Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
paulsimonps wrote: »Sources of Minor Maim:
- One Hand and Shield Ability: Low Slash+Morphs
- Nightblade Shadow Ability: Mass Hysteria (Morph of Aspect of Terror)
- Nightblade Shadow Ability: Summon Shade+Morphs
- Dragonknight Draconic Power Ability: Choking Talons (Morph of Dark Talons)
- Alchemy Poison: Increase Weapon Power (Blessed Thistle, Stinkhorn, Dragonthorn)
- Alchemy Poison/Potion: Lower Weapon Power (Imp Stool, Luminous Russula, Mountain Flower)
- Secondary Damage Type Effect: Frost
- Armor Set: Knightmare
- Armor Set: Shadowrend
- Armor Set: Wizard's Riposte
There are quite a lot of ways to get this debuff, and many of these are actively used in PvP, Choking Talons, Fear and Shades to name a few. And I have seen many more use Shadowrend as well. And so a buff this widely used will be applied by a lot of things, and so I don't see how nerfing the duration of this will change any of that. Even Knightmare has a longer duration then what you are suggesting and so does all of those skills, and knightmare even does it to all targets in an 8m radious around you when you proc it, and it has high proc chance. Shadowrend also has a longer duration then what you are suggesting and it follows you and reapplies it on you if you are the one that it is attacking. Nerfing Wizard's Riposte is not necessary nor would it actually help lowering up times on this very widely used debuff.
All those minor maim sources you listed are far less effective than wizard's riposte, because they are single target, low range and/or low duration. Especially in group combat riposte is by far the best group dmg mitigation set (only transmutation is close - and both can easily be combined). Fasallas is much more limited (low range and short duration debuff).
leepalmer95 wrote: »All those minor maim sources you listed are far less effective than wizard's riposte, because they are single target, low range and/or low duration. Especially in group combat riposte is by far the best group dmg mitigation set (only transmutation is close - and both can easily be combined). Fasallas is much more limited (low range and short duration debuff).
Fear/talons aren't single target.
Fear hits only 3 targets, doesn't work against targets with cc immunity, has low range and short duration. Talons has a bit longer duration (still half of what riposte does) but short range too.
Nothing offeres compareable coverage/uptime to riposte. And should a passive armor bonus really outperform skills (that cost resources and take up bar space) and other means of debuffing by that much?
GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
IxskullzxI wrote: »I don't see the problem. You're giving up a 5 piece to apply a debuff, that is available from many other sources, to an enemy. It's a good set, but it's not like it makes people unkillable.
GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world