Nice man. Are you running divines for the extra crit?
OpponentSmile66 wrote: »So let me get this straight. You're suggesting using the most overtly religious and devout of classes paired with the most horrifyingly blasphemous of skill lines? Holy divine purity teaming up with unnatural undead darkness? Seems a bit ironic, don't you think?
Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
This build sounds fun and I'd like to try it out. How did you spend your attributes? All in magicka?
TheDoomsdayMonster wrote: »Ok, I have decided to share a Vampire themed build for a Magicka Templar I call the Vampire Lord...
This build is very well rounded as it features good defensive ability, support ability, and can provide good dps as well when needed; its not great at any single thing, but its good at a lot of things...
Mundus:
Thief...you want this Mundus because the success of this build depends strongly on having a high Spell Crit; you'll want atleast 60% (I run this with around 67% Crit).
The Gear (5 Light, 1 Medium, 1 Heavy):
Mighty Chudan x2 (Head/Shoulders)...
Vampire Lord x5 (Rings, Necklass, Dual Wield Swords)...
Combat Physician x5 (Chest, Legs, Waist, Hands, Feet)...
The above may appear to be an odd combination, but I assure you that it is well thought out as there is synergy between these set pieces and the abilities you'll use with them...
With triple stat Glyphs in all armor pieces, you'll have around 28.9k Health on your DPS Bar, and 26.9k Health on your Healing Bar (these Health stats apply in a PvP setting); Magicka will be around 36k and Stamina will be over 12k (this assumes double stat blue food which I favor over the triple stat food)...
You'll end up with over 31k Spell Resist and 23k Physical Resist on your Healing Bar at all times (due to Mighty Chudan) which is great for survival. After all, a dead Healer is a useless Healer...
Synergies:
My DPS bar (which features the above 5/5/2 set up) is as follows with this build:
Puncturing Sweeps...
Invigorating Drain...
Radiant Magelight...
Toppling Charge...
Structured Entropy...
Devouring Swarm...
Of the above abilities, 3 of these (Invigorating Drain, Structured Entropy, and Devouring Swarm) all can Proc the Combat Physician Damage Shield thus allowing you to simultaneously damage your target, heal yourself, and shield yourself; this is very helpful in all content and being able to combine all of that makes you very efficient with your Magicka expendures...
Because one of the focus's with this build is to be very efficient, you are able to slot Spell Damage Glyphs in all your Jewelry slots and go with low Magicka Regen (all Magicka Regen will be done on your Healing Bar with a Resto Staff; more on that later)...
My Healing Bar (which features a 5/4/2 set up; you are running Vampire Lord x4 for this bar; the 4th piece is a Defending Vampire Lord Resto Staff) is as follows:
Mutagen...
Breath of Life...
Radiant Magelight...
Rite of Retribution...
Elusive Mist...
Replenishing Barrier...
The synergy here is between the Defensive Bonus's provided by Mighty Chudan (which totals around 15% damage negation at all times) and Elusive Mist; the Defensive Bonus's provided by Mighty Chudan stack with the Defense inherent to Elusive Mist, so you can not only get yourself out of trouble in a hurry with Elusive Mist, but take minimal damage when doing so...
I have been able to Mist right through Destro Ult and Mist all the way to the back flag in a keep (through all the oil and AOE present inbetween) when needed with the above; its an extremely useful Defensive combo in all content...
You'll notice that I have Radiant Magelight on both bars. This is because you want to have high Spell Crit to consistently Proc the Combat Physician Damage Shield (and of course its very useful for the raw healing and damage dealing bonus's inherent to a high Spell Crit) and its nice to have a good counter for people who will attack you in stealth at all times regardless of what bar you are on...
Between Radiant Magelight and Mighty Chudan, your guard is up, essentially, at all times; you dont have to think about it...its always there.
Anyway, that's all for now; more info to come later...
Enjoy!
TheDoomsdayMonster wrote: »Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
The damage is decent due to the high Spell Crit this build features; 2 of the 3 ticks will Crit on average...
Pending how tough my target is, it'll do 2-3k (against some characters I get 4.5k per tick when buffed with Structured Entropy) damage per second for 3 secs, and while it's not great damage, it can't be evaded and is guaranteed to hit 100% of the time...
Sometimes that guaranteed damage is better than a harder hitting ability that is prone to fail against a Shuffle user...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
The damage is decent due to the high Spell Crit this build features; 2 of the 3 ticks will Crit on average...
Pending how tough my target is, it'll do 2-3k (against some characters I get 4.5k per tick when buffed with Structured Entropy) damage per second for 3 secs, and while it's not great damage, it can't be evaded and is guaranteed to hit 100% of the time...
Sometimes that guaranteed damage is better than a harder hitting ability that is prone to fail against a Shuffle user...
Doesn't it stop doing damage if they cc break? Do you spam this? Bc 6 to 9 thousand damage in 3 seconds is awful. I can understand using it for your cc and ult regen, but for dmg it's bad.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
The damage is decent due to the high Spell Crit this build features; 2 of the 3 ticks will Crit on average...
Pending how tough my target is, it'll do 2-3k (against some characters I get 4.5k per tick when buffed with Structured Entropy) damage per second for 3 secs, and while it's not great damage, it can't be evaded and is guaranteed to hit 100% of the time...
Sometimes that guaranteed damage is better than a harder hitting ability that is prone to fail against a Shuffle user...
Doesn't it stop doing damage if they cc break? Do you spam this? Bc 6 to 9 thousand damage in 3 seconds is awful. I can understand using it for your cc and ult regen, but for dmg it's bad.
No, CC break does not stop the damage...
And yes, the damage isnt great, but the totality of what it does is:
1) 3 sec Hard Stun that goes through block...
2) 15-25 Ult Regen...
3) Procs Combat Physician Damage Shield...
4) Heals you...
5) Ignores Shuffle and continues to damage opponents that are Cloaked...
6) 1500+ Magicka Cost (1539 to be exact what the build in the OP)...
Thats great, efficient, bang for your buck...
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
The damage is decent due to the high Spell Crit this build features; 2 of the 3 ticks will Crit on average...
Pending how tough my target is, it'll do 2-3k (against some characters I get 4.5k per tick when buffed with Structured Entropy) damage per second for 3 secs, and while it's not great damage, it can't be evaded and is guaranteed to hit 100% of the time...
Sometimes that guaranteed damage is better than a harder hitting ability that is prone to fail against a Shuffle user...
Doesn't it stop doing damage if they cc break? Do you spam this? Bc 6 to 9 thousand damage in 3 seconds is awful. I can understand using it for your cc and ult regen, but for dmg it's bad.
No, CC break does not stop the damage...
And yes, the damage isnt great, but the totality of what it does is:
1) 3 sec Hard Stun that goes through block...
2) 15-25 Ult Regen...
3) Procs Combat Physician Damage Shield...
4) Heals you...
5) Ignores Shuffle and continues to damage opponents that are Cloaked...
6) 1500+ Magicka Cost (1539 to be exact what the build in the OP)...
Thats great, efficient, bang for your buck...
It sure is, but I've never been killed by someone using that as thier dps.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Not at all it's great but the dmg part is not and i'd pref cost reduction on other skills like bol or healing ward that have a high cost.
The damage is decent due to the high Spell Crit this build features; 2 of the 3 ticks will Crit on average...
Pending how tough my target is, it'll do 2-3k (against some characters I get 4.5k per tick when buffed with Structured Entropy) damage per second for 3 secs, and while it's not great damage, it can't be evaded and is guaranteed to hit 100% of the time...
Sometimes that guaranteed damage is better than a harder hitting ability that is prone to fail against a Shuffle user...
Doesn't it stop doing damage if they cc break? Do you spam this? Bc 6 to 9 thousand damage in 3 seconds is awful. I can understand using it for your cc and ult regen, but for dmg it's bad.
No, CC break does not stop the damage...
And yes, the damage isnt great, but the totality of what it does is:
1) 3 sec Hard Stun that goes through block...
2) 15-25 Ult Regen...
3) Procs Combat Physician Damage Shield...
4) Heals you...
5) Ignores Shuffle and continues to damage opponents that are Cloaked...
6) 1500+ Magicka Cost (1539 to be exact what the build in the OP)...
Thats great, efficient, bang for your buck...
Brutusmax1mus wrote: »Ok, then you are using it as a cc/ ultimate regen it's great for that. You're still much better of with war maiden and buffing jabs, purifying, radiant etc if this is the case.
I just tested it, and although my damage when using it in maiden and soulshine wasnt awful, all my innate abilities are better imo.
Hey, have fun. I'm not saying you won't kill anyone, just saying there are better things.
TheDoomsdayMonster wrote: »I wouldn't say the set is weak at all; the stats it gives are good:
2 piece: Max Magicka...
3 piece: Spell Damage...
4 piece: Spell Crit...
The above are pretty standard stats for a Magicka Light Armor Set and aren't bad at all...
For the 5th piece you get 400 Spell Damage and 5% Spell Cost Reduction for Vampiric abilities...
Depending on how heavily you use your Vampiric abilities, that 5th piece bonus can be really worthwhile...
GrizzlyBear wrote: »TheDoomsdayMonster wrote: »I wouldn't say the set is weak at all; the stats it gives are good:
2 piece: Max Magicka...
3 piece: Spell Damage...
4 piece: Spell Crit...
The above are pretty standard stats for a Magicka Light Armor Set and aren't bad at all...
For the 5th piece you get 400 Spell Damage and 5% Spell Cost Reduction for Vampiric abilities...
Depending on how heavily you use your Vampiric abilities, that 5th piece bonus can be really worthwhile...
would you like to duel in game? im interested to see the build in action please add me in game and pm me @MrGrizzlyBearz