QuebraRegra wrote: »humpalicous wrote: »XxBradeyxX wrote: »It depends on the dungeon though. I am not carrying no low level 100 through vet mazzatun.
He specifically mentioned a normal dungeon, most which are soloable.
not the ones with mechanics ie. fungal II, etc.
I've solo'ed FG2 on normal dozens of times.
QuebraRegra wrote: »
ok I'll play...
So when you get chained by the shadow tormentors of Gaymne Bandu , what happens?
nordmarian wrote: »Some normal dungeons lasts for like 1 hour if not more due to bad groups That mean lost time and resources. In good groups you can just go full dds and have fun and finish the whole dungeon in 15-20 minutes and that even on veteran, let alone normal.
This, an weak group don't like low level players.QuebraRegra wrote: »
ok I'll play...
So when you get chained by the shadow tormentors of Gaymne Bandu , what happens?
They die to aoe dots.nordmarian wrote: »Some normal dungeons lasts for like 1 hour if not more due to bad groups That mean lost time and resources. In good groups you can just go full dds and have fun and finish the whole dungeon in 15-20 minutes and that even on veteran, let alone normal.
A single "bad" player won't slow down a good group significantly, especially when compared to the time it takes to wait for replacement (that might be even worse) or to 3-man the dungeon. Hour long normal dungeon runs are usually the result of the whole group being unexperienced - and then all of them are in the same boat. There is no good reason to kick a player right at the beginning of a dungeon. Doing so is nothing but dumb.
Never understood this logic. Are you saying this just because it's important for you to feel that you are superior to them? Because this statement is not true in general. Maybe they just don't want to carry those low levels?People who kick low levels on normal are either *** and need carrying themselves or just simply don't was to be held back or help others out.
theroyalestpythonnub18_ESO wrote: »imo if you are a cp160+ player and you are gear farming in a normal level dungeon, you are obligated to take low level players through the dungeon when they show up. Normal dungeons are for beginner to mid level players. Pay it forward a little lol. Obviously leeches get kicked. And I'll get irritated with divas that aggro the boss while I'm explaining basic mechanics of the game.
I've run nICP about a dozen times the last week, and gotten several groups all <lvl 30, or with one cp100+ who didn't know mechanics. Nobody's had to be kicked, and every run was still less of a time commit than pugging vICP lol.
If you want a fast run go with your guild
If you go through group finder you can expect a lot of lowbies.
Never understood this logic. Are you saying this just because it's important for you to feel that you are superior to them? Because this statement is not true in general. Maybe they just don't want to carry those low levels?People who kick low levels on normal are either *** and need carrying themselves or just simply don't was to be held back or help others out.theroyalestpythonnub18_ESO wrote: »imo if you are a cp160+ player and you are gear farming in a normal level dungeon, you are obligated to take low level players through the dungeon when they show up. Normal dungeons are for beginner to mid level players. Pay it forward a little lol. Obviously leeches get kicked. And I'll get irritated with divas that aggro the boss while I'm explaining basic mechanics of the game.
I've run nICP about a dozen times the last week, and gotten several groups all <lvl 30, or with one cp100+ who didn't know mechanics. Nobody's had to be kicked, and every run was still less of a time commit than pugging vICP lol.
And some more entitlement here. Why are they obligated to do anything? Are you paying them or something? I'll just assume that you aren't 100% serious. I mean, just read again what you said and think about it.If you want a fast run go with your guild
If you go through group finder you can expect a lot of lowbies.
Running with the guild is not always realistic. Even in guild there are groups of players who only run with each other and won't take you unless they need a replacement and won't even reply to you when you're looking for a group.
Maybe time to change guild :-) Keep in mind we are talking normal runs here, not vet
But this aside : in most normal dungeons, having low levels with you is not an issue, provided you slot some dps skills, you can finish the dungeon in the blink of an eye.
theroyalestpythonnub18_ESO wrote: »@Artis I guess I didn't make my position terribly clear. I'm cp295. I'm far past needing to lean on anyone to get me through a normal dungeon lol. But you do make a fair point. Obligated is certainly too strong a word. The crux of what I'm saying here is normal dungeons should be the domain of under 50s and people having fun and wanting to learn mechanics. Not gear farmers. If you don't want to help low levels, that's perfectly fair. Leaving the group is always an option.
And I may point out that anyone who is kicking low levels so they can get gear faster or similar reasons probably shouldn't be throwing around accusations of entitlement.
theroyalestpythonnub18_ESO wrote: »@Artis That doesn't strike you as a bit discourteous? The group finder is a public service. Nobody is queueing just to be kicked. Plus 2-3 farmers that know the dungeon shouldn't really be slowed down by one lowbie.
Maybe time to change guild :-) Keep in mind we are talking normal runs here, not vet
But this aside : in most normal dungeons, having low levels with you is not an issue, provided you slot some dps skills, you can finish the dungeon in the blink of an eye.
Maybe if you show me another guild that clears trials and has enough people who run 4 man dungeons, I will. In the mean time, I think I'll stick to the one where I can raid, because finding 3 people if I want to run pledges is easier than finding 11 people if I want to run trials. And the problem is not the guild here. It's a combination of players not having time/not being interested in running those dungeons and me being not likable, hence, not having friends who would reply to my message in guild chat/whispers or would message me to run with the (many groups form without even guild chat - through personal messages).
And you need to see the difference between "not an issue" and "wants to carry". Not everyone wants to carry, who are you to judge them? Yes there will be lowbies, but lowbies are different, too.
And don't get me wrong, I don't support kicking lowbies from normal. I'm purely talking about logic and entitlement here.theroyalestpythonnub18_ESO wrote: »@Artis I guess I didn't make my position terribly clear. I'm cp295. I'm far past needing to lean on anyone to get me through a normal dungeon lol. But you do make a fair point. Obligated is certainly too strong a word. The crux of what I'm saying here is normal dungeons should be the domain of under 50s and people having fun and wanting to learn mechanics. Not gear farmers. If you don't want to help low levels, that's perfectly fair. Leaving the group is always an option.
And I may point out that anyone who is kicking low levels so they can get gear faster or similar reasons probably shouldn't be throwing around accusations of entitlement.
I completely agree. I would also like to note that kicking form a group is as viable of an option as leaving it yourself. For example, a group of 2-3 farmers who were queued while they were looking for more and they got it faster than they could find the 4th in guild/friends/zone. Why would you expect them all to leave if they got matched with a lowbie?
My "don't kick low level players" stance is 100% basic "think of others" stuff. If someone thinks a 25% chance for loot is worth forcing a person with no say in the matter to re-queue is worth it, then that's the end of it. If high cp players want to treat dungeons like their own exclusive grinding kingdom they are enabled to do so. All the suggestions I've made can be completely disregarded so long as people value their own time and convenience above others. The hard truth of the matter is this behavior will continue as long as long as zos allows it anyway so whatever.It's not about me. It might be discourteous, but no one is entitled to others' courtesy. Nobody is queuing just to be kicked, of course. But also not everybody is queuing to teach others maybe. Not everyone likes that.
Again you keep ignoring the fact that high level people can be there to farm gear and are doing multiple runs. Couple of minutes each run = extra run every several runs. Also, yes you carry in the sense that it could be quicker. It's like a job market in a way. People compete for a spot in a group, yeah sure it's doable with this person, but it's doable faster with another person, then it's obvious which one will be preferred.
The low level guys chose a difficulty that is suitable for them while the high level guys chose a simple dungeon to rush and is willing to prevent low levels of their fun, for saving himself couple of minutes. It all comes down to whether this is fine or not (fyi you dont really carry pug in most normal dungeons in the sense that if you have a dps bar, the dungeon is very quick anyway)
theroyalestpythonnub18_ESO wrote: »@Artis I mean the discussion is about kicking low level characters because they're low level. Anyone can get anyone killed at Mezeluth period, so I don't really see the argument there. If dps demonstrates they can't get through the dps check in dsc 2, then yes kicking should be an option. That's why the vote to kick function should be there. Not so that high lvl players can muscle out low level players in their gear chase.
And my argument is not "I wouldn't mind". This thread has established that newer players are negatively affected by high level players kicking them out for gear runs. Something that the vote to kick system really wasn't intended for. I personally don't mind explaining mechanics or carrying lowbies, but as I said before there are ways to avoid doing that without rudely wasting someone else's time. If you're looking for dungeon buddies that can swap gear then group finder isn't the place to look because you are going to see a lot of low levels queuing for normal. I am sympathetic because I didn't have to deal with this frustration. I got to learn how to handle dungeons without the vote to kick system and never had to spend any time as an <160 cp player. I feel fairly confident that many players abusing this system have had the same experience.
That got sort of rambley and a little maudlin so tl;dr:
1. You don't need to carry anyone. You can leave.
2. If you are using the group finder and going through normal dungeons you'll get non-cp players with as much right to be there as you. Find a guild or make friends if that's a problem. You're wasting everyone's time including your own trying to assemble an elite farming team in group finder.
3. cp doesn't indicate knowledge of mechanics and non-cp doesn't indicate ignorance.
theroyalestpythonnub18_ESO wrote: »
My "don't kick low level players" stance is 100% basic "think of others" stuff. If someone thinks a 25% chance for loot is worth forcing a person with no say in the matter to re-queue is worth it, then that's the end of it. If high cp players want to treat dungeons like their own exclusive grinding kingdom they are enabled to do so. All the suggestions I've made can be completely disregarded so long as people value their own time and convenience above others. The hard truth of the matter is this behavior will continue as long as long as zos allows it anyway so whatever.
Never heard of that, sounds very weird,
some tries to kick below level 30 in the normal dlc ones, nothing else.
No other reason fake tank / healer or many wipes?
Or that you queued for veteran instead ?
Has done that many times. Sometimes it works out well
Nope not even got to the 1st trash mob... and people were talking to kick me because no CP... and then i got kicked....
then i requoed and got the same group -.- so i got kicked again Instantly and also got a 15 min wait time for it..... thx devs...
also im a dps quoing as a DPS sooo.....
and it IS Normal Dung...... veteran stuff arent even unlocked for me....
m12d12_ESO wrote: »[It depends on the dungeon though. I am not carrying no low level 100 through vet mazzatun.]
This thread is about "Normal" runs not Vet.
Kicking people out for not having cp on a 'Normal' run is rude and un-called for. Alot of this I blame on newer players, especially younger ones, that have quick leveled up and havent built a sense of community yet.
Again you keep ignoring the fact that high level people can be there to farm gear and are doing multiple runs. Couple of minutes each run = extra run every several runs. Also, yes you carry in the sense that it could be quicker. It's like a job market in a way. People compete for a spot in a group, yeah sure it's doable with this person, but it's doable faster with another person, then it's obvious which one will be preferred.
You know what? High cp players can farm in vet dungeons, where there are no <50s and they get purple gear to boot. win. If they are worried about a couple extra minutes each run then they should stop using the group finder all together, because all that's going to do is cause delays. They can maybe shave off minutes of their own time, but they're selfishly adding to other peoples'.Again you keep ignoring the fact that high level people can be there to farm gear and are doing multiple runs. Couple of minutes each run = extra run every several runs. Also, yes you carry in the sense that it could be quicker. It's like a job market in a way. People compete for a spot in a group, yeah sure it's doable with this person, but it's doable faster with another person, then it's obvious which one will be preferred.
The issue is that sort of behavior is annoying and disruptive. It's a misuse of the group finder. Who wants to spend all their time in a queue?Yes, and as you should know by now, the lower the level the more probable it is that they will also be clueless. The correlation is there. And yes, it should be there so that players can refuse to play whoever they don't want to play with. For example, yes, high lvl players chasing gear. What's wrong with that? Got kicked by high players chasing gear? Queue again until you find players who don't care.
Yes, that is your argument. Vote-to-kick system was intended for kicking players the majority of group doesn't want to play with. If the majority is after gear - then yes it's intended they can kick a lowbie. Wasting someone's time? What about people queuing without having a clue how to perform and wasting someone's time? In the end, no one's time is more valuable than your own. And yes group finder IS the place if you couldn't find a full group of 4. Then what else what they do not to waste their time?
This is why we aren't going to come to an agreement. We have fundamentally different views on acceptable ways to treat your fellow human beings. You act like re-queuing is a trivial thing. People who are kicked aren't placed at the front of the queue. They have to wait for a position again, and once they get it they might just end up kicked a 2nd time lol.Yep, as I'm saying - your argument is "I wouldn't mind". Think of others is good and all, but that's something everyone should follow, not expect from others. No one is entitled to others thinking about him. And yes, as you understand, 25% more loot (meaning saving 25% of your own time) is more valuable than not wasting 15 mins of somebody who you will never see again. OF course it will continue. I'm just explaining why and why it's not wrong.
Okay scenario:No, no one cares about the team being elite. The argument was about everyone being cp160 because that means more loot.
lmao.... alright. I guess this is my indicator that this discussion is going nowhere fast.What would make you and other SJWs happy? Just forcing players to play with others and pretend it's okay?
theroyalestpythonnub18_ESO wrote: »I'm saying normal dungeons should be where they can practice mechanics and understand how to perform their roles. There are spaces for high level players that low levels don't have access to. Kicking low levels because "muh loot" is scummy behavior, and is placing an unfair burden on newcomers. This game is not only for one type of player.
When a high level runs a dungeon quickly in normal mode he should be prepared to find people without CP. Otherwise, it is like going to the doctor and raging about meeting other patients or a nurse.
The low level is using appropriate level dungeon, he is in the right place but will be kicked and prevented of his fun so the high level guy can save a few minutes.
That is as selfish as it can get and is not fine in my book.
You know what? High cp players are allowed to choose where to farm and who to farm with. Purple gear - win? No, normal dungeons are not extra minutes - they can be done noticeably faster. They can stop using group finder if they have a full group already. If they don't - they might use group finder and start like that. I believe, I said it 3 times already. Are you saying it's better for them to just not farm at all if they don't have a full group? How is that getting them closer to their goal? Yes they are adding to other people's time. That sounds like those people's problem, no?You know what? High cp players can farm in vet dungeons, where there are no <50s and they get purple gear to boot. win. If they are worried about a couple extra minutes each run then they should stop using the group finder all together, because all that's going to do is cause delays. They can maybe shave off minutes of their own time, but they're selfishly adding to other peoples'.
Pugging for normal dungeons is not like the job market. That's completely absurd. There are no leaderboards. There's no resume review or interview. Randos wait in line for spots in groups, they don't compete for them. PvE guilds or trial runs are probably the only place you should be seeing an intensive vetting process.
The issue is that sort of behavior is annoying and disruptive. It's a misuse of the group finder. Who wants to spend all their time in a queue?
No, we won't come to an agreement because you don't read what I write. I already said couple of times, that I'm not arguing about my point of view. I'm answering to what you're saying with simple logic. But I see you care about feelings.This is why we aren't going to come to an agreement. We have fundamentally different views on acceptable ways to treat your fellow human beings. You act like re-queuing is a trivial thing. People who are kicked aren't placed at the front of the queue. They have to wait for a position again, and once they get it they might just end up kicked a 2nd time lol.
Okay scenario:
You queue into your dungeon. Someone else is looking for the same set you are. What are the chances now you're going to get your items? And I mean hey you can try to kick them, but the chances of that passing are slim. After all why should they have to leave because you're looking for items. You're probably just gonna come off as an a-hole.
I'm exhausted. I feel like I'm typing the same thing over and over again. I'm not putting a gun to anyone's head and demanding they carry a low level player through a dungeon. I'm saying normal dungeons should be where they can practice mechanics and understand how to perform their roles. There are spaces for high level players that low levels don't have access to. Kicking low levels because "muh loot" is scummy behavior, and is placing an unfair burden on newcomers. This game is not only for one type of player.