FearlessOne_2014 wrote: »Actually the OP's solution to that problem is absolute.
Carpe-Veritatem wrote: »Of course there should be a locking of accounts by faction on a campaign by campaign basis! Since OneTamriel players from all factions can enjoy each others company on 97+ percent of the worlds map. The rationalle that existed when ZOS removed the caps no longer exists. The simple fact is that faction jumping is KILLING PvP right now. Jackasses are jumping from blue tune to red, crowning an emp, then back to blue or yellow to run the map. What of those hard working folks actually LOYAL to a side...like the lore of this great game encourages? There are now even whole guilds campaign jumping to effect the outcome of campaigns they shouldn't be allowed to influence. It's pathetic and detrimental to the game we all love. Again, the former arguments against locking of campaigns has been eliminated with OneTamriel. We should be required to pick a side and play it out, for good or bad, until the campaign ends. Then, play wherever ya like for the next one! But please don't tell me that loyal players striving hard over a 30 day slugfest of a campaign should have no voice against the locust like campaign/faction jumpers distorting the outcome.
So you want me, who mains AD, to be locked to AD, when in reality everyone knows what was going on with Trueflame EU the last 6 months if not more. (Trueflame EU was at the time the campaign I spent most of my time on).
Due to the state of Trueflame I have mostly been playing EP on Trueflame EU, but yet you find it to be a better idea for me to be locked to my main faction, aka in this case the one that was the most cancerous.
There must be better solutions than to force us to be locked to one faction cause others like to run around and zerg empty keeps.
(I have not been active in PVP since the campaign changes etc, so I don't know the current state of the campaigns, so I have no comment to that atm).
doublestuffed wrote: »Absolutely not. I have friends on multiple factions. I'd like to be able to play with them whenever. If they do this then faction changes for all characters should happen.
NightbladeMechanics wrote: »Yea no. ZOS removed campaign locks a long time ago because of all the problems they caused. You've given no context of your server or campaign, but it sounds to me like you need incentives for players to play on underpopulated alliances in order to create some competition.