@Satiar You're right, I shouldn't dis VE like that. Or any of the guilds I might call out in zone chat when I feel there's a competitive imbalance. I largely respect our opponents, including VE. I don't think my POV is as invalid as you say, but this isn't about VE or me.
On the other hand, you've been part of an ESO organization for so long, perhaps you forget what it's like to be on the other side, if you ever knew at all. Maybe back in 1.3 when AD was still dominant and you played solo and in small groups?
It's been very frustrating for many AD at all levels to deal with the competitive imbalance that exists. We still have some great guilds and many awesome and experienced players. I'm not dissing our guilds or players either. But I think it's widely accepted that AD has the greatest percentage of random casuals. I think this has been true for a long time and a greater issue now than ever.
Again, I'm not just talking about prominent guilds. I am talking about guilds and groups of all sizes.
My OP was a kneejerk reaction to another tough night for the faction, and though I didn't intend to post, I think it needed to be said for the good of the game. The best fights and map play come from competitive parity. Laydown wins should be boring to any truly competitive player. AD needs an infusion of experienced players to replace all those we've lost.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@Satiar You're right, I shouldn't dis VE like that. Or any of the guilds I might call out in zone chat when I feel there's a competitive imbalance. I largely respect our opponents, including VE. I don't think my POV is as invalid as you say, but this isn't about VE or me.
On the other hand, you've been part of an ESO organization for so long, perhaps you forget what it's like to be on the other side, if you ever knew at all. Maybe back in 1.3 when AD was still dominant and you played solo and in small groups?
It's been very frustrating for many AD at all levels to deal with the competitive imbalance that exists. We still have some great guilds and many awesome and experienced players. I'm not dissing our guilds or players either. But I think it's widely accepted that AD has the greatest percentage of random casuals. I think this has been true for a long time and a greater issue now than ever.
Again, I'm not just talking about prominent guilds. I am talking about guilds and groups of all sizes.
My OP was a kneejerk reaction to another tough night for the faction, and though I didn't intend to post, I think it needed to be said for the good of the game. The best fights and map play come from competitive parity. Laydown wins should be boring to any truly competitive player. AD needs an infusion of experienced players to replace all those we've lost.
Is AD trying to train new players though? It's not really up to EP and DC to reroll if the good AD guilds don't want to train new people. I know AD has good players and good leads, but it seems like they would rather post criticisms of EP and DC guilds.
The Dominion Knights haven't been running as usual for the past two weeks. Many of us have been out there soloing or grouping with other guilds, but it feels like our absence is sorely missed. I sincerely hope we get back on the field soon. DK is an AD only guild that usually plays the map relentlessly when it is active.
Agrippa_Invisus wrote: »Drummerx04 wrote: »If you're trying to drive the remaining AD from Vivec, GJ.
Despite the fact AD is hopelessly behind in the score, we face constant pressure from groups of all sizes. When I look at the groups hitting us, I see many ex-AD who have joined the farm AD bandwagon.
It's pretty clear most of you aren't interested in actually good, competitive fights.
No, actually we really are interested in good fights.
What you are experiencing is known as a "delusional break from reality." Every faction gets frequently assaulted by the other two factions simultaneously. It's not a unique experience by AD, nor is getting double teamed while in 3rd place.
We all experience it, and it can suck, but AD is most certainly not a victim. Perhaps if we could leave Ash unattended for 2 minutes to fight the full EP faction in the Ales-Chal corridor - without Ash turning yellow - DC might feel some pity for you.
The only pitiable feature of Vivec AD on PC/NA is the seeming lack of guild power.
In AD's defense, when DC has 95+% of its playerbase at Chalman, a old lady and her broom could knock over Ash at that point.
And it's not like DC doesn't do its level best to spend 6+ hours a day squatting in Roe and Brindle, just like EP does at Alessia. Roe's as much an AD keep as Alessia is.
AD draws attention to itself. If I'm fighting EP guilds in the north, AD pushes DC.... even if they don't own Alessia. So I push em back to Fare and camp Roe till they get it in thier heads to attack EP.
I'll never understand why AD would rather run into the meat grinder we set up at Roe/Nikel than attack Alessia.
Rohamad_Ali wrote: »What is happening to AD ? We won last campaign so this was a perfect time for a Khajiit vacation at Hello Kitty Onlime . Did we all go on vacation at the same time ? Someone was supposed to stay and keep everyone organized .
Rohamad_Ali wrote: »What is happening to AD ? We won last campaign so this was a perfect time for a Khajiit vacation at Hello Kitty Onlime . Did we all go on vacation at the same time ? Someone was supposed to stay and keep everyone organized .
Well everytime Telel changes servers everything just seems to go to EP and back.
Sadly when there's a 900 person queue a leader has to make some tough choices.
Fortunately there was no hard choice when it came to coming back. Some of the Dumbminion on Shor during the PVP event were so bad Telel had to invent an entirely new label for them.
Bowtatoes.
Is AD trying to train new players though? It's not really up to EP and DC to reroll if the good AD guilds don't want to train new people. I know AD has good players and good leads, but it seems like they would rather post criticisms of EP and DC guilds.
HaroniNDeorum wrote: »Something quick i can say, i truly believe most of AD faction refuses the idea of organized - group builds style, even some guilds don`t want to do it and that`s the point where reds and blues takes advantage over AD. If Ad won last campaign it was because the insane hard job of certain guilds (i could say 2-3) and the desire of win it.
I just started a guild 2 months ago with the intention of make a difference in faction, i believe with the number of ad players who really want to make that difference like Ve in DC or Drac in EP is possible and make a more competitive Cyrodiil, we did it already in the last campaign (from last place to 1st place crowning one guildie emperor). So i hope to see you guys, Dc and Ep, around the map
The Dominion Knights haven't been running as usual for the past two weeks. Many of us have been out there soloing or grouping with other guilds, but it feels like our absence is sorely missed. I sincerely hope we get back on the field soon. DK is an AD only guild that usually plays the map relentlessly when it is active.
Is AD trying to train new players though? It's not really up to EP and DC to reroll if the good AD guilds don't want to train new people. I know AD has good players and good leads, but it seems like they would rather post criticisms of EP and DC guilds.
Yes, definitely. In addition to leaders like Telel and guilds like Ruin and TD that run pugs, Venatus leaders recently attempted to help train an AD pug guild. The results were mixed. There was a lot of push back because of the "play how you want" theme of ESO. You can only train players who are willing to learn and adapt.
You can't look at a casual playerbase as a group of rookies gleaming with potential. The reality is that most who are casual are so for reasons that transcend ESO. They are are not the problem. The problem is PVP enthusiasts who play for whichever side is most beneficial to them.
Beyond that, AD doesn't have an issue developing players. We have developed at least our fair share of competitive players. The problem is that so many of them have left to greener pastures.
I would say that as a community we all have a vested interest in maintaining competitive parity. What fun is it, really, to run optimal builds in a coordinated hardcore guild just to run over unorganized, poorly built randoms? Is that really sustainable? Not only will it discourage new and random players from playing, it's probably going to be boring and unfulfilling to the guild in the long run. Unless shooting fish in a barrel is their thing.
One must also consider this is not a thriving game. The PVP enthusiast community in ESO is small. There's no evidence it's growing. ZOS has few, if any, solutions to the issues we face. If we truly want good fights, we need somewhat even teams. I think it's fair to expect those who are multifaction to help remedy competitive parity issues.
This entire thread was TL;DR for me.
<snip>
TL;DR Version:
It's not a specific faction. It's a coalition of players. And it's totally allowed.
This entire thread was TL;DR for me.
<snip>
TL;DR Version:
It's not a specific faction. It's a coalition of players. And it's totally allowed.
Had you actually read it, you would see that no one is saying it's against the rules. It's about competitive parity and the health of the game.
WuffyCerulei wrote: »WuffyCerulei wrote: »It's always Team Green, Team Purple, Team Orange, blah blah blah... It's never the case unless the other 2 factions are trying to dethrone the one with emp.
what about team white and black?
if you dont play the map correctly you will always get doubled teamed
That doesn't even make sense.
If you mean taking outposts and keeps that are usually staging grounds between the other two factions is "playing the map correctly", you're really just shifting the focus towards your own faction.
WuffyCerulei wrote: »WuffyCerulei wrote: »It's always Team Green, Team Purple, Team Orange, blah blah blah... It's never the case unless the other 2 factions are trying to dethrone the one with emp.
what about team white and black?
if you dont play the map correctly you will always get doubled teamed
That doesn't even make sense.
If you mean taking outposts and keeps that are usually staging grounds between the other two factions is "playing the map correctly", you're really just shifting the focus towards your own faction.
i disagree, if the fight is on the other side of the map once they are done fighting you their momentum will make them fight each other but that is not what i was meaning.
I was more meaning if you push one faction hard, eventually they will push back on you, and when they do, so will the other faction because it will be easy captures. At least when i played this game the faction that would win would be the faction that would hold their home keeps and home scrolls for the longest. Not the faction that captured all of EP's keeps for a night.
adirondack wrote: »AD zone chat is incredibly toxic. If I were a new player, I would leave AD immediately based upon zone chat alone. There are simply too many people to ignore to make zone chat survivable; if a new player knew how to ignore players at all.
Is AD trying to train new players though? It's not really up to EP and DC to reroll if the good AD guilds don't want to train new people. I know AD has good players and good leads, but it seems like they would rather post criticisms of EP and DC guilds.
Yes, definitely. In addition to leaders like Telel and guilds like Ruin and TD that run pugs, Venatus leaders recently attempted to help train an AD pug guild. The results were mixed. There was a lot of push back because of the "play how you want" theme of ESO. You can only train players who are willing to learn and adapt.
You can't look at a casual playerbase as a group of rookies gleaming with potential. The reality is that most who are casual are so for reasons that transcend ESO. They are are not the problem. The problem is PVP enthusiasts who play for whichever side is most beneficial to them.
Beyond that, AD doesn't have an issue developing players. We have developed at least our fair share of competitive players. The problem is that so many of them have left to greener pastures.
I would say that as a community we all have a vested interest in maintaining competitive parity. What fun is it, really, to run optimal builds in a coordinated hardcore guild just to run over unorganized, poorly built randoms? Is that really sustainable? Not only will it discourage new and random players from playing, it's probably going to be boring and unfulfilling to the guild in the long run. Unless shooting fish in a barrel is their thing.
One must also consider this is not a thriving game. The PVP enthusiast community in ESO is small. There's no evidence it's growing. ZOS has few, if any, solutions to the issues we face. If we truly want good fights, we need somewhat even teams. I think it's fair to expect those who are multifaction to help remedy competitive parity issues.
adirondack wrote: »AD zone chat is incredibly toxic. If I were a new player, I would leave AD immediately based upon zone chat alone. There are simply too many people to ignore to make zone chat survivable; if a new player knew how to ignore players at all.
@adirondack In which way do you find it to be toxic? Aside from Iskra, it's pretty tame for PVP which is generally harsh in most games I've played. If you think ESO is toxic, check out the project1999 forums for a taste of what EverQuest was like.
When VE played AD for a cycle, they noted that AD had the least toxic zone chat they had experienced. So I think this is not only subjective, but also relates to how zone chat responds to a faction operating as a smoothly running machine.
I think what makes zone chat heated is when a faction is heavily pressured over a long period of time and has difficulty maintaining its home keeps. So I'd say the toxic zone chat thing has a chicken or the egg element to it.
As far as training players go, again, not everyone can be trained because not everyone wants to be trained. All factions have players like these. I don't fault these players for playing a game they paid for the way they want to.
My point has been that AD presently lacks players who are interested in learning mechanics, optimizing builds and coordinating and the reason is because many of the ones we've had left to greener, easier pastures.
Vilestride wrote: »Guild Building should be AD's number one focus. Persistence will be important here. As Keiryan said the numbers and the potential are there. Someone just needs to filter and train and pull just 20 or so committed members from the population you most certainly have. Its not easy but it will be necessary.
This is how the map looks like a LOT of times.
It hadn't gotten to its worse point yet but in many situations DC will push Chal and/or Brindle while EP reacts with pushing Alessia (happens more if Alessia is actually yellow and the last yellow ring keep), and taking resources left and right.
Fare could get flagged soon but it's a lottery if it's DC or EP flagging it. Heck - sometimes you get DC flagging Fare while EP takes resources left and right.
Do I think it's factions colluding? No - I think it's actually factions not thinking at all. Not caring whatsoever and not even looking at the map and pushing a faction that maybe has 2-3 keeps left.
Because AD is juicy, right?
It used to be - oh pugs do whatever they want and blah bah bah, we can't control them, they will push whatever - but now I see organized groups come to farm the pugs of a faction that has like 2- 3 keeps left to go to.