GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).
Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).
Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?
This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).
Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?
This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.
Look mate i wasent going to say it but 5 wizards reposte and 5 impregnable makes ppl invincible in a zerg they can all have 30k+ health and all time ulti. No just no it needs a downside to procing
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
They did not say that, but if they didn't want everyone to run arround with Major Sorcery/Brutality they wouldn't implement so many different sources of those buffs that allow perma uptime for everyone. And all of those buff sources are roughly equal, because all of them grant easily 100% uptime. But Wizard's riposte outperforms all other sources of Minor Maim and it outperforms all other defensive sets (except for maybe a few niche situations, but overall there isn't much competition).
Even if the Minor Maim duration applied by the set would be lower by a pretty significant margin, it would be still very strong. And if something would be strong even after significant nerfs, how can it not be op?
This post shows the need for Wizard's Reposte to stay the same, and for better accessibility across the board for Minor Maim. ZOS' changes to CP (making everything have a counter) show that they want counters in this game. Wizard's Reposte is a great first step in the direction of counterbalance for damage buffs. The next step might be to put maim into a guild skill line so every class has access to it.
Look mate i wasent going to say it but 5 wizards reposte and 5 impregnable makes ppl invincible in a zerg they can all have 30k+ health and all time ulti. No just no it needs a downside to procing
To kill people in reactive you just dont cc them. To kill people in riposte you dont. Because you cant not critEmma_Overload wrote: »These posts are hilarious. I've tested this set on my Magicka Sorc, and it's weak AF compared to Reactive, which delivers massive damage reduction right when you need it most, when you're knocked down. But you don't hear anybody calling for Reactive to be nerfed, do you? Probably because the forums, like Cyrodiil, are full of Stamina proctards and scamblades.
Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.
Emma_Overload wrote: »These posts are hilarious. I've tested this set on my Magicka Sorc, and it's weak AF compared to Reactive, which delivers massive damage reduction right when you need it most, when you're knocked down. But you don't hear anybody calling for Reactive to be nerfed, do you? Probably because the forums, like Cyrodiil, are full of Stamina proctards and scamblades.
Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.
Emma_Overload wrote: »
Let's be real, this is just another nerf Sorcs thread in disguise! Leave Riposte alone.
Chilly-McFreeze wrote: »Does it refresh while active?
Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
the_man_of_steal wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
You do NOT get 100% uptime with this set.... its only when you take crit dmg
Those 2 sets provide a buff that is single target and easy accessible for everyone with 100% uptime even without those sets. Those sets are equally good at providing the buffs compared to other means. That's not the case with Wizard's Riposte.
the_man_of_steal wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
You do NOT get 100% uptime with this set.... its only when you take crit dmg
the_man_of_steal wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
You do NOT get 100% uptime with this set.... its only when you take crit dmg
Thats pretty much any damage. Omg bro. Tell me a build that you never crit on. Go ahead ill wait
But you cant crit on shields. So its pretty useless on Sorcs, isnt it?
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
Drakkdjinn wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »Just the fact that it has a 100% uptime pretty much and you can get ot from one person in a zerg by accident.
It lasts 15seconds. Wayyy to long needs to be shorter probably 4-5 seconds with a cool down or something. I donno. I feel its broken
It occupies 5 pieces of armor, and requires you to take damage from a crit. It serves as a counter to the easily accessible major brutality and major sorcery buffs. The 15 second duration to the set is also shorter than all the duration skills that give major brutality and major sorcery.
If anything, the argument should be that it needs a duration buff.
Obvious troll. Its imbalanced in pvp. Unless you run viper veli hunt and do 70k light attacksDunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
This is what i mean the 4peice is quite good for resto destro builds. I think its stays up wayy to much especially on dks when they can pretty much negate your damage
Why aren't you crying for a nerf to Igneous Weapons? It's almost the exact opposite of Wizard's Reposte, and arguably more OP:
- Gives BOTH Major Brutality and Major Sorcery to all allies withing 28 meters
- Is a cast skill that doesn't occupy armor slots
- Lasts over 30 seconds with DK passives
- Doesn't require you to get crit hit for it to proc, like Wizard's Reposte
15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open world
Why are you ignoring Major Brutality and Major Sorcery? 20% extra weapon and spell damage is a lot too.
The game is kinda balanced arround perma Major Sorcery/Brutality. There are plenty of different sources of those buffs for everyone and all can grant 100% uptime. It is different for Minor maim. Access to this debuff used to be much more limited. Until Wizard's Riposte ...
Where did ZOS say that PVP is "kinda balanced around perma Major Sorcery/Brutality?"
When they added it to every class' toolkits, several weapon and guild trees, multiple armor sets, potions, as well as skills/classes/sets that make it shareable. This debuff however is much more exclusive and easier to activate than all of the above -- which is why every troll tank and healer who know *** from shinola in PvP should run it until it gets tuned. I am; it's awesome.