tinythinker wrote: »CatchMeTrolling wrote: »First mistake is calling it a pvp event when it clearly promotes pve.
Yeah, if they did it like the Midyear event maybe they could have said "Kill 50 players in the arena for XXX prizes", etc. Mostly PvP during this event is one large group crushing a somewhat smaller group to take over a district flag or the center of the sewers, then having that group get smashed by another one. I have lasted 30 seconds as a weakly geared healer amid 15-20 players because they just spam one skill and get frustrated that it isn't like hitting a PvE mob. Technically that is PvP but it isn't the kind of PvP the OP seems to want.
SmellyUnlimited wrote: »This highlights how big a disparity there is between PvP and PvE. It requires entirely different gear, different skills, and a different play style. That's the biggest problem with the IC event; do you build for PvP or PvE? If there were more parity between the two, I think people would be more inclined to go to Cyrodil. But when you have professional PvP'ers that can singe-handedly wipe out 5 players, the schism just grows and grows because it just isn't any fun.
But yeah, this highlights a critical flaw -- if not *the* critical flaw -- in ESO PVP from the start. There's no mechanisms at all to segment casual/core/hardcore players. The end result is an experience that is not gratifying to all three types -- generally speaking, of course.
Drakkdjinn wrote: »1 million tel var and counting.
No. The players are a fail. Always these excuses of ZOS should do X to prevent X behavior, or ZOS should design it like X to prevent the possibility of an exploit of X. No, *** that! It's the players that are pathetic enough to always look for ways to exploit the system or ruin others fun. I'm by no means a white knight to ZOS, but this is a problem that finds its source in the mentality of the player.
The incentive just wasnt there. Double Telvar, Double chance at skin and scamp (yeah right ) and Double key fragments is a joke.
we want:
better RftW
player housing rewards
achievements
titles
character cosmetic items
mounts,
pets,
dyes
does that seem like too much? it isnt. the framework/model was already there for Midyear Mayhem. That set a standard whether you liked it or not ZOS. you raised your own bar and then failed to meet it.
DeadlyRecluse wrote: »
Eh, midyear mayhem was a holiday event, this was a throw-a-switch DLC anniversary event. I don't have a problem with pretty simple rewards compared to Midyear.
DeadlyRecluse wrote: »
Eh, midyear mayhem was a holiday event, this was a throw-a-switch DLC anniversary event. I don't have a problem with pretty simple rewards compared to Midyear.
I think given the stale slump this particular dlc has fallen into, they really should have done more. do you think the people that farm telvar really care about double tel var? do you think the people that dont farm telvar and avoided this dlc are going to care?
this is my point. not enough incentive. people who farm tel var already have a bunch of tel var. its business as usual for them. those that dont bother to farm tel var have little to no reason to start.
throw in MYM event incentives, and you'd have seen glorious epic tidal waves of players.
I think given the stale slump this particular dlc has fallen into, they really should have done more. do you think the people that farm telvar really care about double tel var? do you think the people that dont farm telvar and avoided this dlc are going to care?
this is my point. not enough incentive. people who farm tel var already have a bunch of tel var. its business as usual for them. those that dont bother to farm tel var have little to no reason to start.
throw in MYM event incentives, and you'd have seen glorious epic tidal waves of players.