ManwithBeard9 wrote: »The rest of the Summerset Isles because an important quest figure tells you that's where you're going.
newtinmpls wrote: »Unlikely_Ghostbuster wrote: »Vvardenfell was justified as being a Chapter because of its scale. .
I would disagree.
It was justified being called a chapter because Morrowind has many many rabid fans who would shell out mucho dinero to play in "Morrowind" again. And I number myself among them.
The scale is annoying. It's like they took original Morrowind and ran it through the dryer on "super-shrink". Tiny. Horribly tiny.
IcyDeadPeople wrote: »No it was just cinematic in the trailer. As i understand spellcrafting is on the back burner.IcyDeadPeople wrote: »
Think its either too limited to be fun or too OP as I see it as an nightmare to balance. Say you could simply set the spell cost and effect, now make an crystal shards or dark flare who cost 4x the magic but cost 4x as much magic.
In pvp you want maximum burst so you would want expensive spells doing high damage.
Pve you rather want lots of DoT and debuffs,
Agreed Spell Crafting is going to be a pain to balance out especially for pvp, But It would be awesome if they could find a way to balance it all out.
If they get to it, I predict it will be incredibly broken but fun as hell and then eventually get adjusted and balanced.
theher0not wrote: »I am hoping we get Elsweyr.
As for what new content I want in it, A
I'd love to see different khajiit and argonian sub-races become playable (they would have the same racials).
Probably at the end of 2020
Oh wait, you said, "Where"
IcyDeadPeople wrote: »
Necromancer Class
Skill lines include raising dead, dark energy (projectiles, gap closer, major defile AOE debuffs), something kind of infectious disease damage, similar to the fetcher fly ability which spreads from one enemy to many.
Cyrodiil Enhancements
Dynamic world events in Cyrodiil. New quests and gameplay features incorporating alliance-wide buffs from capturing various delves, ayeleid ruins, Cheydinhal, Chorrol. New types of siege weapons, barriers and traps you can craft and place around the towns and inside delves, maybe require control of nearby resources like lumbermill etc. Imperial City separated into its own campaign you can queue directly to enter. Guild store dialogue menu added to banker at Cyrodiil base and all Quartermasters at resources, towns and outposts, providing a reason to claim those, and access to trading for many more guilds and buyers.
Rupz_Koomar wrote: »starkerealm wrote: »Rupz_Koomar wrote: »KingYogi415 wrote: »Sea elfs and under water pvp.
Maybe some pirate ships to sail around the map black flag style
Keep dreaming.
Ship sailing not happening.
But underwater combat is very feasible . Guild wars 2 nailed underwater combat in an MMO . Even though I don't like that game.
Underwater combat isn't happening either. Not without a serious overhaul to the engine. Various developers including Matt (I think) have talked about it in the past.
Really ?
Can you give me the source ?
starkerealm wrote: »Rupz_Koomar wrote: »starkerealm wrote: »Rupz_Koomar wrote: »KingYogi415 wrote: »Sea elfs and under water pvp.
Maybe some pirate ships to sail around the map black flag style
Keep dreaming.
Ship sailing not happening.
But underwater combat is very feasible . Guild wars 2 nailed underwater combat in an MMO . Even though I don't like that game.
Underwater combat isn't happening either. Not without a serious overhaul to the engine. Various developers including Matt (I think) have talked about it in the past.
Really ?
Can you give me the source ?
Sources, plural. It's come up in a bunch of AMAs, ESO Lives, and other open question forums. Most of that would have been back around 2015. I don't have any citations at hand, though, sorry.