ValkynSketha wrote: »Thats what you get when there is no training system in eso, and where normal/questing teach players nothing, soon vet will be the same.
humpalicous wrote: »Pulled 55 % of the group's dps the other day in Elden Hollow I while healing my team as a templar. Something must have been very, very wrong, no? I mean, a healer can deal damage sure, but my blockade of storms + blazing spears + ritual of retr. and heavy attacks shouldn't amount for more than half of the damage dealt to a boss?
The fight even reached 9 minutes and she was at only 60 % of her health. Was a bad experience I can tell you that.
Not exactly what's being talked about here, but I feel it's related.
Do randoms expect the healer to do a lot of DPS now? A few days back I went into a vet dungeon, Selene's Web to be exact, we had two DPS, a tank and I was a templar healer. One DPS was a vampire khajiit NB, I think Magicka, the other was a high elf Magicka Sorc, tank was a Warden.
I had the lowest CP at the moment, 180, but no one really died on us and tank wasn't throwing heals like a madman so I assume I was doing alright. Problem was this high elf sorc, she ALWAYS stood behind me and hard casted frags and kept her two pets up, that's pretty much all she did. Everytime I moved to stand behind her, so my heals and buffs would hit her, she'd move away again.
Since we were doing okay though I decided not to say anything, the khajiit and tank seemed happy as well (saying gg and such when we did the mini bosses like the 4 shadow cats)
Then we got the the final boss, this is when we started having troubles. The sorc couldn't hide behind me so much because there were adds everywhere shooting arrows. The khajiit died a few times but mainly that elf, she was so squishy but also wasn't doing much damage. Tank told us to start killing more adds, so I did as much DPS as I could but keeping that elf alive was sucking my resources while she was not pulling her weight.
I don't have any addons to tell me who was doing the most DPS but I suspect it was the kahjiit, she had some nice AOE and used her des staff ult, saw her kill plenty of adds but she can't do it entirely by herself. We wiped once before I decided to ignore the elf a bit more and keep the vamp khajiit buffed while throwing more shards at adds and tank. We almost killed her but a few times I rezed the elf, probably a mistake because she got me killed a few times, whch in turn caused the team to wipe.
Anyway, one more wipe after I and the tank messed up and got killed by that green bear attack. Tank decided to kick the elf then to get new DPS. I agreed and explained the issue earlier with her standing behind me and dying so much. I admit we should have took the effort to explain to her what was wrong before kicking, but I just wanted to get through this, I wasn't even supposed to be here I wanted to finish my pledges and that wasn't a pledge.
Now comes the important part (lol) after we got a new DPS, the tank decided to kick ME! When I asked why through whispers, he just said sorry, we need more DPS.
We didn't even try with the new DPS we got, we were still standing on that log waiting for him to show up. I could have done more DPS without the elf if they gave me a chance with the new DPS, but nope. His excuse after I told him that was 'well you'are a healer, you'll get another dungeon easy'
I still wasted a hour and the cost of repairs for almost nothing. I didn't do the quest yet so in a way, I also lost a skillpoint which I could have used. So my question is, do people often kick healers for not enough DPS? When clearly there was a bad DPS on the team and was taken care of?
Which UI addon are you using in that shot?
Then we got the the final boss, this is when we started having troubles. The sorc couldn't hide behind me so much because there were adds everywhere shooting arrows. The khajiit died a few times but mainly that elf, she was so squishy but also wasn't doing much damage. Tank told us to start killing more adds, so I did as much DPS as I could but keeping that elf alive was sucking my resources while she was not pulling her weight.
Expectations of damage role are too high in PUGs. In one thread I saw someone claim DD should be doing 45%, which means tank+healer only do 10%. It's everyone's roll to do damage, healers especially since they will already be specced magika and can do easy ranged attacks. DD is already responsible for rezzing, if I have to spend half the battle rezzing the other DPS (cause they're a glass cannon with no consideration for survivability) and also deal with boss mechanics (stamina DPS must be in melee) then of course healer could have 50% DPS especially if the tank is built for support or a lazy block tank.
As damage role, it's stupid to go into a pug vet dungeon expecting tank and healer to keep you alive. A dead DD does no damage.
humpalicous wrote: »Pulled 55 % of the group's dps the other day in Elden Hollow I while healing my team as a templar. Something must have been very, very wrong, no? I mean, a healer can deal damage sure, but my blockade of storms + blazing spears + ritual of retr. and heavy attacks shouldn't amount for more than half of the damage dealt to a boss?
The fight even reached 9 minutes and she was at only 60 % of her health. Was a bad experience I can tell you that.