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ZOS Uncap Champion Points

cory8325
cory8325
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I'd really like to see this happen. Your level is a badge of honor showing your dedication to the game regardless of how you choose to play the content you pay for (i.e. Questing, raiding, or grinding) let those numbers show
  • rotaugen454
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    I have 842 CP and I say no. The power difference is huge already.
    "Get off my lawn!"
  • Ihatenightblades
    Ihatenightblades
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    Lol i mean there is already a massive difference when fighting a lower cp player seems enough to me.

    I got 900 cp if i had all available to me i would just run tanky sets and use my cp for the damage which is already almost possible with 630cp.

    I like the increasing by 30 every few months seems to be working well

    What we need is more cp game modes ... like umm BATTLEGROUNDS CP .
  • dodgehopper_ESO
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    You mean it should be like it was when CP was first fresh to the game and certain individuals ground like hell to get into the 1000's of cp so that they could in fact beat people up in Cyrodiil while running around naked? Sure... lets do that. Its not as though we don't need more balance in the game. I love the concept of the cp system but it needs introduction gently for the greatest level of fun to all individuals.
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  • cory8325
    cory8325
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    Ok compromise. Unlimited cp in pve
  • Rikkof
    Rikkof
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    enjoy new players leaving game afetr their first month
    only one left playing will be the a handfull of l33tzors 1000 cp'ers, and servers will shut down
  • rotaugen454
    rotaugen454
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    I seem to remember there was someone soloing the parts of TRIALS that you could reach solo back when there was no cap.
    "Get off my lawn!"
  • Vez
    Vez
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    The game already shows your total champion point number above the cap to other players. So... I guess you already have what you want.
  • Danksta
    Danksta
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    I'd probably quit the game, or at the least play extremely casually. I don't have the time or interest to put in as much time grinding as it would take to be competitive in this game if there were no CP cap.
    BawKinTackWarDs PS4/NA

  • SirGabenOfSteamia
    SirGabenOfSteamia
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    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
    And so, Akatosh revealed himself to a young Gaben, and granted him purpose.
    "Grant them Steam sales," he commanded.
    And obey, he did.
  • Koolio
    Koolio
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    If I stopped playing right now I'll be at cap for 3 years straight. Without more than 30 cp per 3 months it would take 25 years before you actually reach the "hard cap" at 3600.

    I would say double the amount of increase per update.

    Cut the amount needed for current cap by 50%.
  • coop500
    coop500
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    Oh god no.

    Basically you want new players to suck forever, forget it.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • Danksta
    Danksta
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    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.

    If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.
    BawKinTackWarDs PS4/NA

  • lasertooth
    lasertooth
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    I played this game at launch for consoles, and I remember entering cyrodiil as a VR14 and getting completely smacked around by the pc transfers that had >1000 cp. It wasn't fun.

    I actually like the current system the way it is. Players with 1000 champ points already have an advantage over lower costs players; skill and experience. Having an extra buff to your % stats is unnecessary.
    Lasertooth
    GM of ESO Grand Designs, Grand Designs Too, and Grand Designs Trinity
    Xbox/NA
  • SirGabenOfSteamia
    SirGabenOfSteamia
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    Danksta wrote: »
    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.

    If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.

    Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.
    And so, Akatosh revealed himself to a young Gaben, and granted him purpose.
    "Grant them Steam sales," he commanded.
    And obey, he did.
  • Danksta
    Danksta
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    Danksta wrote: »
    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.

    If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.

    Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.

    I think 750 would probably be a little on the low side and you would also be expected to grind relentlessly to keep up with everyone else. The game would just basically become a grindfest.
    BawKinTackWarDs PS4/NA

  • josiahva
    josiahva
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    Danksta wrote: »
    Danksta wrote: »
    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.

    If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.

    Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.

    I think 750 would probably be a little on the low side and you would also be expected to grind relentlessly to keep up with everyone else. The game would just basically become a grindfest.

    Newsflash: The game is ALREADY a grindfest. Its just that its gear being ground, not exp so much.
    If this were to happen, at least people would use the training trait more.
    Edited by josiahva on July 27, 2017 8:17PM
  • Danksta
    Danksta
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    josiahva wrote: »
    Danksta wrote: »
    Danksta wrote: »
    OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.

    If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.

    Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.

    I think 750 would probably be a little on the low side and you would also be expected to grind relentlessly to keep up with everyone else. The game would just basically become a grindfest.

    Newsflash: The game is ALREADY a grindfest. Its just that its gear being ground, not exp so much.
    If this were to happen, at least people would use the training trait more.

    Lmao! If you don't get the grinds currently in the game would be nothing compared to what it would be/was likely like without CP caps then there's no nice way I can say it, you're an idiot!
    BawKinTackWarDs PS4/NA

  • code65536
    code65536
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    cory8325 wrote: »
    I'd really like to see this happen. Your level is a badge of honor showing your dedication to the game regardless of how you choose to play the content you pay for (i.e. Questing, raiding, or grinding) let those numbers show

    You must be new. Once upon a time, CP was uncapped. ZOS made a deliberate decision to cap it. It was controversial at the time, but most players supported the change. It's a very good change, and reversing it would be a mistake. The cap is important to the balance in both PvP and endgame PvE.

    And I am saying this as someone who is far beyond the cap--I'm just a few points shy of 1000 CP.
    Nightfighters ― PC/NA and PC/EU

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  • Medakon
    Medakon
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    No, or new players will never have the chance to catch up to veterans. They should remove CP, or make it easyer for new players to reach cap. Way to slow atm.
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Rikkof
    Rikkof
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    new players should be given the oportunity to reach cp 500 in a matetr of weeks, 2 at most.....not MONTHS as it is now
    the system is clearly broken, new players will never catch up, never, especially those who dotn have so much time to invest in a video game and play more or less casually
    on teh contrary, i think ZOS should make teh CP aquisition up to level 500, even 550, VERY FAST AND PAINLESS .
  • Unfadingsilence
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    My younger brother started playing this game recently it took him 3 months to hit cp600 before they raise the cap he works full time as well but all he did was grind his toon up "I hate skyreach now" I like how they do it little by little but they should do more then 30 every time maybe 50-100 would be nice at least that way I have something to look forward to as well as a lot of other people that are well over the CP cap and since they still have a catch-up mechanic it shouldn't be too hard for newer players to reach that
  • TequilaFire
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    lasertooth wrote: »
    I played this game at launch for consoles, and I remember entering cyrodiil as a VR14 and getting completely smacked around by the pc transfers that had >1000 cp. It wasn't fun.

    I actually like the current system the way it is. Players with 1000 champ points already have an advantage over lower costs players; skill and experience. Having an extra buff to your % stats is unnecessary.

    None of us transfers had 1000 CP at console launch, the champion system had only been out a month or so just before console launch.
    That is a myth, and the few hard core guys that did have a bunch of cp at the time were avid PC players who would never transfer to console.

    We did have more CP than a new console player as we had what ZOS gave us for our Veteran rank conversion and the month worth of earning time. And the fact that we had 2 years experience on you guys which was the biggest factor.

    Now gold on the other hand...
    Edited by TequilaFire on July 27, 2017 8:54PM
  • Rikkof
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    OP, if this sugestion goes thru, in a 3 months span the game will shut down, guaranteed, due to the lack of players
    unles, ofc, they will keep paying 15.000 dollars a month renting the megaserver racks JUST FOR YOU and your l33tn33s....
    Games without influx of new players are DYING GAMES
    And new players must be given advantages to reach teh older players fast, not in 3 months....
  • Unfadingsilence
    Unfadingsilence
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    lasertooth wrote: »
    I played this game at launch for consoles, and I remember entering cyrodiil as a VR14 and getting completely smacked around by the pc transfers that had >1000 cp. It wasn't fun.

    I actually like the current system the way it is. Players with 1000 champ points already have an advantage over lower costs players; skill and experience. Having an extra buff to your % stats is unnecessary.

    None of us transfers had 1000 CP at console launch, the champion system had only been out a month or so just before console launch.
    That is a myth, and the few hard core guys that did have a bunch of cp at the time were avid PC players who would never transfer to console.

    We did have more CP than a new console player as we had what ZOS gave us for our Veteran rank conversion and the month worth of earning time. And the fact that we had 2 years experience on you guys which was the biggest factor.

    Now gold on the other hand...

    True I think there where a few in my guild that where only sitting at CP 300 maybe a little more but that was it
  • Vipstaakki
    Vipstaakki
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    No.
  • Tyrobag
    Tyrobag
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    Thats an awful idea. Its fine to keep moving it up, but everybody needs to be capped at the same point or you'll have people who are just insanely OP compared to everyone else. If all you care about is showing how much CP you have, then its not an issue to show earned CP. But the CP spending still has to be limited.
  • Sylosi
    Sylosi
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    My younger brother started playing this game recently it took him 3 months to hit cp600 before they raise the cap he works full time as well but all he did was grind his toon up "I hate skyreach now" ...

    Now imagine a game where gameplay comes first and what grind there is pretty much comes naturally with playing what you want, rather than dying of boredom "grinding", and right there you have one of the reasons as to why MMORPGs are a dying genre with so few companies willing to invest in them these days.
    Edited by Sylosi on July 27, 2017 9:38PM
  • Demycilian
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    Something needs to happen tho. Oversaturation of gear sets doesnt do it anymore. I dont know when last ive had a sense of progression and achievement. This dreadful boredom and despair made me start playing WoW too. So, what i would love to see is something like: We grind up to 1.000 CP. Upon reaching the mark we are presented with an option to consume all our CP in order to morph our class of choice into something thats expanding or based on the class. Like a prestige class. Sorcs could opt to be a Necro or an Elementalist or Aeromant etc, complete with new skill lines and zero CP. Edit: Or no more than 160 CP so we still get to use our old gear.
    Edited by Demycilian on July 27, 2017 9:51PM
  • Koolio
    Koolio
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    Rikkof wrote: »
    OP, if this sugestion goes thru, in a 3 months span the game will shut down, guaranteed, due to the lack of players
    unles, ofc, they will keep paying 15.000 dollars a month renting the megaserver racks JUST FOR YOU and your l33tn33s....
    Games without influx of new players are DYING GAMES
    And new players must be given advantages to reach teh older players fast, not in 3 months....

    MMORPG's also die from not haven't decent progression as well.
  • Aisle9
    Aisle9
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    No.
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