Olen_Mikko wrote: »Well since ZOS clearly dislikes AD (how many DLC's you've seen taken place on AD soil?) It is either somewhere purple alliance's ground.
theher0not wrote: »I am hoping we get Elsweyr.
As for what new content I want in it, A
I'd love to see different khajiit and argonian sub-races become playable (they would have the same racials).
2. SPELLCRAFTING
Arko_Nam_La wrote: »Based on the evidence we have right now from datamining, we are likely going to Artaeum. There is a prologue quest to the Clockwork City DLC on the PTS right now that involves you meeting a Psijic (Lilatha to be exact, from the book series 2920) warning about a daedric threat to the Clockwork City, which is why she appears to you and asks for help.
http://en.uesp.net/wiki/Online:Of_Knives_and_Long_Shadows
(Spoilers obviously)
Once you've done the quest she tells us that perhaps we will see her Ritemaster Lachesis soon on Artaeum (wink wink wink).
Pictures here: http://imgur.com/a/JPC9h
It is likely after we do the Clockwork City DLC questline we are invited to Artaeum (in next year's chaper) to do some stuff with the Daedric war story ZOS has going.
My predictions for DLC's would be: Q4 Clockwork > Q1 Murkmire (as an adventure zone irrelevant to the story) > Q2 Artaeum Chapter > Q3 Dungeon DLC of some sort > Q4 Mephala's Realm
No it was just cinematic in the trailer. As i understand spellcrafting is on the back burner.IcyDeadPeople wrote: »
No it was just cinematic in the trailer. As i understand spellcrafting is on the back burner.IcyDeadPeople wrote: »
Think its either too limited to be fun or too OP as I see it as an nightmare to balance. Say you could simply set the spell cost and effect, now make an crystal shards or dark flare who cost 4x the magic but cost 4x as much magic.
In pvp you want maximum burst so you would want expensive spells doing high damage.
Pve you rather want lots of DoT and debuffs,
No it was just cinematic in the trailer. As i understand spellcrafting is on the back burner.IcyDeadPeople wrote: »
Think its either too limited to be fun or too OP as I see it as an nightmare to balance. Say you could simply set the spell cost and effect, now make an crystal shards or dark flare who cost 4x the magic but cost 4x as much magic.
In pvp you want maximum burst so you would want expensive spells doing high damage.
Pve you rather want lots of DoT and debuffs,
Agreed Spell Crafting is going to be a pain to balance out especially for pvp, But It would be awesome if they could find a way to balance it all out.
Drakkdjinn wrote: »Where I think, nay, KNOW it will take place: the crown store.
Where I want it to take place: anywhere but the crown store.
Unlikely_Ghostbuster wrote: »Vvardenfell was justified as being a Chapter because of its scale. .
newtinmpls wrote: »Unlikely_Ghostbuster wrote: »Vvardenfell was justified as being a Chapter because of its scale. .
I would disagree.
It was justified being called a chapter because Morrowind has many many rabid fans who would shell out mucho dinero to play in "Morrowind" again. And I number myself among them.
The scale is annoying. It's like they took original Morrowind and ran it through the dryer on "super-shrink". Tiny. Horribly tiny.