I had set up such a sorc in UESP with Julianos + Necropotence and everything thrown into spell damage. This could get to 90K, maybe a bit more with weapon enchant. Defense, sure, but zero sustain. I guess some people play these types of builds ... they just don't seem very viable to me. I imagine it's constant shield / heavy attack inbetween trying to burst. And the stamina sustain ... from Dark Deal? It wouldn't be my cup of tea at least.Not so extreme, even the usual duel pet sorc gets to 90k with Shadowrend+Necropotence+Grace - trust me, that build is not sacrificing any defense.
I had set up such a sorc in UESP with Julianos + Necropotence and everything thrown into spell damage. This could get to 90K, maybe a bit more with weapon enchant. Defense, sure, but zero sustain. I guess some people play these types of builds ... they just don't seem very viable to me. I imagine it's constant shield / heavy attack inbetween trying to burst. And the stamina sustain ... from Dark Deal? It wouldn't be my cup of tea at least.Not so extreme, even the usual duel pet sorc gets to 90k with Shadowrend+Necropotence+Grace - trust me, that build is not sacrificing any defense.
70K is more like what I do, when my magblade is fully buffed. You sorcs! I can use DOTs, sure, maybe wait for a Skoria proc, but I don't have Curse, Fury, Implosion and slow-travelling Frags to stack with SA. I think Implosion, in particular, is such BS. As if the active skills (Fury) weren't enough. So here's my suggestion how to fix Soul Assault: Sorcs, Wardens, and Templars, all those people with the delayed attacks, they're not allowed to use it. Only magblades. There. Fixed. I mean, what you're really saying is that sorcs are able to stack too much burst, as if anything else was new .
That last post was written in jest, of course.
I have not played my medium armor stam DK in some time. Yes, SA was nasty, but it wasn't quite as bad as you make out. Every build will have their own way of dealing with it. In my case, absent my ultimate, I would block, use Vigor, and I had Troll King, which would promptly activate. I was also one of a few stam DKs using wings, negating other ranged attacks (at least frags). Half the time I would use Corrosive Armor, which allows you to completely ignore SA and counter-attack. Incidentally, I was a DW / 2H DK, not using 1H + S.
While I love trying to counter every other build, I don't like whining too much about ones that I can't. I try to find solutions. I have mentioned a load of them in this thread, and none of them seem to be good enough for you. I don't completely disagree. I get that SA is a bit too strong against medium armor, but it seems to be one of those skills that is very hard to balance. A bit like cloak. When it works it's very strong, but with too many bugs or counters, it quickly becomes useless. That's what I'd be afraid of if you could, for example, interrupt SA again.
I have not used my stam DK, in serious combat, since before Morrowind. Block now gets charged twice as often as before, every 0.25 seconds? Do I remember that right? SA ticks every 0.5 seconds, though, right? Hmm. Should that not be the same block cost as before, on account of SA "only" ticking every 0.5 secs? This is off the top of my head. I can't remember the figures. Are you telling me it now costs more to block?
I have not used my stam DK, in serious combat, since before Morrowind. Block now gets charged twice as often as before, every 0.25 seconds? Do I remember that right? SA ticks every 0.5 seconds, though, right? Hmm. Should that not be the same block cost as before, on account of SA "only" ticking every 0.5 secs? This is off the top of my head. I can't remember the figures. Are you telling me it now costs more to block?
Sorc: nerf shield breaker
Magplar: nerf defile
Stamblade: nerf soul assault
Paper: nerf scissors
Can we stop asking to nerf the exact thing meant to counter your build? Just play solitaire if you want to win no matter what.
Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
brandonv516 wrote: »You're ideas are sending us down a dark road that will ultimately ruin PvP for solo players.
You should work for Kim Jong Un. His ideas are getting him ultimately towards something too.
Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as *medium armor stamblade.
Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
My regen with troll king is 3.3k, will tick 2 times during a soul assault. Resolving vigor ticks for 1.5k 3 Times. Rally like 900 twice.
Brutusmax1mus wrote: »6.63.3, 4.5, 900= about 8,7k hp. I can cloak off a third of the damage and stamina drain. I haven't used a potion yet either. If my opponent got me into a position where Ive just used rally and a potion back to back, he/ she is doing something well, and me wrong. Half the time i only use pots to give myself major expedition. My build is fairly self sustaining.
Brutusmax1mus wrote: »No i don't have insane dps, but i handle soul assault just fine.
Bow heavy, poison injection, ambush, light attack fear all hits at once. Follow with an unblocked relentless focus and an incap. Execute. Enemy only took dmg for 3 seconds. 1 is where they can't defend themselves. That burst gets through shields just fine. I can use the same premises you assume (the soul assault user is out playing the reciever) and tell you I'm bursting as shields expire. If course it doesn't always look like that.
Brutusmax1mus wrote: »Theory and practice are different. You've done the math for me. And you assumed the person had no rally or potion available and is out of stamina afterwards. That individual is getting out played. My build is not in that situation very often due to regen, its a build issue.
brandonv516 wrote: »You're ideas are sending us down a dark road that will ultimately ruin PvP for solo players.
You should work for Kim Jong Un. His ideas are getting him ultimately towards something too.
No as much as these abilities help you in small-scale ( except Soul Assault) they can ruin your whole small-scale fight easily.
You have to kill people fast in small-scale, survive and burst the next but with these ults it's easy doable that there is no time where a solo player could kill another player.
1 tree spammer or 1 resto ult spammer can keep 8 people easily alive against 1-3 enemies.
And they don't have to be dedicated healers with 1 skill slot one player can completely remove small scale.
And we haven't talked about duels. There is no chance to win a duel against someone competent spamming restoult or 1h&s ult.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
My regen with troll king is 3.3k, will tick 2 times during a soul assault. Resolving vigor ticks for 1.5k 3 Times. Rally like 900 twice.
It's actually 3069 with legendary food, 3510 on an orc/khajiit character and it doesn't tick twice (unless you get lucky) during a Soul Assault, it ticks once (the channel duration is 3.5s, not 4s) - same for Rally.Brutusmax1mus wrote: »6.63.3, 4.5, 900= about 8,7k hp. I can cloak off a third of the damage and stamina drain. I haven't used a potion yet either. If my opponent got me into a position where Ive just used rally and a potion back to back, he/ she is doing something well, and me wrong. Half the time i only use pots to give myself major expedition. My build is fairly self sustaining.
Or maybe you haven't been fighting anyone decent - food for thought.Brutusmax1mus wrote: »No i don't have insane dps, but i handle soul assault just fine.
Bow heavy, poison injection, ambush, light attack fear all hits at once. Follow with an unblocked relentless focus and an incap. Execute. Enemy only took dmg for 3 seconds. 1 is where they can't defend themselves. That burst gets through shields just fine. I can use the same premises you assume (the soul assault user is out playing the reciever) and tell you I'm bursting as shields expire. If course it doesn't always look like that.
Ok, definitely not fighting anyone decent.Brutusmax1mus wrote: »Theory and practice are different. You've done the math for me. And you assumed the person had no rally or potion available and is out of stamina afterwards. That individual is getting out played. My build is not in that situation very often due to regen, its a build issue.
No, I assumed the opponent has brains and uses Soul Assault when it's a guaranteed kill.
If you don't have to use potions on pretty much cooldown as a medium stamblade just to stay alive, it's possible you might actually be fighting keep guards rather than actual players. Might want to check that.
Oh, also feel free to visit any duel spot & fight... well, almost anyone. Doesn't end well for medium builds, that's why 99% are in light/heavy.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
My regen with troll king is 3.3k, will tick 2 times during a soul assault. Resolving vigor ticks for 1.5k 3 Times. Rally like 900 twice.
It's actually 3069 with legendary food, 3510 on an orc/khajiit character and it doesn't tick twice (unless you get lucky) during a Soul Assault, it ticks once (the channel duration is 3.5s, not 4s) - same for Rally.Brutusmax1mus wrote: »6.63.3, 4.5, 900= about 8,7k hp. I can cloak off a third of the damage and stamina drain. I haven't used a potion yet either. If my opponent got me into a position where Ive just used rally and a potion back to back, he/ she is doing something well, and me wrong. Half the time i only use pots to give myself major expedition. My build is fairly self sustaining.
Or maybe you haven't been fighting anyone decent - food for thought.Brutusmax1mus wrote: »No i don't have insane dps, but i handle soul assault just fine.
Bow heavy, poison injection, ambush, light attack fear all hits at once. Follow with an unblocked relentless focus and an incap. Execute. Enemy only took dmg for 3 seconds. 1 is where they can't defend themselves. That burst gets through shields just fine. I can use the same premises you assume (the soul assault user is out playing the reciever) and tell you I'm bursting as shields expire. If course it doesn't always look like that.
Ok, definitely not fighting anyone decent.Brutusmax1mus wrote: »Theory and practice are different. You've done the math for me. And you assumed the person had no rally or potion available and is out of stamina afterwards. That individual is getting out played. My build is not in that situation very often due to regen, its a build issue.
No, I assumed the opponent has brains and uses Soul Assault when it's a guaranteed kill.
If you don't have to use potions on pretty much cooldown as a medium stamblade just to stay alive, it's possible you might actually be fighting keep guards rather than actual players. Might want to check that.
Oh, also feel free to visit any duel spot & fight... well, almost anyone. Doesn't end well for medium builds, that's why 99% are in light/heavy.
I'm khajiit.
If troll king tics any where from 0.01 to 1.4 seconds into the soul assault it will in fact tic twice. There is only a .6 second window where it will not tic twice. Same for rally. More often then not you will get 2 tics. I'll take the odds. not sure how you neglect this.
You're giving to Much benefit of the doubt to the opponent in your scenarios in my opinion. There is plenty a player can do to deny combos.
I use expedition/ immovable pots, when i need them. Chugging pots isn't necessary,l unless you build for no sustain, which many medium users do, ill admit.
Heavy armor is a better choice for stamina in cyro, i agree. Doesnt mean medium user's are free kills like you make it sound.
I'd appreciate If you stopped trying to insult me or my opponents. I could careless what you think you know of me, my play, or my builds. Trying to insult me by stating I'm fighting guards brings no strength to what you're saying. Might want to check your ego.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
My regen with troll king is 3.3k, will tick 2 times during a soul assault. Resolving vigor ticks for 1.5k 3 Times. Rally like 900 twice.
It's actually 3069 with legendary food, 3510 on an orc/khajiit character and it doesn't tick twice (unless you get lucky) during a Soul Assault, it ticks once (the channel duration is 3.5s, not 4s) - same for Rally.Brutusmax1mus wrote: »6.63.3, 4.5, 900= about 8,7k hp. I can cloak off a third of the damage and stamina drain. I haven't used a potion yet either. If my opponent got me into a position where Ive just used rally and a potion back to back, he/ she is doing something well, and me wrong. Half the time i only use pots to give myself major expedition. My build is fairly self sustaining.
Or maybe you haven't been fighting anyone decent - food for thought.Brutusmax1mus wrote: »No i don't have insane dps, but i handle soul assault just fine.
Bow heavy, poison injection, ambush, light attack fear all hits at once. Follow with an unblocked relentless focus and an incap. Execute. Enemy only took dmg for 3 seconds. 1 is where they can't defend themselves. That burst gets through shields just fine. I can use the same premises you assume (the soul assault user is out playing the reciever) and tell you I'm bursting as shields expire. If course it doesn't always look like that.
Ok, definitely not fighting anyone decent.Brutusmax1mus wrote: »Theory and practice are different. You've done the math for me. And you assumed the person had no rally or potion available and is out of stamina afterwards. That individual is getting out played. My build is not in that situation very often due to regen, its a build issue.
No, I assumed the opponent has brains and uses Soul Assault when it's a guaranteed kill.
If you don't have to use potions on pretty much cooldown as a medium stamblade just to stay alive, it's possible you might actually be fighting keep guards rather than actual players. Might want to check that.
Oh, also feel free to visit any duel spot & fight... well, almost anyone. Doesn't end well for medium builds, that's why 99% are in light/heavy.
I'm khajiit.
If troll king tics any where from 0.01 to 1.4 seconds into the soul assault it will in fact tic twice. There is only a .6 second window where it will not tic twice. Same for rally. More often then not you will get 2 tics. I'll take the odds. not sure how you neglect this.
You're giving to Much benefit of the doubt to the opponent in your scenarios in my opinion. There is plenty a player can do to deny combos.
I use expedition/ immovable pots, when i need them. Chugging pots isn't necessary,l unless you build for no sustain, which many medium users do, ill admit.
Heavy armor is a better choice for stamina in cyro, i agree. Doesnt mean medium user's are free kills like you make it sound.
I'd appreciate If you stopped trying to insult me or my opponents. I could careless what you think you know of me, my play, or my builds. Trying to insult me by stating I'm fighting guards brings no strength to what you're saying. Might want to check your ego.
Actually, you also have to be below 50% health & get a Vigor/Rally tick that doesn't bring you over 50% in order to even activate Troll King - something I completely overlooked. A big reason on why the set sucks on a medium armor build btw.
So chances are your Troll King boosted health regen won't tick even once during a 3.5s Soul Assault, let alone twice.
It's not my intention to insult anyone, but bringing up misinformation like you're doing helps no one.
What I'm trying to say is that beating bad opponents (sorry, that's just the only way to say it) doesn't prove problems don't exist, and just how broken Soul Assault is when properly used is pretty common knowledge amongst the more experienced players (which is why none of them use medium in a duel spot for example).
I.e. of course some random zergling on a 3k magicka regen build casting Soul Assault on you is not a problem, but same ultimate from a high magicka/spell dmg build is unsurvivable in non-S&B medium when it's properly comboed with DoTs & delayed burst skills (Curse, Purifying Light etc). And there's pretty much nothing you can do to prevent it, except killing your opponent before Soul Assault happens (good luck with a regen build lol).
That's not an opinion nor a matter of debate - that's a fact.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Oakmontowls_ESO wrote: »No. We cant. Make a skill that will just kill anyone holding block. It would be a counter to blocking, so I guess it would be fine?
This is a false equivalence (https://en.m.wikipedia.org/wiki/False_equivalence) since all classes/builds can block and none of the cited ESO examples of counters automatically kills a player. I urge everybody, regardless of this specific debate, to read the Wikipedia article on logical fallacies and avoid resorting to them. https://en.m.wikipedia.org/wiki/List_of_fallacies
Did you just read some article and suddenly see fallacies everywhere?
I think you should reread it. Plus I never said something instantly killing block user is same as those you listed. I just stated that would still be counter. That was you that said that people should not complain about counters to their build.
Soul assault is closer to instakill than to defile on magplar. Two soul assaults are instakill for medium builds. Not that you would understand that. You dont play those builds.
Getting hit with any two non dodgeable ultimates is going to hurt. But anyways soul assault just specifically counters your main defensive ability.
Yes, soul assault specifically counters dodge because its undodgeable and it should stay that way. That still doesnt excuse the fact that u cant interrupt it, cc the caster, snares to [snip], drains more than half of ur stamina and still doing too much dmg even through block. Thats not what you call balanced.
Different types of abilities (channels, projectiles etc) were designed with certain mechanics as a counter to keep those abilities in check. When you introduce abilities that completely ignore the mechanics that are meant to keep them in check then you are going to have a problem.
To make it more simple for you. If someone is stupid enough to soul strike point blank in ur face, you should be able to bash his head off.
Getting close to someone is the easiest thing in PvP. F
Gap closers and immunities are literally everywhere. It used to be bashable as it was garbage.
Soul assault is strong, it could go for a cost increase perhaps so it's not constantly up. I dueled a mag warden on my 2h bow stam blade and he used it every 15 to 20 seconds it seemed. In a 2 min fight that's a lot to deal with. If i was built for pure dmg, i could see how I'd stand no chance to recover. But im not, troll king, 2.3k regen, and cp made dealing with it easy. He should have been using dawn breaker or the bear imo.
Medium 2H/Bow stamblade? If so, that magicka warden really needs to re-evaluate his build/playstyle.
It's mathematically impossible to survive (Swarm DoT)->Shalks->Birds+Soul Assault as a medium stamblade (when used after Rally expires/is consumed), even with Troll King which heals through 2k of the 15k+ dmg you'll be taking through block/vigor from a 100k tooltip Soul Assault.
Also, not using Selene (or Skoria) means you'll probably never be able to kill a good shield stacker as stamblade.
My regen with troll king is 3.3k, will tick 2 times during a soul assault. Resolving vigor ticks for 1.5k 3 Times. Rally like 900 twice.
It's actually 3069 with legendary food, 3510 on an orc/khajiit character and it doesn't tick twice (unless you get lucky) during a Soul Assault, it ticks once (the channel duration is 3.5s, not 4s) - same for Rally.Brutusmax1mus wrote: »6.63.3, 4.5, 900= about 8,7k hp. I can cloak off a third of the damage and stamina drain. I haven't used a potion yet either. If my opponent got me into a position where Ive just used rally and a potion back to back, he/ she is doing something well, and me wrong. Half the time i only use pots to give myself major expedition. My build is fairly self sustaining.
Or maybe you haven't been fighting anyone decent - food for thought.Brutusmax1mus wrote: »No i don't have insane dps, but i handle soul assault just fine.
Bow heavy, poison injection, ambush, light attack fear all hits at once. Follow with an unblocked relentless focus and an incap. Execute. Enemy only took dmg for 3 seconds. 1 is where they can't defend themselves. That burst gets through shields just fine. I can use the same premises you assume (the soul assault user is out playing the reciever) and tell you I'm bursting as shields expire. If course it doesn't always look like that.
Ok, definitely not fighting anyone decent.Brutusmax1mus wrote: »Theory and practice are different. You've done the math for me. And you assumed the person had no rally or potion available and is out of stamina afterwards. That individual is getting out played. My build is not in that situation very often due to regen, its a build issue.
No, I assumed the opponent has brains and uses Soul Assault when it's a guaranteed kill.
If you don't have to use potions on pretty much cooldown as a medium stamblade just to stay alive, it's possible you might actually be fighting keep guards rather than actual players. Might want to check that.
Oh, also feel free to visit any duel spot & fight... well, almost anyone. Doesn't end well for medium builds, that's why 99% are in light/heavy.
I'm khajiit.
If troll king tics any where from 0.01 to 1.4 seconds into the soul assault it will in fact tic twice. There is only a .6 second window where it will not tic twice. Same for rally. More often then not you will get 2 tics. I'll take the odds. not sure how you neglect this.
You're giving to Much benefit of the doubt to the opponent in your scenarios in my opinion. There is plenty a player can do to deny combos.
I use expedition/ immovable pots, when i need them. Chugging pots isn't necessary,l unless you build for no sustain, which many medium users do, ill admit.
Heavy armor is a better choice for stamina in cyro, i agree. Doesnt mean medium user's are free kills like you make it sound.
I'd appreciate If you stopped trying to insult me or my opponents. I could careless what you think you know of me, my play, or my builds. Trying to insult me by stating I'm fighting guards brings no strength to what you're saying. Might want to check your ego.
Actually, you also have to be below 50% health & get a Vigor/Rally tick that doesn't bring you over 50% in order to even activate Troll King - something I completely overlooked. A big reason on why the set sucks on a medium armor build btw.
So chances are your Troll King boosted health regen won't tick even once during a 3.5s Soul Assault, let alone twice.
It's not my intention to insult anyone, but bringing up misinformation like you're doing helps no one.
What I'm trying to say is that beating bad opponents (sorry, that's just the only way to say it) doesn't prove problems don't exist, and just how broken Soul Assault is when properly used is pretty common knowledge amongst the more experienced players (which is why none of them use medium in a duel spot for example).
I.e. of course some random zergling on a 3k magicka regen build casting Soul Assault on you is not a problem, but same ultimate from a high magicka/spell dmg build is unsurvivable in non-S&B medium when it's properly comboed with DoTs & delayed burst skills (Curse, Purifying Light etc). And there's pretty much nothing you can do to prevent it, except killing your opponent before Soul Assault happens (good luck with a regen build lol).
That's not an opinion nor a matter of debate - that's a fact.
There you go reciting theory again. Without defile ill recover that 50% health in 1 cloak with heal crits, then i have it for about 6 seconds.
The fights about how you implement your skills vs how you allow the opponent thiers.
It's not as cut and dry as u make it is my point. Think I've never been hit with vamp bane, pol, and soul assaulted? Sure i have, and I've died to it before, but it's not even close to being an instant kill on medium builds that don't invest everything into damage. Sure it hurts, but so will any burst combo and ultimate.
For Nightblades:
Funnel Health in Siphoning shouldnt be reflectable by DK wings imo if you look at the other skills that arent
Crisppling Grasp is too slow
Mark Target should restore Magicka, not health.
Sap Essence is way too expensive to have build diversity. Magicka nightblades are all too similar in their playstyles.
For the rest:
Shield Ult is ridiculous, as is Soul Assault.
Cleanse from Support should remove more than 2 negative effects
Impulse should maybe do more damage from Destro
Then you don't have the mindset of some of the opponents I face in IC. Some - I assume the ones who 1vX a lot - always draw you into places where they can LoS with one dodge roll. They assume your buddies will show up any second. I guess I might not pursue, but really it's in my own interest to do the same. It's constantly around fences in Temple District, in and out of buildings, or from one floor to another. In that environment SA is not a really good skill.smh when people state LOS as some kind of Soul Assault counter - you're snared by 70% and the whole thing is over before you get behind any obstacle