Ooohh you must be good.......I can solo resources too - at level 1 or 2, if I approach it properly.WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
disintegr8 wrote: »Ooohh you must be good.......I can solo resources too - at level 1 or 2, if I approach it properly.WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
There is a difference between level 1 and level 5 resources. Haven't tried in a few weeks and only getting the HotR patch now but I'd Like to see anyone solo a level 5 keep with the stupid OP guards and NPC's if they have brought the bugs back.
We had groups of 3 and 4 being wiped at level 4 and 5 resources while this was going on last time. Worst part was the stupid heals - get a guard down to 5-10% health, suddenly get cc'd or bubbled, and before you can break free the guard is up to full health again.
WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
MADshadowman_ wrote: »Yo @ZOS_BrianWheeler , did you mess up the guards again?
Remember when you had to admit that you accidentally buffed the guards and gave them abilities they shouldn't have? Did that happen again?
Cause here's a list of things that happen all the time when i solo take a resource:
- Instant heals to full health
- Chain stuns through block
- Instant stuns as soon as possible
- 24/7 eclipse bubble uptime if not purged
- if purged, it's immediately recast
Can we please get rid of this buggy mess already?
Thank you.
Drummerx04 wrote: »MADshadowman_ wrote: »Yo @ZOS_BrianWheeler , did you mess up the guards again?
Remember when you had to admit that you accidentally buffed the guards and gave them abilities they shouldn't have? Did that happen again?
Cause here's a list of things that happen all the time when i solo take a resource:
- Instant heals to full health
- Chain stuns through block
- Instant stuns as soon as possible
- 24/7 eclipse bubble uptime if not purged
- if purged, it's immediately recast
Can we please get rid of this buggy mess already?
Thank you.
I guess I'll touch on each point in turn.
- This one is a little annoying, but timed CC can prevent it. It also only happens with honor guards and then only every minute or so... and if it takes that long you have other problems.
- The guards cast an interruptible disorient spell. This is like fossilize, agony, and defensive rune. Taking health damage releases the CC.
- CC immunity. It does work... usually.
- CC immunity actually prevents new eclipse bubbles from being cast on you. When the guard disorients you, break free and enjoy free casting for 7 seconds.
- See 4.
If anything it may be nice if guards were a little tougher. Atm they are mostly a passing inconvenience to a decent player or group. They are really only a threat if you are actively fighting a tough player. A resource or keep may as well be empty if there are no players defending.
MADshadowman_ wrote: »[*] Instant heals to full health
[*] Chain stuns through block
[*] Instant stuns as soon as possible
[*] 24/7 eclipse bubble uptime if not purged
[*] if purged, it's immediately recast
Drummerx04 wrote: »MADshadowman_ wrote: »Yo @ZOS_BrianWheeler , did you mess up the guards again?
Remember when you had to admit that you accidentally buffed the guards and gave them abilities they shouldn't have? Did that happen again?
Cause here's a list of things that happen all the time when i solo take a resource:
- Instant heals to full health
- Chain stuns through block
- Instant stuns as soon as possible
- 24/7 eclipse bubble uptime if not purged
- if purged, it's immediately recast
Can we please get rid of this buggy mess already?
Thank you.
I guess I'll touch on each point in turn.
- This one is a little annoying, but timed CC can prevent it. It also only happens with honor guards and then only every minute or so... and if it takes that long you have other problems.
- The guards cast an interruptible disorient spell. This is like fossilize, agony, and defensive rune. Taking health damage releases the CC.
- CC immunity. It does work... usually.
- CC immunity actually prevents new eclipse bubbles from being cast on you. When the guard disorients you, break free and enjoy free casting for 7 seconds.
- See 4.
If anything it may be nice if guards were a little tougher. Atm they are mostly a passing inconvenience to a decent player or group. They are really only a threat if you are actively fighting a tough player. A resource or keep may as well be empty if there are no players defending.
They don't stun thru block, but they do spam you with disorient (the yellow-ish bubble, disorients do go through block). They also stun (shield bash) but only the mobile tank guards (but that one does not go through block). I actually like when they disorient me, because:
MADshadowman_ wrote: »They don't stun thru block, but they do spam you with disorient (the yellow-ish bubble, disorients do go through block). They also stun (shield bash) but only the mobile tank guards (but that one does not go through block). I actually like when they disorient me, because:
That's true. Normally.
But this in particular was the reason i made this thread, cause here is what happened yesterday:
I'm blocking with like 80%+ stam, a guard walks up to me and shield bashes me and i get stunned through block.
MADshadowman_ wrote: »Ok... that sucked, but i broke out and blocked again, then the 2nd one came and bashed me again, through block, with active cc immunity from breaking free, ok... broke that cc too, then i took another cc, while blocking, with cc immunity.
WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
NightbladeMechanics wrote: »I've not noticed any changes with guards between this patch and last patch. I do have two main issues with guards, though:
1) guards present vastly different levels of difficulty to magicka classes versus stam classes because eclipse doesn't reflect most stamina based attacks.
2) eclipse teaches bad habits because it cannot be broken free from (this goes for player eclipse too). When fighting guards, players are inclined not to block reverb, frag, and other ccs in order to break free and acquire cc immunity, during which they are immune to eclipse and can dps freely. These reflexes can get you killed against players. When you are eclipsed, most aoe abilities still work, inclining many players to use bar setups for taking resources which vastly differ from proper PvP bars. These will also get you killed should players arrive to fight you.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
everyone can solo resources, it's just more of a pain in the ass than it needs to be as a magicka build. i mean eclipse reflects even concealed weapon (which it should not) eclipse needs to be breakable again, it was a terrible idea.
WaltherCarraway wrote: »WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
everyone can solo resources, it's just more of a pain in the ass than it needs to be as a magicka build. i mean eclipse reflects even concealed weapon (which it should not) eclipse needs to be breakable again, it was a terrible idea.
Eclipse does not reflect AoE skills.
WaltherCarraway wrote: »WaltherCarraway wrote: »I can solo resource without a problem while playing magDK.
Seems like you need to relearn your class.
EDIT: don't say stuff like permablock or super tanky. I solo them under 2 minutes.
everyone can solo resources, it's just more of a pain in the ass than it needs to be as a magicka build. i mean eclipse reflects even concealed weapon (which it should not) eclipse needs to be breakable again, it was a terrible idea.
Eclipse does not reflect AoE skills.
NightbladeMechanics wrote: »I've not noticed any changes with guards between this patch and last patch. I do have two main issues with guards, though:
1) guards present vastly different levels of difficulty to magicka classes versus stam classes because eclipse doesn't reflect most stamina based attacks.
2) eclipse teaches bad habits because it cannot be broken free from (this goes for player eclipse too). When fighting guards, players are inclined not to block reverb, frag, and other ccs in order to break free and acquire cc immunity, during which they are immune to eclipse and can dps freely. These reflexes can get you killed against players. When you are eclipsed, most aoe abilities still work, inclining many players to use bar setups for taking resources which vastly differ from proper PvP bars. These will also get you killed should players arrive to fight you.
I wouldn't call the intentional application of CC immunity a bad habit in all cases, as long as you have a retaliation immediately available when you do it. Sometimes I'll hardcast a frag while eclipsed just so I don't have to worry the situations where the eclipse is reapplied almost immediately before a reflectable ability is cast.
Resources are very easy to solo if anything they need a buff ive solod multiple resources while fighting 2 max level cp players plenty of times and won its a matter of skill if your having problems soloing it you need to uninstall if THREE OR FOUR of you are having issues taking a resource with no resistance other than ncps then there is no hope for you.
NightbladeMechanics wrote: »I've not noticed any changes with guards between this patch and last patch. I do have two main issues with guards, though:
1) guards present vastly different levels of difficulty to magicka classes versus stam classes because eclipse doesn't reflect most stamina based attacks.
2) eclipse teaches bad habits because it cannot be broken free from (this goes for player eclipse too). When fighting guards, players are inclined not to block reverb, frag, and other ccs in order to break free and acquire cc immunity, during which they are immune to eclipse and can dps freely. These reflexes can get you killed against players. When you are eclipsed, most aoe abilities still work, inclining many players to use bar setups for taking resources which vastly differ from proper PvP bars. These will also get you killed should players arrive to fight you.
Um, @MADshadowman , our understanding in Vivec isn't that they broke it again, but that they never fixed it. Was there supposed to be a time when they fixed it?