So like many I'm sure I decided to attempt PvP during this Midyear Mayhem event. I've been playing ESO since PC beta (with long breaks here and there) but I've always been on the PvE side of things. Not because I don't like PvP, but because after taking long breaks I always had to play catch up in terms of finishing the PvE content and this game has a ton of PvE content. I'm at the point where I've done pretty much everything when it comes to solo play so I thought it was a perfect time to jump in and try something different.
Another thing that gave me pause from PvP'ing was my build / gear. It's more for PvE and my gear is only beginner stuff (currently wearing a mix of Julianos and Seducer as a DPS Magplar). I'm only 390 CP, too. Either way, I decided I'd be designated to backing up zergs and trying to pick people off and land my destro ultimate as much as possible to catch other zergs by surprise.
After two days my very basic initial impressions on Cyrodiil is that it's pretty fun! I assume there's way more people playing with the event, though. Some of the best battles have been when all three factions are fighting over a single keep. Everything is just so chaotic and it truly feels like a large scale battlefield. However, there's a few things that, to me, are keeping this from greatness. I'm sure these are things that have been discussed to death for the past 3 years amongst the avid PvP fanbase.
- The game engine can't seem to handle what the developers' scope for Cyrodiil is
This is probably the biggest shame in this. Now, I assume the event causes way more lag, latency, and FPS issues than normal, but it's still disappointing to see how bad it is. I have a pretty beefy gaming PC and I muster around 20-30 FPS during battles and usually even lower than that when lots of flashy abilities are on screen (more about this later). My latency also skyrockets to 250+ which really makes the game feel unresponsive. The entire time I'm fighting I just think to myself, "My god, would this be amazing if it were a stable 60fps and a latency of around 100?" Unfortunately, this comes down to the skeleton of the game and how it's made, and I don't see this ever really improving.
- Too many flashy abilities and AoE makes things VERY confusing
This complaint may be more since I'm a new player and it's only really bothersome during large scale battles but there are some points where my screen is just lit up with crazy abilities, DOTs, and AoE spam that it's impossible to make sense of it all. This is probably a major factor in the lag department, too.
- The give and take of capturing points can become tiresome
I have to admit, it's fun to capture and defend, but after awhile it can become a bit mentally draining to keep track of what keep or resource needs help where and the constant back and forth nature of the mode can become a bit overwhelming, almost to the point of things becoming pointless. Maybe because I'm older but I have to take breaks every few hours because I just can't handle the constant nature of the mode!
- Gear seems too beneficial, at least in the CP Campaign
This is probably more of a me thing but many a times if I do square off against a single foe there are times where I die in literally a second or two. Again, I'm 390 CP with Julianos / Seducer that's more geared towards PvE so if I face a 630 CP player with a fully decked out PvP build I have to expect to get demolished, but man is it demoralizing to get smashed like that. In a way I think this makes newer players less likely to stick around once the event is over. The barrier to entry seems pretty high if you want to hold your own in a fight. Another thing I don't get: Why are the best PvP sets acquired in PvE? This makes little sense to me.
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Overall though, I have been enjoying my time in Cyrodiil. What I really want to try doing now is acquiring some good PvP gear and build and practice and see if I can start winning fights more often. It's fun to zerg but also boring if you have to rely on it. I think the biggest disappoint just stems from the fact that the game engine cannot keep up with the amount of players so the lag and unresponsiveness really dampens what could potentially be an amazing PvP experience. I have not tried Battlegrounds yet either but since that's a smaller focused PvP arena setting I feel I would get destroyed in there just the same, but with the mode having no CP it might play out differently.