With the changes to some of the unused abilities a step into the right direction was done but there are still Balance nightmare in the game which should be addressed and other skills which are used by noone which deserve to be buffed.
Starting with the Balance nightmares:
1h+s ulti is completely and 100% unbalanced as it gives you 3,5 stamregen ticks, while protecting you from 28x block cost checks and with the Morphs you either negate every range build or you can use 7 skills for free.
28x block cost checks = 2160*0,64 (block cost reduction via passives)*28 =38707,2 Stamina in no cp and a bit less in cp if you stack shadow ward.
You get this for 100 ultimate on all clases except sorcs (85 here) that is too much for this small amount of ultimate
==> The base version has to reduce to cost of block to a flat value of 300 meaning you are drained 8.4k stam max the spell ward Morph Needs to have a cap of 6 reflected spells, the other Morphs cost reduction has to be reduced to 33% max
Resto ult falls into the same category, atleast if your are solo or in a small Group (4 Players max)
It heals 6 times for more than breath of life while granting the healed target 30% damage mitigation and 15% more crit dmg if you took the Champion of the light Morph which is completely broken as you can have the bonuses with a Maximum uptime of 10 seconds
in cyro i get ~ 40k heals from resto ult if i receive all heal ticks, meaning my Opponent has to deal 52k dmg to me to outdmg the ult, while he still has to stay alive because now i'm dealing 15% more crit dmg and don't have to use healing skills for 5-6 seconds. And you get all that for only 100 ultimate which is way too less for the effect it gives you
====>Change the base skill to be an HoT over 15 seconds while keeping it's Overall healing the same with 15 healing ticks.
Life giver: Keep the Morph as it is and reduce the cost for healing springs by 15% for the Duration while increasing the healing by 10%
Champion of the light: Change both buffs to their minor versions and it is fine but reduce the Duration of the buffs to 3 seconds
Soul Strike
The End of any medium armor build that is not at full resources.
It also costs only 100 ult has great range, can not be interrupted, snares the target by 70%, is undodgeable, can only be blocked and Drains lots of Stamina during that time ~20k for every stambuild without 1h+s and deals enough damage to kill a target at full health that is not blocking even through heals
===> The damage is reduced by 15% against Targets who don't block, while the damage against blocking Targets is increased by 15%
Elder Scrolls Online
×Update 16 featuring the Clockwork City DLC Game Pack are now available on the PTS! You can read the full patch notes here:
https://forums.elderscrollsonline.com/en/discussion/371878/
Abilities which might need to be addressed aswell in the CwC Patch
BohnTBohnT
September 19 in Public Test Server
With the changes to some of the unused abilities a step into the right direction was done but there are still Balance nightmare in the game which should be addressed and other skills which are used by noone which deserve to be buffed.
Starting with the Balance nightmares:
1h+s ulti is completely and 100% unbalanced as it gives you 3,5 stamregen ticks, while protecting you from 28x block cost checks and with the Morphs you either negate every range build or you can use 7 skills for free.
28x block cost checks = 2160*0,64 (block cost reduction via passives)*28 =38707,2 Stamina in no cp and a bit less in cp if you stack shadow ward.
You get this for 100 ultimate on all clases except sorcs (85 here) that is too much for this small amount of ultimate
==> The base version has to reduce to cost of block to a flat value of 300 meaning you are drained 8.4k stam max the spell ward Morph Needs to have a cap of 6 reflected spells, the other Morphs cost reduction has to be reduced to 33% max
Resto ult falls into the same category, atleast if your are solo or in a small Group (4 Players max)
It heals 6 times for more than breath of life while granting the healed target 30% damage mitigation and 15% more crit dmg if you took the Champion of the light Morph which is completely broken as you can have the bonuses with a Maximum uptime of 10 seconds
in cyro i get ~ 40k heals from resto ult if i receive all heal ticks, meaning my Opponent has to deal 52k dmg to me to outdmg the ult, while he still has to stay alive because now i'm dealing 15% more crit dmg and don't have to use healing skills for 5-6 seconds. And you get all that for only 100 ultimate which is way too less for the effect it gives you
====>Change the base skill to be an HoT over 15 seconds while keeping it's Overall healing the same with 15 healing ticks.
Life giver: Keep the Morph as it is and reduce the cost for healing springs by 15% for the Duration while increasing the healing by 10%
Champion of the light: Change both buffs to their minor versions and it is fine but reduce the Duration of the buffs to 3 seconds
Soul Strike
The End of any medium armor build that is not at full resources.
It also costs only 100 ult has great range, can not be interrupted, snares the target by 70%, is undodgeable, can only be blocked and Drains lots of Stamina during that time ~20k for every stambuild without 1h+s and deals enough damage to kill a target at full health that is not blocking even through heals
===> The damage is reduced by 15% against Targets who don't block, while the damage against blocking Targets is increased by 15%
Flag Quote · 1Insightful 2Agree Awesome
BohnTBohnT
September 19 edited September 19
BohnT wrote: »
Complete post
With the changes to some of the unused abilities a step into the right direction was done but there are still Balance nightmare in the game which should be addressed and other skills which are used by noone which deserve to be buffed.
Starting with the Balance nightmares:
1h+s ulti is completely and 100% unbalanced as it gives you 3,5 stamregen ticks, while protecting you from 28x block cost checks and with the Morphs you either negate every range build or you can use 7 skills for free.
28x block cost checks = 2160*0,64 (block cost reduction via passives)*28 =38707,2 Stamina in no cp and a bit less in cp if you stack shadow ward.
You get this for 100 ultimate on all clases except sorcs (85 here) that is too much for this small amount of ultimate
==> The base version has to reduce the cost of block to a flat value of 300 meaning you are drained 8.4k stam max the spell ward Morph Needs to have a cap of 6 reflected spells, the other Morphs cost reduction has to be reduced to 33% max
Resto ult falls into the same category, atleast if your are solo or in a small Group (4 Players max)
It heals 6 times for more than breath of life while granting the healed target 30% damage mitigation and 15% more crit dmg if you took the Champion of the light Morph which is completely broken as you can have the bonuses with a Maximum uptime of 10 seconds
in cyro i get ~ 40k heals from resto ult if i receive all heal ticks, meaning my Opponent has to deal 52k dmg to me to outdmg the ult, while he still has to stay alive because now i'm dealing 15% more crit dmg and don't have to use healing skills for 5-6 seconds. And you get all that for only 100 ultimate which is way too less for the effect it gives you
====>Change the base skill to be an HoT over 15 seconds while keeping it's Overall healing the same with 15 healing ticks.
Life giver: Keep the Morph as it is and reduce the cost for healing springs by 15% for the Duration while increasing the healing by 10%
Champion of the light: Change both buffs to their minor versions and it is fine but reduce the Duration of the buffs to 3 seconds
Soul Strike
The End of any medium armor build that is not at full resources.
It also costs only 100 ult has great range, can not be interrupted, snares the target by 70%, is undodgeable, can only be blocked and Drains lots of Stamina during that time ~20k for every stambuild without 1h+s and deals enough damage to kill a target at full health that is not blocking even through heals
===> The damage is reduced by 15% against Targets who don't block, while the damage against blocking Targets is increased by 15%, the snare is reduced to 30%, the skill is once again bashable
Harness Magicka
The base Version and the other Morph are both completely fine. They grant a damage shield for magicka which is needed but Harness Magicka is completely broken when used against magicka based opponents as it will restore ist full cost of magicka and more while giving you a strong shield which means you wo't run out of magicka as Long as you are attacked.
===> reduce the restored magicka to flat 400 magicka per hit stacking up to 1,2k
Secluded Grove
The next low cost healing ultimate but now it only costs 75 ult on a class that can gain more ult than any other while one Morph grants you 20 ult if you heal someone under 50% health and the other adds a very strong heal over time. the result is the same, you can use it back to back and have almost no time when you don't have the ult up or you are still under the affect of the skill and it keeps anyone alive in its radius even if more than 3 ppl are attacking them, the heal is that good.
=====> Increase the cost for both ults to 200, while Enchanted forrest has it's cost reduced by 25 Points to stop the ult from being a spammable 'you can't kill me button'
Now to the unused abilities:
Trapping webs, a ground based AoE that has low dps, a small radius a synergy that doesn't work against bosses and most trial enemies with moderately high cost
The skill was good when it was a single target high damage magicka spammable
=====> change it to an AoE that scales with magicka or stamina depending on its morph
Change the synergy to be able to be activated when an enemy is damaged by the dot and get rid of the snare
Scatter shot
The only ranged stam cc is a skill that doesn't synergise at all with the rest of the bow abilities due to low range and that bow has 4 dots build in it and requires light attacks to increase its damage.
=====> make it a 28m knockdown where draining shot heals you when you knock an enemy down and big shot is an ranged AoE that deals physical damage to all enemies around the target in a 6m radius