FIRST !
Looks great ! I have the same setup (Ebon/Torugs) but with some tweaks to sustaining and gameplay . Few things I want to ask and suggest .
1- Barrier on front bar would be much effective since you said ''This is my front bar that I spend most of my time on'' . Obviously , you don't need it with that much recovery but still , would increase it even higher , why not ?
2- I found out that the best way to apply Crusher is using a destruction staff . When you cast it and switch to front bar , your front bar weapon enchantment procs even if you don't attack with it . I just use Blockade and switch to my front bar where I have 5 Torug's . All enchantment boosts are applied to Crusher . You can keep 100% Crusher reliably with just keeping Blockade up . Works amazing with only one downside , if there is an add between you and boss (very unlikely but still) that add will get the Crusher proc on itself . I am completely sure you can easily keep it up without sustain issues and get easier uptime on Crusher without timing your skills .
3- About the Off-Balance , I really like the idea of running Evasion for Tactician proc . I use Last Stand passive instead and put rest in Blessed for heals . Both seems to be proccing decent amount of time from what I tested but Tactician costs a lot of Stamina , whether you proc it with Roll Dodge or Evasion . Do you think it is really worth it ? Well , we will be able to get both in couple patches so I guess it will be fine soon ^^
4- About potions . I guess you run the tri-stat one for magicka recovery and stamina return . I started to use Speed + Lingering Health ones . I must say , not depending on speed buff while getting extra heals is far better than I expected it to be . I used to run Trash Stamina ones so my stamina sustain took a a hit though . But being able to run in front and taunting things earlier seems to be worth it . I want to try Stamina + Speed + Immovable some time . That should give me a lot more sustain . Did you try other potions like these ?
5- About Absorb Magic , you think you really need it ? I mean , it gets diminished with all those other block cost passives . It also gives damage mitigation but again , you have a lot of that already . You could use something like Structed Entropy to get your Health higher or Green Dragon Blood for emergency burst heal and Minor Vitality . I think Absorb Magic is useful while fighting Rakkhat and not much else in any other place . Just checked , it will increase your block cost to 95-96 if you don't use it . That's less than 10 stamina for each block . I don't think it is worth it to be honest . Especially on both bars .
6- About red CP . I noticed most times when I die , it is because of some unlucky burst . So I put lots of points into Ironclad . I have 66 Ironclad and 49 on Hardy/Elemental Defender each . Rest goes into Thick Skinned , think I have 56 there . I am thinking about lowering my Thick Skinned and getting even more from those two . Seeing that high amount of Quick Recovery surprised me to be honest . Is that because you have Vigor ?
I started to use Lord Warden on fights where my teammates get a lot of damage . The range is not as small as a Nord Shield anymore thankfully ^^ The range is amazing now , it even covers range DDs sometimes ! Since they don't have lots of mitigation , it actually does make a difference . Glad you mentioned it to be a good choice .
For last comment , I agree with everything you said about Alkosh . I would use it without a second thought if synergies were reliable . It is a big disappointment sadlyHope devs do something about it .
Thanks for this guide , amazing work . Cheers
I've found Vigor to be really draining on my resources since the Morrowind changes (block tick length decrease, skill cost increase, no more stamina cost decrease from CP) so I only relied on GDB for self heals especially because it's a burst heal and you can fully boost it with the major mending from ingenous shield. I could get it as high as 45% of missing health that way. As for the range taunt I was already using the other morph since it consumes magicka; I am really keen on saving stamina as much as possible. Overall though I will be mostly running the same build when I return to group content.
Curragraigue wrote: »Interesting build thanks for sharing. Why haven't you gone light and medium on belt (Torug's swap for your current Ebon) and shoulders for the Undaunted stats boost? Also if you are stacking Mag regen/reduction wouldn't a Breton be a good racial choice?
paulsimonps wrote: »Curragraigue wrote: »Interesting build thanks for sharing. Why haven't you gone light and medium on belt (Torug's swap for your current Ebon) and shoulders for the Undaunted stats boost? Also if you are stacking Mag regen/reduction wouldn't a Breton be a good racial choice?
I wouldn't want to lose out on anymore Health and Stamina then I already am being a Dunmer by going Breton, you lose 6% stamina and only gain 1% magicka. You would have to use your health to compensate and the gain wouldn't be worth it in my opinion. Argonians Potion passive plus their Health and healing done and received gives them amazing sustain and resources, its why I would choose them if I wanted to min max my race, but for me the look and feel is more important so I will stay dunmer.
Also I really prefer having the higher constitution even with the nerfs too it, I know it is always there and helps me when I am blocking a lot, it works really well with my low block cost. Its why I pick 7-0-0 over 5-1-1 or 5-2-0
Curragraigue wrote: »paulsimonps wrote: »Curragraigue wrote: »Interesting build thanks for sharing. Why haven't you gone light and medium on belt (Torug's swap for your current Ebon) and shoulders for the Undaunted stats boost? Also if you are stacking Mag regen/reduction wouldn't a Breton be a good racial choice?
I wouldn't want to lose out on anymore Health and Stamina then I already am being a Dunmer by going Breton, you lose 6% stamina and only gain 1% magicka. You would have to use your health to compensate and the gain wouldn't be worth it in my opinion. Argonians Potion passive plus their Health and healing done and received gives them amazing sustain and resources, its why I would choose them if I wanted to min max my race, but for me the look and feel is more important so I will stay dunmer.
Also I really prefer having the higher constitution even with the nerfs too it, I know it is always there and helps me when I am blocking a lot, it works really well with my low block cost. Its why I pick 7-0-0 over 5-1-1 or 5-2-0
Don't disagree re Argonian or Dunmer but given your build I would probably pick a Breton before a Nord was what I meant with that comment.
Re a 5-1-1 build you would get better returns on max stats for mag and stam, Mag recovery and Mag and Stam cost reduction. Stam recovery change may be slightly lower with perma blocking but not a huge amount, health recovery slightly lower and resistances slightly lower but given your current unbuffed resistances not likely to make a huge difference. Personally I would go 5-1-1 and swap belt for a light Torug's and shoulders for a medium monster. I guess always hard to do when you are comfortable with your setup but something to number crunch/consider.
Curragraigue wrote: »Re a 5-1-1 build you would get better returns on max stats for mag and stam, Mag recovery and Mag and Stam cost reduction. Stam recovery change may be slightly lower with perma blocking but not a huge amount, health recovery slightly lower and resistances slightly lower but given your current unbuffed resistances not likely to make a huge difference. Personally I would go 5-1-1 and swap belt for a light Torug's and shoulders for a medium monster. I guess always hard to do when you are comfortable with your setup but something to number crunch/consider.
SquareSausage wrote: »Curragraigue wrote: »Re a 5-1-1 build you would get better returns on max stats for mag and stam, Mag recovery and Mag and Stam cost reduction. Stam recovery change may be slightly lower with perma blocking but not a huge amount, health recovery slightly lower and resistances slightly lower but given your current unbuffed resistances not likely to make a huge difference. Personally I would go 5-1-1 and swap belt for a light Torug's and shoulders for a medium monster. I guess always hard to do when you are comfortable with your setup but something to number crunch/consider.
I imagine its 7 heavy to get better returns on constitution and keep resistances up?
An alternative to @Liofa's suggestion of a back-bar destruction staff to use blockade to proc your front-bar enchant is to use back-bar dual-wield and use blade cloak to proc your front-bar enchant. It effectively does the same thing, except you are able to maintain both 5p bonuses on both bars, and the mitigation from blade cloak is very useful for a tank.
An alternative to @Liofa's suggestion of a back-bar destruction staff to use blockade to proc your front-bar enchant is to use back-bar dual-wield and use blade cloak to proc your front-bar enchant. It effectively does the same thing, except you are able to maintain both 5p bonuses on both bars, and the mitigation from blade cloak is very useful for a tank.
An alternative to @Liofa's suggestion of a back-bar destruction staff to use blockade to proc your front-bar enchant is to use back-bar dual-wield and use blade cloak to proc your front-bar enchant. It effectively does the same thing, except you are able to maintain both 5p bonuses on both bars, and the mitigation from blade cloak is very useful for a tank.
@code65536
Yeah , I already tried that . Sadly , it doesn't work as well as it sounds . I tried to make it work a lot to get that sweet AOE damage reduction but just didn't happen . It is very unreliable because it ticks every 3 seconds . When we take the Torug/Infused Crusher cooldown (3.5 seconds) , you can see that even if first hit applies the Crusher , second won't . Third one will apply but there will be a 1 second downtime . Even if this was happening all the time , I would be ok with it but sometimes , it just doesn't even apply at all . I had some tests where I cast Cloak and enchants are not going off . Something is very wrong with Blade Cloak and enchantsI used the in-game debuff tracker , Srendarr shows Crusher but it actually isn't there . Here is a video showing it and this is how an average test looks like . I had better and worse , this is one of the tests I could call decent . As you see in the video , I am literally in dummy's face and Crusher cooldown should be already over but it is not proccing . I have no idea why
Dual Wielding with Blade Cloak is the safer route for tank since it gives a lot of damage mitigation but sadly nowhere near as reliable as Blockade . Blockade never fails to apply the enchant , always refreshes even before Crusher runs out . Also being able to apply Crusher from range can be very useful in a lot of situations . Some examples ;
AA = Storm Atro (while waiting in the circle) , Mage (just make sure axes are behind you and you are facing Mage)
SO = Mantikora (while spreading to avoid hole) , Serpent (while running from World Shaper)
HRC = Left Side Boss (Blockade on boss while holding dogs) , Warrior (when he jumps or while he is destroying statues)
MoL = First (while going to cleanse) , Second (switching sides/bosses) , Third (while he is switching pads and you must stand in the next pad , blockade reaches the previous one)
HoF = Second (whenever it teleports) , Third (helps when you can't target boss because of bug) , Fourth (apply to middle boss or adds while holding side bosses) , Last (when you get thrown back but still want to keep Crusher)
And the things you can do with Crushing Shock ... It is amazing on HoF obviously . Being able to interrupt from range on first and second boss . Especially second boss , when it teleports and start doing the channel attack right after ^^ Also in HRC , lots of Flame Shapers to interrupt .
I was running Quick Cloak in certain fights while on my ultigen tank when Morrowind came out . You basically get no damage from AOEs . It is very good for tankiness but again , not so good at applying Crusher
All these plus contribution to Off-Balance and Concussion uptime . Very hard to drop just to get 5-piece on back bar and damage reduction for me . I'll give Cloak an another try when they fix the enchantment proccing issue though .
paulsimonps wrote: »An alternative to @Liofa's suggestion of a back-bar destruction staff to use blockade to proc your front-bar enchant is to use back-bar dual-wield and use blade cloak to proc your front-bar enchant. It effectively does the same thing, except you are able to maintain both 5p bonuses on both bars, and the mitigation from blade cloak is very useful for a tank.
@code65536
Yeah , I already tried that . Sadly , it doesn't work as well as it sounds . I tried to make it work a lot to get that sweet AOE damage reduction but just didn't happen . It is very unreliable because it ticks every 3 seconds . When we take the Torug/Infused Crusher cooldown (3.5 seconds) , you can see that even if first hit applies the Crusher , second won't . Third one will apply but there will be a 1 second downtime . Even if this was happening all the time , I would be ok with it but sometimes , it just doesn't even apply at all . I had some tests where I cast Cloak and enchants are not going off . Something is very wrong with Blade Cloak and enchantsI used the in-game debuff tracker , Srendarr shows Crusher but it actually isn't there . Here is a video showing it and this is how an average test looks like . I had better and worse , this is one of the tests I could call decent . As you see in the video , I am literally in dummy's face and Crusher cooldown should be already over but it is not proccing . I have no idea why
Dual Wielding with Blade Cloak is the safer route for tank since it gives a lot of damage mitigation but sadly nowhere near as reliable as Blockade . Blockade never fails to apply the enchant , always refreshes even before Crusher runs out . Also being able to apply Crusher from range can be very useful in a lot of situations . Some examples ;
AA = Storm Atro (while waiting in the circle) , Mage (just make sure axes are behind you and you are facing Mage)
SO = Mantikora (while spreading to avoid hole) , Serpent (while running from World Shaper)
HRC = Left Side Boss (Blockade on boss while holding dogs) , Warrior (when he jumps or while he is destroying statues)
MoL = First (while going to cleanse) , Second (switching sides/bosses) , Third (while he is switching pads and you must stand in the next pad , blockade reaches the previous one)
HoF = Second (whenever it teleports) , Third (helps when you can't target boss because of bug) , Fourth (apply to middle boss or adds while holding side bosses) , Last (when you get thrown back but still want to keep Crusher)
And the things you can do with Crushing Shock ... It is amazing on HoF obviously . Being able to interrupt from range on first and second boss . Especially second boss , when it teleports and start doing the channel attack right after ^^ Also in HRC , lots of Flame Shapers to interrupt .
I was running Quick Cloak in certain fights while on my ultigen tank when Morrowind came out . You basically get no damage from AOEs . It is very good for tankiness but again , not so good at applying Crusher
All these plus contribution to Off-Balance and Concussion uptime . Very hard to drop just to get 5-piece on back bar and damage reduction for me . I'll give Cloak an another try when they fix the enchantment proccing issue though .
So Infused Shock Enchanted Lightning Staff on back bar? I will give both options a try, if I can squeeze in the skill points. This toon is my main and also my crafter. Got all PvE Related skill points and a decent amount of PvE skill points but I am still running short a lot. And I am not sure I will always have room on the bar for both Wall of Elements and Crushing Shock.
paulsimonps wrote: »An alternative to @Liofa's suggestion of a back-bar destruction staff to use blockade to proc your front-bar enchant is to use back-bar dual-wield and use blade cloak to proc your front-bar enchant. It effectively does the same thing, except you are able to maintain both 5p bonuses on both bars, and the mitigation from blade cloak is very useful for a tank.
@code65536
Yeah , I already tried that . Sadly , it doesn't work as well as it sounds . I tried to make it work a lot to get that sweet AOE damage reduction but just didn't happen . It is very unreliable because it ticks every 3 seconds . When we take the Torug/Infused Crusher cooldown (3.5 seconds) , you can see that even if first hit applies the Crusher , second won't . Third one will apply but there will be a 1 second downtime . Even if this was happening all the time , I would be ok with it but sometimes , it just doesn't even apply at all . I had some tests where I cast Cloak and enchants are not going off . Something is very wrong with Blade Cloak and enchantsI used the in-game debuff tracker , Srendarr shows Crusher but it actually isn't there . Here is a video showing it and this is how an average test looks like . I had better and worse , this is one of the tests I could call decent . As you see in the video , I am literally in dummy's face and Crusher cooldown should be already over but it is not proccing . I have no idea why
Dual Wielding with Blade Cloak is the safer route for tank since it gives a lot of damage mitigation but sadly nowhere near as reliable as Blockade . Blockade never fails to apply the enchant , always refreshes even before Crusher runs out . Also being able to apply Crusher from range can be very useful in a lot of situations . Some examples ;
AA = Storm Atro (while waiting in the circle) , Mage (just make sure axes are behind you and you are facing Mage)
SO = Mantikora (while spreading to avoid hole) , Serpent (while running from World Shaper)
HRC = Left Side Boss (Blockade on boss while holding dogs) , Warrior (when he jumps or while he is destroying statues)
MoL = First (while going to cleanse) , Second (switching sides/bosses) , Third (while he is switching pads and you must stand in the next pad , blockade reaches the previous one)
HoF = Second (whenever it teleports) , Third (helps when you can't target boss because of bug) , Fourth (apply to middle boss or adds while holding side bosses) , Last (when you get thrown back but still want to keep Crusher)
And the things you can do with Crushing Shock ... It is amazing on HoF obviously . Being able to interrupt from range on first and second boss . Especially second boss , when it teleports and start doing the channel attack right after ^^ Also in HRC , lots of Flame Shapers to interrupt .
I was running Quick Cloak in certain fights while on my ultigen tank when Morrowind came out . You basically get no damage from AOEs . It is very good for tankiness but again , not so good at applying Crusher
All these plus contribution to Off-Balance and Concussion uptime . Very hard to drop just to get 5-piece on back bar and damage reduction for me . I'll give Cloak an another try when they fix the enchantment proccing issue though .
So Infused Shock Enchanted Lightning Staff on back bar? I will give both options a try, if I can squeeze in the skill points. This toon is my main and also my crafter. Got all PvE Related skill points and a decent amount of PvE skill points but I am still running short a lot. And I am not sure I will always have room on the bar for both Wall of Elements and Crushing Shock.
Charged . When you put down Blockade , it is almost guaranteed Concussion proc . Don't forget to take the third Destro passive .
kylewwefan wrote: »Interesting to see build from the trusted tank expert. Looks Sturdy!
If you ran magic recovery enchants, could get almost 3K buffed.
Yep. For the initial trash, the first two bosses, and the trash between the third and fourth bosses, I back-bar a destruction staff primarily for the range-interrupt on the Arquebuses, first boss spheres, and second main boss after he teleports.And the things you can do with Crushing Shock ... It is amazing on HoF obviously
paulsimonps wrote: »@code65536
I just made weapons for both back bar options, wondering though what would you use as enchantment on your dual wield bar? Normally I just go Crusher front and weakening back bar, but I got an extra weapon damage slot. Thinking Absorb Stamina for if I get the chance to do a heavy attack on back bar, now that off hand only procs of light and heavy attack and not abilities.
paulsimonps wrote: »@code65536
I just made weapons for both back bar options, wondering though what would you use as enchantment on your dual wield bar? Normally I just go Crusher front and weakening back bar, but I got an extra weapon damage slot. Thinking Absorb Stamina for if I get the chance to do a heavy attack on back bar, now that off hand only procs of light and heavy attack and not abilities.
I think Shock makes most sense since it applies Concussion .
usmcjdking wrote: »Why Elude over Shuffle? You have no medium armor which adds like...o second to the duration IIRC? Shuffle can still purge snares/roots but won't give you snare immunity.
paulsimonps wrote: »@Liofa
"Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy."
Will you be using this on your back bar lighting staff? Make you instantly apply Concussion with Crushing Shock. For my set up I would also lose the 4th piece of Torug's Pact but since that is only a bit of spell resistance I think that would be fine. Not yet tested the Destro staff back bar variation but with this I might be more inclined to do so.
Also to anyone reading this, just remembered one of the reason I use Tactician to help with off balance, some bosses are immune to Concussion, so off balance up times suffer on those few bosses. Tactician CP passive plus Major Evasion can help with that a lot.