ValkynSketha wrote: »Peoble are crying over BC II man, they can't *** block/dodge the daedroth fire cc, and you want zos to buff them!!, we had only *** 4, four FOUR, FoUr challenging dungeons in the game, cos/rom/wgt/icp, yet peoble were crying to nerf them and they did, and yet they still crying, i guess they *** want to only light attack there way through all of the games content. For *** sake man : (
ValkynSketha wrote: »Peoble are crying over BC II man, they can't *** block/dodge the daedroth fire cc, and you want zos to buff them!!, we had only *** 4, four FOUR, FoUr challenging dungeons in the game, cos/rom/wgt/icp, yet peoble were crying to nerf them and they did, and yet they still crying, i guess they *** want to only light attack there way through all of the games content. For *** sake man : (
Doctordarkspawn wrote: »"Walk through like they're nothing".
Sorry buddy, not everyone is on your level and we all gotta share.
Making difficult content fun with the current system? Difficult. It'd work if the system wasn't so PVP oriented, but it is what it is. If you want a comprehensive, challenging PVE content experience, you play something else, because this game was not built to support that.
That simple.
Doctordarkspawn wrote: »"Walk through like they're nothing".
Sorry buddy, not everyone is on your level and we all gotta share.
Making difficult content fun with the current system? Difficult. It'd work if the system wasn't so PVP oriented, but it is what it is. If you want a comprehensive, challenging PVE content experience, you play something else, because this game was not built to support that.
That simple.
find me the line where zenimax said " our game is build ONLY to support light attack spammer " .
ValkynSketha wrote: »Peoble are crying over BC II man, they can't *** block/dodge the daedroth fire cc, and you want zos to buff them!!, we had only *** 4, four FOUR, FoUr challenging dungeons in the game, cos/rom/wgt/icp, yet peoble were crying to nerf them and they did, and yet they still crying, i guess they *** want to only light attack there way through all of the games content. For *** sake man : (
Ihatenightblades wrote: »At this point i find it very ironic that there are over 20 dungeons you can walk through on vet hard mode like nothing.
You can do it with 2 dps, 3 dps, 4 dps, doesnt matter dont need healer and tank you only need 1 IF that.
Kräutersammler wrote: »If you´re getting bored - Im sure you play long enough to know how to nerf yourself, so that dungeons become a challenge for you again.
ValkynSketha wrote: »Peoble are crying over BC II man, they can't *** block/dodge the daedroth fire cc, and you want zos to buff them!!, we had only *** 4, four FOUR, FoUr challenging dungeons in the game, cos/rom/wgt/icp, yet peoble were crying to nerf them and they did, and yet they still crying, i guess they *** want to only light attack there way through all of the games content. For *** sake man : (
Kena+elegant/gladiator bow build, Make puglyfe great again
Doctordarkspawn wrote: »This is a PVP game. Stop pretending otherwise. Zenimax certainly isn't anymore. Dont like it? Leave until it is.
This, the vet dungeons cover an wide range of difficulty, I say vCoA1 is easier than the IcP and WGT normal.Wrecking_Blow_Spam wrote: »Honestly who cares?
You want challenging content do vet trails.
Vet dungeons are in the right place, oh and if they're so easy then go pug them. Good luck.
Nobody wants to spend hours doing vet dungeons, especially pugs.
Kräutersammler wrote: »If you´re getting bored - Im sure you play long enough to know how to nerf yourself, so that dungeons become a challenge for you again.
ok let's copy past what i write everytime i see this.
Eyesinthedrk wrote: »NNNNNNOOOOOOOOOoooooooooo.....
Now that key sets are dungeon only and BOP, this is a terrible idea.
A better idea would be to move the HM scroll to the beginning of the dungeon so it can make the whole dungeon hard mode. This way you can have your more difficult content without making a jewlery farm even more tedious than it already is.
Doctordarkspawn wrote: »This is a PVP game. Stop pretending otherwise. Zenimax certainly isn't anymore. Dont like it? Leave until it is.
We can tell from the overwhelming amount of PVP content that has been added to the game.
Does anyone still remember what Spindle 2 hard mode is about? Even if the party consists of four light-attacking CP10 pugs, they will just light attack their way through it and automatically do hard mode without knowing what the hard mode even is.
Answer to those that are curious: Very long time ago, when CP didn't exist, power creep wasn't as ridiculous as nowadays and 10k single target DPS was considered what 50k is considered today, and most pugs had 1 - 2k single target dps, the boss would sometimes heal himself by devouring the "innocents" on the sides (he still does the animation, but the effect is unnoticeable; you will outdps his healing just by punching him naked). Back then his healing would be higher than average DPS, thus prolonging the fight by a lot. Groups with low DPS couldn't kill him, as they weren't able to outdps his heals. They would have to kill the innocents to stop the boss from healing, thus, failing hard mode.
Q: Why don't you just put off your cps and gear ?
A: Simply because doing this increase "artificially "the difficulty of the dungeons ... and it's not fun when there still a part of your mind who know that in reality the dungeon is easy... And also because complete a dungeon should give the impression of a push through the limit ( limit = difficulty of the dungeon ) and not the reverse.
Doctordarkspawn wrote: »"Walk through like they're nothing".
Sorry buddy, not everyone is on your level and we all gotta share.
Making difficult content fun with the current system? Difficult. It'd work if the system wasn't so PVP oriented, but it is what it is. If you want a comprehensive, challenging PVE content experience, you play something else, because this game was not built to support that.
That simple.
find me the line where zenimax said " our game is build ONLY to support light attack spammer " .
Bryong9ub17_ESO wrote: »So you want none dlc dungeons to be more challenging?
Simple, only join PUGs. Boom. Problem solved.
Ihatenightblades wrote: »Bryong9ub17_ESO wrote: »So you want none dlc dungeons to be more challenging?
Simple, only join PUGs. Boom. Problem solved.
How does that make the game more challenging? Whether my group members suck or not the game is easy mode for me how is that gonna change? Ya in maybe a few non dlc dungeons i might need a tank to hold boss but even any pug group will have a tank that atleast taunts.
So thats a pretty bad solution.
Best one i heard so far is read scroll in beginning of dungeon to make all boss mechanics more challenging.
Ihatenightblades wrote: »At this point i find it very ironic that there are over 20 dungeons you can walk through on vet hard mode like nothing.
You can do it with 2 dps, 3 dps, 4 dps, doesnt matter dont need healer and tank you only need 1 IF that.
Since dlc dungeons came out ZoS has had the right idea in making dungeons actually challenging but unfortunately its 25 dungeons too late im afraid and the ONLY difficult/fun/challenging content in this game is VDSA VMA All vet trials on hard mode and 6 dlc dungeons.
There are 24 other dungeons in this game i know dungeons get boring repeating anyway so who really cares to buff them but atleast it makes the game make sense.
To me doesnt make sense to have 6 hard dungeons and 24 super easy do em with anybody dungeons. Anybody else agree or?
And i dont mean give them another 1.5 million health. Make red circles actually one shot like in dlc dungeons.
I can lay down in red circles in vaults of madness. Literally if i die in there i was being really dumb.
And to do a quickie review on recent dlc chapters etc im lovin itnew dungeons are great new motifs great just need to make dungeons funner not just dlc ones.
#MakeDungeonsGreatAgain