@Astrid_V I don't think I've ever met an RPer in a Dungeon.
Insomnia rex wrote: »No one on my watch , I always decline because i think it's bad that it's possible in the first place (offline/dced players are a different topic). If you asked 'who leaves most often after initiating an unsuccessful vote kick' that's also another topic.
Insomnia rex wrote: »No one on my watch , I always decline because i think it's bad that it's possible in the first place (offline/dced players are a different topic). If you asked 'who leaves most often after initiating an unsuccessful vote kick' that's also another topic.
What is low? And which are the hard vet dungeons?...low levels in hard vet dungeons...
puffytheslayer wrote: »The max CP player who initiates a vote to kick the <50 or low CP player.
when its a normal dungeon
especially when the max CP is failing to do their job while the <50 or low CP is not only doing their job, but is asking for & listening to advice so they do their job better
@Jeremy , fixed it for me:You say you disagree with me. But then you actually go on to agree with me when you say almost worse than no tank.
When there is little hope of replacement kicking a bad tank doesn't do the group any good. It's usually faster just to start the queue over.
Merlin13KAGL wrote: »This I disagree on. A bad tank/heals is almost often worse than no tank/heals.
Why do you go to normal dungeons anyway? As a level 23 tank, I often find it hard to keep aggro when I PUG with high CPs. I don't really care about the drops and/or finishing the dungeon. By going to normal ones you do not allow me to learn to play as a tank.Yamenstein wrote: »I always queue as tank for normal dungeons, because as a high CP player I find it very very easy to hold agro and aoe mobs down.
Fake tanks are not tanks, no not bad tanks obvious fakes 18K health and not holding aggro.Tanks never cared about kicks. It's instant group invite in every MMO. And a tank will die more often due to healers failing to heal properly. But I wouldn't like to play tank. There is a design flaw in every MMO:
1 tank for group content
1-2 tank for raids
How many tanks who did group content, are not required anymore when you start raiding ? Have fun finding a raid group as a tank.Always the best equipped tank will be chosen.
Tanks who are just bad are safe.
Healers, tend to queue as healer and was just kicked once, joined trade guild pug for CoS as cp180 or something, asked if normal and got an yes, it was vet, not sure if group knew it was vet
DPS, rarely.
Most kicks tend to be low level players in start of normal dlc dungeons and low cp in veteran.
Merlin13KAGL wrote: »@Jeremy , fixed it for me:You say you disagree with me. But then you actually go on to agree with me when you say almost worse than no tank.
When there is little hope of replacement kicking a bad tank doesn't do the group any good. It's usually faster just to start the queue over.Merlin13KAGL wrote: »This I disagree on. A bad tank/heals is almost often worse than no tank/heals.
On any content of consequence, any one role not up to par will generally result in non-completion. Remaining group members can only compensate so much.
Also, I think you underestimate the creativity with which people can manage to screw things up. I've been in scenarios where the dead healer/tank was more of a benefit when left that way because it was no longer possible for them to make things worse. Every mistake has a cost associated with it. When it's a net loss, it is, in fact, better to have none than bad.
TL;DR You sum group is either qualified or not. The rest is RNG.
A no-clear is a no-clear, whether because you're short one person, or because you may as well be.
Insomnia rex wrote: »No one on my watch , I always decline because i think it's bad that it's possible in the first place (offline/dced players are a different topic). If you asked 'who leaves most often after initiating an unsuccessful vote kick' that's also another topic.
I do the same. And I always kick people that try to kick low CP without giving them a chance.
Nickernator wrote: »Usually the 200CP guy in a group with 400+ CP players.
With you and your friends sure, with an pug have fun.karldavy149b16_ESO wrote: »Fake tanks are not tanks, no not bad tanks obvious fakes 18K health and not holding aggro.Tanks never cared about kicks. It's instant group invite in every MMO. And a tank will die more often due to healers failing to heal properly. But I wouldn't like to play tank. There is a design flaw in every MMO:
1 tank for group content
1-2 tank for raids
How many tanks who did group content, are not required anymore when you start raiding ? Have fun finding a raid group as a tank.Always the best equipped tank will be chosen.
Tanks who are just bad are safe.
Healers, tend to queue as healer and was just kicked once, joined trade guild pug for CoS as cp180 or something, asked if normal and got an yes, it was vet, not sure if group knew it was vet
DPS, rarely.
Most kicks tend to be low level players in start of normal dlc dungeons and low cp in veteran.
u do know unless its a vet dlc dungeon every other single vet dungeon doesnt require a tank ... and most of them can be soloed or two manned so yeah when i hear people qq about fake tanks i chuckle and tag you on my ltp ignore list
With you and your friends sure, with an pug have fun.karldavy149b16_ESO wrote: »Fake tanks are not tanks, no not bad tanks obvious fakes 18K health and not holding aggro.Tanks never cared about kicks. It's instant group invite in every MMO. And a tank will die more often due to healers failing to heal properly. But I wouldn't like to play tank. There is a design flaw in every MMO:
1 tank for group content
1-2 tank for raids
How many tanks who did group content, are not required anymore when you start raiding ? Have fun finding a raid group as a tank.Always the best equipped tank will be chosen.
Tanks who are just bad are safe.
Healers, tend to queue as healer and was just kicked once, joined trade guild pug for CoS as cp180 or something, asked if normal and got an yes, it was vet, not sure if group knew it was vet
DPS, rarely.
Most kicks tend to be low level players in start of normal dlc dungeons and low cp in veteran.
u do know unless its a vet dlc dungeon every other single vet dungeon doesnt require a tank ... and most of them can be soloed or two manned so yeah when i hear people qq about fake tanks i chuckle and tag you on my ltp ignore list
On the other hand if you are so awesome you could just as well solo the dungeon you will not get kicked
Doctordarkspawn wrote: »Insomnia rex wrote: »No one on my watch , I always decline because i think it's bad that it's possible in the first place (offline/dced players are a different topic). If you asked 'who leaves most often after initiating an unsuccessful vote kick' that's also another topic.
There is such a thing as too kind. If your DPS cant cut it, if your tank isn't taunting, if the healer isn't healing, they go. And holding it back isn't just wasting your time, it's wasting the two other peoples there.
I -hate- people like you. Even when the dude is like several levels below requirement you'll still hold them in.
Cillion3117 wrote: »Anyone that's being an #$$.