anitajoneb17_ESO wrote: »Players are not supposed to know or to study or research ANYTHING before they enter a dungeon. This is a GAME. You are supposed to discover and find out via trial and error.
Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps??? I'm not talking about tanks or healers, I'm talking about people who sign up for dps roles. They have zero respect for other people's time. They just wanna be carried. I can't stress this enough.
What happens when a healer can't heal? They get kicked. What happens when a tank can't tank? They get kicked. But what happens when both dps suck big time? An insanely long and tedious run that fails at the very end because they can't finish last boss. You can't kick them because 1) you don't know which one to kick, 2) they don't kick each other.
So what's the solution? Ragequit every dungeon right off the bat, when you see both dps suck? I could literally quit 60-70% of the runs these days if I do that and waste all my playtime waiting on CD.
Don't blame me for this rant. It's been a long time coming.
ShadowFoxx wrote: »I got a rubber sword and a big mouth, can i play?
ShadowFoxx wrote: »I got a rubber sword and a big mouth, can i play?
Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps??? I'm not talking about tanks or healers, I'm talking about people who sign up for dps roles. They have zero respect for other people's time. They just wanna be carried. I can't stress this enough.
What happens when a healer can't heal? They get kicked. What happens when a tank can't tank? They get kicked. But what happens when both dps suck big time? An insanely long and tedious run that fails at the very end because they can't finish last boss. You can't kick them because 1) you don't know which one to kick, 2) they don't kick each other.
So what's the solution? Ragequit every dungeon right off the bat, when you see both dps suck? I could literally quit 60-70% of the runs these days if I do that and waste all my playtime waiting on CD.
Don't blame me for this rant. It's been a long time coming.
DRXHarbinger wrote: »Much entitlement. How dare someone buy a game and play it.
They don't care. The general consensus seems to be everyone has the right to play the content and do nothing in it.
DocFrost72 wrote: »They don't care. The general consensus seems to be everyone has the right to play the content and do nothing in it.
No, the general concensus is you don't control others.
We don't have laws because people will follow them. We have them so if you break them we can punish you.
You will never, not in a million million years, be able to stop absolute newbs from flailing on the floor and calling it DPS. It will never happen no matter how hard you try. That is an inherent flaw in the PUGing system.
What you can do is limit your own exposure to it by grouping with people you trust to do their job.
Should you have to? Not in a perfect world, no. This is not a perfect world. Should people know their roles and try? Yes. No one is disagreeing, they're trying to tell you you cannot do jack diddly aboot it, friend.
To bring the opening metaphor back around one more time: Do you not lock your front door because there is a law that says don't steal? You can't control others. You can control your experiences.
You win this thread.witchdoctor wrote: »anitajoneb17_ESO wrote: »Players are not supposed to know or to study or research ANYTHING before they enter a dungeon. This is a GAME. You are supposed to discover and find out via trial and error.
There is a quote attributed to Oliver Wendell Holmes Jr, a long-deceased Associate Justice of the US Supreme Court, which says: 'the right to swing my fist ends where the other man's nose begins.'
The point being, your preference is fine, up until the point it impacts on others. If you show up to a dungeon with 3 others, and you are going to learn to tank by trial and error, then you are wrong.
In fact, I'd like to point out what I consider a contradiction between your belief and your story. Your ability to 'trial and error' your way through SC1 was only because that healer knew enough to give you that freedom. You didn't learn anything in there without that healer to baby sit you. That was a great moment by that healer, it clearly stuck with you. But they were under no obligation to do so.
Anyways, that quote has been in my mind since I read this post, and I just now got a chance to reply.
witchdoctor wrote: »anitajoneb17_ESO wrote: »Players are not supposed to know or to study or research ANYTHING before they enter a dungeon. This is a GAME. You are supposed to discover and find out via trial and error.
There is a quote attributed to Oliver Wendell Holmes Jr, a long-deceased Associate Justice of the US Supreme Court, which says: 'the right to swing my fist ends where the other man's nose begins.'
The point being, your preference is fine, up until the point it impacts on others. If you show up to a dungeon with 3 others, and you are going to learn to tank by trial and error, then you are wrong.
In fact, I'd like to point out what I consider a contradiction between your belief and your story. Your ability to 'trial and error' your way through SC1 was only because that healer knew enough to give you that freedom. You didn't learn anything in there without that healer to baby sit you. That was a great moment by that healer, it clearly stuck with you. But they were under no obligation to do so.
How convenient is the the world-view you're trying to make us see this whole thread, isn't it? When you PUG, you're joining randoms, poor PUGs do not deserve rage, randoms aren't responsible, those poor queueing people aren't responsible...
Well, how. About. No?
"Want competence - join the guild, it's all about guilds". Yeah, you just want to free people from responsibility.
anitajoneb17_ESO wrote: »I talk "ask for help - receive help - enjoy the gift - be grateful", and you answer with "rights & obligations" ? I'm afraid you didn't understand my story at all.
witchdoctor wrote: »anitajoneb17_ESO wrote: »I talk "ask for help - receive help - enjoy the gift - be grateful", and you answer with "rights & obligations" ? I'm afraid you didn't understand my story at all.
No, I understood your words plainly. I think you are wrong. My quote sums up exactly why I think you are wrong.
Your laissez faire attitude stops the moment others are impacted, whether that group forms via a PUG or a guild is irrelevant.
anitajoneb17_ESO wrote: »What would like ZOS to do ?
How convenient is the the world-view you're trying to make us see this whole thread, isn't it? When you PUG, you're joining randoms, poor PUGs do not deserve rage, randoms aren't responsible, those poor queueing people aren't responsible...anitajoneb17_ESO wrote: »The game's designed around guilds. That's all really.
But... your choice. See, you also refuse to learn, adapt and take advice and see the obvious...just because.
Well, how. About. No?
"Want competence - join the guild, it's all about guilds". Yeah, you just want to free people from responsibility.
"Hmmm. It's a group content. So I will be like... With other people. Hmm. Maybe I should research something before joining other people so I wouldn't be a burden?" - nope, not happening in your beautiful idealistic world. Even shouldn't happen in your idealistic world.
Suppose someone queued vet as tank - got DDs who pulled 5k each - didn't finish dungeon, is understandably frustrated about it, wants to rant. HIS OWN FAULT. Shouldn't have PUGged.
Yes. The one who actually did spend his time to learn the game to pull his own weight, the one who actually worked is at fault. Not poor PUGs. Not those who PUG vet without any idea how to fulfill their role.
"Join the guild" - yeah, sure, it answers everything. "Game has no good, actually usefull tutorial - why try voicing disapproval so maybe things would change, just join the guild". "People propose some sort of testing before joining vet - HOW DARE THEY, next thing they will propose is some sort of exam for entering University after school and this is so offensive, so just join the guild". "In every situation - just **** up and join the guild".
Very convenient position. Allows you to point and laugh at frustrated players who actually worked and tried. And those who PUG vet without any consideration for others? Innocent as newborn children.
Yeah. Right.
***
Also, all of you with "but how do I get gear without running end-game content?".
Are. You. Even. Serious?
Farm normals. Farm normal dungeons, farm normal trials. What do you think you need, the golden jewellry? Pha. No you don't. Difference between blue one and golden is tiny.
Farm normal, upgrate cloth to epic, only weapons absolutely must be golden, practice rotation - woo-hoo, here comes DPS!
If you cannot pull 20-25k without things you can find only in vet dungeons/trials - things you can find only in vet dungeons/trials will not help you. They absolutely WILL NOT.
sabretalon wrote: »The other thing as well is. People keep saying do your research and learn from that. I come to the forums to do such a thing and then find that in a lot of cases research can not be completed!
What happens is, you tell people you are on console and they point you to guides that in the first few paragraphs tell you which add ons you need to help you... we can't use add ons, this is pointless.
It seems like on PC you get the extra help via third parties with add ons. On console you have to learn by asking questions but with the risk of being ignored, shot down or very rarely with someone pointing in the right direction.
Want to know more on crafting, get these add ons to help you with the most efficient way to level. Want to know a more efficient levelling route, get the add on.
This I probably part of the reason on pc? If people become reliant on add ons and there are none for checking your gear or giving best rotations etc... then those loners wanting to complete some quests that require them to group up struggle.
On console, we struggle all the time as the typical user of console I more used to going it alone. Being sociable is either very slow using your controller to type in, a keyboard or headset.
Don't do dungeons with randoms if you aren't prepared to get the shaft on occasion
anitajoneb17_ESO wrote: »This was taken in BC 2(in a normal dungeon, we'd never have made vet with these number, normal was barely doable on its own), and is very representative of the dps we had the whole run . Note that I was healing it and I only had about 200 cp and subpar gear(not even cp 160) whereas both "dps" had over 300 cp. On that screenshot I did 7.5k dps, tank was actually kind of taunting so must've been another 1-2k at least...that means that 2 300+ cp dps managed a whopping <=3k dps together. That's ~1.5k dps per person. ...heck I believe it's actually their aoe dps too, looks like it was a trash pull.
I'm not saying this is the exact situation OP ran in but to imply every time someone complains about group's underperformance they're exaggerating and/or being elitist is well...how dare those damn elitists demand a cp 300+ does more than 1.5k dps?! What about all those people that go into dungeons to rp rather than fight - that is just purely insulting to the way they wanna play!
So you made it ? Where's the problem then ?
I don't imply that everyone complaining about group underperformance is exaggerating. Some groups are underperforming. But I strongly imply two things :
1/ Someone coming here with a thread saying "I'm literally disgusted by those damage dealers doing literally zero DPS" IS exaggerating.
2/ If you want to be sure that your group will be performing and don't want to run with underperforming people : DO NOT PUG !
Frankly I'm fed up with people complaining about PUGs but use the group finder out of the pure laziness of forming their own groups and social circles.
If I were complaining that my plumber does a bad job and overbills me, wouldn't you tell me to go look for another one ?
Don't do dungeons with randoms if you aren't prepared to get the shaft on occasion
Talk is cheap. It's obvous you never run PUGs. On occasion? Right...
Why are PUGs even a thing, then? If they fail more often than not. They shouldn't be possible in the first place. Or at least do what other games do and set an item level requirement for queuing.
witchdoctor wrote: »I am merely pointing out how I find your logic and rationale wrong. Your argument is frequently, so far as you seem to express it, that since you cannot hold anyone 'responsible,' you cannot complain if you PUG.
I don't understand why you keep saying "just don't use it" is a solution. It's like, there's a problem in this place of my town but let's just not go there. .../... A pug is a group of 4(for dungeons at least) random people teamed together to achieve a common goal.
auronessb16_ESO wrote: »I've played solo for 8 months, guilds never seem to work out for me. But all the hype about awesome group dungeons, people talking about trophy and helmets. I wanted to see what it was like. First few random dungeons were fun. I could hold my own, not die very often and not get left behind. I thought the random dungeons were based on average level of the group, and a mid-30's character would make it little easier for everyone.
Then I was placed in White Gold Tower. I didn't even know a person could be voted out, but I found out. Now I quit when I find out it is one of the Imperial City dungeons, I know I am not good enough and never will be. I've got better armor, better weapons, improved buffs and improve my skill selection and want to try again. I'm up to level 45 now. I can do PvE much easier. I like to try random dungeons from time to time, but the anger I get from some groups keeps me out.
I just wish the random (non-vet) dungeon would account for levels. A group of 100+ level people don't want to get stuck with a level 30, and I don't want to disappoint them.
auronessb16_ESO wrote: »I've played solo for 8 months, guilds never seem to work out for me. But all the hype about awesome group dungeons, people talking about trophy and helmets. I wanted to see what it was like. First few random dungeons were fun. I could hold my own, not die very often and not get left behind. I thought the random dungeons were based on average level of the group, and a mid-30's character would make it little easier for everyone.
Then I was placed in White Gold Tower. I didn't even know a person could be voted out, but I found out. Now I quit when I find out it is one of the Imperial City dungeons, I know I am not good enough and never will be. I've got better armor, better weapons, improved buffs and improve my skill selection and want to try again. I'm up to level 45 now. I can do PvE much easier. I like to try random dungeons from time to time, but the anger I get from some groups keeps me out.
I just wish the random (non-vet) dungeon would account for levels. A group of 100+ level people don't want to get stuck with a level 30, and I don't want to disappoint them.
That is literally impossible ...Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps???
Literally:
https://merriam-webster.com/words-at-play/misuse-of-literally