anitajoneb17_ESO wrote: »What's really disgusting is that whine threads like this are allowed to persist for nine pages. Meanwhile I make one small PG-13 joke about a certain ZOS Director and I get suspended from forums for 12 days.
Your last message before today was september 5th. Today's 14th. That's 9 days. So either they've reduced your fine by 3 days, or you're a magician, or you exaggerating.
You should understand that you don't mock people, especially those representing the game. Be it with PG-13 jokes or not. I think the devs (and Matt Firor in particular, given how he's constantly targeted with "No-ETA" "jokes") have a pretty good tolerance for jokes aimed at them and a healthy level of self-mockery.
Sorry, I made a typo. I meant nine days. My suspension ended on the 12th, so that's where the 12 came from. Wasn't intentionally exaggerating. Thanks for the internet warrior deep research on my claims. I just find it ironic that I see users constantly belittled and mocked for their opinions on these forums, but as long as those belittling are following a certain "narrative", they are left unimpeded.
P.S. Pretty good tolerance for jokes aimed at them? Come back to reality. "Tolerance" isn't suspending someone who makes a joke about them.
anitajoneb17_ESO wrote: »Currently ESO's main group finder issue is that you get paired with people almost every time who don't even perform their role.
I know you play on PS4, @Vaoh , and maybe things are different there, but really, on PC/EU, most PUG runs are just fine (not perfect, but fine, dungeon finished in under 30-40 minutes, no conflicts, nice people).
I would just like to remember and remind that we've had no working grouping tool for more than two years. It wasn't working at all and noone was using it in 2015-16. (Whether noone was using it because it wasn't working, or the other way around, remains open, but it's not the issue here).
Yet everyone was running dungeons all the time, forming groups in guilds or PUGs in /zone.
Did anyone complain then than PUGs were that bad and that players were horrible ? No. Or at least, not to the extent people are complaining NOW.
Okay, back then things were different :
- it was prior to the big stream of new players brought by One Tamriel and Morrowind ;
- it was when dungeons were tiered and progression an objective factor in the game ;
- it was when Craglorn was actually difficult and a true "high-level zone" where you could learn.
But still...
Because there was no (working) grouping tool, people were forced towards guilds. Or they were forced to join or form /zone PUGs. And because you were grouped as humans by humans, you were actually more careful about playing your role properly. You had a reputation to take care of, and a "sense of responsibility" as mentioned by @Dantaria . And it worked.
I just think we're expecting too much from the machine, the game's systems, or any automated grouping system. It all works better when it is player-driven. Just like no tutorial, forced or optional, will ever be better than a group of good-willed people teaching someone willing to learn.
I had a really fun moment once while solo-queing as a tank, and I had to do most of the damage and healing, at least for one boss... This is on my second tank character who is a Dragonknight 1H+S combo, and no second set even though he was like level 20-something (Hadn't decided on what to do with his second set quite yet at that moment)... Anyways...
I had a damage dealer who was good, and a healer who was drunk in real life grouped with her friend who was the other damage dealer, he too was drunk... Or so they say. (They actually ended up leaving at the final boss fight due to the healer puking all over her keyboard). Anyways, the two of them made this dungeon hell to play through especially at one point... We were doing Waywest Sewers II, I believe, and the Lich fight in that was just super amazing with this group... Our good DPS is a pure DPS so he can die in like two hits against bosses, while the other two were nearly useless...
Long story short, I did most of the fight alone while everyone else was dead, or being resurrected and then killed immediately afterwards due to the massive amounts of wraiths I couldn't kill fast (was able to kill a few them and rotate between them and the Lich boss though).. Let's just say, I wasn't happy at all but was thanked for carrying the team and I took the lead from there, doing most of the work until the final fight where those two drunkards left and we got cp350+ replacements who then proceed to just destroy the final two bosses with me finally able to relax for the first time in the dungeon...
Like seriously, wth? Why would you play a game drunk? Especially an online multiplayer game?
On this subject of dungeons, in Veteran dungeons... Can we please make the pledge thing a group vote? I hate being forced into them, especially when I am just playing for experience and ESPECIALLY with a team who can't actually handle it... (Best way to know is keep track of your teams DPS, deaths, etc throughout the dungeon). I really hate having my time wasted because of the healer getting one shotted, the DPS not rezing them and then they die, and finally me... It is just a waste of time and if I don't trust the team anymore, I literally just leave cause I don't like dealing with it...
Having some sort of vote system with that thing would be amazingly nice...
I had a really fun moment once while solo-queing as a tank, and I had to do most of the damage and healing, at least for one boss... This is on my second tank character who is a Dragonknight 1H+S combo, and no second set even though he was like level 20-something (Hadn't decided on what to do with his second set quite yet at that moment)... Anyways...
I had a damage dealer who was good, and a healer who was drunk in real life grouped with her friend who was the other damage dealer, he too was drunk... Or so they say. (They actually ended up leaving at the final boss fight due to the healer puking all over her keyboard). Anyways, the two of them made this dungeon hell to play through especially at one point... We were doing Waywest Sewers II, I believe, and the Lich fight in that was just super amazing with this group... Our good DPS is a pure DPS so he can die in like two hits against bosses, while the other two were nearly useless...
Long story short, I did most of the fight alone while everyone else was dead, or being resurrected and then killed immediately afterwards due to the massive amounts of wraiths I couldn't kill fast (was able to kill a few them and rotate between them and the Lich boss though).. Let's just say, I wasn't happy at all but was thanked for carrying the team and I took the lead from there, doing most of the work until the final fight where those two drunkards left and we got cp350+ replacements who then proceed to just destroy the final two bosses with me finally able to relax for the first time in the dungeon...
Like seriously, wth? Why would you play a game drunk? Especially an online multiplayer game?
On this subject of dungeons, in Veteran dungeons... Can we please make the pledge thing a group vote? I hate being forced into them, especially when I am just playing for experience and ESPECIALLY with a team who can't actually handle it... (Best way to know is keep track of your teams DPS, deaths, etc throughout the dungeon). I really hate having my time wasted because of the healer getting one shotted, the DPS not rezing them and then they die, and finally me... It is just a waste of time and if I don't trust the team anymore, I literally just leave cause I don't like dealing with it...
Having some sort of vote system with that thing would be amazingly nice...