@ZOS_BrianWheeler @ZOS_GinaBruno there goes another longstanding PvP guild on PC NA. Are the Devs at all concerned about the health of PvP right now? Or is PvP just not profitable enough to be of much concern.
seems to me the complaints are about zerging mostly here. ZOS really has no control over the players behavior; its the players. Yeah we all talk about policing ourselves, but in reality it simply takes more self control then previously or presently shown. VE as a guild i think was doing well until the last couple of months when it seemed they just recruited everyone. We all saw the numbers grow fast and in my opinion way to fast. Controlled growth is something you have to work towards every day. DK is still only 59 members active, even with the daily zone recruiting spam over the last month. It takes more than just sending a guild invite. Look at Dracarys, they are the best guild group running vivec (in my humble opinion) they never run more 20 and they fight outnumbered every night and win most of the time. Bigger isn't always better it just means you have larger headaches. I'm sorry to see VE go and wish all their members good fortune where ever they may end up.
seems to me the complaints are about zerging mostly here. ZOS really has no control over the players behavior; its the players. Yeah we all talk about policing ourselves, but in reality it simply takes more self control then previously or presently shown. VE as a guild i think was doing well until the last couple of months when it seemed they just recruited everyone. We all saw the numbers grow fast and in my opinion way to fast. Controlled growth is something you have to work towards every day. DK is still only 59 members active, even with the daily zone recruiting spam over the last month. It takes more than just sending a guild invite. Look at Dracarys, they are the best guild group running vivec (in my humble opinion) they never run more 20 and they fight outnumbered every night and win most of the time. Bigger isn't always better it just means you have larger headaches. I'm sorry to see VE go and wish all their members good fortune where ever they may end up.
The consequence of running a guild for years is player turnover. Our philosophy has always been to recruit anyone willing to learn, regardless of how inexperienced they are. This has allowed us to last where pretty much every single top-end guild has withered and died. If you don't train to replace core you die or cease to become relevant, period. It's not easy and the training period is rough for leads and regulars (you've got to be willing to die in places you wouldn't normally accept dying), but it sustains your guild over the long term.
I wish I could have seen this particular training cycle through but we finally hit critical mass of lead and core burnout (thanks ZoS). Game is legit in the worst spot I've ever seen it in terms of population, guilds and competitive play. I know VE leaving won't really improve that but eh. When all you hope for is that maybe Drac will get 15+ online so you can have a good fight you know you're scraping the bottom of the "enjoyable content" barrel.
seems to me the complaints are about zerging mostly here. ZOS really has no control over the players behavior; its the players. Yeah we all talk about policing ourselves, but in reality it simply takes more self control then previously or presently shown. VE as a guild i think was doing well until the last couple of months when it seemed they just recruited everyone. We all saw the numbers grow fast and in my opinion way to fast. Controlled growth is something you have to work towards every day. DK is still only 59 members active, even with the daily zone recruiting spam over the last month. It takes more than just sending a guild invite. Look at Dracarys, they are the best guild group running vivec (in my humble opinion) they never run more 20 and they fight outnumbered every night and win most of the time. Bigger isn't always better it just means you have larger headaches. I'm sorry to see VE go and wish all their members good fortune where ever they may end up.
hope was gone when Iskra was banned again
antihero727 wrote: »After the clockwork city patch next will be "One Cyrodiil" since the battle royal style of game is getting poplar and profitable. Drop off of a dragons back and gather random gear till there's only one left to sit on the ruby throne.
Agrippa_Invisus wrote: »
@ZOS_BrianWheeler @ZOS_GinaBruno there goes another longstanding PvP guild on PC NA. Are the Devs at all concerned about the health of PvP right now? Or is PvP just not profitable enough to be of much concern.
To be very, very frank --
How many players do you think actively play in PVP?
Sure, everyone touches it a bit to get their Warhorns and Vigors, but each month how many participate in total?
If you come in at the end of a month with a new toon and repair a wall to get about last place in the rankings (to see numbers) you get on average around 4K to 4.5K on PC / NA Vivec. Assuming similar numbers for the other two factions gives you 13.5K players for PVP each month for the main campaign.
Let's give Sotha and the 7 days another 5K players in total. Or even round it up to 20K
Double that for Europe.
40K players in PVP each month. Many of those are not in the system long, either. We don't know how much of a percentage of that is dedicated. We do know there are about 450 total players with another 100-150 in queue at peak each night for Vivec. Half that for the other servers combined. Double that for Europe.
1800 players out of 40K participating at any one time. That's awful.
With 40K participants, every single server should be full. Instead we have a concurrency of about .045% of the PVP community. Terrible.
And the PVP community makes up what percentage of the ESO community? Being incredibly gracious and giving us the full 40K, we get an even more telling and more worrying number.
ESO's community size is about 8.5 million players (rivalling WoW, actually). This is per Zeni's numbers (source: http://massivelyop.com/2017/02/13/elder-scrolls-online-now-boasts-8-5m-players/) that they publish. I'm sure many of those accounts are inactive F2P ones, but many, many aren't.
40K of 8.5million is 0.0047% of the playerbase.
That is why PVP doesn't get the time of day.
We really are tiny. The PVP community of ESO has collapsed.
If anyone doesn't think it has, they're fooling themselves..
The current concurrency at prime time wouldn't fill WABBAJACK alone, let alone several of the old PVP servers at once like they used to. Remember, at launch we could fill Wabba and BT and Auriel's Bow and Dawnbreaker.
ESO is a PVE game.
PVErs rule this game. PVPers are a niche and tiny community.
Agrippa_Invisus wrote: »To be very, very frank --
How many players do you think actively play in PVP?
Sure, everyone touches it a bit to get their Warhorns and Vigors, but each month how many participate in total?
If you come in at the end of a month with a new toon and repair a wall to get about last place in the rankings (to see numbers) you get on average around 4K to 4.5K on PC / NA Vivec. Assuming similar numbers for the other two factions gives you 13.5K players for PVP each month for the main campaign.
Let's give Sotha and the 7 days another 5K players in total. Or even round it up to 20K
Double that for Europe.
40K players in PVP each month. Many of those are not in the system long, either. We don't know how much of a percentage of that is dedicated. We do know there are about 450 total players with another 100-150 in queue at peak each night for Vivec. Half that for the other servers combined. Double that for Europe.
1800 players out of 40K participating at any one time. That's awful.
With 40K participants, every single server should be full. Instead we have a concurrency of about .045% of the PVP community. Terrible.
And the PVP community makes up what percentage of the ESO community? Being incredibly gracious and giving us the full 40K, we get an even more telling and more worrying number.
ESO's community size is about 8.5 million players (rivalling WoW, actually). This is per Zeni's numbers (source: http://massivelyop.com/2017/02/13/elder-scrolls-online-now-boasts-8-5m-players/) that they publish. I'm sure many of those accounts are inactive F2P ones, but many, many aren't.
40K of 8.5million is 0.0047% of the playerbase.
That is why PVP doesn't get the time of day.
We really are tiny. The PVP community of ESO has collapsed.
If anyone doesn't think it has, they're fooling themselves..
The current concurrency at prime time wouldn't fill WABBAJACK alone, let alone several of the old PVP servers at once like they used to. Remember, at launch we could fill Wabba and BT and Auriel's Bow and Dawnbreaker.
ESO is a PVE game.
PVErs rule this game. PVPers are a niche and tiny community.
IxSTALKERxI wrote: »That 8.5 million number is probably just how many copies have been sold. There would be no where near that many active players in ESO. If there was there would be a lot more than 20 or so players in places like Rawlka, there'd be hundreds of people trading / dueling / standing on the rock. etc.
IxSTALKERxI wrote: »Agrippa_Invisus wrote: »To be very, very frank --
How many players do you think actively play in PVP?
Sure, everyone touches it a bit to get their Warhorns and Vigors, but each month how many participate in total?
If you come in at the end of a month with a new toon and repair a wall to get about last place in the rankings (to see numbers) you get on average around 4K to 4.5K on PC / NA Vivec. Assuming similar numbers for the other two factions gives you 13.5K players for PVP each month for the main campaign.
Let's give Sotha and the 7 days another 5K players in total. Or even round it up to 20K
Double that for Europe.
40K players in PVP each month. Many of those are not in the system long, either. We don't know how much of a percentage of that is dedicated. We do know there are about 450 total players with another 100-150 in queue at peak each night for Vivec. Half that for the other servers combined. Double that for Europe.
1800 players out of 40K participating at any one time. That's awful.
With 40K participants, every single server should be full. Instead we have a concurrency of about .045% of the PVP community. Terrible.
And the PVP community makes up what percentage of the ESO community? Being incredibly gracious and giving us the full 40K, we get an even more telling and more worrying number.
ESO's community size is about 8.5 million players (rivalling WoW, actually). This is per Zeni's numbers (source: http://massivelyop.com/2017/02/13/elder-scrolls-online-now-boasts-8-5m-players/) that they publish. I'm sure many of those accounts are inactive F2P ones, but many, many aren't.
40K of 8.5million is 0.0047% of the playerbase.
That is why PVP doesn't get the time of day.
We really are tiny. The PVP community of ESO has collapsed.
If anyone doesn't think it has, they're fooling themselves..
The current concurrency at prime time wouldn't fill WABBAJACK alone, let alone several of the old PVP servers at once like they used to. Remember, at launch we could fill Wabba and BT and Auriel's Bow and Dawnbreaker.
ESO is a PVE game.
PVErs rule this game. PVPers are a niche and tiny community.
That 8.5 million number is probably just how many copies have been sold. There would be no where near that many active players in ESO. If there was there would be a lot more than 20 or so players in places like Rawlka, there'd be hundreds of people trading / dueling / standing on the rock. etc.
seems to me the complaints are about zerging mostly here. ZOS really has no control over the players behavior; its the players. Yeah we all talk about policing ourselves, but in reality it simply takes more self control then previously or presently shown. VE as a guild i think was doing well until the last couple of months when it seemed they just recruited everyone. We all saw the numbers grow fast and in my opinion way to fast. Controlled growth is something you have to work towards every day. DK is still only 59 members active, even with the daily zone recruiting spam over the last month. It takes more than just sending a guild invite. Look at Dracarys, they are the best guild group running vivec (in my humble opinion) they never run more 20 and they fight outnumbered every night and win most of the time. Bigger isn't always better it just means you have larger headaches. I'm sorry to see VE go and wish all their members good fortune where ever they may end up.
Control? No. But ZOS does have the power to incentivize. Cyrodiil as it currently exists, in the context of the current class and skill balance, heavily incentivizes the kind of zerg-centered play that drives people away from Cyrodiil. While ZOS can't make players' decisions for them, ZOS does have the power to make certain decisions less rewarding and others more than they currently are.
P.S. And while we are at it, this thread and numerous other threads lately have been full of constructive feedback, suggestions and insights from PvP'ers... but not a single /lurk or dev comment @ZOS_BrianWheeler ?
AgreedThe problem is the emphasis on low-skilled zerg play. Whether your preference is for small, mid or large-scale play, winning solely because you brought more people or more negates and destro ults is dull and repetitive. You don't have to be a highly competitive hard core gamer to want skillful play and tactics to be rewarding and meaningful. If PvE guilds could just zerg trials and get leaderboard spots that way, think the trial guilds would stick around either?
Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
Agrippa_Invisus wrote: »Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
This is both true and untrue.
Pound for pound, I don't think any of the DC guilds (this is post VE and TKG) currently are able to stand up to Dracarys or other very high quality guilds.
OTOH, if you care about the campaign map, those same DC guilds are very, very, very focused on winning campaigns and will continue to do well there as they seem to have at least some coordination amongst them and are willing to forgo good fights to go slam down empty keeps until they get wiped.
Add to that when they do encounter elite guilds, I have no doubt that the DC guilds that currently are running have zero compunction against just stacking and flooding said elite guild with bodies.
I think what I'm trying to say is that DC will likely have a deceptive strength for a while longer. They'll show up well on the campaign score with their overnight crew and focus on campaign results, but they'll be hollow within.
That is not a good position to be in for the long term.
I've stressed from the start it was more than about large groups. It's also about solo players, small groups and lane surfers -- which might account for a majority of players. Try playing an AD character and fight the EP small groups and randoms that come south and you'll see what I mean.Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
AgreedThe problem is the emphasis on low-skilled zerg play. Whether your preference is for small, mid or large-scale play, winning solely because you brought more people or more negates and destro ults is dull and repetitive. You don't have to be a highly competitive hard core gamer to want skillful play and tactics to be rewarding and meaningful. If PvE guilds could just zerg trials and get leaderboard spots that way, think the trial guilds would stick around either?
What's more is the mindless masses that form these low skill zergs really have no concept of what skilled play is and may actually feel like they are being skillful in their successes. A smaller more organized group wipes them? Must have been hacking/CE/animation canceling/insert fotm-bogeyman here.
.
But perhaps the challenges I hear about EP having @ Chalman have something to do with where its good players choose to go.Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
Agrippa_Invisus wrote: »Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
This is both true and untrue.
Pound for pound, I don't think any of the DC guilds (this is post VE and TKG) currently are able to stand up to Dracarys or other very high quality guilds.
OTOH, if you care about the campaign map, those same DC guilds are very, very, very focused on winning campaigns and will continue to do well there as they seem to have at least some coordination amongst them and are willing to forgo good fights to go slam down empty keeps until they get wiped.
Add to that when they do encounter elite guilds, I have no doubt that the DC guilds that currently are running have zero compunction against just stacking and flooding said elite guild with bodies.
I think what I'm trying to say is that DC will likely have a deceptive strength for a while longer. They'll show up well on the campaign score with their overnight crew and focus on campaign results, but they'll be hollow within.
That is not a good position to be in for the long term.
Vilestride wrote: »Agrippa_Invisus wrote: »Vilestride wrote: »I gotta say with the loss of VE through retirement and TKG through reroll DC is in a worse shape than AD guild wise right now. @zyk would you still disagree with this competitive parity as you say?
This is both true and untrue.
Pound for pound, I don't think any of the DC guilds (this is post VE and TKG) currently are able to stand up to Dracarys or other very high quality guilds.
OTOH, if you care about the campaign map, those same DC guilds are very, very, very focused on winning campaigns and will continue to do well there as they seem to have at least some coordination amongst them and are willing to forgo good fights to go slam down empty keeps until they get wiped.
Add to that when they do encounter elite guilds, I have no doubt that the DC guilds that currently are running have zero compunction against just stacking and flooding said elite guild with bodies.
I think what I'm trying to say is that DC will likely have a deceptive strength for a while longer. They'll show up well on the campaign score with their overnight crew and focus on campaign results, but they'll be hollow within.
That is not a good position to be in for the long term.
Fair points. I agree this probably will be true. Campaign wise DC definitely has this in in the bag and even moving forward their focus on campaign will get results. Though this is largely due to oceanic DC being uncontested which might change with TKG playing oceanic for AD
Lets talk about the 3 to 7 pm EST time slot where AD has less than 20 players actually on the map and the DC Japanese guild with its 30+ players, runs the map all the way to BB every day. This is a tough time slot to play.
Lets talk about the 3 to 7 pm EST time slot where AD has less than 20 players actually on the map and the DC Japanese guild with its 30+ players, runs the map all the way to BB every day. This is a tough time slot to play.
Lets talk about the 3 to 7 pm EST time slot where AD has less than 20 players actually on the map and the DC Japanese guild with its 30+ players, runs the map all the way to BB every day. This is a tough time slot to play.
Lets talk about you and 30 of your group chasing 1 NB from Ash to almost Glade.