Twohothardware wrote: »Shields in general are out of balance because of simply how they allow a light armor wearer to be tanky with no sacrifice to sustain or damage. Medium armor wearers are not tanky and have to go to heavy for greater survivability but in that process lose sustain and damage. There's nothing that forces Shield classes like MagSorc to wear heavy armor for more survivability because they already have max survivability in shields.
how did you come to this conclusion?
Shields are some of the resource heaviest skills there is.
I could also argue that you sacrifice damage as it is active defense that takes up slots which could be filled with dps skills otherwise.
and also because how resource intensive they are one also has to sacrifice damage in order to sustain them
@Minno you might be on to something.
Dk_needs_a_buff wrote: »Im sick of the million posts saying sorcs are op. Just because you find sorcs for difficult it doesnt mean theyr op. It just means you have the wrong build.
Ouch that hurts doesnt it.
But it's true. Sort your build out and l2p before raging
Twohothardware wrote: »Shields in general are out of balance because of simply how they allow a light armor wearer to be tanky with no sacrifice to sustain or damage. Medium armor wearers are not tanky and have to go to heavy for greater survivability but in that process lose sustain and damage. There's nothing that forces Shield classes like MagSorc to wear heavy armor for more survivability because they already have max survivability in shields.
leepalmer95 wrote: »I duel a friend with 10 characters the other night. he was a Stam Sorc. And a good player. Lost every time. Doesn't matter the build. Sustain Tanky bursty. Or the class MNB stamblade Templar. Grab my Sorc and beat him a few times. It was almost easy.
I don't care either way. I kill sorcs I get killed by sorcs. Buff my MNB lol.
Your sorc counters him thats why.
Can't really dark deal when he's being spammed by crushing shock.
IMO it's actually Healing Ward that is over-performing. I struggle big time with mag users who know how to cast HW at low health and then bury it with a Hardened or Harness. Sorcs are the biggest offenders but magvlades come in a close second.
leepalmer95 wrote: »IMO it's actually Healing Ward that is over-performing. I struggle big time with mag users who know how to cast HW at low health and then bury it with a Hardened or Harness. Sorcs are the biggest offenders but magvlades come in a close second.
The shield you cast first is the one to come off first.
So if their casting ward first they're doing it wrong.
I have no problem with that. Scoring kills after someone has already escaped is just wrong. (although I don't really understand the fuss as its sooo rare it happens)WillhelmBlack wrote: »All they need to do is change Curse back to how it was..Not sure on this. You can see - at 4 seconds, its designed to be cast before curse as part of the burst.. It *could* screw that up for some people.. Makes no difference to my usual DW builds tho since wrath is my spammable.WillhelmBlack wrote: »Shorten the window for Wrath/Fury.I'm not sure that this would actually be a nerf..WillhelmBlack wrote: »Increase the cost of Streak and remove the ridiculous penalty.They will NEVER be happy.WillhelmBlack wrote: »Everyone is happy.
They will NEVER be happy.
Sandman929 wrote: »Sorcs aren't OP, shields are. Make them crittable and all is well.
Sandman929 wrote: »Sorcs aren't OP, shields are. Make them crittable and all is well.
That's a great idea. I would love a 12k shield to crit and have an 18k shield.
@leepalmer95 that may be what they do idk I'm no sorc expert, but it's kind of irrelevant because the point still stands that a nearly-maxed Healing Ward plus a Hardened Ward is 6 seconds of near invincibility versus 1 player (and still ridiculously strong versus multiple).
Sandman929 wrote: »Sorcs aren't OP, shields are. Make them crittable and all is well.
Waffennacht wrote: »Again though, shields + crit + resistance + impen = truly redonkuliously OP
Sandman929 wrote: »A shield should be artificial armor and they should be brought in line with armor.Waffennacht wrote: »Again though, shields + crit + resistance + impen = truly redonkuliously OP
I don't think so. It makes them what I think shields should be which is artificial armor. A resistance implies, and maybe others are thinking of it differently, that a shield is not 100% mitigation.
Waffennacht wrote: »Sandman929 wrote: »A shield should be artificial armor and they should be brought in line with armor.Waffennacht wrote: »Again though, shields + crit + resistance + impen = truly redonkuliously OP
I don't think so. It makes them what I think shields should be which is artificial armor. A resistance implies, and maybe others are thinking of it differently, that a shield is not 100% mitigation.
I'm slightly confused, are you saying it would just reduce dmg?
Cuz I read it as:
8k ward that could crit to 14k+ alone, then have my heavy armor's resistance, and then my 2.5k impen too, essentially having a single ward be valued at 20k+ mitigation that I can spam?
Hatoreehanzo wrote: »Classes have counters. You either aren't playing yours correctly or you're not on a counter.
Example, MagDK, Stamplar and Magplar.
Otherwise it's all about catching someone slipping. Shields don't mean anything if they're not up. Stall their resources.
thankyourat wrote: »Hatoreehanzo wrote: »Classes have counters. You either aren't playing yours correctly or you're not on a counter.
Example, MagDK, Stamplar and Magplar.
Otherwise it's all about catching someone slipping. Shields don't mean anything if they're not up. Stall their resources.
I agree the only problem is a lot of sorcs are wearing double sustain sets so it's impossible to do that now. I'm pretty sure it's cp and sets that's making shields unbalanced. Really if they just get rid of bastion shields would probably balance themselves out or either make a damage shield cap out at like 8k.
thankyourat wrote: »Hatoreehanzo wrote: »Classes have counters. You either aren't playing yours correctly or you're not on a counter.
Example, MagDK, Stamplar and Magplar.
Otherwise it's all about catching someone slipping. Shields don't mean anything if they're not up. Stall their resources.
I agree the only problem is a lot of sorcs are wearing double sustain sets so it's impossible to do that now. I'm pretty sure it's cp and sets that's making shields unbalanced. Really if they just get rid of bastion shields would probably balance themselves out or either make a damage shield cap out at like 8k.
thankyourat wrote: »Hatoreehanzo wrote: »Classes have counters. You either aren't playing yours correctly or you're not on a counter.
Example, MagDK, Stamplar and Magplar.
Otherwise it's all about catching someone slipping. Shields don't mean anything if they're not up. Stall their resources.
I agree the only problem is a lot of sorcs are wearing double sustain sets so it's impossible to do that now. I'm pretty sure it's cp and sets that's making shields unbalanced. Really if they just get rid of bastion shields would probably balance themselves out or either make a damage shield cap out at like 8k.
Its funny noone mentioned 7-10k overload spamable or immovable pot streak destro ward spam. You know, the real reason they're OP
@leepalmer95 that may be what they do idk I'm no sorc expert, but it's kind of irrelevant because the point still stands that a nearly-maxed Healing Ward plus a Hardened Ward is 6 seconds of near invincibility versus 1 player (and still ridiculously strong versus multiple).
Nope. Keep in mind that the heal doesn't go off till the shield expires, and its strength scales with what remains of the shield. The counter play to healing ward is to apply pressure when it is applied at low health to deny a big heal and force a mistake. A well placed CC here will end the fight, but it relies on the aggressor having sufficient damage. Hardened Ward->healing Ward isn't over performing at all, not any more than vigor->dodge->rally. Whats over performing is harness magicka.Sandman929 wrote: »Sorcs aren't OP, shields are. Make them crittable and all is well.
Shields cannot be crit because they themselves cannot crit, and they also do not have any resistances. Let them have resistances and be able to crit and sure. Otherwise the amount of damage they take would be too high for them to be viable,
I have no problem with that. Scoring kills after someone has already escaped is just wrong. (although I don't really understand the fuss as its sooo rare it happens)WillhelmBlack wrote: »All they need to do is change Curse back to how it was..
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
@leepalmer95 that may be what they do idk I'm no sorc expert, but it's kind of irrelevant because the point still stands that a nearly-maxed Healing Ward plus a Hardened Ward is 6 seconds of near invincibility versus 1 player (and still ridiculously strong versus multiple).
Nope. Keep in mind that the heal doesn't go off till the shield expires, and its strength scales with what remains of the shield. The counter play to healing ward is to apply pressure when it is applied at low health to deny a big heal and force a mistake. A well placed CC here will end the fight, but it relies on the aggressor having sufficient damage. Hardened Ward->healing Ward isn't over performing at all, not any more than vigor->dodge->rally. Whats over performing is harness magicka.Sandman929 wrote: »Sorcs aren't OP, shields are. Make them crittable and all is well.
Shields cannot be crit because they themselves cannot crit, and they also do not have any resistances. Let them have resistances and be able to crit and sure. Otherwise the amount of damage they take would be too high for them to be viable,
I think you are missing the point - it's not the heal component that's strong with Healing Ward - it's the size of the shield at low health. All magicka classes can heal up passively while they go offensive after stacking Healing Ward with another shield. The heal from Healing Ward is just icing on top.
If you front-load a shield like Hardened, you can soak just about any burst rotation in the game and still have some HP left, at which point you break free then cast Healing Ward and then another shield - now you are the incredible Hulk and can go ham on your target without any fear whatsoever.
My ONLY hope against a good sorc is lining up my CC plus burst at the same instant all shields drop, and even then it's only if they make a mistake and don't recast Hardened.