@jgruberman If you are referring the Realistic Build calculations above, then yes. If referring to the OP then no. No other conditions are considered there than: Max Magick, Spell Damage, Crit Chance, Crit Damage, and Spell Penetration, and how those variables are effected by the various sets.
@jgruberman
The difference between going all Divines vs Big Infused / Small Divines has always been pretty small and isn't really changing in HotR. Some of the Mundus Stones are getting buffed, so full Divines would provide a little more Mundus power than it does on Live, if you are using those stones. The bigger issue is which Mundus Stone you choose. You'll want to choose a Mundus that helps compliment your build, which may be different depending on the gear sets you choose and your overall goals for the build.
@geonsocal
If I'm going to look at Togue's Pact, can someone post the HotR set bonuses for it and also the value of a Wep Dmg glyph with both Infused and Torgue's buffs applied to it?
jgruberman wrote: »@jgruberman If you are referring the Realistic Build calculations above, then yes. If referring to the OP then no. No other conditions are considered there than: Max Magick, Spell Damage, Crit Chance, Crit Damage, and Spell Penetration, and how those variables are effected by the various sets.
So then using Divines gear and Infused for a chest/legs/head pieces versus all Divines makes little difference in the overall calculations and realistic outcomes? (can you tell I'm already planning my HotR sets? )
@jgruberman
I used a set of arbitrary baseline values that I then applied all the set bonuses to. You can see these in the calculations at the bottom of the OP:
Magicka: 30000
Spell Damage: 2000
Crit Chance: 40%
Penetration: 80%
Additional Crit Damage: 50%
So the very first calculation you see under the last set of graphs is Comparison A Baseline. That is simply these values plugged in to the UESP Build Editor Effective Spell Damage calculator, with the resulting number given below.
I wanted to see if increasing a particular value would have an impact on how a set performs, so I made Comparisons B-F. In each of these I boosted one value:
B boosted Magicka +10k to 40000
C boosted Spell Damage + 1k to 3000
D boosted Crit Chance +20% to 60%
E boosted Penetrarion +10% to 90%
F boosted Crit Damage +20% to 70%
The last comparison, G, included all of these stat boosts. So that's what I mean when I mention "fully buffed." And the low stat version refers to the Comparison A values.
There was nothing particularly scientific about the initial stat conditions or the amount each was buffed. They were chosen simply to approximate a reasonable set of build stats and the buffs were adjusted to all have a similar total impact on the build's ESP.
To answer the 3rd question, yes the % penetration refers to an 18200 ceiling.
Crit Damage by default is 150% of an attack's normal damage. Using things like Elfborn or certain passive skills (like on a Nightblade) can increase this percentage.
Right. I don't spell out how you would arrive at these stats, it may not even be possible to exactly match them. The whole point was simply comparing the various sets against a static base, and since the sets behave differently with different base stats, it was important to examine more than just one stat arrangement.
I don't think anything but Elfborn is going to be effecting you, so just look at what % Elfborn is giving you, say 15% and add that to 50% = 65%.
You can then verify this by attacking a target with an ability and seeing that skill's normal and crit damage. If you have 65% more damage on crits then a 10000 non-crit attack will turn into 16500 when it crits.
@SodanTok
Thanks for clarifying. As I said in the OP, how someone decides the value of max magicka over other stat boosts is largely subjective. If you know of a way to quantify it objectively I would honestly love to see that because I have been wracking my brain.
I showed earlier that the amount of extra shields compared to another set with 2 max magicka and 1 spell damage bonus is about 3300 in PvP. 3900 witout a nerf. I'm not sure how you would quantify how much lower on the Effective Spell Damage ranking Necro should be because of this. Same thing with pet damage or having more resources. And should we put points back on for it scaling badly with weapon attacks and forcing you to have a living pet?
If shield size is the problem they should address that directly with diminishing returns rather than hurting PvE dps.
@Subversus
There is not going to be one BiS or go home this patch. The difference between all of these set combinations is very small. If you look at the OP, you'll see that I mention above the Combined Set (fully buffed) chart that I remove 10000 points from each to better show their difference. This is what that same chart looks like with the full values applied:
So the difference from the highest value and the lowest value:
Spinner/Mother:11012
BSW/Necro: 10428
is only 584...that's only a 5.6% difference.
And if we exclude the lowest performing set in the list, Necropotence, the gap is even smaller:
Spinner/Mother: 11012
Julianos/BSW: 10733
Only 279!...that's only a 2.6% difference!
So just about all of the combinations listed will be viable. It will come down to what will work best for you given other factors you can use to increase the effectiveness of those sets, and what your overall playstyle is, as well as group composition.