leepalmer95 wrote: »
Its true a magblade will destroy a mag sorc in a 1v1.
What? Negate is one of the most astoundingly powerful Ultimates in the game, and is likely to be a "requirement" for most teams if we ever get a truly competitive ranking system for PvP.
Yeah, it's really difficult to fire a bow so fast it can't be reactively dodged. To have an AoE CC that eliminates block and dodge. To get 5k resistances for free, also 8% max mag and easy Necro pet with Minor Maim. To have a sustain skill that doesn't eat a resource and can't be interrupted. To be able to cloak away and giggle about the twenty force missed frags heading your way.
Yeah, really difficult. Twice as any other class. Totally reasonable statement without any bias or delusions. Ahaaa.
Waffennacht wrote: »
For the first time ever someone gave a solid response as to what they feel the game should be balanced around.
Though I may or may not agree with your assessment, you sir, get an awesome.
Takes-No-Prisoner wrote: »
He shouldn't have to say that. Everyone here who steps into a MMO and wants a PvP experience needs to understand this disclaimer before going into Cyrodiil period. Every ability is balanced around group play. Can't beat someone in a group play scenario? Good! You shouldn't be able to 1vX in most situations, but it does happen-- cookies to those of you who do do that, you're all special flowers and you earn your keep. In the off chance any one reading this post ever struggles with classes grouping together, they need to go find themselves bodies to group with. This is why I don't hate on people who run Zerg Crowns in Cyrodiil. They don't do the solo stuff, and their strengths are in being in various sized groups. They are allowed to play in Cyrodiil in this manner, and we don't have a right to criticize it. Because they're playing the game as it's meant to be played. We can argue about lag to any capacity because it degrades the experience, but on the flip side if lag is such an issue, anyone is free to leave that area and go somewhere else.
A lot of folks I see on PS4 and on here seem to think it needs to be balanced in one super spectacular way, when the correct answer will always be group play. Drives me bonkers why people need to be reminded of this.
thankyourat wrote: »
It needs to have a good balance for small group and solo play as well though. The answer to struggling with broken mechanics shouldn't be find more players to play with.
That's why cyrodill is just one laggy 3 way battle. I don't think the game was meant for an alliance to bring their whole population to one keep (unless dethrown). Yesterday i watched as over 80 DC ran through the chalman gate why didn't half of them try to take Ash back from AD? that's why i criticize zergs. Sometimes i feel they are purposely trying to break the server. At what number does the grouping stop. As long as they keep neglecting solo play the zergs will keep getting bigger and the lag will get worse
Takes-No-Prisoner wrote: »
However, to some degree even when you are running solo, you still have players around you--back to my point it's an MMO. Just because you are not grouped does not necessarily mean you aren't getting buffs from players at various distances away. Let's not forget, Keep bonus', Emperorship, and Scroll Bonuses-- all of this affect your toon.
Solo / Small scale is a very grey area to balance IMO. There isn't a whole lot we could discuss here without possibly driving into theorycrafting situations.
Then why are you playing in that type of campaign? Why did you choose to be at a location you knew where it was going to take a hit on your frame rate? When you could just leave and go to the other campaigns at any time.
We all can't control that so that all boils down to good decision making. If Allmadden a DC Zerg Crown on PS4 NA, has to bring 120 DC to Roebeck Front Door to out muscle us Yellows. Then it's on Yellow to either defend it or abandon it and come back later. I've been in that kind of uphill fight. If we can't win against 120 man zerg, then we disperse and hit Nikel/Ash/Brindle while they are all trying to take or lag out Roebeck.
Because if he kills some players there he can say he is a great 1vX, but if he fails and loses he can blame on them "damn baddie zerglings", like every youtuber. The pvp in this game is awesome, it just lacks big objectives and incentives for pvp guilds other than capturing meaningless castles and farming ap.
Waffennacht wrote: »@Takes-No-Prisoner this is my first "true" MMO (dabbled in others before) but I have literally never heard an ratio or number for what should be balanced around (I mean ever, from anyone) I come from a LONG line of FPS.
For me, I assumed, if you balanced around 1v1, everything else would follow. I can see now, thanks to players like @thankyourat (whom has totally won me over) why that may not be the best idea. Sometimes people like me do need it spelt out
Takes-No-Prisoner wrote: »
I understand, I'm the same way. I've got a thicky boney head I use to smash my enemies with. FPS balance is all about guns. Destiny has a running history of how one gun from a Raid was on par with ESO Maelstorm Weapons. That Destiny weapon was pretty much the cream of the crop... till it got nerfed.
Balance around 1v1, a great example of that is Street Fighter, King of Fighters, Tekken, Mortal Kombat. All of which are just one opponent on screen versus another on the opposite side. But that is very character based balance. ESO is very much gear and ability balance which are two very huge parts of the game. That's not even including things like the Champion Point System. All three of those things heavily factor into group play as well. So when people jump on ESO balance? There is a galactic ton of information to comb over. It's not nearly as simple as balancing Street Fighter Ryu's Hadoken special move.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
And we don't exactly have a Smogon-like community to organize peer-balanced rulesets based on the most up-to-date mechanics of the game. It's like there's a mass want for balance, but a mass reluctance for change at the same time.
What if they only allowed 1 castable shield at a time for any class? So you could not use Hadrened ward and light armor shield at the same time. Procs and items abilities would stay the same and stack with whatever castable shield you had on currently.
I am also completely fine with leaving how it is. I battle sorcs all the time in Cyro and yes some of them are extremely hard to kill but that is not becasue they are stacking shields. It is normally becasue they are better at keeping you at a distance and line of sighting you. They also have great burst. I do not think all srocs are alike as I will in one instance easy kill a sorc and in the next find it very hard to keep up with one.
If you change the class there will be just another class or ability that good players know how to use that will make others angry and those people will call for a nerf.
I also do agree that sorcs are strong, but I do not think they are across the board OP.
That is true. NB is a hard counter to Magsorcs. That doesn't mean magblade is better. I.e. openworld, BGs, smallscale etc.
Waffennacht wrote: »
You're describing the minor major system the community generally agreed on prior to the duration change. On this ZoS was like, "We see what you're saying, we see that the majority agrees on it, No."
exeeter702 wrote: »
No one is dismissing the strengths of magnb. You naming then doesnt do anything here.
Bow proc has roughly the same projectile speed as frags, siphoning eats an initial resource of the very resource you are using it for, and you are getting it back i n full aftet 15 seconds. Fear is strong yes. Free resistences? What are you talking about? Shadow barrier is mag nbs source of the majors, just as sorcs get it with form, dk with spikes, temps with focus and wardens with frost cloak. The only way a nb can compete with the duration is if they sit in heavy armor or run path.
The classes do not exist in a vacuum here. There plenty of variables that influence why class x has tool y and no one else.
Bro, the bow is wayyy faster than frags. Siphoning is free, unless you die in 15 seconds. Shadow Barrier is a passive. All other classes need to slot a skill. And without heavy, I bet you can manage to hit Fear or Surprise Attack every five seconds.
What I'm getting at is that you often hear magblades crying how difficult they are to play. BS. Pure BS. They have buffs as passives, giving you room for utility skills. They also get easy sustain and special buffs like Necro and Maim. Magblade is in fact easy mode these days if you pick your battles carefully.
thankyourat wrote: »
I agree for 1v1 that sorc isnt scary at all. open world though it's incredibly strong maybe a little too survibable.especially if you fight multiple sorcs like this. You also can get pretty good damage with double sustain sets you can still get around 40k magicka and close to 3000 spell damage which is plenty of damage if you fight someone who is less survivalble. fighting multiple sorcs like this made me switch from necro to trasmutation in open world for more survivability because i never encounter just one sorc and multiple curses was hitting me too hard for the survivability they had. I think that's what makes sorcs very strong. They get much stronger the more sorcs there are. I think that's why majority of the player base is sorcs and where all the complaints come from.
Also i don't fell like 1v1 is away to judge balance because i can make a magblade build for 1v1 and it would probably seem like the best class in the game but open world it isn't nearly as good.
What if they only allowed 1 castable shield at a time for any class? So you could not use Hadrened ward and light armor shield at the same time. Procs and items abilities would stay the same and stack with whatever castable shield you had on currently.
I am also completely fine with leaving how it is. I battle sorcs all the time in Cyro and yes some of them are extremely hard to kill but that is not becasue they are stacking shields. It is normally becasue they are better at keeping you at a distance and line of sighting you. They also have great burst. I do not think all srocs are alike as I will in one instance easy kill a sorc and in the next find it very hard to keep up with one.
If you change the class there will be just another class or ability that good players know how to use that will make others angry and those people will call for a nerf.
I also do agree that sorcs are strong, but I do not think they are across the board OP.
Bro, the bow is wayyy faster than frags. Siphoning is free, unless you die in 15 seconds. Shadow Barrier is a passive. All other classes need to slot a skill. And without heavy, I bet you can manage to hit Fear or Surprise Attack every five seconds.
What I'm getting at is that you often hear magblades crying how difficult they are to play. BS. Pure BS. They have buffs as passives, giving you room for utility skills. They also get easy sustain and special buffs like Necro and Maim. Magblade is in fact easy mode these days if you pick your battles carefully.
Micah_Bayer wrote: »
WHAT you get 3k spell dmg and 40k mag with 2 sustain sets? Tell me how. I have both dmg sets and my spell dmg is 3200 with 41k magicka. I am missing out.
Micah_Bayer wrote: »
WHAT you get 3k spell dmg and 40k mag with 2 sustain sets? Tell me how. I have both dmg sets and my spell dmg is 3200 with 41k magicka. I am missing out.
Joy_Division wrote: »
When people cite their stats, it's always with every possible buff under ideal conditions. Ego takes precedence over clarity.