Lieblingsjunge wrote: »I like the idea of supply trains. Might spread fights out a bit - as long as those supply trains actually have a real value and not just "Ey, we need this here to spread out the fights".
My only thing with this is that people wouldn't care, keep levels are pretty meaningless in the grand scheme of things.Lieblingsjunge wrote: »I like the idea of supply trains. Might spread fights out a bit - as long as those supply trains actually have a real value and not just "Ey, we need this here to spread out the fights".
The supplies come from the resources - as they level, the doors get harder (lumber), the walls stronger (mines) and the NPCs have more hit points (farm). So maybe an initial supply train to newly capped keeps to deliver resources to make them harder to take.
Oh, it could be ballistas for the NPCs to use!
Kidnap the Emp
Well I have eight years of Sandbox PvP to fall back on for ideas and experience, guess I can mull some stuff over on the way back from work tonight and post again when I have something.Turelus - Tarvy I mean things too do that would add to the overall experience in Cyrodiil, maybe break up the zergs and just make some more objectives for players.
Some of these are great ideas!
Well I have eight years of Sandbox PvP to fall back on for ideas and experience, guess I can mull some stuff over on the way back from work tonight and post again when I have something.Turelus - Tarvy I mean things too do that would add to the overall experience in Cyrodiil, maybe break up the zergs and just make some more objectives for players.
Some of these are great ideas!
bikerangelo wrote: »If they could put mini-games in the 20 minute load screens, that'd be great.
QuebraRegra wrote: »From an old thread...
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This ties into an idea I had...
Come DARKBROTHERHOOD content, I'd love to see a "player bounty" with could be set by another player (think GTAO player set contracts).
Obviously this would only work within Cyrodill, but could create some fun for "hunters" and their "bounty". Bounties could be set with variable amounts of gold against a particular player. Other players could choose to boost the bounty against a particular player with add gold. A player could "buy out" their own bounty.
A player with a set bounty could be anywhere in Cyrodill, and anytime an action was taken (capture, kill, chevos), the map would get an icon featuring their last known location... or maybe the icon would track with them for a time (3 minutes?), then leave a "last known". Anyone accepting a bounty would appear on a list of hunters the target player could see, with the same tracking mechanism for hunters. Maybe hunters would have to buy into the bounty for gold... If the hunter could kill the hunters, he pot could be claimed.
GTAO has a mechanism where after "x" amount of time, is the targeted player is able to evade the kill, then the pot goes to him/her. I'd like to see as long as a percentage of the pot is added BEFORE expiration, then the clock could be extended. Logging out, or leaving cyrodill could either cancel the "contract", or simply halt the clock.
Somebody just killed you in PVP and you want revenge? Who ya gonna call?
Adult hide, seek, and kill for fun and profit!
Any ideas for mini-games in Cyrodiil? This is something my guild and I discuss when we're on our horse simulators. I've heard some classics:
- Kidnap the Emp
- Supply trains (like GW AvAvA)
Damn my mind goes blank and we had some great ideas. Anyone got anymore?
IcyDeadPeople wrote: »What do you mean by mini-games? some sort of game within a game that is played on a loading screen for example, or a puzzle?
Or are you talking about actual improved quests and gameplay mechanics for Cyrodiil?
If the latter, would be nice if there were a way to disguise yourself as enemy player, maybe enter enemy keep and assassinate some target.
QuebraRegra wrote: »
Come DARKBROTHERHOOD content, I'd love to see a "player bounty" with could be set by another player (think GTAO player set contracts).
Any ideas for mini-games in Cyrodiil? This is something my guild and I discuss when we're on our horse simulators. I've heard some classics:
- Kidnap the Emp
- Supply trains (like GW AvAvA)
Damn my mind goes blank and we had some great ideas. Anyone got anymore?
My only thing with this is that people wouldn't care, keep levels are pretty meaningless in the grand scheme of things.Lieblingsjunge wrote: »I like the idea of supply trains. Might spread fights out a bit - as long as those supply trains actually have a real value and not just "Ey, we need this here to spread out the fights".
The supplies come from the resources - as they level, the doors get harder (lumber), the walls stronger (mines) and the NPCs have more hit points (farm). So maybe an initial supply train to newly capped keeps to deliver resources to make them harder to take.
Oh, it could be ballistas for the NPCs to use!
The only way I could see people caring is adding loot (which would just became farming agreements) or actually making level five keeps meaningful by adding something like EVE's invulnerability timers.
ie your keep gets to level five you can choose an eight hour block it becomes invulnerable to attack (night for most).
As for mini games are we talking game provided and meaningful to Cyrodiil as a whole or just player made things to have fun with?
My only thing with this is that people wouldn't care, keep levels are pretty meaningless in the grand scheme of things.Lieblingsjunge wrote: »I like the idea of supply trains. Might spread fights out a bit - as long as those supply trains actually have a real value and not just "Ey, we need this here to spread out the fights".
The supplies come from the resources - as they level, the doors get harder (lumber), the walls stronger (mines) and the NPCs have more hit points (farm). So maybe an initial supply train to newly capped keeps to deliver resources to make them harder to take.
Oh, it could be ballistas for the NPCs to use!
The only way I could see people caring is adding loot (which would just became farming agreements) or actually making level five keeps meaningful by adding something like EVE's invulnerability timers.
ie your keep gets to level five you can choose an eight hour block it becomes invulnerable to attack (night for most).
As for mini games are we talking game provided and meaningful to Cyrodiil as a whole or just player made things to have fun with?
Yeah, Keep ping-pong is not what they had in mind I think, and it isa bit stale. Level 5 kkeps need WAAAAY more defender's advantage, so there is a real desire to claim one, and a real advantage. Level 5 keeps should have some permutation of the old mercenaries added to the quartermaster, or maybe roaming NPC nukers walking the walls.
Also: Howabout a PvP enabled Public Dungeon? Cloud Ruler temple maybe?