Eso has been dead since 2013... Oh wait...
And nerf Sorcerers!
JackDaniell wrote: »Not everyone has suffered performance issues by any means, and most report seeing plenty of players around. There are a few forum malcontents as there are in any game especially when it's been out a while, but they're not remotely representative of the population in the game which is the only one that matters. The game's doing fine, so no need to panic about it dying before Christmas - although I note that you're careful not to specify which Christmas!
After 2 solid months of loading, screens game crashes, 15 fps, bugs, crit rush into loading screen crash I think you would sing a different toon. Most content players live close to the server.
I used to get 130 ping, now 200. I used to go 60 fps now 15. I used to enjoy game sessions that lasted longer then 15 minuites without crashing.
Edit: and This christmas
This is very accurate. I've noticed that he should drop off of player base in the last 2 weeks. My friends list which has over a hundred and ten people there were six online last night at 7. I login for just a second see nobody's playing and quit I'm losing all energy to even try to play anymore the lag coupled with very boring end game. It looks like the Morrowind vacation is over and people are bailing out.
Funny how people love to quote 'Steam' numbers... when the overwhelming majority of PC players are NOT using Steam. I've never played a game on Steam, always played through the game directly... and then they wonder why they have ping issues? Third party much? I can only imagine (I'm no expert in the field) that going through Steam creates an extra layer of 'traffic' that can degrade game speed... so perhaps those using Steam should stop blaming ESO and start blaming themselves for going through Steam and not going direct.
JasonSilverSpring wrote: »RinaldoGandolphi wrote: »To answer this question @JackDaniell we have to look
At the technology ZOS is using and future tech plans for the industry.
ESO right now runs on DirectX 11. Direct X 11 leaves extended support from Microsoft in Jan of 2020. That is less then 3 years from now.
https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet
ESO has yet to even attempt to port ESO to DX12 using feature level 11.1 let alone actually porting to Direct X12
ESO has also shown no interest in porting to OpenGL Vulcan either.
Despite the fact both Nvidia and AMD are only really supporting DX11now as bare minimum. Almost all of Microsoft, Intel, AMD, Nvidia, and even Valve"s focus is on Direct X 12, Vulcan, or both.
After Jan of 2020 Microsoft is no longer required to make sure DX11 apps continue to function on newer versions of Win 10 and later going forward.
Microsoft is already working on the next gen Xbox and it will most likely use a trimmed down version of Direct X12 with no DX 11 feature level support
Sony is also rumored to be working on the PS5 which will use a version of Open GL Vulcan
Neither of these consoles are going to be backwards compatible with previous gen due to significant API differences, removal of old depreciated Direct x 11/Previous Open GL API's, and planned obsolescence for marketing purposes. They may remaster a few first party titles at some point, but very doubtful they port anything else.
ZOS is already like years behind. They should have started porting ESO to those new API's the few weeks after Windows 10 launched...Microsoft has been telling people time is running out on Win 7 and DirectX 11.
How long ESO lasts depends how long Sony and Microsoft delay next gen. I think TES6 has always been the plan for Next Gen and we wouldn't see it on this gen of consoles which means ESO runs its course and is finished at the end of this console gen.
Since they are not even bothering to port to modern graphics API it's pretty obvious they don't have any plans beyond this console gen..rumors are saying late 2019-2020 for the new Xbox and PS5....so unless ZOS pulls a miracle and ports ESO to Direct X 12 or Open GL Vulcan, we got our answer.
I'll wait and see but honestly if they were going to port they would have done it by now
Many dx9 games are still popular and there are relatively few dx12 games at this point. There is not a pressing need for dx12 or the like at this point. They angered enough when they dropped dx9. DX 11 will be around for a long time.
RinaldoGandolphi wrote: »JasonSilverSpring wrote: »RinaldoGandolphi wrote: »To answer this question @JackDaniell we have to look
At the technology ZOS is using and future tech plans for the industry.
ESO right now runs on DirectX 11. Direct X 11 leaves extended support from Microsoft in Jan of 2020. That is less then 3 years from now.
https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet
ESO has yet to even attempt to port ESO to DX12 using feature level 11.1 let alone actually porting to Direct X12
ESO has also shown no interest in porting to OpenGL Vulcan either.
Despite the fact both Nvidia and AMD are only really supporting DX11now as bare minimum. Almost all of Microsoft, Intel, AMD, Nvidia, and even Valve"s focus is on Direct X 12, Vulcan, or both.
After Jan of 2020 Microsoft is no longer required to make sure DX11 apps continue to function on newer versions of Win 10 and later going forward.
Microsoft is already working on the next gen Xbox and it will most likely use a trimmed down version of Direct X12 with no DX 11 feature level support
Sony is also rumored to be working on the PS5 which will use a version of Open GL Vulcan
Neither of these consoles are going to be backwards compatible with previous gen due to significant API differences, removal of old depreciated Direct x 11/Previous Open GL API's, and planned obsolescence for marketing purposes. They may remaster a few first party titles at some point, but very doubtful they port anything else.
ZOS is already like years behind. They should have started porting ESO to those new API's the few weeks after Windows 10 launched...Microsoft has been telling people time is running out on Win 7 and DirectX 11.
How long ESO lasts depends how long Sony and Microsoft delay next gen. I think TES6 has always been the plan for Next Gen and we wouldn't see it on this gen of consoles which means ESO runs its course and is finished at the end of this console gen.
Since they are not even bothering to port to modern graphics API it's pretty obvious they don't have any plans beyond this console gen..rumors are saying late 2019-2020 for the new Xbox and PS5....so unless ZOS pulls a miracle and ports ESO to Direct X 12 or Open GL Vulcan, we got our answer.
I'll wait and see but honestly if they were going to port they would have done it by now
Many dx9 games are still popular and there are relatively few dx12 games at this point. There is not a pressing need for dx12 or the like at this point. They angered enough when they dropped dx9. DX 11 will be around for a long time.
It doesn't matter if those games are popular or not.
Microsoft Dropped support for DirectX 10 when it ended Windows Vista Extended Support last year, and Nvidia and aMD both dropped support for their DirectX 10 based GPU and stopped providing Driver updates for them.
Windows 7 leaves extended support in Jan of 2020. by that time nearly every mainstream game coming out will be running either Direct X 12 or it will be using the Open GL Vulcan API(Pretty much AMD Open Source Mantle, and it doesn't require Win 10) Either way, Direct X 11 has had its day..technology moves on, if any of us like it or not. Vulcan and DX 12 allow multi-cored CPU's such as AMD new Thread ripper, and Intel new Core i9 CPU to actually use all the cores at the same time to talk to the GPU, and opens up a whole realm of new avenues game developers can create, and no one is going to stand in the way of technology progress.
Those saying there isn't very many games supporting Direct X 12 or Vulcan simply hasn't been paying attention
https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support
Bethesda's monster Wolfenstein II:The New Collusus will release this October with OpenGL Vulcan support out the gate....There are over 46 game releases and growing by the months that support one of these two API's....Direct X 11 will be a relic of the past before Jan 2020 gets here, as more and more Devs develop for Vulcan and Direct X 12, and more and more new PC's are coming online everyday running Windows 10
For the month of july Windows 10 makes up nearly 50%, half of all steam users OS
http://store.steampowered.com/hwsurvey/
Please understand, I really do hope ZOS stops sitting on their hands and put ESO into an upgraded DirectX 12 or OpenGL Vulcan API...that ensures the game can grow technologically into the future, so far they have not done that, nor have they announced their intentions to do that.
Microsoft will not care after Jan 2020 if an update or service release to windows breaks a DirectX 11 based application, they have been encouraging Devs since Windows 10 released and went gold to begin starting the process of porting to DX 12. Its unreasonable to expect Microsoft to continue to support an aPI(Direct X 11) that came out in 2009....by 2020 that will be 11 years...the OS it was based on will be EOL by then, time to move on....and thats exactly what Microsoft will do....if ZOS doesn't want to get left behind...they will port ESO to either DirectX 12 or Open GL Vulcan.
I for one hope they do, Direct X 11 is holding them back in many ways.
MMO tend to last very long, worst case ESO has 3 years of active development left, +5 years is more probably.Heh. ESO is healthy as far as I know. When it dies and the servers shut down, I'll just play the TES games. Hopefully by then we will have TES 6 - if not, there are plenty of Skyrim mods to keep a Khajiit busy for years...
After this the servers will probably run for 5 or more years, it don't require many eso+ subs to cover the running cost of a couple of servers.
You're just talking about the Midyear Mayhem event. Normal server performance is just peachy for me and no, the game is not going to die before Christmas. Dude they have a concrete schedule of 3 DLC and 1 Chapter EVERY year.
Dam you ZOS why all the lag!!!!!
JackDaniell wrote: »So it's been 2 months of terrible server performance and lag. Less people playing then before morrowind dropped, and zeni seems tO have NO *** INTEREST WHATSOEVER TO FIX THE GOD DAM LAG FOR THIER PLAYERS SO THEY ALL LEAVE.
So me thinks ESO dead before Christmas, discuss.
Strider_Roshin wrote: »Destiny 2 will provide me something to do when I get too frustrated at this game. However, unless something drastically changes this game will be dead to me once Monster Hunter World launches next year.
Destiny 2 is a load of ***. The first good game that drops I'm out. The only thing that has kept me playing and keeps me playing is how terrible the videogame industry has become. I can't remember one release I gave a damn about since eso's release. Or if I did it just turned out to be utter crap. People don't know how to make good games anymore.
Strider_Roshin wrote: »Destiny 2 will provide me something to do when I get too frustrated at this game. However, unless something drastically changes this game will be dead to me once Monster Hunter World launches next year.
Destiny 2 is a load of ***. The first good game that drops I'm out. The only thing that has kept me playing and keeps me playing is how terrible the videogame industry has become. I can't remember one release I gave a damn about since eso's release. Or if I did it just turned out to be utter crap. People don't know how to make good games anymore.
I recommend you play The Witcher. Amazing *** game with an amazing dev team that actually listens to their playerbase.