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Wizards reposte needs to be toned down i feel.

  • Rianai
    Rianai
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    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
  • GrumpyDuckling
    GrumpyDuckling
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    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
  • PainfulFAFA
    PainfulFAFA
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    Nerf riposte = nerf proctards
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Rianai
    Rianai
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    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).

    Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?
    Edited by Rianai on July 14, 2017 10:28AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
    People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.

    Edit: to add to that, people grind to no end to get that divines or sharpened trait that gives them a tiny percentage of better stats and damage. I'm not saying major maim is op, but having 15s major debuff on multiple targets with the possibility to have a 100% uptime needs to be looked at in the light of those things. If the duration gets shortened it will still be viable against ganks etc. Especially with the upcoming proc set changes.
    Edited by Chilly-McFreeze on July 14, 2017 12:59PM
  • GrumpyDuckling
    GrumpyDuckling
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    Rianai wrote: »
    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).

    Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?

    This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.
  • DHale
    DHale
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    Lamenpost.com
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Destyran
    Destyran
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    Rianai wrote: »
    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).

    Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?

    This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.

    Look mate i wasent going to say it but 5 wizards reposte and 5 impregnable makes ppl invincible in a zerg they can all have 30k+ health and all time ulti. No just no it needs a downside to procing
  • GrumpyDuckling
    GrumpyDuckling
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    Destyran wrote: »
    Rianai wrote: »
    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).

    Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?

    This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.

    Look mate i wasent going to say it but 5 wizards reposte and 5 impregnable makes ppl invincible in a zerg they can all have 30k+ health and all time ulti. No just no it needs a downside to procing

    With zerg logic you can make a case to nerf almost anything. I could just as easily say, "Everyone in the zerg is running 5 Juggernaut and 5 Meridia's Blessed. Everyone is invincible. Those sets must be OP."
  • IxskullzxI
    IxskullzxI
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    Destyran wrote: »
    Rianai wrote: »
    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).

    Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?

    This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.

    Look mate i wasent going to say it but 5 wizards reposte and 5 impregnable makes ppl invincible in a zerg they can all have 30k+ health and all time ulti. No just no it needs a downside to procing

    Yeah definitely shouldnt balance the game around zerged, friend.
    #HowDoYouLikeYourDK?
  • Emma_Overload
    Emma_Overload
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    These posts are hilarious. I've tested this set on my Magicka Sorc, and it's weak AF compared to Reactive, which delivers massive damage reduction right when you need it most, when you're knocked down. But you don't hear anybody calling for Reactive to be nerfed, do you? Probably because the forums, like Cyrodiil, are full of Stamina proctards and scamblades.

    Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.
    #CAREBEARMASTERRACE
  • Destyran
    Destyran
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    These posts are hilarious. I've tested this set on my Magicka Sorc, and it's weak AF compared to Reactive, which delivers massive damage reduction right when you need it most, when you're knocked down. But you don't hear anybody calling for Reactive to be nerfed, do you? Probably because the forums, like Cyrodiil, are full of Stamina proctards and scamblades.

    Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.
    To kill people in reactive you just dont cc them. To kill people in riposte you dont. Because you cant not crit
  • Chilly-McFreeze
    Chilly-McFreeze
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    These posts are hilarious. I've tested this set on my Magicka Sorc, and it's weak AF compared to Reactive, which delivers massive damage reduction right when you need it most, when you're knocked down. But you don't hear anybody calling for Reactive to be nerfed, do you? Probably because the forums, like Cyrodiil, are full of Stamina proctards and scamblades.

    Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.

    The difference between reactive and riposte is, that reactive doesn't debuff an potentially indefinitely amount of people and only buffs yourself. But again, if they shorten the duration you would still have an constant uptime in 1v1 since it has no cooldown. Does it refresh while active?
  • Rianai
    Rianai
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    Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.

    I see more nightblades, templars and wardens with this set than sorcs, but whatever ...
    Does it refresh while active?

    Yes, it does.
  • the_man_of_steal
    the_man_of_steal
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    You do NOT get 100% uptime with this set.... its only when you take crit dmg
  • Destyran
    Destyran
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    You do NOT get 100% uptime with this set.... its only when you take crit dmg

    Thats pretty much any damage. Omg bro. Tell me a build that you never crit on. Go ahead ill wait
  • Chilly-McFreeze
    Chilly-McFreeze
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    This. Whenever I duel with my partner I've got this debuff on me from the very first hit until the fight is over. It's not like I choose to crit. Even with base crit of 10% you will eventually crit in 15 seconds.
  • Dredlord
    Dredlord
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    Rianai wrote: »
    Those 2 sets provide a buff that is single target and easy accessible for everyone with 100% uptime even without those sets. Those sets are equally good at providing the buffs compared to other means. That's not the case with Wizard's Riposte.

    no they are not equally good for providing buffs compared to other means

    they have no cost, never run out and dont require a target like some
  • Joy_Division
    Joy_Division
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    After reading the patch notes and the incoming power creep, I almost think this set needs to be buffed.
  • Waffennacht
    Waffennacht
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    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    You do NOT get 100% uptime with this set.... its only when you take crit dmg

    Sorry dude but:
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    You do NOT get 100% uptime with this set.... its only when you take crit dmg

    Thats pretty much any damage. Omg bro. Tell me a build that you never crit on. Go ahead ill wait

    Even if your opponent as the minimum 10% crit chance, you're looking at 1/10 crit, during a battle where 1 attack per sec is common that's a proc every 10 secs, still giving darn near 100% up time
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • iExthreal
    iExthreal
    But you cant crit on shields. So its pretty useless on Sorcs, isnt it?
    Xbox One - EU
  • Lord-Otto
    Lord-Otto
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    iExthreal wrote: »
    But you cant crit on shields. So its pretty useless on Sorcs, isnt it?

    Shields go down eventually, and then there's only your "armor" left, which everyone completely penetrates with ease.
  • DeadlyRecluse
    DeadlyRecluse
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    iExthreal wrote: »
    But you cant crit on shields. So its pretty useless on Sorcs, isnt it?

    You can crit on shields, they just don't take crit damage.
    Thrice Empress, Forever Scrub
  • leepalmer95
    leepalmer95
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    iExthreal wrote: »
    But you cant crit on shields. So its pretty useless on Sorcs, isnt it?

    You can crit sorc shields, you just get no bonus dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ishammael
    Ishammael
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    iExthreal wrote: »
    But you cant crit on shields. So its pretty useless on Sorcs, isnt it?

    You can crit shields. They simply take no crit damage.

    Riposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.

    Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.
  • Koolio
    Koolio
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    Warriors riposte
    Health
    Max stam
    Weapon Damage

    When you deal crit damage increase damage by 15% for 15secs

    People would cry for a nerf.

    I just want wizards to not break cloak. Otherwise this set doesn't bother me.
  • WreckfulAbandon
    WreckfulAbandon
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    I really hate this set. If you want to use a "tanky" set then you shouldn't get BOTH spell dmg and magicka. Give it the Black Rose treatment, 1 mag, 1 stam, 1 health bonus.

    Then we'll see who's merely getting free dmg reduction and who is actually building for it.
    PC NA

    All my comments are regarding PvP
  • Drakkdjinn
    Drakkdjinn
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    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    When they added it to every class' toolkits, several weapon and guild trees, multiple armor sets, potions, as well as skills/classes/sets that make it shareable. This debuff however is much more exclusive and easier to activate than all of the above -- which is why every troll tank and healer who know *** from shinola in PvP should run it until it gets tuned. I am; it's awesome.
  • GrumpyDuckling
    GrumpyDuckling
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    Drakkdjinn wrote: »
    Rianai wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Destyran wrote: »
    Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.

    It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken

    It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.

    If anything, the argument should be that it needs a duration buff.

    Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacks
    C0ndor wrote: »
    Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it :)

    This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage

    Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:

    - Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
    - Is a cast skill that doesn't occupy armor slots
    - Lasts over 30 seconds with DK passives
    - Doesn't require you to get crit hit for it to proc, like Wizard's Reposte

    15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world

    Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.

    The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...

    Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"

    When they added it to every class' toolkits, several weapon and guild trees, multiple armor sets, potions, as well as skills/classes/sets that make it shareable. This debuff however is much more exclusive and easier to activate than all of the above -- which is why every troll tank and healer who know *** from shinola in PvP should run it until it gets tuned. I am; it's awesome.

    Wizard's Riposte doesn't need to be tuned. It's a counter to the Brutality/Sorcery/Berserk damage buffs. I could just as easily run 5 pc Dreugh King or Rattlecage and 2 pc Slimecraw. That's PERMANENT damage buffs without the condition that I have to take crit damage, and without cool down timers. Again, those are PERMANENT, not temporary or under conditions like taking crit damage.
  • Rianai
    Rianai
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    WR is not a counter to those dmg buffs. It is a counter to dmg in general. Is overall dmg too high? That's debateable, but even if would be the case, one single set shouldn't outperform other defensive sets like WR does.

    And please stop those comparisons with dmg buffs. As already mentioned, every source of those buffs allow easy 100% uptime. You are supposed to be able to keep those buffs up permanently. It is different with Minor Maim. Nothing else grants as high Minor Maim uptime as WR. It is not even close. Again, one thing shouldn't outperform all other options.
    Edited by Rianai on July 20, 2017 2:03AM
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