Agrippa_Invisus wrote: »5 AD huddled in Faregyl praying that it doesn't get sieged
IxSTALKERxI wrote: »Everyday AD falls to 1 bar pop for a period of time and there is no point trying to defend anything. As it is now it is best just to leave Cyrodiil and come back in a few hours when there are more than 5 AD players online and capture our keeps back that we lost. Feels like all you can do as an AD player is spectate the map as it flips from Red to Blue to Red to Blue etc.
Anyways, need more AD during oceanic.
Agrippa_Invisus wrote: »You should ask the leader of a particular blue Oceanic group.
Back in 2016 on this very forum he was quoted as saying "We go where the zerg is not."
I'm sure they'll be glad to swap toons from the largest oceanic presence to the smallest. Would help shore up AD's numbers and give them more interesting fights at the same time.
Wasnt Ruin Gaming playing during oceanic time along with hmm who was it..Dominion Knights or Dominant Dominion
Agrippa_Invisus wrote: »You should ask the leader of a particular blue Oceanic group.
Back in 2016 on this very forum he was quoted as saying "We go where the zerg is not."
I'm sure they'll be glad to swap toons from the largest oceanic presence to the smallest. Would help shore up AD's numbers and give them more interesting fights at the same time.
Don't really see that happening. AD have the numbers we've seen it countless times, however it currently seems some might be fairweather by swapping to a side to "play" with friends.
Crispen_Longbow wrote: »IxSTALKERxI wrote: »Everyday AD falls to 1 bar pop for a period of time and there is no point trying to defend anything. As it is now it is best just to leave Cyrodiil and come back in a few hours when there are more than 5 AD players online and capture our keeps back that we lost. Feels like all you can do as an AD player is spectate the map as it flips from Red to Blue to Red to Blue etc.
Anyways, need more AD during oceanic.
Is there AD pop on the other campaigns (Sotha Sil, Almalexia or Kyne) that could come over to Vivec? This is sometimes the case that presence is on the wrong campaign?
Here is the old enough I had on what guilds are running at night. Looks like EP has the largest guild presence.
ADGuild______________________TIME
- Queens RAM _____________Night (1 AM EST - 9 AM EST)(8-16)
- GONDAWARA_____________Night (1 AM EST - 9 AM EST) (Are they still active?)
MIA/Retired? Venatus__________________Night (1 AM EST - 9 AM EST)(6-8)
DC
- The Kelly Gang (TKG)______Night (1 AM EST - 9 AM EST)
- Vivace____________________Night (1 AM EST - 9 AM EST) (Never heard of this guild)?
EP
- Wormhole (EP)_________________Night (1 AM EST - 9 AM EST)
- Lambent Darkness_____________Night (1 AM EST - 9 AM EST))(6-12)
- Zombie Death Machine________Night (1 AM EST - 9 AM EST)
- Moons and Stars ______________Night (1 AM EST - 9 AM EST)
- AMATERAS____________________Night (1 AM EST - 9 AM EST)
Crispen_Longbow wrote: »
Is there AD pop on the other campaigns (Sotha Sil, Almalexia or Kyne) that could come over to Vivec? This is sometimes the case that presence is on the wrong campaign?
Crispen_Longbow wrote: »IxSTALKERxI wrote: »Everyday AD falls to 1 bar pop for a period of time and there is no point trying to defend anything. As it is now it is best just to leave Cyrodiil and come back in a few hours when there are more than 5 AD players online and capture our keeps back that we lost. Feels like all you can do as an AD player is spectate the map as it flips from Red to Blue to Red to Blue etc.
Anyways, need more AD during oceanic.
Is there AD pop on the other campaigns (Sotha Sil, Almalexia or Kyne) that could come over to Vivec? This is sometimes the case that presence is on the wrong campaign?
Here is the old enough I had on what guilds are running at night. Looks like EP has the largest guild presence.
ADGuild______________________TIME
- Queens RAM _____________Night (1 AM EST - 9 AM EST)(8-16)
- GONDAWARA_____________Night (1 AM EST - 9 AM EST) (Are they still active?)
MIA/Retired? Venatus__________________Night (1 AM EST - 9 AM EST)(6-8)
DC
- The Kelly Gang (TKG)______Night (1 AM EST - 9 AM EST)
- Vivace____________________Night (1 AM EST - 9 AM EST) (Never heard of this guild)?
EP
- Wormhole (EP)_________________Night (1 AM EST - 9 AM EST)
- Lambent Darkness_____________Night (1 AM EST - 9 AM EST))(6-12)
- Zombie Death Machine________Night (1 AM EST - 9 AM EST)
- Moons and Stars ______________Night (1 AM EST - 9 AM EST)
- AMATERAS____________________Night (1 AM EST - 9 AM EST)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxSTALKERxI wrote: »Crispen_Longbow wrote: »
Is there AD pop on the other campaigns (Sotha Sil, Almalexia or Kyne) that could come over to Vivec? This is sometimes the case that presence is on the wrong campaign?
Crispen_Longbow wrote: »It's broken up into 8 hour time slots. What time do you mostly play in Day, night or prime time. A guild may only play Mondays for 1 hour during the day, so you are considered a day guild.
The point is not to say which guild plays for x amount of time but to help balance campaigns. Lets face it if one organized guild is on and it has no competition they can roll the map all day against pugs. This list is simply to show where the guilds are running and what 8 hour period.
As far as I know those are the active night time guilds. Do you know of other guilds that are running at night that should be added to this list or taken off? That is how it becomes more accurate? If not then this is still what guilds we know are running at night.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IZZESparkling wrote: »We just need more cliff racers and shalks. Add bears to boost our group numbers.
IZZESparkling wrote: »We just need more cliff racers and shalks. Add bears to boost our group numbers.
The warden is such a good class for zerging enthusiasts, I can see why certain guilds have taken to it oh so fondly.
Crispen_Longbow wrote: »It's broken up into 8 hour time slots. What time do you mostly play in Day, night or prime time. A guild may only play Mondays for 1 hour during the day, so you are considered a day guild.
The point is not to say which guild plays for x amount of time but to help balance campaigns. Lets face it if one organized guild is on and it has no competition they can roll the map all day against pugs. This list is simply to show where the guilds are running and what 8 hour period.
As far as I know those are the active night time guilds. Do you know of other guilds that are running at night that should be added to this list or taken off? That is how it becomes more accurate? If not then this is still what guilds we know are running at night.
I think the problem with using an 8-hour period is that is misrepresents what guilds are actually playing. I know that ZDM, for example, neither plays nightly nor does it generally start before 5-6AM. So if you have Guild A that actually runs from 1-5AM EST, and Guild B that actually runs from 6-10AM EST, then your list would represent that faction as having two guilds simultaneously active at night when in fact it only has one.
So I don't know how that helps balance campaigns if it doesn't accurately reflect when guilds actually play and on what days. Take EP, for example: your list shows EP as having the most guilds online between the hours of 1-9AM EST; yet, until last campaign EP was regularly pushed to their gates at night due to a lack of an oceanic presence. All of that changed when Wormhole switched and now EP has that presence. Those other guilds you have listed as running from 1-9AM EST either do not running consistently enough or for enough hours to accurately reflect what's actually going on.
Hopefully you take this as constructive criticism--I hope you do. If you want to compile this list (and, again, I applaud you for doing so), I think it's in your best interest to be as accurate as possible. I think you need to narrow down the raid-time window where possible, and identify which days those guilds play, where possible. Otherwise we're left with a picture that is at best incomplete or as worse rather misleading.
Crispen_Longbow wrote: »It's broken up into 8 hour time slots. What time do you mostly play in Day, night or prime time. A guild may only play Mondays for 1 hour during the day, so you are considered a day guild.
The point is not to say which guild plays for x amount of time but to help balance campaigns. Lets face it if one organized guild is on and it has no competition they can roll the map all day against pugs. This list is simply to show where the guilds are running and what 8 hour period.
As far as I know those are the active night time guilds. Do you know of other guilds that are running at night that should be added to this list or taken off? That is how it becomes more accurate? If not then this is still what guilds we know are running at night.
I think the problem with using an 8-hour period is that is misrepresents what guilds are actually playing. I know that ZDM, for example, neither plays nightly nor does it generally start before 5-6AM. So if you have Guild A that actually runs from 1-5AM EST, and Guild B that actually runs from 6-10AM EST, then your list would represent that faction as having two guilds simultaneously active at night when in fact it only has one.
So I don't know how that helps balance campaigns if it doesn't accurately reflect when guilds actually play and on what days. Take EP, for example: your list shows EP as having the most guilds online between the hours of 1-9AM EST; yet, until last campaign EP was regularly pushed to their gates at night due to a lack of an oceanic presence. All of that changed when Wormhole switched and now EP has that presence. Those other guilds you have listed as running from 1-9AM EST either do not running consistently enough or for enough hours to accurately reflect what's actually going on.
Hopefully you take this as constructive criticism--I hope you do. If you want to compile this list (and, again, I applaud you for doing so), I think it's in your best interest to be as accurate as possible. I think you need to narrow down the raid-time window where possible, and identify which days those guilds play, where possible. Otherwise we're left with a picture that is at best incomplete or as worse rather misleading.
Why not make your own listing and have every guild approve when they run/how many and post it instead? Estimates and educated guess are never absolutes and should never be treated as such.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I think the problem with using an 8-hour period is that is misrepresents what guilds are actually playing. I know that ZDM, for example, neither plays nightly nor does it generally start before 5-6AM. So if you have Guild A that actually runs from 1-5AM EST, and Guild B that actually runs from 6-10AM EST, then your list would represent that faction as having two guilds simultaneously active at night when in fact it only has one.
Sure I will take it as constructive criticism. I won't hold it against you how you feel about members of VE.Hopefully you take this as constructive criticism--I hope you do.
Crispen_Longbow wrote: »It's broken up into 8 hour time slots. What time do you mostly play in Day, night or prime time. A guild may only play Mondays for 1 hour during the day, so you are considered a day guild.
The point is not to say which guild plays for x amount of time but to help balance campaigns. Lets face it if one organized guild is on and it has no competition they can roll the map all day against pugs. This list is simply to show where the guilds are running and what 8 hour period.
As far as I know those are the active night time guilds. Do you know of other guilds that are running at night that should be added to this list or taken off? That is how it becomes more accurate? If not then this is still what guilds we know are running at night.
I think the problem with using an 8-hour period is that is misrepresents what guilds are actually playing. I know that ZDM, for example, neither plays nightly nor does it generally start before 5-6AM. So if you have Guild A that actually runs from 1-5AM EST, and Guild B that actually runs from 6-10AM EST, then your list would represent that faction as having two guilds simultaneously active at night when in fact it only has one.
So I don't know how that helps balance campaigns if it doesn't accurately reflect when guilds actually play and on what days. Take EP, for example: your list shows EP as having the most guilds online between the hours of 1-9AM EST; yet, until last campaign EP was regularly pushed to their gates at night due to a lack of an oceanic presence. All of that changed when Wormhole switched and now EP has that presence. Those other guilds you have listed as running from 1-9AM EST either do not running consistently enough or for enough hours to accurately reflect what's actually going on.
Hopefully you take this as constructive criticism--I hope you do. If you want to compile this list (and, again, I applaud you for doing so), I think it's in your best interest to be as accurate as possible. I think you need to narrow down the raid-time window where possible, and identify which days those guilds play, where possible. Otherwise we're left with a picture that is at best incomplete or as worse rather misleading.
Why not make your own listing and have every guild approve when they run/how many and post it instead? Estimates and educated guess are never absolutes and should never be treated as such.
Is there something wrong with trying to help make the list more accurate?
Ilpagliaccio wrote: »Yes, EP has gained a few periods where the faction drastically outnumbers the other factions, and that's not good for campaign balance whatsoever.
Ball's in your court AD/DC, and if you cannot police your own faction members and become a proper team on your own, instead of demanding numbers are thrown at your self-created problem--well, I'll gladly level an AD/DC to analyze your shortcomings and effect positive change behind-the-scenes.