I see a lot of advocating to revert the nerf to necropotence in your post.
However, it was likely nerfed purely with PVP in mind. In that case, restoring the set wouldn't be an option in the devs' minds.
@Dymence
I certainly appreciate that the set performs differently in PvE vs PvP. Comparing Julainos/Spinners to Julianos/Necro (yes I know this combo is not ideal for PvP because it lacks any sustain, just bear with me for the sake of argument), the difference in magicka is 4330. This amounts to a 2300 tooltip increase on Ward. This would be amplified 33% to 3059 if using Hardened Ward. Harness magicka's tooltip increases 2177.
Let's look at % amps applied to these values. Don't get concerned over the actual starting values, they are very inflated.
We are just interested in the comparison.
Julianos/Spinners: 33953 x 1.27 = 43120
43120 x 0.531 = 22896 x 1.33 = 30451
43120 x 0.502 = 21646
30451 + 21646 = 52097
52097 / 2 = 26048
Julianos/Necro: 38284 x 1.27 = 48620
48620 x 0.531 = 25817 x 1.33 = 34336
48620 x 0.502 = 24407
34336 + 24407 = 58743
58743 / 2 = 29371
29371 - 26048 = 3323 bigger shield stack with Necro, giving up 3450 Pen.
So, with nerfed Necro, we can see the difference in shield stack size is very small.
Let's do that comparison again with non-nerfed Necro:
Julianos/Spinners: 33953 x 1.27 = 43120
43120 x 0.531 = 22896 x 1.33 = 30451
43120 x 0.502 = 21646
30451 + 21646 = 52097
52097 / 2 = 26048
Julianos/Necro (not nerfed): 38284 + 850 = 39134 x 1.27 = 49700
49700 x 0.531 = 26390 x 1.33 = 35098
49700 x 0.502 = 24949
35098 + 24949 = 60047
60047 / 2 = 30023
30023 - 26048 = 3975 bigger shield stack with Necro (not nerfed), still giving up 3450 Pen.
3975 - 3323 = 652 more damage absorbed in PvP with Necro (not nerfed) than with Necro (nerfed)
CONCLUSION:
The nerf to Necro has a negligible effect on shield size while having a dramatic effect on PvE dps.
7th Place - MOTHER'S SORROW
- Although buffed significantly in HotR to 21% Crit
@SodanTok
Can you explain what you mean? I'd be happy to dialogue with you about it, but your post was rather cryptic and lacked any specifics.
.
Like I said though nice math it looks good on paper but until you try every possible variation of gear and trait and cp or just everything the none of it is perfect but a really good place to start for sure.
@Dymence
Yeah, I hear you. I did try to specify that Spinner's is this good IF you're not already hitting Pen cap, and Netch needs to be 100% lightning for full effect. Heavy attack pet sorcs can run 100% lightning, so it's doable, but I also mentioned that falling below 75% total parse damage from lightning would make the set weaker than Julianos. Same thing with BSW, it depends on uptime. Below 57% is worse than Julianos, so you have to be specced into flame. These were all called out in the OP.
@Dymence
Sure, no sweat. Your comments are appreciated. Honestly, the fact that slight nuances to builds can alter the ranking is a testament to how well most of the sets are balanced against each other. At first, I made a chart with the full values, not the difference from the baseline and it was pretty funny how negligable the differences looked in that setting.
@Lightspeedflashb14_ESO
Add up all the crit bonuses on the set together. Objectively, it adds 21% over nothing.
catch22atplay wrote: »I have to agree with Nolic here.
And FYI Mettle is 2% for each type of armor you wear. I use 5 lt, 1med, 1hvy for +6% total
Magicka is being extremely under valued. A High Elf Sorc would have the following Magicka % increase;
Racial +10% High Elf
Sorc skills slotted
Bound Aegis +8%
Mage Guild skills slotted
Inner Light +5%
Mage Guild passive
Magicka Controller +2% for each mage guild ability slotted. I use 1 only.
Undaunted passive
Mettle +6% i use 1 of each type of armor.
Total Magicka % increase = 31%
Taking off 1 light piece with Divines (using thief mundus) and which only has a 5 pc power bonus and has 351 magicka enchant i loose 551 magicka
551/351=1.5698 so magicka was increased by 56.98%.
You also get Attribute increases by % based on how many points put into each color and maxxing at 100 per color. This is factored in before the ones already mentioned. Although i didn't know the total % increase was as high as i've shown.
Anyways again you are underrating magicka big time. I suggest you redo your hard work.
@Dymence
Yeah, I hear you. I did try to specify that Spinner's is this good IF you're not already hitting Pen cap, and Netch needs to be 100% lightning for full effect. Heavy attack pet sorcs can run 100% lightning, so it's doable, but I also mentioned that falling below 75% total parse damage from lightning would make the set weaker than Julianos. Same thing with BSW, it depends on uptime. Below 57% is worse than Julianos, so you have to be specced into flame. These were all called out in the OP.
Yeah I did read the OP and saw you mention the specific requirements for them to shine, but it makes it hard to make out what is actually mathematically the best setup when there are so many sets that effectively 'dilute' the ranking of sets from best to worst.
It's still pretty interesting information, and I applaud you for taking the effort. I just wanted to let you know my thoughts on the matter
EDIT: One more thing about the Netch's Touch; you mentioned pet sorcs can run 100% lightning, but that isn't exactly true. Even though the pets pulse deals shock damage, Netch's Touch buffs lightning abilities by spell damage so the pet is entirely unaffected by the set. That sets you on 2 skills minimum (pet and curse) that don't benefit from the set already.
@Dymence
Yeah, I hear you. I did try to specify that Spinner's is this good IF you're not already hitting Pen cap, and Netch needs to be 100% lightning for full effect. Heavy attack pet sorcs can run 100% lightning, so it's doable, but I also mentioned that falling below 75% total parse damage from lightning would make the set weaker than Julianos. Same thing with BSW, it depends on uptime. Below 57% is worse than Julianos, so you have to be specced into flame. These were all called out in the OP.
Yeah I did read the OP and saw you mention the specific requirements for them to shine, but it makes it hard to make out what is actually mathematically the best setup when there are so many sets that effectively 'dilute' the ranking of sets from best to worst.
It's still pretty interesting information, and I applaud you for taking the effort. I just wanted to let you know my thoughts on the matter
EDIT: One more thing about the Netch's Touch; you mentioned pet sorcs can run 100% lightning, but that isn't exactly true. Even though the pets pulse deals shock damage, Netch's Touch buffs lightning abilities by spell damage so the pet is entirely unaffected by the set. That sets you on 2 skills minimum (pet and curse) that don't benefit from the set already.
@Dymence
I thought ZoS said that pets will now gain the buffs of a player?
LOL. I wonder how many more replies I'm going to get like this.
catch22atplay wrote: »
Taleof2Cities wrote: »Like I said though nice math it looks good on paper but until you try every possible variation of gear and trait and cp or just everything the none of it is perfect but a really good place to start for sure.
Having a "calculator" that factors in set armor, trait, CP, attributes, mundus, and skill buffs would be an enormous undertaking, @Nolic1. I'm sure you can appreciate that.
Even if something like that existed, it still wouldn't factor in the player's individual playstyle and DPS rotation.
In other words, don't hold @dpencil1's awesome work hostage here ... it's very good stuff.
None of the "on paper" mathematics substitutes for you working on your build on PTS or Live.