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Do you want the new DLC dungeons coming up in August to be easy or hard?

  • Kay1
    Kay1
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    Harder like vet trials!
    Green skin please
    K1 The Big Monkey
  • GeorgeBlack
    GeorgeBlack
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    ✭✭
    Harder like vet trials!
    If not as hard as vet trials at least as hard as vWGT and vICP when they first came out
  • josiahva
    josiahva
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    Harder like vet trials!
    Give me actual hard content. That being said...the trash mobs shouldn't be like vRoM where is easier to just bypass them than fight them, every time I go to vRoM I skip all the mobs...except the courtyard...skipping the courtyard in a pug is asking for trouble when someone invariably leaves at Xal Nur and the replacement doesnt know how to skip the courtyard.

    But for actual bosses, the mechanics should matter, all roles should matter with every boss. I for one would enjoy longer dungeons if the rewards were better as well....such as more content like vDSA...though any such longer content would have to be added to dungeon finder.
  • Kitiarah
    Kitiarah
    Harder like vet trials!
    I'd like to see the new dungeons be on par with Vet trials difficulty. At max CP, the majority of the current dungeons do not offer enough difficulty. Need to keep the end game player base challenged as well.
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  • Neyane
    Neyane
    ✭✭✭✭
    Harder
    Harder but not too much. :)
    The most important thing in life is enjoying yourself.
    810+, love trials and dungeons, achievement hunter ♥
    Stormproof on 9 characters and more to come~ Flawless on MagSorc & MagPlar ♥
  • overclocker303b14_ESO
    Harder
    Something in between Fungal Grotto norm that can be easily solo'd, and vICP, for example, where you can follow all the mechanics and still get trolled by the trolly troll dragon that is a troll and dropped right back into a portal after doing the portal phase successfully would be nice.

    I think the gap between nPVE and vPVE is too high. Something in the middle that closes the gap, trains you for some of the mechanics in vet trials, and offers sets that are actually useful instead of more loot I'll never use (I'm looking at you essence thief set) is pretty much what I'm hoping for with the new dungeons.

    Ideally, for PVE purposes I think it should be:

    crafted gear < dungeon gear < trial gear

    Right now I think looks more like this:

    crafted gear or maybe a dungeon set < trial gear

    and the result is most people just buy crafted gear, skip dungeons, and then walk into trials which creates its own set of issues.

    It would also be nice to see some new content that doesn't heavily favor ranged DPS, or if you are going to continue to make boss fights like that at least give melee dps a little better dps than ranged for having to deal with the mechanics.
  • ProfesseurFreder
    ProfesseurFreder
    ✭✭✭✭✭
    Other
    I don't care if they're easy or hard. I just want them to be story-based and solo-able. Although I've started to informally hook up with other players I occasionally meet in public dungeons, I basically am a solo player. Never even tried the group finder; didn't understand it until recently.

    Anyway, Quest-based, story-based, and playable solo. I don't see much point in buying something that I can't play alone.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • COFFAN
    COFFAN
    ✭✭
    Easy and enjoyable
    Easy with a load of XP
    Tee hee
  • Make2k15
    Make2k15
    ✭✭
    Harder like vet trials!
    I'd expect them to be the hardest dungeon content in the game at the release. Anything else would be a bit disappointment tbh.

    Would be nice if they would start thinking about adding third difficulty level Heroic to dungeons with something new as reward on that highest difficulty level. I would be ok with something like special weapon skill line jewelry glyph drops for each dungeon last bosses. e.g. Force shock overkill glyph: +600spell dmg to force pulse against enemy under influence of minor magicka steal. + 200spell dmg.

    Little bit something to do for us endgame players.
  • Wifeaggro13
    Wifeaggro13
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    Harder like vet trials!
    COFFAN wrote: »
    Easy with a load of XP

    everything wrong with MMO development today. i hope they dont even consider this a voice in gaming populations
  • eso_nya
    eso_nya
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    Easy and enjoyable
    Pugable.
  • Kay1
    Kay1
    ✭✭✭✭✭
    Harder like vet trials!
    COFFAN wrote: »
    Easy with a load of XP

    everything wrong with MMO development today. i hope they dont even consider this a voice in gaming populations

    They play 1h a day they are not, dont worry.
    K1 The Big Monkey
  • Artis
    Artis
    ✭✭✭✭✭
    Harder
    I miss old vet DSA, where things actually wanted to kill you. Do you remember those fire lines? They would one shot anyone, that was amazing.

    These days most of red areas on the ground can be just ignored.

    Something like SOTH or harder would be cool. SOTH is hard at first, but with a good group if you keep progressing there - you can do nodeath speedruns. That itself feels very rewarding.
  • Docmandu
    Docmandu
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    Easier
    super cakewalk easy.. since I only do dungeons to get Undaunted passive unlocked.... the less extra frustration on top of having to run dungeons, the better.
  • Nermy
    Nermy
    ✭✭✭✭✭
    Harder like vet trials!
    I'm interesting in the dungeons being challenging.

    Yeah, what he said... :)
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
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  • josiahva
    josiahva
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    Harder like vet trials!
    eso_nya wrote: »
    Pugable.

    vRoM and vCoS, along with vWGT, and vICP are ALL Pugable....I know because I pug them all the time, just because its difficult doesnt make it not pugable. We dont need any more easy dungeons...we have plenty of them. I would like to see some 6-man dungeons though...it would ease queue times for DPS while giving us tanks and healers more of a challenge.

    Docmandu wrote: »
    super cakewalk easy.. since I only do dungeons to get Undaunted passive unlocked.... the less extra frustration on top of having to run dungeons, the better.

    If you dont like difficult dungeons, don't run them, you can unlock undaunted from pledges and undaunted dailies just fine...it takes less than a week generally.
    Edited by josiahva on July 7, 2017 5:43PM
  • mwo1480
    mwo1480
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    Same
    same as rom/cos, butlike most say a bit shorter cuz they take to long,

    we really need more dungeon wich monster sets that are hard to get so not everyone has it at some point

    i also like the ppl complain how the game is bad and sucks cuz they cant get velidreth mask for their build, and when u ask their dps its like 11k or something
    eu/pc
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    Mari-chan... woodelf warden AD
    (and more chars)
  • fioskal
    fioskal
    ✭✭✭
    Harder
    I'd like to see something a little harder than the IC dungeons - about the same level as the SotH ones. Much more difficult and people are just not going to run them (it's hard enough finding people that want to run SotH dungeons as is).
    -Fiona-
    PC - NA
  • nimander99
    nimander99
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    Yay, two more dungeons ill never run, woo hoo!

    I really hope they make a solo dungeon feature in the future. I like playing this game solo. PVE solo, PVP solo... Only thing I cant do is run dungeons... Almost got there after CP Launch! Was soooooo close to soloing dungeons, then they capped and swapped, killing my dreams.

    I only care about the quests and storylines in the dungeons, everyone has run them a thousand times and moves too fast for me to enjoy the scenery and story.

    I know *plays world's smallest violin*
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  • Make2k15
    Make2k15
    ✭✭
    Harder like vet trials!
    josiahva wrote: »

    vRoM and vCoS, along with vWGT, and vICP are ALL Pugable....I know because I pug them all the time, just because its difficult doesnt make it not pugable. We dont need any more easy dungeons...we have plenty of them.

    True. 2 good max cp players can carry through any DLC dungeon atm. Only requirement is that the two lowbies in group are willing to listen and learn the starts at some bosses. In fact this is the only way to have some challenge in these dungeons nowadays. vICP being the easiest to pug. The last boss of vICP can be pretty much soloed in my experience.

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    ZOS has to make the dungeons worth your money. So if they release dungeons that can be completed in 10 minutes and charge $30 for it, players won't feel like they are getting enough value for their money.

    However, this reasoning leads to another interesting predicament:

    Since the dungeons are longer and harder, people tend not to play these as often as the other easier, shorter dungeons. So you end up getting less value for the money because of this!!

  • josiahva
    josiahva
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    Harder like vet trials!
    nimander99 wrote: »
    Yay, two more dungeons ill never run, woo hoo!

    I really hope they make a solo dungeon feature in the future. I like playing this game solo. PVE solo, PVP solo... Only thing I cant do is run dungeons... Almost got there after CP Launch! Was soooooo close to soloing dungeons, then they capped and swapped, killing my dreams.

    I only care about the quests and storylines in the dungeons, everyone has run them a thousand times and moves too fast for me to enjoy the scenery and story.

    I know *plays world's smallest violin*

    Some people can solo vCoS right this instant. Get on youtube and watch the videos, as for me, I can solo many vet dungeons...but its really not fun since it takes a long time and you dont get any better rewards for doing so.
    mwo1480 wrote: »
    same as rom/cos, butlike most say a bit shorter cuz they take to long,

    we really need more dungeon wich monster sets that are hard to get so not everyone has it at some point

    i also like the ppl complain how the game is bad and sucks cuz they cant get velidreth mask for their build, and when u ask their dps its like 11k or something

    vCoS and vRoM are NOT long dungeons...they take maybe 30 mins...20 mins with a good group...I dont want any shorter dungeons. Most of the time involved in DLC dungeons is people dying to mechanics, get those down and they are only slightly longer than non-DLC dungeons. Arguably, vCoA II is the longest dungeon in the game.

    On another note...11k DPS as pathetic as it is, is enough to kill Velidreth as long as the DPS(and healer if DPS is low) focus the ads...but all too often I see the DPS ignore the ads and act like the boss health is important. For vCoS, the boss health doesnt matter, the tank can solo the boss if he has to(even if it takes 20 minutes to do so) as long as the DPS take down the ads as they spawn. There are only 2 things that kill groups in that fight...ads getting out of control...and people dying to easy mechanics.
    Edited by josiahva on July 7, 2017 6:56PM
  • Diminish
    Diminish
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    Other
    I want them to be challenging, but not artificially challenging; as in, not full of cheap one-shot mechanics.
  • Jamini
    Jamini
    ✭✭✭✭✭
    Harder like vet trials!
    More bridges to harder trials would be good.
    "Adapt. or Die."
  • josiahva
    josiahva
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    Harder like vet trials!
    Diminish wrote: »
    I want them to be challenging, but not artificially challenging; as in, not full of cheap one-shot mechanics.

    Why do people think one-shot mechanics are artificially challenging? You need to play some old games where everything is "cheap one-shot mechanics". If you make the mistake of not getting out of a boss AoE...you should die, that was on you. The spider boss in vCoS has a one shot AoE mechanic...there is nothing "artificial" about this...move out of it in time or die. Its not difficult to move out of it...you dont even need to sprint or roll dodge to get out of the way in time...but its a mechanic you cant just ignore...even if you are a tank. Mechanics SHOULD be punishing...otherwise it will simply be more faceroll easy content like the non-DLC dungeons.
  • Wifeaggro13
    Wifeaggro13
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    Harder like vet trials!
    josiahva wrote: »
    Diminish wrote: »
    I want them to be challenging, but not artificially challenging; as in, not full of cheap one-shot mechanics.

    Why do people think one-shot mechanics are artificially challenging? You need to play some old games where everything is "cheap one-shot mechanics". If you make the mistake of not getting out of a boss AoE...you should die, that was on you. The spider boss in vCoS has a one shot AoE mechanic...there is nothing "artificial" about this...move out of it in time or die. Its not difficult to move out of it...you dont even need to sprint or roll dodge to get out of the way in time...but its a mechanic you cant just ignore...even if you are a tank. Mechanics SHOULD be punishing...otherwise it will simply be more faceroll easy content like the non-DLC dungeons.

    This game was ruined by the current team this game was very fun early 2016 and late 2015.
  • DMuehlhausen
    DMuehlhausen
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    ✭✭
    Other
    If people stopped being aholes and kicking people that haven't completed a dungeon and taught them how to do them, they would all be simple.

    There isn't anything overally difficult with any of them. They just take time to learn. This is true in any dungeon in any game. I remember when Halls of Reflection came out in WoW. Even some of the best people/guilds in the game couldn't beat it simply cause it took time to learn.

    After a couple weeks more and more people learned, got slightly better gear. Then after maybe 2 months it because simple. It would be the same thing here if people would just help each other learn the dungeons.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Same
    They put so much gear in dungeons that we need in PvP that I don't want an irritating farm, they are in a good spot right now.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Harder
    I'd like it to be maybe a little harder than SOTH. As it stands I enjoy having my group that can demolish those dungeons. It's really satisfying... also the guaranteed high value motif drop is nothing to scoff at either (hint hint zos, more skill based motif drops would be nice, no more of this 1 in 300 drop chance from random chests).

    The only mechanics I do not really like is anything that randomly targets a player and renders them more or less useless (like the sap) and any mechanic that unavoidably and quickly drains resources like the totems in vRoM. One shot mechanics/aoe that I have to dodge or avoid is kind of fun, running around with heavy attack being my only available action is lame.
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  • Liofa
    Liofa
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    ✭✭
    No preference
    Don't care . Just want good items from them .
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