I am tired of people asking for nerfs to skills that work. Does anyone ever notice there are loads of these? Granted there are also weak or unpopular skills, but given the plethora of strong skills, might the game actually be balanced?
I would survive more often, if the damn (Light's Champion) ultimate would actually activate, when needed, and not lag out. I have also been zerged down, by small groups, regardless of that ultimate. Yes, it's cheap, but it's still an ultimate and not available all the time. Despite the crit buff, it is not my ultimate of choice, as I typically need my DPS ultimate to kill people. This curtails it's uptime. I think ZOS have the healing ultimates about right. If anything, NB Soul Siphon needs a buff to bring it up to par with the Light's Champion and Healing Thicket.
Like you say, Soul Assault can be the end of a medium armor toon. I like the condition you have attached to that. It's a medium armor toon, who is low on stam. SA is strong specifically only against those, or against people who have not yet learned to counter it. A shielding build laughs at SA. A heavy armor build takes less damage. A 1H+S build blocks. A Harness Magicka user thanks the attacker for the extra magicka. An Absorb Magicka user heals back to full health from SA. I kid you not. I once attacked a sorc who did exactly that. I reckon he used a shield and Absorb Magicka. A very high DPS medium armor player is liable to counter-attack and kill you before the SA is even finished, and that's despite you putting up shields. SA often works, except against experienced players in a balanced fight it really doesn't work that well at all. It's a polarising ability only for the same reasons J-Beam is/was. The high visibility beam and the seeming arrogance of the attacker, who doesn't have to apply their skills for 4 seconds.
I am tired of people asking for nerfs to skills that work. Does anyone ever notice there are loads of these? Granted there are also weak or unpopular skills, but given the plethora of strong skills, might the game actually be balanced?
I would survive more often, if the damn (Light's Champion) ultimate would actually activate, when needed, and not lag out. I have also been zerged down, by small groups, regardless of that ultimate. Yes, it's cheap, but it's still an ultimate and not available all the time. Despite the crit buff, it is not my ultimate of choice, as I typically need my DPS ultimate to kill people. This curtails it's uptime. I think ZOS have the healing ultimates about right. If anything, NB Soul Siphon needs a buff to bring it up to par with the Light's Champion and Healing Thicket.
Like you say, Soul Assault can be the end of a medium armor toon. I like the condition you have attached to that. It's a medium armor toon, who is low on stam. SA is strong specifically only against those, or against people who have not yet learned to counter it. A shielding build laughs at SA. A heavy armor build takes less damage. A 1H+S build blocks. A Harness Magicka user thanks the attacker for the extra magicka. An Absorb Magicka user heals back to full health from SA. I kid you not. I once attacked a sorc who did exactly that. I reckon he used a shield and Absorb Magicka. A very high DPS medium armor player is liable to counter-attack and kill you before the SA is even finished, and that's despite you putting up shields. SA often works, except against experienced players in a numbers-balanced fight it really doesn't work well at all. It's a polarising ability only for the same reasons J-Beam is/was. The high visibility beam and the seeming arrogance of the attacker, who doesn't have to apply their skills for 4 seconds.
I am tired of people asking for nerfs to skills that work. Does anyone ever notice there are loads of these? Granted there are also weak or unpopular skills, but given the plethora of strong skills, might the game actually be balanced?
I would survive more often, if the damn (Light's Champion) ultimate would actually activate, when needed, and not lag out. I have also been zerged down, by small groups, regardless of that ultimate. Yes, it's cheap, but it's still an ultimate and not available all the time. Despite the crit buff, it is not my ultimate of choice, as I typically need my DPS ultimate to kill people. This curtails it's uptime. I think ZOS have the healing ultimates about right. If anything, NB Soul Siphon needs a buff to bring it up to par with the Light's Champion and Healing Thicket.
Like you say, Soul Assault can be the end of a medium armor toon. I like the condition you have attached to that. It's a medium armor toon, who is low on stam. SA is strong specifically only against those, or against people who have not yet learned to counter it. A shielding build laughs at SA. A heavy armor build takes less damage. A 1H+S build blocks. A Harness Magicka user thanks the attacker for the extra magicka. An Absorb Magicka user heals back to full health from SA. I kid you not. I once attacked a sorc who did exactly that. I reckon he used a shield and Absorb Magicka. A very high DPS medium armor player is liable to counter-attack and kill you before the SA is even finished, and that's despite you putting up shields. SA often works, except against experienced players in a balanced fight it really doesn't work that well at all. It's a polarising ability only for the same reasons J-Beam is/was. The high visibility beam and the seeming arrogance of the attacker, who doesn't have to apply their skills for 4 seconds.
Power extraction needs to be reworked completely to gain any use in pvp.
Make it a major brutality selfbuff (no aoe or hit requirement) and a HoT just like rally, but no burst at the end, just giving you minor vitality while under 50% health. Something to that effect.
I kind of wonder if nerfing ulti-gain would be a solution..
I mean they nerfed stam/mag/health recov recently - but left ulti-gain. I think I'd rather see less-frequent ulti-use across the board.
Right, only read your first post. How about you reformat into one, and add a couple bullet points (:
Sorc: nerf shield breaker
Magplar: nerf defile
Stamblade: nerf soul assault
Paper: nerf scissors
Can we stop asking to nerf the exact thing meant to counter your build? Just play solitaire if you want to win no matter what.
Sorc: nerf shield breaker
Magplar: nerf defile
Stamblade: nerf soul assault
Paper: nerf scissors
Can we stop asking to nerf the exact thing meant to counter your build? Just play solitaire if you want to win no matter what.
I don't play NB. Soul strike is talentless BS that is a stupid XV1 nightmare.
To everyone calling me a potato, I don't die from casting SA. I did a couple of times when I started using it, before I figured out that you can cancel it with block, if need be. I don't use it anymore, because of it's drawbacks.
For what it's worth, I agree that medium armor builds should probably have a better counter than blocking. But wait, they do! Some players counter it, because they routinely only fight in locations where they can LoS. Even the various fences, in IC, will break SA. Nightblades can, of course, cloak after 2 seconds. As a medium armor stam DK, I found it hard to deal with, but could cancel it with Corrosive Armor. Really any ulti will save a DK and counter-attack the Soul Assaulting player. Other than that it was a combination of block and Vigor. You had to watch your stamina fighting a Soul Assaulter. By the same token I now play a light armor build, and you have to stay near full health and/or shield against any opponent who has burst, not least sorcs with their nasty Implosion passive. It's really not that different. Some opponents you can let your resources run low against while others will punish you for it.
To everyone calling me a potato, I don't die from casting SA. I did a couple of times when I started using it, before I figured out that you can cancel it with block, if need be. I don't use it anymore, because of it's drawbacks.
For what it's worth, I agree that medium armor builds should probably have a better counter than blocking. But wait, they do! Some players counter it, because they routinely only fight in locations where they can LoS. Even the various fences, in IC, will break SA. Nightblades can, of course, cloak after 2 seconds. As a medium armor stam DK, I found it hard to deal with, but could cancel it with Corrosive Armor. Really any ulti will save a DK and counter-attack the Soul Assaulting player. Other than that it was a combination of block and Vigor. You had to watch your stamina fighting a Soul Assaulter. By the same token I now play a light armor build, and you have to stay near full health and/or shield against any opponent who has burst, not least sorcs with their nasty Implosion passive. It's really not that different. Some opponents you can let your resources run low against while others will punish you for it.
Then you don't have the mindset of some of the opponents I face in IC. Some - I assume the ones who 1vX a lot - always draw you into places where they can LoS with one dodge roll. They assume your buddies will show up any second. I guess I might not pursue, but really it's in my own interest to do the same. It's constantly around fences in Temple District, in and out of buildings, or from one floor to another. In that environment SA is not a really good skill.smh when people state LOS as some kind of Soul Assault counter - you're snared by 70% and the whole thing is over before you get behind any obstacle
Then you don't have the mindset of some of the opponents I face in IC. Some - I assume the ones who 1vX a lot - always draw you into places where they can LoS with one dodge roll. They assume your buddies will show up any second. I guess I might not pursue, but really it's in my own interest to do the same. It's constantly around fences in Temple District, in and out of buildings, or from one floor to another. In that environment SA is not a really good skill.smh when people state LOS as some kind of Soul Assault counter - you're snared by 70% and the whole thing is over before you get behind any obstacle
Well, I guess I'm going to put it back, so I can kill people, like you.
Wait, 100k tooltip? Nope, I don't have that. I've seen those lofty numbers quoted before, but I'm NB. A templar who optimises everything for channeled attacks, maybe? Sticks Purifying Light on you first, then Radiant ... is that your combo?
You know I've actually tried to theorycraft such a build in the UESP build editor and, short of using something crazy, like vMA daggers, not done it yet. Point me to the build, because I think most people's SA does not hit anywhere near that hard. You are quoting an extreme damage build - regardless of whether they use SA, or not - who has probably sacrificed everything, including their own defense.
Wait the hell happened to the OP its like 3 times the same thing lol
Other than that, I agree with the issues, but don't quite agree with the solutions.
And aside from ultimates, there are lots of things that need to be adressed (aka useless skills and moprhs).
Wait, 100k tooltip? Nope, I don't have that. I've seen those lofty numbers quoted before, but I'm NB. A templar who optimises everything for channeled attacks, maybe? Sticks Purifying Light on you first, then Radiant ... is that your combo?