Because I can run around with barely over 2K weapon damage and absolutely melt people without ever even having to use incap sometimes.
And because I don't have to care about weapon damage I can build with some really good sustain on top of it.
It's not the proc sets themselves but the bad design. IMO:
- damage should scale to your relevant stats for the type of damage inflicted (they already scale to CP)
- damage overall should be reduced but they should be allowed to crit again, to make them more useful in PvE (at max achievable stats the base damage should be ~20% less than the current tool tip damage but with high crit the overall DPS would be higher)
- add a character cooldown that does not allow two or more to proc at the same time (ex. Viper proc would add up to Selene proc cooldown)
Proc sets are flawed in that their damage levels are too divorced from the character build. This lets you build the character too much for defense and not lose the most significant parts of your damage.
To fix that all they need to do is split the current proc set damage in hald.
One half scales off the armor level and quality like now.
The other scales off the character's resource pool (stam or mag based on damage type).
This recreates the two-part damage build aspect that most tooltips use (damage plus pool) and makes dumping into health a noticable loss in damage for proc sets just like it is for other dmg effects.
So you can still have high dam proc builds but by putting points into resources offensively.
Imo it is the severe damage without as severe a trade off that is the key issue.
ROFLMAO!MurderMostFoul wrote: »@STEVIL
....
I'm sure ZOS has a wealth of data coming out of BGs. I can only assume they can directly detect the prevalence and over-effectiveness of Viper's Sting and some of the other cheese proc sets.
Arkangeloski wrote: »I honestly dont know why ppl complain about viper a miserable 3k proc set, i hit harder with a light atack with my 2h, in my opinion it telegraphs burst dmg bc it procs every 4 secs so when is time to proc again i know there is an incoming combo "block" the first atacks and now is my turn to input my combo. There is worst sets out there that deal insane amount of dmg and they can proc one after the other And just to give good example of a nasty cheese Sorcs are running around with... "Redmountain" spamming destro abilities lol and RM procced on every single ability hit... 4 times in a row, and you people are complaining about a telegrephic proc? U guys dont know what you are talkin about honestly lol.
MurderMostFoul wrote: »@STEVIL
Nice summation,
Additionally, Viper's Sting in particular is FAR too effective. Either the damage needs to be toned down, or it needs a proc chance like other sets. Adding thousands of damage, guaranteed, on your first hit, plus every 4 secs thereafter is simply too much.
I'm sure ZOS has a wealth of data coming out of BGs. I can only assume they can directly detect the prevalence and over-effectiveness of Viper's Sting and some of the other cheese proc sets.
MurderMostFoul wrote: »@STEVIL
Nice summation,
Additionally, Viper's Sting in particular is FAR too effective. Either the damage needs to be toned down, or it needs a proc chance like other sets. Adding thousands of damage, guaranteed, on your first hit, plus every 4 secs thereafter is simply too much.
I'm sure ZOS has a wealth of data coming out of BGs. I can only assume they can directly detect the prevalence and over-effectiveness of Viper's Sting and some of the other cheese proc sets.
They do have the data.
They dont have competent data analysts / scientists to even understand whats going on.