When two or more parties want something bad enough, it gets messy fast.
Izanagi.Xiiib16_ESO wrote: »When two or more parties want something bad enough, it gets messy fast.
I feel its more the opposite GvG's tournaments are never successful if they are based on hatred between guilds. People need to go with the mindset of doing their best but having fun. This way more guilds can be included and theres more chance of further events. One of "who's best" fights are fun but normally lead to dented ego's and people suddenly becoming "busy" on the day of the GvG.
Take EU for example:
Our first tournament fun community event, people watched, had fun etc:
https://youtu.be/Edz1Dgq-1hQ
Compared to Grudge Match style where salt was had :P
https://youtu.be/RHL0c9kN9sM
Izanagi.Xiiib16_ESO wrote: »When two or more parties want something bad enough, it gets messy fast.
I feel its more the opposite GvG's tournaments are never successful if they are based on hatred between guilds. People need to go with the mindset of doing their best but having fun. This way more guilds can be included and theres more chance of further events. One of "who's best" fights are fun but normally lead to dented ego's and people suddenly becoming "busy" on the day of the GvG.
Take EU for example:
Our first tournament fun community event, people watched, had fun etc:
https://youtu.be/Edz1Dgq-1hQ
Compared to Grudge Match style where salt was had :P
https://youtu.be/RHL0c9kN9sM
well ideally competitive matches shouldn't be community organized. that's why i've never rlly liked dueling guilds/tourneys - i dont want to interact with ppl i dont like/compete with. players also have to make their own rules which makes everything feel ambiguous.
rivalry is good, in the game we have now everyone is more or less friendly cause its so casual. it was way more heated back in the day
asneakybanana wrote: »asneakybanana wrote: »It's a simple fact that in this game often times numbers win no matter how skilled the opponent which is sad but is also needed in order to keep pugs around and population up because w/o them we have no PVP.Also, outstanding job to whomever made your logo. Looks amazing!
Thank you, Nikolai! I'm glad everyone like it hehe, means a lot for me!
K-Hole at peak (patches 1.7-1.8) was more or less unbeatable. But that's PC NA, so we never went against Banana Squad. I watched a lot of their videos and would have liked a chance to fight them. Braidas, ofc, was in KH. KH never made many videos nor advertised much.
Tbh I always hear the same things from different people representing all op guilds on NA PC ^^ that they were more or less unbeatable at peak (e.g Havoc, NM, IR, KH and more) I wasn't there by that time so can't really judge :P
No guild is ever unbeatable. NM and KH are the best guilds on that list, the rest were glorified pug farmers. Alacrity and NM were the best overall. KH the best since I think. We matched up with them in the first GvG, but they got the better of us in Cyro. NA and EU aren't really compatible to compare because meta's have been very different for a while now.
I have no great love for Havoc for obvious reasons, but I fought with them vs Alacrity on quite a few occasions. Pretty evenly fought overall, though I'd say Havoc's contingent of HA Kags Templars gave them an edge.
Disregarding the fact any havoc vs Alacrity fights only include at best half of the original Alacrity members my main memories from those fights are: lag, multiple EP groups, one fight at drakelowe that had neither of those and Havoc folded pretty easily. To touch on the stealth bomb my all time favorite memory of them was with Decibel when they ran for 3+ minutes in an open field against just us only for deci to get bored and stop chasing (we even ran through one of their chokes to try and get them to fight), and then get stealth bombed half a minute later on our mounts.
My favorite groups from that time though were when ala and die groups died down to small numbers late at night we would merge and keiryan or luvboard would lead.
I think my fav was a fight outside Aleswell. Deci and VE were mopping up pugs and circling each other, doing that prox det dance. Then suddenly we trip over a stealth Havoc group that had somehow made it dead center of the field without being seen. One of the few times in ESO that made me jump in my chair.
I do remember some good fights with Alacrity but I'll concede it may have been past the prime. The fights I remember included a lot of Red Bull misting around between the 2-3 meatbags he'd set down and unstable WoE everyyyywhere.
idk I wonder if pugs would like 1.1-2 pvp better or worse than recent patches...my guess would be better.
The people dying over and over to destro ult and vd are the same ones that would go into the cubby with perma bat dks and ground oils or spam healing springs and whatever else into absorbtion field giving sorc infinite resources or they would spam purge on blockade. There is always going to be some game mechanic that the more hardcore players take advantage of that will give them a considerable edge over the pugs and casuals it's just a permanent shifting meta that people find something strong, make builds to get the absolute most out of that meta and then slaughter the groups that don't make the most out of their setups.
my point was people had more ability to fight larger groups with less numbers then, but i dont think it made the game less fun for pugs than today
Joy_Division wrote: »It is kind of sad that a GvG tournament that happened over a year ago in an era I almost forgot about (bombard meta) is seen as a defining in PC NA.
I would mostly chalk this up to the lack of competitive organized guilds. On PC NA there are a lot of good players, but not nearly the amount of organization there was earlier when pop caps were higher and there were enough hardcore guilds on I often mixed up who was in Die/Alacrity/IR/Havoc/VE/etc.
I don't think the less organized presence is a culture thing, rather it's a game/ZoS thing. Competitive organized guilds will do their thing regardless if they feel the game is interesting and fun enough. There is a reason why all those guilds that were around so long ago left and haven't returned and I don't think it's because there is this perception that NA PC is about farming PUGs or ducking competitive fights.
While I do acknowledge there is skill in Guild Vs. Guild fights - there is a reason the better ones win consistently - I can't say the actual fights and mechanics behind them are terribly interesting as it is mostly either evade-bomb-counterbomb with Negates/destro/Warden Sleet playing disproportionately strong roles. And something that has plagued ESO since the Champion system was introduced is that when I die, I disintegrate without much I can do about it: If I am not bursted down by ultis, proc sets, and OP skills, I will instantly shield/heal up and be at 100%. The Power Creep for offense and defense is out of control.
In April, one of those competitive hardcore guilds I ran with way back in 2014 was thinking about coming back. They bought XP pots and were going to use the launch anniversary XP bonus to grind up their CPs. And then they decided nope. They put up with the Lighting Patch Lag, OP DKs, and all the nonsense from launch, but changed their mind about Cyrodiil today. I'm sure some people like Hovaling, Tom Hanks, Moon, etc., moved on with their real lives and just don't have the time to lead/GM competitive guilds any more. But I'm also sure some of them have moved on to what think are more interesting games and any game needs to find/replace people who move on with their real lives from within.
Izanagi.Xiiib16_ESO wrote: »8v8 can be good too.
If we looked at it there might be enough if everyone participated:
DC: VE, Bod, AK, LoM, Iron Legion, Khole(I see some around)?
EP: Dracarys, IVS, Pact, ZDM, Flame
AD: Fantasia, DK, DM, Venatus
That's plenty of guilds there is no shortage (AD side is a bit) but I guess not many of those would actually want to GVG unfortunately.
(No offence if I missed your guild off the list just what came to mind)
I think you'd probably be able to get a 12man out of that new Knights of Ni group on DC, and probably from DD on the Dominion side of things. Definitely a bit of a DC-heavy list, but that's 16-17 guilds there that *probably* have the numbers to field a group. Plenty for a tournament.Izanagi.Xiiib16_ESO wrote: »biminirwb17_ESO wrote: »A constructive criticism of Dracarys play style.
You are too bunched in certain scenarios, you tend to wipe at tri-keeps because you run so tight opponents can repair and rez behind you. 2-3 times recently at Faregyl you have allowed the keep to unflag, allowing defenders to rez at will, you end up negated and bombed in a dead blob.
This "issue" is not so pronounced at outposts or Emp keeps as they are smaller and more controllable.
I realise this will probably hurt my side but it is one *** in your formidable armoury.
Unfortunately it's almost impossible to fight against this "res spam" if you want to take the keep you need to split or run between flags. There's far more anti siege and generally larger response to these keeps. Taking the examples at faregyl we were generally against pugs + 1-2 20+ guild groups as 12-16 ppl we will often intentionally take a fight upstairs because it's a nice way to fight outnumbered and let people respawn there. The fact we will get overwhelmed at some point adds challenge to it. Imo
Only counter to the rez spam is, sadly, more numbers in most cases. Even with ZOS nerfing the speed rez builds, there's just too much going on in most fights to be able to afford to split up the group to camp bodies (which is also not necessarily the "fun" job to do).DisgracefulMind wrote: »Ghost-Shot wrote: »There are obviously a lot of issues leading to the lack of guilds, but it might help if we all made high level guild play a more welcoming environment. I know there will always be salt surrounding guilds, its the nature of the beast and to an extent creates the competitive rivalries, but we are all guilty of turning this into an incredibly toxic environment. If I think about looking from the outside in, I can't honestly say I'd want to be involved either.
More players getting involved in and starting their own guilds would be great for all of us.
Yep, agree 100%. People are less likely to want to join a community full of toxicity. So the people who insist on being toxic are the ones who are helping kill the aspect of the game that they say they enjoy for other people. People should be happy that there are still some guilds out there. Encouraging animosity between the guilds left on PC/NA (or any server for that matter) is absolutely ridiculous and unnecessary. There's a difference between having competitive rivalry and just flat out being a pos towards other guilds. Keeping PC/NA friendly between guilds(with room for competitive rivalry still) is what's going to keep our PvP alive and going, and encourage players to start their own guilds or get involved. Of course the salt will always be around between player 1 and player 2, etc. etc., it's PvP, but that salt doesn't have to turn into toxicity. Just my thoughts.
It's exactly why the end-game PvE community is having a hard time as well.
11/10 would quote again. Although, I would add that having better inter-faction relationships would also be more helpful. The toxicity between guilds that tend to fight alongside one another is another completely pointless barrier-to-entry for a lot of newer players, I'm sure. DC's been notoriously bad about that for years now on PC NA, I'm sure the drama/politics on EP and AD has boiled over a few times too.
TL;DR - can't we all just get along? </3
Izanagi.Xiiib16_ESO wrote: »Lastest Video!
Healer POV. Some nice fights around ales and an eventual ales Snipe.
https://www.youtube.com/watch?v=Pm1EgQRzC3Q
Nice Vid you kept this one quiet XD, middle part was interesting "healing" nb PoV XD
asneakybanana wrote: »asneakybanana wrote: »It's a simple fact that in this game often times numbers win no matter how skilled the opponent which is sad but is also needed in order to keep pugs around and population up because w/o them we have no PVP.Also, outstanding job to whomever made your logo. Looks amazing!
Thank you, Nikolai! I'm glad everyone like it hehe, means a lot for me!
K-Hole at peak (patches 1.7-1.8) was more or less unbeatable. But that's PC NA, so we never went against Banana Squad. I watched a lot of their videos and would have liked a chance to fight them. Braidas, ofc, was in KH. KH never made many videos nor advertised much.
Tbh I always hear the same things from different people representing all op guilds on NA PC ^^ that they were more or less unbeatable at peak (e.g Havoc, NM, IR, KH and more) I wasn't there by that time so can't really judge :P
No guild is ever unbeatable. NM and KH are the best guilds on that list, the rest were glorified pug farmers. Alacrity and NM were the best overall. KH the best since I think. We matched up with them in the first GvG, but they got the better of us in Cyro. NA and EU aren't really compatible to compare because meta's have been very different for a while now.
I have no great love for Havoc for obvious reasons, but I fought with them vs Alacrity on quite a few occasions. Pretty evenly fought overall, though I'd say Havoc's contingent of HA Kags Templars gave them an edge.
Disregarding the fact any havoc vs Alacrity fights only include at best half of the original Alacrity members my main memories from those fights are: lag, multiple EP groups, one fight at drakelowe that had neither of those and Havoc folded pretty easily. To touch on the stealth bomb my all time favorite memory of them was with Decibel when they ran for 3+ minutes in an open field against just us only for deci to get bored and stop chasing (we even ran through one of their chokes to try and get them to fight), and then get stealth bombed half a minute later on our mounts.
My favorite groups from that time though were when ala and die groups died down to small numbers late at night we would merge and keiryan or luvboard would lead.
I think my fav was a fight outside Aleswell. Deci and VE were mopping up pugs and circling each other, doing that prox det dance. Then suddenly we trip over a stealth Havoc group that had somehow made it dead center of the field without being seen. One of the few times in ESO that made me jump in my chair.
I do remember some good fights with Alacrity but I'll concede it may have been past the prime. The fights I remember included a lot of Red Bull misting around between the 2-3 meatbags he'd set down and unstable WoE everyyyywhere.
idk I wonder if pugs would like 1.1-2 pvp better or worse than recent patches...my guess would be better.
The people dying over and over to destro ult and vd are the same ones that would go into the cubby with perma bat dks and ground oils or spam healing springs and whatever else into absorbtion field giving sorc infinite resources or they would spam purge on blockade. There is always going to be some game mechanic that the more hardcore players take advantage of that will give them a considerable edge over the pugs and casuals it's just a permanent shifting meta that people find something strong, make builds to get the absolute most out of that meta and then slaughter the groups that don't make the most out of their setups.
my point was people had more ability to fight larger groups with less numbers then, but i dont think it made the game less fun for pugs than today
RIP those days
Lastest Video!
Healer POV. Some nice fights around ales and an eventual ales Snipe.
https://www.youtube.com/watch?v=Pm1EgQRzC3Q
Izanagi.Xiiib16_ESO wrote: »asneakybanana wrote: »asneakybanana wrote: »It's a simple fact that in this game often times numbers win no matter how skilled the opponent which is sad but is also needed in order to keep pugs around and population up because w/o them we have no PVP.Also, outstanding job to whomever made your logo. Looks amazing!
Thank you, Nikolai! I'm glad everyone like it hehe, means a lot for me!
K-Hole at peak (patches 1.7-1.8) was more or less unbeatable. But that's PC NA, so we never went against Banana Squad. I watched a lot of their videos and would have liked a chance to fight them. Braidas, ofc, was in KH. KH never made many videos nor advertised much.
Tbh I always hear the same things from different people representing all op guilds on NA PC ^^ that they were more or less unbeatable at peak (e.g Havoc, NM, IR, KH and more) I wasn't there by that time so can't really judge :P
No guild is ever unbeatable. NM and KH are the best guilds on that list, the rest were glorified pug farmers. Alacrity and NM were the best overall. KH the best since I think. We matched up with them in the first GvG, but they got the better of us in Cyro. NA and EU aren't really compatible to compare because meta's have been very different for a while now.
I have no great love for Havoc for obvious reasons, but I fought with them vs Alacrity on quite a few occasions. Pretty evenly fought overall, though I'd say Havoc's contingent of HA Kags Templars gave them an edge.
Disregarding the fact any havoc vs Alacrity fights only include at best half of the original Alacrity members my main memories from those fights are: lag, multiple EP groups, one fight at drakelowe that had neither of those and Havoc folded pretty easily. To touch on the stealth bomb my all time favorite memory of them was with Decibel when they ran for 3+ minutes in an open field against just us only for deci to get bored and stop chasing (we even ran through one of their chokes to try and get them to fight), and then get stealth bombed half a minute later on our mounts.
My favorite groups from that time though were when ala and die groups died down to small numbers late at night we would merge and keiryan or luvboard would lead.
I think my fav was a fight outside Aleswell. Deci and VE were mopping up pugs and circling each other, doing that prox det dance. Then suddenly we trip over a stealth Havoc group that had somehow made it dead center of the field without being seen. One of the few times in ESO that made me jump in my chair.
I do remember some good fights with Alacrity but I'll concede it may have been past the prime. The fights I remember included a lot of Red Bull misting around between the 2-3 meatbags he'd set down and unstable WoE everyyyywhere.
idk I wonder if pugs would like 1.1-2 pvp better or worse than recent patches...my guess would be better.
The people dying over and over to destro ult and vd are the same ones that would go into the cubby with perma bat dks and ground oils or spam healing springs and whatever else into absorbtion field giving sorc infinite resources or they would spam purge on blockade. There is always going to be some game mechanic that the more hardcore players take advantage of that will give them a considerable edge over the pugs and casuals it's just a permanent shifting meta that people find something strong, make builds to get the absolute most out of that meta and then slaughter the groups that don't make the most out of their setups.
my point was people had more ability to fight larger groups with less numbers then, but i dont think it made the game less fun for pugs than today
RIP those days
Still can combat large groups with smaller groups. Just takes more work now true.
Also you may enjoy our latest video:
https://youtu.be/E-vwi2hIx-4
Lastest Video!
Healer POV. Some nice fights around ales and an eventual ales Snipe.
https://www.youtube.com/watch?v=Pm1EgQRzC3Q
No BoL on main bar seems a little bit odd to me, not super fast to spam it when someone is stuck in the back or overextending away, having entropy on back bar could help you getting a better uptime on minor mending aswell since you will have to bar swap more often
My healer 2 cents ^^
I disagree for me the worst aspect is faction stacking. Something which I believe DaoC also suffered with (I never played it).The worst aspect of PVP right now is destro ball groups..
This style is destructive to the game.. I can't tell the hundreds of people this runs out of PVP on weekly basis..
I don't blame the guilds for using the tools that given to them but it's not really an accomplishment to take something so OP and roll over pugs/small groups with no negate, no heals, and little if any counters...
DAoC required 10 time more coordination the. The ball groups in this game...
Izanagi.Xiiib16_ESO wrote: »I disagree for me the worst aspect is faction stacking. Something which I believe DaoC also suffered with (I never played it).The worst aspect of PVP right now is destro ball groups..
This style is destructive to the game.. I can't tell the hundreds of people this runs out of PVP on weekly basis..
I don't blame the guilds for using the tools that given to them but it's not really an accomplishment to take something so OP and roll over pugs/small groups with no negate, no heals, and little if any counters...
DAoC required 10 time more coordination the. The ball groups in this game...
It already takes a lot of coordination to run 'good' groups these days, if you go to places solo vs faction, where as when you are inside your zerg wave it takes very little.
Unfortunately ball groups are necessary to counter faction stacks just as faction stacks counter them. Unless something drastically changed pvp just becomes zerg vs zerg if you take them away.
Izanagi.Xiiib16_ESO wrote: »I disagree for me the worst aspect is faction stacking. Something which I believe DaoC also suffered with (I never played it).The worst aspect of PVP right now is destro ball groups..
This style is destructive to the game.. I can't tell the hundreds of people this runs out of PVP on weekly basis..
I don't blame the guilds for using the tools that given to them but it's not really an accomplishment to take something so OP and roll over pugs/small groups with no negate, no heals, and little if any counters...
DAoC required 10 time more coordination the. The ball groups in this game...
It already takes a lot of coordination to run 'good' groups these days, if you go to places solo vs faction, where as when you are inside your zerg wave it takes very little.
Unfortunately ball groups are necessary to counter faction stacks just as faction stacks counter them. Unless something drastically changed pvp just becomes zerg vs zerg if you take them away.
No sir in DAOC you did not stack and did not have that issue... there were no AoE caps so people had to spread out... keep in mind healers could only heal inside the group they were in, so Zergs were much less effective. ZERGS would spread out and reduce the effectiveness of AOE and CC... You had AOE stuns in that game that you could not break unless someone in your group removed it.. Healing mechanic is biggest issue with stacking in this game....
I agree with you there needs to be something to counter these stacking Zergs that create the lag... I guess groups are needed like this ....
I'm just a little salty when we spread out in open field and fight these types of groups and they gap close destro ult you... We try to avoid these groups ..I think changes need to be done to destro-ult, no gap closing is the first step..
Malamar1229 wrote: »i wanna thank you guys and the blue zerg forcrashing me out of nickel last night.
Publius_Scipio wrote: »Elong, I don't know how you do it in Australia, but here in the USA! what you did last night to me at Bruma we call not honorable. It seems that you and your 7-8 cheese brigade don't care about jumping on top of a single player and mauling him or her. But that's ok Trumpetbar, ask Chasiella? Cashew? Whatever the NB's name is what happened when he and I went toe to toe alone at the Bruma flag. And mind you that Cashew got the jump on me. Ask the warden Kanumeri? Whatever the bird spammer's name is. Ask the bird whisperer what happened when I was able to isolate him. Hint, the netch didn't help him.
Ask C "Clipped Wings" Falcon when I dropped some burst on him and he panicked only to be saved by four or more of the cabbage patch kids.
There is a reason that in Australia children grew up watching the Rescuer's Down Under and here in the USA kids watched Rambo, Arnold S., and Hulk Hogan!
And don't think I have forgotten about you Sara Moon and Star Print Socks. One day, if I hit the lottery, I will happen to find you in Cyrodiil without 12 other's surrounding you.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I disagree for me the worst aspect is faction stacking. Something which I believe DaoC also suffered with (I never played it).The worst aspect of PVP right now is destro ball groups..
This style is destructive to the game.. I can't tell the hundreds of people this runs out of PVP on weekly basis..
I don't blame the guilds for using the tools that given to them but it's not really an accomplishment to take something so OP and roll over pugs/small groups with no negate, no heals, and little if any counters...
DAoC required 10 time more coordination the. The ball groups in this game...
It already takes a lot of coordination to run 'good' groups these days, if you go to places solo vs faction, where as when you are inside your zerg wave it takes very little.
Unfortunately ball groups are necessary to counter faction stacks just as faction stacks counter them. Unless something drastically changed pvp just becomes zerg vs zerg if you take them away.
No sir in DAOC you did not stack and did not have that issue... there were no AoE caps so people had to spread out... keep in mind healers could only heal inside the group they were in, so Zergs were much less effective. ZERGS would spread out and reduce the effectiveness of AOE and CC... You had AOE stuns in that game that you could not break unless someone in your group removed it.. Healing mechanic is biggest issue with stacking in this game....
I agree with you there needs to be something to counter these stacking Zergs that create the lag... I guess groups are needed like this ....
I'm just a little salty when we spread out in open field and fight these types of groups and they gap close destro ult you... We try to avoid these groups ..I think changes need to be done to destro-ult, no gap closing is the first step..
To me looks like ppl back in DaoC zerg'd just as much as here but dont know if this was a one off thing or every day issue like in eso.
https://youtu.be/lkl_fAjmLmA
Gap close is really strong with EoTS i agree. I'd even be ok with it if you couldn't gap close whilst using it.
IcyDeadPeople wrote: »Great videos and seems clear your group leader is quite skilled!
I don't have experience with this kind of stuff, but one thing that was a bit striking is it appears you have no place for stamina builds in the big pvp groups anymore, is that correct?
This is how it was for the first 6 months or year after launch, until 1.6, and then it seemed there were a lot of big groups spamming steel tornado along with magicka based AOE for a while. Curious to know if we are again at a point where guilds are obligating members to roll magicka builds?
IcyDeadPeople wrote: »Great videos and seems clear your group leader is quite skilled!
I don't have experience with this kind of stuff, but one thing that was a bit striking is it appears you have no place for stamina builds in the big pvp groups anymore, is that correct?
This is how it was for the first 6 months or year after launch, until 1.6, and then it seemed there were a lot of big groups spamming steel tornado along with magicka based AOE for a while. Curious to know if we are again at a point where guilds are obligating members to roll magicka builds?
IcyDeadPeople wrote: »Great videos and seems clear your group leader is quite skilled!
I don't have experience with this kind of stuff, but one thing that was a bit striking is it appears you have no place for stamina builds in the big pvp groups anymore, is that correct?
This is how it was for the first 6 months or year after launch, until 1.6, and then it seemed there were a lot of big groups spamming steel tornado along with magicka based AOE for a while. Curious to know if we are again at a point where guilds are obligating members to roll magicka builds?
Stamina excels at single target damage which doesn't really have its place in a group where we are always trying to fight more than our number. In my experience in playing in organized groups, stamina is good really only when your group has more than than the people you are facing, because you can take advantage of the single target damage without sacrificing aoe. Because ever since destro ulti came out, in terms of aoe damage, Magicka > Stamina
Publius_Scipio wrote: »Elong, I don't know how you do it in Australia, but here in the USA! what you did last night to me at Bruma we call not honorable. It seems that you and your 7-8 cheese brigade don't care about jumping on top of a single player and mauling him or her. But that's ok Trumpetbar, ask Chasiella? Cashew? Whatever the NB's name is what happened when he and I went toe to toe alone at the Bruma flag. And mind you that Cashew got the jump on me. Ask the warden Kanumeri? Whatever the bird spammer's name is. Ask the bird whisperer what happened when I was able to isolate him. Hint, the netch didn't help him.
Ask C "Clipped Wings" Falcon when I dropped some burst on him and he panicked only to be saved by four or more of the cabbage patch kids.
There is a reason that in Australia children grew up watching the Rescuer's Down Under and here in the USA kids watched Rambo, Arnold S., and Hulk Hogan!
And don't think I have forgotten about you Sara Moon and Star Print Socks. One day, if I hit the lottery, I will happen to find you in Cyrodiil without 12 other's surrounding you.
IcyDeadPeople wrote: »Great videos and seems clear your group leader is quite skilled!
I don't have experience with this kind of stuff, but one thing that was a bit striking is it appears you have no place for stamina builds in the big pvp groups anymore, is that correct?
This is how it was for the first 6 months or year after launch, until 1.6, and then it seemed there were a lot of big groups spamming steel tornado along with magicka based AOE for a while. Curious to know if we are again at a point where guilds are obligating members to roll magicka builds?