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Please increase the limit for guilds you may join.

Merlin13KAGL
Merlin13KAGL
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5 guilds is simply not enough.

If you have a personal guild (one you run), by the time you add trading guilds, PvE guilds, and PvP guilds, it's simply not enough.

I would think double that amount would be sufficient.

You shouldn't have to pick and choose membership, and if you are involved in many types of activities, it's frustrating to have to turn down or delay offers where you could contribute.

This should be a fairly simply coding change and would have little effect on data traffic (only affecting notifications).
Just because you don't like the way something is doesn't necessarily make it wrong...

Earn it.

IRL'ing for a while for assorted reasons, in forum, and in game.
I am neither warm, nor fuzzy...
Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • generalmyrick
    generalmyrick
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    Respectfully disagree unless you change the guild trader bidding system to protect against creating dummy guilds to disband and sell or disband and move your own guild into if your real guild into if it lost its bid.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Taysa
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    Agreed.

    I'm a player who PvEs, PvPs, participates in trade, and RPs. Five guilds is simply not enough for a player who does all those things.
    5/24/18: The day ZoS suspended my forum account for trolling a troll.
  • SoLooney
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    5 guilds is sufficient. Im surprised this game allows you to be in more than 2.
    one personal, one pve, one pvp, one trading, and i have one slot open.

  • coop500
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    It can get a little cramped that's for sure. But my bigger need is let us create two guilds, one personal storage guild and one actual guild. It is gonna be rough giving up 500 free spaces for a real guild to run.
    Hoping for more playable races
  • IcyDeadPeople
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    The reason we need so many guilds is because we can only list 30 items in each trader, so if you want to make a certain amount of gold, you need to join at least 2 or 3 different trading guilds. Then on top of those you may want to join a specific guild for other aspects of this game like endgame dungeons/trials, RP, small group PVP, dueling, social guild, large group PVP etc., and some have another guild they use as bank.

    If we could sell 50 or 60 items in each trader, I imagine most players could get by with just one or two trading guilds.




    Edited by IcyDeadPeople on July 24, 2017 3:36PM
  • Ghost-Shot
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    5 is already too many, most games you get one per character.
  • coop500
    coop500
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    Ghost-Shot wrote: »
    5 is already too many, most games you get one per character.

    One per character would be fine, then I'd get 10 guilds, but they are doing it account wide, that's the issue.
    Hoping for more playable races
  • Merlin13KAGL
    Merlin13KAGL
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    Respectfully disagree unless you change the guild trader bidding system to protect against creating dummy guilds to disband and sell or disband and move your own guild into if your real guild into if it lost its bid.
    @generalmyrick absolutely no clue what you're talking about here. (You either win the bid or you don't, so not sure what possible relevance this has?)

    Second, not referring to anything bid related. Membership in a trading guild is different from ownership of a trade guild - there are several reasons to have your own guild beyond trading potential.

    Third, different guilds tend to focus on different things. It's not hard to find PvE guilds, raid guilds, trading guilds, PvP guilds, and anything else you like.

    It would allow you to take part in more things when one of the current guilds is not active at that moment (doing something right then.) It would simplify grouping for such events when you find, or you are a good person to assist in various content.

    If the current membership works for you, that's fine. It would be an option to add more if you chose to.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • coop500
    coop500
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    @Merlin13KAGL Read this thread if you haven't already, this is explaining and discussing the possible issue here.https://forums.elderscrollsonline.com/en/discussion/361042/major-city-guild-traders-work-around-hurts-smaller-guilds-ps4-na#latest
    Hoping for more playable races
  • dotme
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    I'd like more than 5 guild slots. I'm mostly PvP and few PvP guilds are active 7 days a week. So to get grouped up in Home and Guest campaigns, PvP players kinda need to belong to several PvP guilds... which leaves precious little space for Trial guilds, Trading guilds etc.
    PS5NA
  • DMuehlhausen
    DMuehlhausen
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    I think anymore than 1 is to many.

    Lowering it to one would help with the trader system too. You wouldn't have as many trading guilds bidding the the prices so high. With as many people that are playing you should be able to have a guild that can do PvP, PvE and trading anymore.
  • generalmyrick
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    @Merlin13KAGL


    wellllllllll, on ps4 na server =
    1. there are people who are creating guilds and recruiting people to them
    2. then bid on guild traders in major spots
    3. then sell that guild spot to a rich guild or disband the spot so their main guild has a good spot.

    (because you don't know something does not mean it has no relevance. Be nice! Next time = "Hey @generalmyrick i don't really understand what you mean? Can you explain further?")
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Feanor
    Feanor
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    If I had more slots I'd be in a few more PvP and PvE guilds. I'd still use only one trading guild.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • subtlezeroub17_ESO
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    Honestly, we need to have one guild only. Maybe then they can make guilds and the benefits so much more interesting. Plus, guild loyalty.
  • Crafts_Many_Boxes
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    What's always baffled me about guilds in this game is that it's locked by account, and not character. Is it because of the guild trader system? Methinks it would be simple enough to have a 150 sales total cap per account, but whatever.

    I like having "side guilds" for certain characters in an MMO, and since the guild trader system requires you to be in 2-3 trade guilds to have any degree of success with selling whatsoever, I can't really accomplish this in ESO.
  • coop500
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    Honestly, we need to have one guild only. Maybe then they can make guilds and the benefits so much more interesting. Plus, guild loyalty.

    I agree to a certain level, it'd make guilds have to focus on numerous subjects though. And we should be able to be a member in one guild and crete our own guild still, so in a way two.

    But that would be a lot of stress on that one guild to cover all the subjects all their members want. Like they'd have to do trading, PVE and PVP at the very least, which seems like a lot for one guild.
    Hoping for more playable races
  • Merlin13KAGL
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    coop500 wrote: »
    @Merlin13KAGL Read this thread if you haven't already, this is explaining and discussing the possible issue here.https://forums.elderscrollsonline.com/en/discussion/361042/major-city-guild-traders-work-around-hurts-smaller-guilds-ps4-na#latest
    @Merlin13KAGL


    wellllllllll, on ps4 na server =
    1. there are people who are creating guilds and recruiting people to them
    2. then bid on guild traders in major spots
    3. then sell that guild spot to a rich guild or disband the spot so their main guild has a good spot.

    (because you don't know something does not mean it has no relevance. Be nice! Next time = "Hey @generalmyrick i don't really understand what you mean? Can you explain further?")
    Apologies ~ I was quick to bite. I misunderstood your original reply's meaning.

    @coop500 , @generalmyrick this certainly sounds like an issue that needs solving, and not one I'm trying to exacerbate.

    I'm primarily referring to membership for activity purposes, be it social, small group PvE, large group PvE, PvP, or whatever.

    Guild loyalty doesn't mean never helping your fellow man or mer, and I feel this would simplify the process.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • generalmyrick
    generalmyrick
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    ^i love this idea, sir! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Bromburak
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    One Tamriel is bad enough, don't need more cross faction people. Especially not in PvP.
  • Merlin13KAGL
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    @Bromburak , isn't this taken care of on a policy basis by the guilds themselves?

    If someone logs in from another alliance in such a restrictive guild, they could simply be kicked. I suspect an Addon could probably be written to notify the GM.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Megabear
    Megabear
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    I think 5 guilds are fine.
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
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    Izaer - (M) Templar/Male/Breton
  • ComboBreaker88
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    If anything they should reduce the amount of guilds you can be in. The more guilds each player is in the weaker each guild becomes as a whole.
  • Kuramas9tails
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    5 is a lot but I would like 1 or 2 more spots. I created a guild to go with my main guild so members still get access to the simple things in the main guild but only the leaders can grab gold mats and expensive items from the other guild bank. I wish it was easier and I could just deposit a gold necklace in my main guild bank and not worry about some turd taking it to sell and someone who actually needs it will take it but I also want these turds to access extra PVP/PVE gear, recipes, motifs we have to help them.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      PS4/NA
    • Merlin13KAGL
      Merlin13KAGL
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      If anything they should reduce the amount of guilds you can be in. The more guilds each player is in the weaker each guild becomes as a whole.
      @ComboBreaker88 , how so?

      If your guild is able to have access to more quality players, because those players are not restricted from joining your guild as well, wouldn't that strengthen your guild?

      If I'm busy right now, and you're not, or vice versa, wouldn't being able to call on the other person for assistance benefit guildmembers?

      If a guild wishes to be restrictive, or they feel multiple membership negatively affects the guild, they would have the right to implement those restrictions if they choose, would they not?

      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

      IRL'ing for a while for assorted reasons, in forum, and in game.
      I am neither warm, nor fuzzy...
      Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
    • Tandor
      Tandor
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      I wonder what impact multiple guild membership has on performance, given that each presumably involves constant updating of data on members logging in and out, plus notifications and guild chat etc. - I can only assume that 5 guilds do have more impact than 1, and that more than 5 would therefore have even more of an impact. I imagine the trading addons also have more of an impact on performance the more trading guilds they're keeping track of.
    • Merlin13KAGL
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      @Tandor , while there would be a bit more data, this could be addressed a couple different ways.
      • Location and status (Roster) information could simply be updated (client side) when you view the roster. (Effectively "Out of sight, out of mind.") Individual character status is updated at the server now, so this would not change.
      • The only other extra data would be guild chat and notifications.
        • Notifications could be updated less frequently. If you hear that your mates cleared something every 20 seconds vs every 10, I don't think this would have dire consequences.
        • Chat could be tab limited (max of 5 + zone chat in a single tab), requiring a 2nd tab for the other 5 + zone. Effectively updating only when the tab is active, also.

      Regarding the addons, this simply automate what would otherwise be a manual process, accessing the guild bank/store through the API in much the same way you would access it yourself.

      As the primary reason for requesting more guild slots (my own, that is) is non trade guild related, I would think the impact on this would be minimal, at best.
      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

      IRL'ing for a while for assorted reasons, in forum, and in game.
      I am neither warm, nor fuzzy...
      Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
    • Balthyzar
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      This must be a troll post. If anything, they need to reduce the number of guilds players can join.
      Balthyzar,
      Heir to House Dagoth & last of the Aundae
    • Bromburak
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      @Bromburak , isn't this taken care of on a policy basis by the guilds themselves?

      No, because ZOS has the awareness what a 3 faction game is actually about and should have never supported something like "One Tamriel". Imo ESO went in the wrong direction for a 3 faction driven game.

      It would have been good enough to share PvE Group Finder for all factions but everything else should have a faction lock.
      It's not only guilds with cross faction problems you also can switch campaigns while they are still running.

      I am very sorry, but imo ZOS and majority of player base doesn't really know what 3 faction war really means.
      Edited by Bromburak on July 24, 2017 5:48PM
    • Tandor
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      Bromburak wrote: »
      @Bromburak , isn't this taken care of on a policy basis by the guilds themselves?

      No, because ZOS has the awareness what a 3 faction game is actually about and should have never supported something like "One Tamriel". Imo ESO went in the wrong direction for a 3 faction driven game.

      It would have been good enough to share PvE Group Finder for all factions but everything else should have a faction lock.
      It's not only guilds with cross faction problems you also can switch campaigns while they are still running.

      I am very sorry, but imo ZOS and majority of player base doesn't really know what 3 faction war really means.

      I suspect they do, but it isn't really suited to a megaserver-based game. It's far better suited to one in which you can roll different alliance characters on different servers.
    • Remag_Div
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      More than 5?

      I'd rather it just be 1.
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