First PvP tank I've ever ran, thought I'd share my not so secret secrets.
-Demo-
(all recorded on a very busy Saturday)
100% PuG - Deathmatch
https://youtu.be/PAu89vgrhzE
Duo ft. Jaindoh vs Gilliam 4-man - Deathmatch
https://youtu.be/5CO9ZDiVomY
We were never going to win, but it was a hell of a fun fight!
Domination | CTR | Chaosball
-Build-
2x
Troll King
5x
Mark of the Pariah
5x
Tava's Favor
Specifics:
*Ignore CP
**This is the build used when recording the above videos, has been slightly upgraded since
***Ideal race would be Argonian, costs a lot of crowns to change
Sword and BoardImpale - Execute.
Funnel Health - Spammable damage and 2 person HoT.
Refreshing Path - AoE HoT and small DoT
Mass Hysteria - AoE crowd control, applies minor maim.
Mystic Guard - Minor vitality and keeps a group member alive.
Shooting Star - AoE damage, stun, DoT and regains ultimate.
RestorationMutagen - HoT and poor mans purge.
Leeching Strikes - Amazing stamina management.
Mirage - Major evasion and minor resistance buffs.
Healing Ward - Burst heal.
Mystic Guard - Has to be double slotted.
Life Giver - Burst heal and auto recasts back bar heals.
Honorable Mentions:
Sets:
Earthgore - Huge AoE heal every 35 seconds (would run this if I had dlc).
Bloodspawn - More resistance, more ultimate.
Grothdarr - Added damage potential.
Stormfist - Added damage potential.
Transmutation - Critical resistance for you and group plus tonnes of extra magicka regeneration.
Wizard's Riposte - Constant minor maim on all range and melee opponents (Mass Hysteria only works effectively for melee).
Skills:
Bolstering Darkness - AoE Major Protection for 18 seconds! (most under rated ultimate in the game (PuGs won't stand in it though)).
Soul Tether - Instant burst and stun.
Spell Wall - Can change to restoration bar without dropping block.
Merciless Resolve - Increase damage and healing (of Funnel Health).
Sap Essence - Major Sorcery and alright emergency heal (too expensive unless wearing Transmutation).
Defensive Posture (either morph) - Range CC or stamina based heal.
Harness Magicka - Good magicka dump, allows for safer bar swapping.
Structured Entropy - Major Sorcery, 8% max HP, Empower, 2% magicka regeneration, 2% max magicka AND HoT that can be stacked on infinite opponents.
Purge (either morph) - Group heal or cheap(ish) debuff remover.
Mark Target (either morph) - Major resistance debuffs and heal plus either annoying NB's or Major Berserk.
-Strategy-General StrategiesFunnel Health - Hit an opponent with a damage shield for maximum HoT value (don't reapply until expired if you crit).
Bar Swapping - Always Mass Hysteria (or Shooting Star) your opponents before bar swapping, LoS if needed.
Burst Damage - Generally opponents will stop healing and shielding after a short duration because they don't think you have damage. Get them to their "healing threshold" and then Meteor + Mass Hysteria + Impale. If you have a pot available use one with Major Sorcery to boost damage and apply Mark Target if slotted for penetration. However, this is a tank build, burst works best complimenting your group, very few people you can kill solo.
Consuming Pots - Try to only use pots after an ultimate, easy immediate 20 ultimate towards your next one.
Low HP - Don't freak out when at low HP, vampire Undeath Passive and Pariah will keep your incoming damage very low. Wait until your opponents don't have CC immunity and follow the above bar swapping advice.
Mistform - please no. As a tank you will always have higher mitigation blocking.
Weaknesses and how to MitigateImplosion - Unblockable proc execute, horrible!
1) Don't let yourself drop that low.
2) High max HP. Your HP needs to be high enough so that even when you are in execute range it will not kill you. ~30k HP is most comfortable for me.
Power of the Light - Unblockable burst damage.
1) Purge.
2) Block all incoming damage for duration so it doesn't reach cap.
3) Mass Hysteria to interrupt their rotation.
Screaming Cliff Racer - Undodgeable spammable
1) CC them.
2) Don't bar swap without LoS and then wait 1-2 seconds before doing so (the travel time makes it dangerous) (same applied if you feel a Frag incoming).
Major Defile - 30% healing reduction, hits this build hard!
1) Synergize a Templar's Ritual
2) Purge.
3) Play defensive (usually they just reapply straight away, this really is your best option unfortunately).
Have fun out there!
See anything I'm missing? Have some advice to share (for me or for others reading)? Drop a comment!