SirGabenOfSteamia wrote: »OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
SirGabenOfSteamia wrote: »OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.
SirGabenOfSteamia wrote: »SirGabenOfSteamia wrote: »OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.
Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.
SirGabenOfSteamia wrote: »SirGabenOfSteamia wrote: »OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.
Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.
I think 750 would probably be a little on the low side and you would also be expected to grind relentlessly to keep up with everyone else. The game would just basically become a grindfest.
SirGabenOfSteamia wrote: »SirGabenOfSteamia wrote: »OP meant take the cap off of the number next to the player's name. Not raise how many points you can put into each tree. Like say you have over 1000CP, but your nameplate only says you have 630. Instead, it'll say you have over a thousand, but only 630 of them will be usable.
If that's the case why was the OP so quick to say, "Ok compromise. Unlimited cp in pve"? Which is still a terrible idea that.
Oh that one probably popped up while I was writing my reply. Yeah, no. That's not a good idea. Especially with how trial guilds run vets, no one under 750 or so will ever be taken into trials.
I think 750 would probably be a little on the low side and you would also be expected to grind relentlessly to keep up with everyone else. The game would just basically become a grindfest.
Newsflash: The game is ALREADY a grindfest. Its just that its gear being ground, not exp so much.
If this were to happen, at least people would use the training trait more.
I'd really like to see this happen. Your level is a badge of honor showing your dedication to the game regardless of how you choose to play the content you pay for (i.e. Questing, raiding, or grinding) let those numbers show
lasertooth wrote: »I played this game at launch for consoles, and I remember entering cyrodiil as a VR14 and getting completely smacked around by the pc transfers that had >1000 cp. It wasn't fun.
I actually like the current system the way it is. Players with 1000 champ points already have an advantage over lower costs players; skill and experience. Having an extra buff to your % stats is unnecessary.
TequilaFire wrote: »lasertooth wrote: »I played this game at launch for consoles, and I remember entering cyrodiil as a VR14 and getting completely smacked around by the pc transfers that had >1000 cp. It wasn't fun.
I actually like the current system the way it is. Players with 1000 champ points already have an advantage over lower costs players; skill and experience. Having an extra buff to your % stats is unnecessary.
None of us transfers had 1000 CP at console launch, the champion system had only been out a month or so just before console launch.
That is a myth, and the few hard core guys that did have a bunch of cp at the time were avid PC players who would never transfer to console.
We did have more CP than a new console player as we had what ZOS gave us for our Veteran rank conversion and the month worth of earning time. And the fact that we had 2 years experience on you guys which was the biggest factor.
Now gold on the other hand...
Unfadingsilence wrote: »My younger brother started playing this game recently it took him 3 months to hit cp600 before they raise the cap he works full time as well but all he did was grind his toon up "I hate skyreach now" ...
OP, if this sugestion goes thru, in a 3 months span the game will shut down, guaranteed, due to the lack of players
unles, ofc, they will keep paying 15.000 dollars a month renting the megaserver racks JUST FOR YOU and your l33tn33s....
Games without influx of new players are DYING GAMES
And new players must be given advantages to reach teh older players fast, not in 3 months....