Do you want the new DLC dungeons coming up in August to be easy or hard?

akl77
akl77
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Compares to vet Mazzatun or ICP.
Edited by akl77 on July 7, 2017 2:09PM
Pc na

Do you want the new DLC dungeons coming up in August to be easy or hard? 262 votes

Easier
5%
GilvothMoloch1514Nemesis7884SkayaqLoves_guarsDocmanduOeildefeu91Destyranf0dderMAEKTyrobagcrjs1SmmokkeeTrinotops 14 votes
Same
27%
Caligamy_ESOKochDerDamonentohopka_esotspecherb14_ESOAlienSlofthomas1970b16_ESOstatic_rechargeNebthet78PasdevmakrethSirCriticalElhananKaaldeinvyndral13preub18_ESOGhost-ShotAzraelKriegdroids097hondelinkbottleofsyrupRajajshka 73 votes
Harder
21%
fastolfv_ESOSolarikenTecorsuhArtisoverclocker303b14_ESOlolo_01b16_ESOninibinifioskalIrtanJacozillaSanTii.92lookstwicesylviermoonesvartornskinnycheekssagitterMissBizzRustyfish101humpalicousAnhedonie 56 votes
Easy and enjoyable
14%
faerigirlixieVriendaKhenarthiJunkkisChuckyPayneLivvyMoonscytheTerraDewBerryQUEZ420MorimizoMaKTaiLAnthofromOrsiniumMyythFischblutIncognitiusVipstaakkiBethenyakl77Bythotrepes 37 votes
Harder like vet trials!
16%
freespiritShad0wfire99Br0mInig0Wifeaggro13sollShadzillaCarter_DCNermycaperonhydrocynusValkynSkethathe_samapaApheriusStrider_RoshinDamianosSunahTrashkanToc de MalsviGeorgeBlack 43 votes
No preference
4%
aubrey.baconb16_ESOBarsinf.toniceb17_ESOEirellaLiofaobscure7RagnorkTasearOrjixSilverIce58ofSunholdplaysforfun 12 votes
No idea
1%
shak71b16_ESOMasterSpatulaDanikaTorricCaelum 4 votes
Other
8%
MojmirRox83alainjbrennanb16_ESOleeuxTandorDMuehlhausenRomoCurragraigueNeirymnleepalmer95VercingetorixAliyavanatheher0notProfesseurFrederHeroeric1337DocFrost72CoilboxDiminishmewcatusTommy_The_Gun 23 votes
  • Stovahkiin
    Stovahkiin
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    Same
    About the same as SoTH, imo Zeni hit the sweetspot on dungeon difficulty with those.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Harder
    Harder than icp currently is. More in line with how icp was at launch when you actually needed a tank and a healer.
  • idk
    idk
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    I'm interesting in the dungeons being challenging.
  • Solariken
    Solariken
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    Harder
    Hard but short. The only thing I hate about the newer dungeons is how gruelingly long they are. Nobody wants to fight through 50 mile-long hallways of trash mobs @ZOS_Finn
  • DocFrost72
    DocFrost72
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    Other
    Normal should be completable with 15-20k group dps if you understand the mechanics.

    Vet should be, as Stovahkiin put it, the SotH dungeons in difficulty level.

    Slightly off topic, would love to see a ranged stamina monster helm!
    Edited by DocFrost72 on July 7, 2017 2:18PM
  • Voxicity
    Voxicity
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    Harder like vet trials!
    Solariken wrote: »
    Hard but short. The only thing I hate about the newer dungeons is how gruelingly long they are. Nobody wants to fight through 50 mile-long hallways of trash mobs @ZOS_Finn

    RoM literally takes 20 minutes or less if your group does all the skips correctly, and even shorter if it's a good group. Hardly any trash is needed to be killed.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Other
    In most cases difficulty lies in mechanics that is not explained clearly so in your first run you don't know what to expect....
    And I would like to have less RNG... Group dungeons I mostly do only once to complete group dungeon's quest and
    unlock 1 skill point.... because of RNG I simply stopped farming items.... It is simply not worth the time. :|
    Edited by Tommy_The_Gun on July 7, 2017 2:26PM
  • ValkynSketha
    ValkynSketha
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    Harder like vet trials!
    Liek vHOF and vMOL and vSO.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Other
    it to have 3 levels, normal as is now, hard like it is now and a in between them both so there is a normal, medium and hard levels
    Main character dk - Vanikifar whitestrike
  • Asardes
    Asardes
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    Harder
    Harder, with mechanics that require good group coordination to beat. Either no implicit DPS check or required for HM only. This game needs more stepping stones between 4 man and 12 man content. SotH dungeons are good, because you can't just stack and burn the bosses, in fact you will fail if you try to do that. We need more content that makes players think before they mash keys.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Cage_Lizardman
    Cage_Lizardman
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    Same
    Preferably somewhere near CoS, ICP or WGT. RoM is too annoying. Sneaking through half the dungeon is not fun.
    Edited by Cage_Lizardman on July 7, 2017 2:33PM
  • Scyantific
    Scyantific
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    Same
    DocFrost72 wrote: »
    Normal should be completable with 15-20k group dps if you understand the mechanics.

    Vet should be, as Stovahkiin put it, the SotH dungeons in difficulty level.

    Slightly off topic, would love to see a ranged stamina monster helm!

    You have 2, Stormfist and Sellistrix
  • Tyrion87
    Tyrion87
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    Harder
    If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!

    Vet is meant to be hard.

    I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.

    Only vCoS and vRoM are still somewhat challenging and fun.
  • akl77
    akl77
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    Easy and enjoyable
    Tyrion87 wrote: »
    If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!

    Vet is meant to be hard.

    I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.

    Only vCoS and vRoM are still somewhat challenging and fun.

    Yes, but if you are pugging it's a real nightmare.
    Pc na
  • theher0not
    theher0not
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    Other
    I want bosses with fun and challenging f9. If they can make bosses hard that 1 that is what I want. A good example is the qsecond boss in RoM or Molag Kena.


    But if "hard" means bosses that deal extremley high unavoidable damage (like most vHM bosses) or because of random targeting mechanics that can't be avoided, I don't want that.
  • Voxicity
    Voxicity
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    Harder like vet trials!
    akl77 wrote: »
    Tyrion87 wrote: »
    If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!

    Vet is meant to be hard.

    I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.

    Only vCoS and vRoM are still somewhat challenging and fun.

    Yes, but if you are pugging it's a real nightmare.

    Then don't pug some of the most challenging content in the game. Pug them on normal mode :)
    Edited by Voxicity on July 7, 2017 2:42PM
  • Tyrion87
    Tyrion87
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    Harder
    akl77 wrote: »
    Tyrion87 wrote: »
    If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!

    Vet is meant to be hard.

    I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.

    Only vCoS and vRoM are still somewhat challenging and fun.

    Yes, but if you are pugging it's a real nightmare.

    Not all veteran dungeons are meant to be pug-able. Just as I said, you already have 15+ pug-friendly vet dungeons in the game while experienced players have only 2 dungeons that remain interesting and challenging to them.
  • Vercingetorix
    Vercingetorix
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    Other
    I want the game fixed first.
    Let's start with the following:
    - Rollback Morrowind's sustain and class "balance" changes.
    - Work with Sony and MS to permanently ban the accounts making bots on consoles.
    - Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
    - Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
    - FIX THE DAMN GROUP FINDER.

    There's your priorities, ZoS. Get to work.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • DocFrost72
    DocFrost72
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    Other
    Scyantific wrote: »
    DocFrost72 wrote: »
    Normal should be completable with 15-20k group dps if you understand the mechanics.

    Vet should be, as Stovahkiin put it, the SotH dungeons in difficulty level.

    Slightly off topic, would love to see a ranged stamina monster helm!

    You have 2, Stormfist and Sellistrix

    Selistrix does less than 4k once every 5 seconds, on a 2 Second delay.

    Stormfist is better, but between a third and a half of its damage is shock.

    I'm imagining something more akin to selene's at range. Single target, heavy hit, but for pvp balance can be dodged.
  • Voxicity
    Voxicity
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    Harder like vet trials!
    I want the game fixed first.
    Let's start with the following:
    - Rollback Morrowind's sustain and class "balance" changes.
    - Work with Sony and MS to permanently ban the accounts making bots on consoles.
    - Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
    - Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
    - FIX THE DAMN GROUP FINDER.

    There's your priorities, ZoS. Get to work.

    This has nothing to do with the thread and is purely just to try and derail the discussion about the upcoming dungeons. Pointless.
  • Vercingetorix
    Vercingetorix
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    Other
    Voxicity wrote: »
    I want the game fixed first.
    Let's start with the following:
    - Rollback Morrowind's sustain and class "balance" changes.
    - Work with Sony and MS to permanently ban the accounts making bots on consoles.
    - Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
    - Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
    - FIX THE DAMN GROUP FINDER.

    There's your priorities, ZoS. Get to work.

    This has nothing to do with the thread and is purely just to try and derail the discussion about the upcoming dungeons. Pointless.

    I'm not derailing anything. The post is about upcoming content and my post is about how that content shouldn't be ZoS' focus. You're just a shill that hates seeing the truth posted on the forums. The game is in dire need of fixing. Stop pretending there's nothing wrong.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • leepalmer95
    leepalmer95
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    I'd rather them not come at all and they fix the broken less morrowind made the game.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Trashkan
    Trashkan
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    Harder like vet trials!
    Preferably somewhere near CoS, ICP or WGT. RoM is too annoying. Sneaking through half the dungeon is not fun.

    Why would you skip half the dungeon? I can't stand groups that play this way. Does everything have to be treated like a farming run?
  • Danika
    Danika
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    No idea
    What's a dungeon? I haven't done one yet, and hoping all of them are difficult...
  • Voxicity
    Voxicity
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    Harder like vet trials!
    Voxicity wrote: »
    I want the game fixed first.
    Let's start with the following:
    - Rollback Morrowind's sustain and class "balance" changes.
    - Work with Sony and MS to permanently ban the accounts making bots on consoles.
    - Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
    - Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
    - FIX THE DAMN GROUP FINDER.

    There's your priorities, ZoS. Get to work.

    This has nothing to do with the thread and is purely just to try and derail the discussion about the upcoming dungeons. Pointless.

    I'm not derailing anything. The post is about upcoming content and my post is about how that content shouldn't be ZoS' focus. You're just a shill that hates seeing the truth posted on the forums. The game is in dire need of fixing. Stop pretending there's nothing wrong.

    I am absolutely fine with the balance changes they brought in with morrowind. I play on PC therefore your comment on MS and Sony is of no relevance to me or this thread in general. I love the ability to duel other players in cities, makes it feel more lively, although I don't partake in it myself. I like how skills mostly work the same in PvP and PvE as a player who plays in both. Makes the transition from PvPing to PvEing simple and fun. The group finder works fine for me as a DD who queues with his wifes tank or healer. However the BG queue is certainly messed up and I hope they improve it with the next patch.

    Again your comment is only loosely related to the topic of the thread. The thread was asking for people's opinions on how hard the new dungeons should be. Nothing about how ZOS should prioritise things in the game. I am sure there are plenty of recent threads related to that subject which you could add to. If not, you could make your own thread about it and discuss it there.

  • leepalmer95
    leepalmer95
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    Trashkan wrote: »
    Preferably somewhere near CoS, ICP or WGT. RoM is too annoying. Sneaking through half the dungeon is not fun.

    Why would you skip half the dungeon? I can't stand groups that play this way. Does everything have to be treated like a farming run?

    After doing them a few times they usually become just farm runs yeah.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Romo
    Romo
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    Other
    Like the 3 levels idea.

    Normal/easy
    Medium/learning more with more boss difficulties
    Hard/ let lose real hard for the min/max boys
  • svartorn
    svartorn
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    Harder
    Hard mechanics, less trash pulls.
  • Scyantific
    Scyantific
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    Same
    I'll be honest I would love for a future dungeon to just straight up be a boss rush gauntlet thing. Just line up 4-6 bosses one after the other with minimal downtime.
  • code65536
    code65536
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    Same
    The current DLC dungeons are just fine.

    The people waving around their e-peens by saying that the new ones should be harder are forgetting that the SotH dungeons in vet HM are well out of reach of the vast majority of the game's population and are unpuggable. Not that I'm saying that they should be puggable--my point is that their difficulty is already sufficiently high.

    And, yes, I can clear out vRoM HM in under 20 minutes with my usual group, but that doesn't mean it's too easy. I like being able to clear it quickly with no hassle. I don't think the "harder" crowd would still sing that tune if they're forced to spend more than half an hour in a dungeon after the initial novelty has worn off.
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