GeorgeBlack wrote: »1)Proc sets promote minimum atk stats, maximum sustain stats MIN/MAXING which create unkillable targets that can burst 26k dmg at will.
2)Proc sets do wrong to Classes and Weapons that require to slot an ability in the bar, ACTIVATE that ability at RESOURCE cost and TIMING cost in order to deal proc damage (Flames of Oblivion, Deadly Cloak for example).
3)Proc sets do not promote ACTIVE COMBAT that mmorpgs should promote rather PASSIVE damage. On that note Shuffle should be removed from the game because it provides PASSIVE damage avoidance, instead of ACTIVE rolldodge, block, create distance from incoming attack. That should be an ability for stamina nightblades only (I don't play stamNB. I don't meta. No agenda).
4)The massive tooltip damage from proc gear sets cannot realistically be avoided.
PvErs will cry that without procs PvE becomes challenging.
First:PvE can be completed without procs. Stop looking for the ez mode setting in an mmorpg
Second:if nobody had procs nobody would beat you to the ladderboards. Ladderboards should be reset. Are you pro? Do it again without procs. Are you not in the game anymore but still want your old record to remain? Tough luck.
Finally:Did you know that in order to benefit the WHOLE game, proc sets can be removed but the community can also ask for a reduction in mobs/bosses HP by the Devs, in order to compensate for the loss of DPS because of the said removal of proc sets. (Same thing can be done in the possible scenario of the removal of bonus dps from max stamina max magika. Same thing can be done in the possible senario of fixing Light heavy attack interrupt clipping).
PvPrs will not cry about the removal of proc sets because they would be too embarrashed to declare that they depent on proc sets. Nah who are we kidding. Of course they will cry about it shamelessly.
Lastly: the counter argument against blanket nerf.
ZOS should REMOVE Selene, Tremorscale, Viper, Vicious Death and other overperforming DAMAGE proc sets.
Proc sets don't bother me in the slightest. You either build for damage or sustain or suvavability. If and when proc sets are removed or more than likely made not viable. You will still be killed and you will still ask for nerfs it's what forum warriors do.
Eyesinthedrk wrote: »Skill is exactly the problem. How much skill does it take to ambush and incap from stealth and let your gear do the rest?
Your skill is exactly the same as the thousands of other players running the exact same build.
Proc sets are flawed in that their damage levels are too divorced from the character build. This lets you build the character too much for defense and not lose the most significant parts of your damage.
To fix that all they need to do is split the current proc set damage in hald.
One half scales off the armor level and quality like now.
The other scales off the character's resource pool (stam or mag based on damage type).
This recreates the two-part damage build aspect that most tooltips use (damage plus pool) and makes dumping into health a noticable loss in damage for proc sets just like it is for other dmg effects.
So you can still have high dam proc builds but by putting points into resources offensively.
Imo it is the severe damage without as severe a trade off that is the key issue.
GeorgeBlack wrote: »1)Proc sets promote minimum atk stats, maximum sustain stats MIN/MAXING which create unkillable targets that can burst 26k dmg at will.
2)Proc sets do wrong to Classes and Weapons that require to slot an ability in the bar, ACTIVATE that ability at RESOURCE cost and TIMING cost in order to deal proc damage (Flames of Oblivion, Deadly Cloak for example).
3)Proc sets do not promote ACTIVE COMBAT that mmorpgs should promote rather PASSIVE damage. On that note Shuffle should be removed from the game because it provides PASSIVE damage avoidance, instead of ACTIVE rolldodge, block, create distance from incoming attack. That should be an ability for stamina nightblades only (I don't play stamNB. I don't meta. No agenda).
4)The massive tooltip damage from proc gear sets cannot realistically be avoided.
PvErs will cry that without procs PvE becomes challenging.
First:PvE can be completed without procs. Stop looking for the ez mode setting in an mmorpg
Second:if nobody had procs nobody would beat you to the ladderboards. Ladderboards should be reset. Are you pro? Do it again without procs. Are you not in the game anymore but still want your old record to remain? Tough luck.
Finally:Did you know that in order to benefit the WHOLE game, proc sets can be removed but the community can also ask for a reduction in mobs/bosses HP by the Devs, in order to compensate for the loss of DPS because of the said removal of proc sets. (Same thing can be done in the possible scenario of the removal of bonus dps from max stamina max magika. Same thing can be done in the possible senario of fixing Light heavy attack interrupt clipping).
PvPrs will not cry about the removal of proc sets because they would be too embarrashed to declare that they depent on proc sets. Nah who are we kidding. Of course they will cry about it shamelessly.
Lastly: the counter argument against blanket nerf.
ZOS should REMOVE Selene, Tremorscale, Viper, Vicious Death and other overperforming DAMAGE proc sets.
Proc sets are flawed in that their damage levels are too divorced from the character build. This lets you build the character too much for defense and not lose the most significant parts of your damage.
To fix that all they need to do is split the current proc set damage in hald.
One half scales off the armor level and quality like now.
The other scales off the character's resource pool (stam or mag based on damage type).
This recreates the two-part damage build aspect that most tooltips use (damage plus pool) and makes dumping into health a noticable loss in damage for proc sets just like it is for other dmg effects.
So you can still have high dam proc builds but by putting points into resources offensively.
Imo it is the severe damage without as severe a trade off that is the key issue.
The last thing we need is more scaling based on resources.
Proc sets are flawed in that their damage levels are too divorced from the character build. This lets you build the character too much for defense and not lose the most significant parts of your damage.
To fix that all they need to do is split the current proc set damage in hald.
One half scales off the armor level and quality like now.
The other scales off the character's resource pool (stam or mag based on damage type).
This recreates the two-part damage build aspect that most tooltips use (damage plus pool) and makes dumping into health a noticable loss in damage for proc sets just like it is for other dmg effects.
So you can still have high dam proc builds but by putting points into resources offensively.
Imo it is the severe damage without as severe a trade off that is the key issue.
The last thing we need is more scaling based on resources.
Well definitely that is one opinion, but given right now it is high dmg whether you invest in offense or defense, i think switching it to scale off the offensive resource is an improvement to giving it free. At least then they cant get the full outpuut while slamming 64 into health!!!
GeorgeBlack wrote: »1)Proc sets promote minimum atk stats, maximum sustain stats MIN/MAXING which create unkillable targets that can burst 26k dmg at will.
2)Proc sets do wrong to Classes and Weapons that require to slot an ability in the bar, ACTIVATE that ability at RESOURCE cost and TIMING cost in order to deal proc damage (Flames of Oblivion, Deadly Cloak for example).
3)Proc sets do not promote ACTIVE COMBAT that mmorpgs should promote rather PASSIVE damage. On that note Shuffle should be removed from the game because it provides PASSIVE damage avoidance, instead of ACTIVE rolldodge, block, create distance from incoming attack. That should be an ability for stamina nightblades only (I don't play stamNB. I don't meta. No agenda).
4)The massive tooltip damage from proc gear sets cannot realistically be avoided.
PvErs will cry that without procs PvE becomes challenging.
First:PvE can be completed without procs. Stop looking for the ez mode setting in an mmorpg
Second:if nobody had procs nobody would beat you to the ladderboards. Ladderboards should be reset. Are you pro? Do it again without procs. Are you not in the game anymore but still want your old record to remain? Tough luck.
Finally:Did you know that in order to benefit the WHOLE game, proc sets can be removed but the community can also ask for a reduction in mobs/bosses HP by the Devs, in order to compensate for the loss of DPS because of the said removal of proc sets. (Same thing can be done in the possible scenario of the removal of bonus dps from max stamina max magika. Same thing can be done in the possible senario of fixing Light heavy attack interrupt clipping).
PvPrs will not cry about the removal of proc sets because they would be too embarrashed to declare that they depent on proc sets. Nah who are we kidding. Of course they will cry about it shamelessly.
Lastly: the counter argument against blanket nerf.
ZOS should REMOVE Selene, Tremorscale, Viper, Vicious Death and other overperforming DAMAGE proc sets.
If they remove these proc sets, what happens to dps on stam classes? I love your threads and responses on the "ideal" combat system but it's not going to happen bro.
Except in practice that's not true with proc sets. Since I'm offered so much free damage I don't have to give a crap about my weapon damage and just build for sustain as my focus after I throw the procs on.
Emma_Overload wrote: »I wonder how OP and all the scamblade proctards out there would feel if there were a bunch of MAGICKA versions of these sets? Yeah, think about that for a minute. How would you like to get hit with Curse, Frags, a light attack and 2 or 3 proc sets plus a Fury explosion all at the same time? Would serve you right, but you would just come to the forums to whine...
...and I would say, "L2P, dude!"
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Eyesinthedrk wrote: »Skill is exactly the problem. How much skill does it take to ambush and incap from stealth and let your gear do the rest?
Your skill is exactly the same as the thousands of other players running the exact same build.
1. Some procs don't always proc. 2. Skill level is not the same, try to 1v1(Ex. ProcSorc vs Procblade), it's not always procs first. It's who dodge rolls first or blocks, and reading what your opponents rotation is and learning to counter. If you know a nightblade will ambush->incap 90% of the time, why the **** aren't you blocking?---> There's an addon that tells you on your screen when an enemy is about to do something(example ambushing AND it's not instant buddy, it actually takes time to cast it! Suprise!). Why aren't you using it? There's so much more knowledge you don't know about that's leading you to whine about procsets lmao.
DPS wise most proc sets seem pretty decently balanced, as above mentioned the burst every 4 seconds from sets like viper's sting, can be hard for some to handle, although it doesn't really do much more dps than any other proc set.
Even a set like Storm Master (Also melee range) probably similar DPS, but spread across every light attack.
GeorgeBlack wrote: »GeorgeBlack wrote: »1)Proc sets promote minimum atk stats, maximum sustain stats MIN/MAXING which create unkillable targets that can burst 26k dmg at will.
2)Proc sets do wrong to Classes and Weapons that require to slot an ability in the bar, ACTIVATE that ability at RESOURCE cost and TIMING cost in order to deal proc damage (Flames of Oblivion, Deadly Cloak for example).
3)Proc sets do not promote ACTIVE COMBAT that mmorpgs should promote rather PASSIVE damage. On that note Shuffle should be removed from the game because it provides PASSIVE damage avoidance, instead of ACTIVE rolldodge, block, create distance from incoming attack. That should be an ability for stamina nightblades only (I don't play stamNB. I don't meta. No agenda).
4)The massive tooltip damage from proc gear sets cannot realistically be avoided.
PvErs will cry that without procs PvE becomes challenging.
First:PvE can be completed without procs. Stop looking for the ez mode setting in an mmorpg
Second:if nobody had procs nobody would beat you to the ladderboards. Ladderboards should be reset. Are you pro? Do it again without procs. Are you not in the game anymore but still want your old record to remain? Tough luck.
Finally:Did you know that in order to benefit the WHOLE game, proc sets can be removed but the community can also ask for a reduction in mobs/bosses HP by the Devs, in order to compensate for the loss of DPS because of the said removal of proc sets. (Same thing can be done in the possible scenario of the removal of bonus dps from max stamina max magika. Same thing can be done in the possible senario of fixing Light heavy attack interrupt clipping).
PvPrs will not cry about the removal of proc sets because they would be too embarrashed to declare that they depent on proc sets. Nah who are we kidding. Of course they will cry about it shamelessly.
Lastly: the counter argument against blanket nerf.
ZOS should REMOVE Selene, Tremorscale, Viper, Vicious Death and other overperforming DAMAGE proc sets.
If they remove these proc sets, what happens to dps on stam classes? I love your threads and responses on the "ideal" combat system but it's not going to happen bro.
They should git gud and learn to play without procs : D
I am a stamDK no meta.
On a serious note we should NOT look at one issue separately if we want to achieve a better combat. We should take in considerstion all aspects of combat (without "what about PvE". Challenges to PvE due to loss of DPS can be addressed by the Developers by reducing mob/bosses HP to achieve desired balance).
That is why ZOS makes a mess of things all the time. They attack the "issue of the month" with nerfs or boosts instead of combining a nerf to proc with a nerf to heal/shield stack. A boost to WD/SP with a removal of dps bonus to max stamina max magika (hybrid playstyle solution - PvE, PvP)
@ZOS please don't look at an issue without connecting all the dots.
Don't even answer the question. Procsets aren't the problem lol. "Skill"; gaining most knowledge on what sets to use at a given time, button pressing obv, cancel animations, what combo(s) to use, what rotation to use(basically same *** as combo in a way), what pots to use given what time, your CP level, whether your armor is green, blue, purple, or gold, what food you're using, whether you need heavy or medium or light, what fits YOUR playstyle, POISONS etc etc etc etc. This list goes on. SO many factors. Don't think the game is balanced nor should it be. The person who has acquired the most knowledge on what I've mentioned, "Skill", WILL HAVE THE EASIEST TIME WHETHER THAT BE PVP OR PVE. Some people choose NOT to use procs then complain about procs; this is some false pride bullsh*t. It's in the game, and if it it betters your class USE it, or die and keep complaining and stay mad. There are people on every class who are AMAZING at this game. A player 3 months old isn't going to be as good as Fengrush or Sypher because they took time to gain more knowledge on wtf to do. L2p people. PvP isn't AMAZING right now(I'd say due to the amount of zergs and less soloing/ small grouping, but that's entirely opinion) but it's far better than it was.
GeorgeBlack wrote: »1)Proc sets promote minimum atk stats, maximum sustain stats MIN/MAXING which create unkillable targets that can burst 26k dmg at will.
2)Proc sets do wrong to Classes and Weapons that require to slot an ability in the bar, ACTIVATE that ability at RESOURCE cost and TIMING cost in order to deal proc damage (Flames of Oblivion, Deadly Cloak for example).
3)Proc sets do not promote ACTIVE COMBAT that mmorpgs should promote rather PASSIVE damage. On that note Shuffle should be removed from the game because it provides PASSIVE damage avoidance, instead of ACTIVE rolldodge, block, create distance from incoming attack. That should be an ability for stamina nightblades only (I don't play stamNB. I don't meta. No agenda).
4)The massive tooltip damage from proc gear sets cannot realistically be avoided.
PvErs will cry that without procs PvE becomes challenging.
First:PvE can be completed without procs. Stop looking for the ez mode setting in an mmorpg
Second:if nobody had procs nobody would beat you to the ladderboards. Ladderboards should be reset. Are you pro? Do it again without procs. Are you not in the game anymore but still want your old record to remain? Tough luck.
Finally:Did you know that in order to benefit the WHOLE game, proc sets can be removed but the community can also ask for a reduction in mobs/bosses HP by the Devs, in order to compensate for the loss of DPS because of the said removal of proc sets. (Same thing can be done in the possible scenario of the removal of bonus dps from max stamina max magika. Same thing can be done in the possible senario of fixing Light heavy attack interrupt clipping).
PvPrs will not cry about the removal of proc sets because they would be too embarrashed to declare that they depent on proc sets. Nah who are we kidding. Of course they will cry about it shamelessly.
Lastly: the counter argument against blanket nerf.
ZOS should REMOVE Selene, Tremorscale, Viper, Vicious Death and other overperforming DAMAGE proc sets.
@Mangeli200194 LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
@Mangeli200194 LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
@Mangeli200194 So when would the procs set off.
And nice, try troll king?