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Wizards reposte needs to be toned down i feel.

Destyran
Destyran
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Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
  • Reverb
    Reverb
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    I love threads like this. It's how I know what to start listing in guild stores. >:)
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Rohamad_Ali
    Rohamad_Ali
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    Nah
  • Gothren
    Gothren
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    its a good set but definetly not overpowered.
  • Joy_Division
    Joy_Division
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    No nerf necessary.
  • leepalmer95
    leepalmer95
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    Its fine.

    Get the same buff with like 70% uptime via nb fear.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • brandonv516
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    Not sure I see the issue. I can get many sets that give me 100% uptime on many major and minor buffs. Also there are easier ways to get minor maim as pointed out.
  • GrumpyDuckling
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.
  • Tryxus
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    Nah, the set is useful, but def not broken
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Chilly-McFreeze
    Chilly-McFreeze
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    First off, the other set boni aren't wasted , so you can only argue that 1 or maximal 2 other boni are better (if you find max health useless).
    Secondly, with all the dots and skills spammend on you in PvP it's absolutely garantueed to recieve a crit.
    And lastly, 15% less damage done =/= +20% wpn/spell dmg.

    Not saying it deserves a nerf or anything, especially with the argument that it doesn't stand out from other sets with major/minor buffs. But these three arguments seemed a bit mood therefore I think 15 seconds of a major debuff are enough. Mind that it isn't just you who profits from your opponent being debuffed.
    Edited by Chilly-McFreeze on July 12, 2017 5:26PM
  • Alucardo
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    It's no stronger than something like Fasallas, though I will admit the Wizard's 4pc is pretty dope.
  • olsborg
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    so far I dont feel its overpeforming rly, by using the 5th set they do sacrifice some dmg

    PC EU
    PvP only
  • paulsimonps
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    https://forums.elderscrollsonline.com/en/discussion/356977/wizrads-riposte-readjusting

    My comment from that thread still stands, and they are even buffing Shadowrend.
    Sources of Minor Maim:
    • One Hand and Shield Ability: Low Slash+Morphs
    • Nightblade Shadow Ability: Mass Hysteria (Morph of Aspect of Terror)
    • Nightblade Shadow Ability: Summon Shade+Morphs
    • Dragonknight Draconic Power Ability: Choking Talons (Morph of Dark Talons)
    • Alchemy Poison: Increase Weapon Power (Blessed Thistle, Stinkhorn, Dragonthorn)
    • Alchemy Poison/Potion: Lower Weapon Power (Imp Stool, Luminous Russula, Mountain Flower)
    • Secondary Damage Type Effect: Frost
    • Armor Set: Knightmare
    • Armor Set: Shadowrend
    • Armor Set: Wizard's Riposte

    There are quite a lot of ways to get this debuff, and many of these are actively used in PvP, Choking Talons, Fear and Shades to name a few. And I have seen many more use Shadowrend as well. And so a buff this widely used will be applied by a lot of things, and so I don't see how nerfing the duration of this will change any of that. Even Knightmare has a longer duration then what you are suggesting and so does all of those skills, and knightmare even does it to all targets in an 8m radious around you when you proc it, and it has high proc chance. Shadowrend also has a longer duration then what you are suggesting and it follows you and reapplies it on you if you are the one that it is attacking. Nerfing Wizard's Riposte is not necessary nor would it actually help lowering up times on this very widely used debuff.

    Do remember that this quote is a response to someone else suggestion for changes to the set, so keep that in mind when you read it.

    TL;DR: Not necessary to nerf it at all.
  • Rianai
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    All those minor maim sources you listed are far less effective than wizard's riposte, because they are single target, low range and/or low duration. Especially in group combat riposte is by far the best group dmg mitigation set (only transmutation is close - and both can easily be combined). Fasallas is much more limited (low range and short duration debuff).
  • leepalmer95
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    Rianai wrote: »
    All those minor maim sources you listed are far less effective than wizard's riposte, because they are single target, low range and/or low duration. Especially in group combat riposte is by far the best group dmg mitigation set (only transmutation is close - and both can easily be combined). Fasallas is much more limited (low range and short duration debuff).

    Fear/talons aren't single target.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rianai
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    Fear hits only 3 targets, doesn't work against targets with cc immunity, has low range and short duration. Talons has a bit longer duration (still half of what riposte does) but short range too.

    Nothing offeres compareable coverage/uptime to riposte. And should a passive armor bonus really outperform skills (that cost resources and take up bar space) and other means of debuffing by that much?
    Edited by Rianai on July 12, 2017 10:49PM
  • paulsimonps
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    Rianai wrote: »
    All those minor maim sources you listed are far less effective than wizard's riposte, because they are single target, low range and/or low duration. Especially in group combat riposte is by far the best group dmg mitigation set (only transmutation is close - and both can easily be combined). Fasallas is much more limited (low range and short duration debuff).

    Fear/talons aren't single target.

    ^ This, and even though they have low duration, they can be spammed. And something like Knightmare that applies minor main in an AoE on Melee Damage done with high proc chance and no cooldown. There are also some people that use a lot of Frost in PvP for other sources of Minor Maim, Frost Wardens especially can dish out a lot of Minor Maims all over with their Chilled. Its a debuff that goes around A LOT, so it doesn't really matter that this set gives it out in the way. Almost everyone gives out Minor Maim in their own way.

    EDIT: The fear bit was wrong, but still.
    Edited by paulsimonps on July 12, 2017 11:04PM
  • C0ndor
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    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)
  • GrumpyDuckling
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    Rianai wrote: »
    Fear hits only 3 targets, doesn't work against targets with cc immunity, has low range and short duration. Talons has a bit longer duration (still half of what riposte does) but short range too.

    Nothing offeres compareable coverage/uptime to riposte. And should a passive armor bonus really outperform skills (that cost resources and take up bar space) and other means of debuffing by that much?

    Dreugh King Slayer
    Rattlecage
  • Rianai
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    Those 2 sets provide a buff that is single target and easy accessible for everyone with 100% uptime even without those sets. Those sets are equally good at providing the buffs compared to other means. That's not the case with Wizard's Riposte.
  • Zer0_CooL
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    I hope not, just started to try it out yesterdays. After i was wearing Heavy all the time this seems like a reasonable alternative for a defensive armour set.
    And imo you shouldn't compare a 5pcs set bonus with an ability. Of corse the set bonus has to have a longer duration than an ability like talons which u can spama all the time.
  • Rianai
    Rianai
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    Talons have a quite high cost, low range and you can't do anything else while spamming it. Wizard's Riposte doesn't only have a longer duration debuff. It also has no cost. No cooldown. No target limit. You can do whatever you want while debuffing everyone who attacks you. It is better than any other minor maim source in every aspect.
    Edited by Rianai on July 13, 2017 11:59AM
  • TheStealthDude
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    The debuff from Wizard's Riposte cannot be controlled by the user like all the other methods of applying it, hence the longer duration to balance it. Being able to apply a debuff on demand (or not) is a trait that also affects the balance here and can't be ignored.
  • Destyran
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
  • IxskullzxI
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    I don't see the problem. You're giving up a 5 piece to apply a debuff, that is available from many other sources, to an enemy. It's a good set, but it's not like it makes people unkillable.
    #HowDoYouLikeYourDK?
  • Destyran
    Destyran
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    IxskullzxI wrote: »
    I don't see the problem. You're giving up a 5 piece to apply a debuff, that is available from many other sources, to an enemy. It's a good set, but it's not like it makes people unkillable.

    The 4 peice is good and back barred you necome incredibly tanky and dks on live xbox 1 na already have crazy damage mitigation the fact they do less damage its alot less by the way means they do more as they dont need to heal its straight cancer needs nerf.
  • GrumpyDuckling
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    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
  • Mazbt
    Mazbt
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    The only thing that I think needs to be toned down a little is the visual effect of the debuff.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Destyran
    Destyran
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    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
  • GrumpyDuckling
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    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
  • DeadlyRecluse
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    Mazbt wrote: »
    The only thing that I think needs to be toned down a little is the visual effect of the debuff.

    YES so much.

    I purge wizard's riposte just to get rid of the visual effect.
    Thrice Empress, Forever Scrub
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