While I'm at it, might as well actually do Scathing too. I don't know the most common uptime so someone can correct me if you have a lot of experience parsing with it. I know that below 60% it would have a lower 5-piece bonus than Julianos and that the 2-4 piece bonuses are identical, so I'm going to go with 80% uptime and see what we get. I will use Comparison D for this one, since we really need the extra Crit chance to reasonably get to 80% uptime.
516 x 0.8 = 412
Against our baseline we would get:
31096 Magicka, 2412 SD, 69.7% Crit, 80% Pen, 50% Crit Dmg
31096 ÷ 10.5 = 2961 + 2412 = 5373
0.697 x 0.5 = 0.3485 + 1 = 1.3485
5373 × 1.3485 = 7245 x 0.8 = 5796
5796 - 5051 (Comparison D baseline value) = 745 over base
Compare that to Julianos with 2% magicka for completing the 5-1-1 at 688 and 100% Lightning damage Netch's Touch at 765. A very strong showing indeed, assuming you could consistently land 80% uptime.
@Dymence
Thanks. Do you know what sort of crit chance people usually have to get that 64-72% uptime?
Can someone help us less clever individuals understand what will be BiS for pve next patch? Is MS/julianos/1undaunted going to be competitive or is netch/MS going to win?
jgruberman wrote: »To make sure I understand these charts... the points and numbers in the first one is total spell crit derived from the set, while the latter charts is spell power increase from the combo?
jgruberman wrote: »To make sure I understand these charts... the points and numbers in the first one is total spell crit derived from the set, while the latter charts is spell power increase from the combo?
@jgruberman
Nope. The best way to understand what I did is to actually go backwards in the OP. I didn't want to put the important results way at the bottom, so I put the original calculations and first set of charts down there and put the final results on top. Basically, the way Magicka, Spell Damage, Crit Chance, Crit Damage, and Spell Penetration all work together is calculated in a certain way which leads to a number called the Effective Spell Power. I used a baseline set of parameters for each of these values and then added the various set bonuses to them, making note of the difference in ESP from the baseline. I then went through and buffed each of the variables independently to see if this would change certain sets' relative power, which in some cases it does. These are the charts Comparison A-G. Then I took all those numbers and added them together to get a kind of average. That's the Cumulative Comparison. Then I went back through and recalculated everything, this time in pairs, but I only did a no-buff version and a fully buffed version instead of bumping each individual variable. Those two versions are the LOW stat Combined Comparison and the HIGH stat Combined Comparison. The only set that really sees a dramatic change between those comparisons is Mother's Sorrow, since it basically just amplifies whatever raw power you are bringing to the table.
So Mother's Sorrow will actually be a bad choice for lower level/cp players and a good choice for max cp high dps players.
Moloch1514 wrote: »So....revert Necro to 4000 and address the shield stacking in PvP via Battle Spirit. Done.
@ZOS_GinaBruno @ZOS_RichLambert should take a look at these charts.
@catch22atplay
You lost me at "157% magicka." I think you are making an unfounded assumption to get to that %. Around the max you should be getting is 33%. Also remember Julianos has one max magicka bonus as well. I'm happy to entertain your ideas but you need to show your work for how you arrive at your starting position more clearly.
Taking off 1 light piece with Divines (using thief mundus) and which only has a 5 pc power bonus and has 351 magicka enchant i loose 551 magicka
551/351=1.5698 so magicka was increased by 56.98%.
You also get Attribute increases by % based on how many points put into each color and maxxing at 100 points per color. This is factored in before the ones already mentioned. Although i didn't know the total % increase was as high as i've shown. BTW for 100 points spent in a color it's 100^0.56=13.1826%. Again that's prior to the ones already listed.
An old formula i found is Stat Pool=((Base+AP+Gear)*%CP)+Food+Mundus(Divines))*Skills
For me this should be 113.1826*1.31=148.27%
Not sure if the Skills part is additive or multiplicative. But either way it still falls short.
Ya math a bit off there. So that old formula appears to be incorrect or i'm missing something. Maybe it's now 100^0.65 . This puts us at 157.14% when i'm looking for 156.98% or the formula is now completely different. /shrug
Giles.floydub17_ESO wrote: »Am I missing it or are basic aspects of a build taken into account in the analysis? CP choices as well as the obvious choice of a mundus to optimize the build with any of these sets goes a long way into figuring out which sets will fair better than others. With the changes to the game it is no longer Theif and sharpened weapons and what all is chosen will have a strong impact on how CP is allocated.
jgruberman wrote: »Giles.floydub17_ESO wrote: »Am I missing it or are basic aspects of a build taken into account in the analysis? CP choices as well as the obvious choice of a mundus to optimize the build with any of these sets goes a long way into figuring out which sets will fair better than others. With the changes to the game it is no longer Theif and sharpened weapons and what all is chosen will have a strong impact on how CP is allocated.
As long as the stats were derived from having the same CP and Mundus stone, won't the comparisons be the same as far as which stack up where? Not being smartassed, I'm actually asking