Hard but short. The only thing I hate about the newer dungeons is how gruelingly long they are. Nobody wants to fight through 50 mile-long hallways of trash mobs @ZOS_Finn
DocFrost72 wrote: »Normal should be completable with 15-20k group dps if you understand the mechanics.
Vet should be, as Stovahkiin put it, the SotH dungeons in difficulty level.
Slightly off topic, would love to see a ranged stamina monster helm!
If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!
Vet is meant to be hard.
I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.
Only vCoS and vRoM are still somewhat challenging and fun.
If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!
Vet is meant to be hard.
I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.
Only vCoS and vRoM are still somewhat challenging and fun.
Yes, but if you are pugging it's a real nightmare.
If someone wants "easy and enjoyable" dungeons, just do the normal mode for the gods sake!
Vet is meant to be hard.
I have enough of having like 15+ vet dungeons in the game (vanilla ones) that are almost no different compared to their normal modes, while nothing remains of vWGT and vICP but the dead shadows of their former glory.
Only vCoS and vRoM are still somewhat challenging and fun.
Yes, but if you are pugging it's a real nightmare.
Scyantific wrote: »DocFrost72 wrote: »Normal should be completable with 15-20k group dps if you understand the mechanics.
Vet should be, as Stovahkiin put it, the SotH dungeons in difficulty level.
Slightly off topic, would love to see a ranged stamina monster helm!
You have 2, Stormfist and Sellistrix
Vercingetorix wrote: »I want the game fixed first.
Let's start with the following:
- Rollback Morrowind's sustain and class "balance" changes.
- Work with Sony and MS to permanently ban the accounts making bots on consoles.
- Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
- Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
- FIX THE DAMN GROUP FINDER.
There's your priorities, ZoS. Get to work.
Vercingetorix wrote: »I want the game fixed first.
Let's start with the following:
- Rollback Morrowind's sustain and class "balance" changes.
- Work with Sony and MS to permanently ban the accounts making bots on consoles.
- Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
- Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
- FIX THE DAMN GROUP FINDER.
There's your priorities, ZoS. Get to work.
This has nothing to do with the thread and is purely just to try and derail the discussion about the upcoming dungeons. Pointless.
Cage_Lizardman wrote: »Preferably somewhere near CoS, ICP or WGT. RoM is too annoying. Sneaking through half the dungeon is not fun.
Vercingetorix wrote: »Vercingetorix wrote: »I want the game fixed first.
Let's start with the following:
- Rollback Morrowind's sustain and class "balance" changes.
- Work with Sony and MS to permanently ban the accounts making bots on consoles.
- Disable all dueling and prevent the casting of ANY ability within a city's boundaries. (only when outside of combat so you can still protect yourself against guards) This will improve city stability by a GREAT deal. If you want to duel, go someplace else.
- Separate PvP and PvE changes by actually using the Battle Spirit modifier as it was originally designed for. Stop making lazy, global changes to the entire game. Rollback all previous PvP-centric nerfs in PvE.
- FIX THE DAMN GROUP FINDER.
There's your priorities, ZoS. Get to work.
This has nothing to do with the thread and is purely just to try and derail the discussion about the upcoming dungeons. Pointless.
I'm not derailing anything. The post is about upcoming content and my post is about how that content shouldn't be ZoS' focus. You're just a shill that hates seeing the truth posted on the forums. The game is in dire need of fixing. Stop pretending there's nothing wrong.
Cage_Lizardman wrote: »Preferably somewhere near CoS, ICP or WGT. RoM is too annoying. Sneaking through half the dungeon is not fun.
Why would you skip half the dungeon? I can't stand groups that play this way. Does everything have to be treated like a farming run?