Seraphayel wrote: »Oh man, some guys still claiming Summerset is bigger than Auridon or Vvardenfell when everybody can just travel it on PTS and see that it's not. And no, the underground "content" is no excuse.
TelvanniWizard wrote: »TelvanniWizard wrote: »Now the comparation should be between Auridon and ridiculously tiny Summerset, wich instead of a volcano has four huge unaccessible mountains. What a scam. Glad I didn't pre order it.ClockworkCityBugs wrote: »summon @Dominoid new comparsions about Summerset in progress?
Quick and dirty . . .
Most of the arguments I've seen are like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger. Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
That is not an accurate scale comparison. Take a look at this:
https://forums.elderscrollsonline.com/en/discussion/comment/5066171/#Comment_5066171
Seraphayel wrote: »Oh man, some guys still claiming Summerset is bigger than Auridon or Vvardenfell when everybody can just travel it on PTS and see that it's not. And no, the underground "content" is no excuse.
I did not know there was a PTS for the PS4
Seraphayel wrote: »Seraphayel wrote: »Oh man, some guys still claiming Summerset is bigger than Auridon or Vvardenfell when everybody can just travel it on PTS and see that it's not. And no, the underground "content" is no excuse.
I did not know there was a PTS for the PS4
That would change exactly what? You just have proven wrong regarding the size of Summerset. Not that I am surprised but it's blatantly obvious now the PTS is accessible for many players.
Seraphayel wrote: »Seraphayel wrote: »Oh man, some guys still claiming Summerset is bigger than Auridon or Vvardenfell when everybody can just travel it on PTS and see that it's not. And no, the underground "content" is no excuse.
I did not know there was a PTS for the PS4
That would change exactly what? You just have proven wrong regarding the size of Summerset. Not that I am surprised but it's blatantly obvious now the PTS is accessible for many players.
Sorry dude. Your "feels" does not change the math. Summerset is larger.
Seraphayel wrote: »Seraphayel wrote: »Oh man, some guys still claiming Summerset is bigger than Auridon or Vvardenfell when everybody can just travel it on PTS and see that it's not. And no, the underground "content" is no excuse.
I did not know there was a PTS for the PS4
That would change exactly what? You just have proven wrong regarding the size of Summerset. Not that I am surprised but it's blatantly obvious now the PTS is accessible for many players.
I don't give a *** about the size of the map so much as the quality of the content and the variety of the content
New Vegas didn't have that large of the map, and yet it was one of the best experiences out there, filled with endless quality content that devs put blood and sweat into.
I don't give a *** about the size of the map so much as the quality of the content and the variety of the content
New Vegas didn't have that large of the map, and yet it was one of the best experiences out there, filled with endless quality content that devs put blood and sweat into.
I can't tell you much on that, but I can tell you there is a lot of content in the new zone. And it has a deep rich story too.
There is a flaw in this method. If you transfer this to the real world it will look like this: you traveled to the first country, ran with specific speed and specific amount of time and ran 1.4958 kilometers, then you traveled to another country, ran with same speed and same amount of time and ran 1.2179 kilometers, in third country with same speed and time you ran 1.7084 kilometers. Does this feel ok?Quick and dirty . . .
Most of the arguments I've seen are like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger. Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
There is a flaw in this method. If you transfer this to the real world it will look like this: you traveled to the first country, ran with specific speed and specific amount of time and ran 1.4958 kilometers, then you traveled to another country, ran with same speed and same amount of time and ran 1.2179 kilometers, in third country with same speed and time you ran 1.7084 kilometers. Does this feel ok?Quick and dirty . . .
Most of the arguments I've seen are like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger. Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
There is a flaw in this method. If you transfer this to the real world it will look like this: you traveled to the first country, ran with specific speed and specific amount of time and ran 1.4958 kilometers, then you traveled to another country, ran with same speed and same amount of time and ran 1.2179 kilometers, in third country with same speed and time you ran 1.7084 kilometers. Does this feel ok?Quick and dirty . . .
Most of the arguments I've seen are like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger. Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
Funny.It's not real life tho.
Funny.It's not real life tho.
I just want to say that with his assumptation, that in-game cells is a standard unit of measure to the engine, he, with identical speed and identical time, ran different distances (amount of in-game cells). And that impossible. There is two options:
1) Psijics affects spacetime
2) His assumptation that in-game cells is a standard unit of measure to the engine is wrong
lordrichter wrote: »There is a flaw in this method. If you transfer this to the real world it will look like this: you traveled to the first country, ran with specific speed and specific amount of time and ran 1.4958 kilometers, then you traveled to another country, ran with same speed and same amount of time and ran 1.2179 kilometers, in third country with same speed and time you ran 1.7084 kilometers. Does this feel ok?Quick and dirty . . .
Most of the arguments I've seen are like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger. Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
Nothing forces ZOS to make each zone scaled the same, and they are not. Imagine, if you will, that each of those three countries gets to define how long a kilometer is. That's ESO. Imagine how much bigger Luxembourg could be if they did that!
Ok, now i understand that you count distance in map coordinates, which always 0,0-100,100 no matter the size of the map, that make sense. And your picture fit perfectly with size of Summerset at in game map from PTSI never said the distance was in-game cells. The distance is map distance. All maps start at 0,0 in the upper left and end at 100,100 in the bottom right. Each map is a different number of in-game cells. Vvardenfell being 81x81 and Summerset being 144x144. A “city’’ Map for exam-or might be 10x10 but it’s still 0,0 and 100,100. I did not cover in-game cells traversed.
But size of the ships in docks at your picture different at Summerset and Auridon approximately at 84% (i measured image of the ships at the screen with ruler ), exact as @Shinni said in his postGuys, I've found something interesting...
Appartently they also intentionally changed shape of the whole island on Tamriel map:
So it seems they somehow scaled map size of Summerset compared to in game size. I think @Shinni can explain better what they did.My addon HarvestMap has to measure the zone, so it can properly display 3D pins and compute distance between resources etc.
When I debugged HarvestMap to track the new jewelry resources, I realized that the size of the zone does not match the size of the 2D map.
Using the addon API, you can compute that Summerset is 84% of its size compared to the Tamriel map.
One mentality i learned to adopt is thinking about canon size and population relative to ingame size and population
I think of skyrim for example as canonically being far more vast and populated than is allowed in game
There are very few games that actually feel like they are properly sized. Witcher 3 is a great example of this. Making a game feel as large as a real city is very very hard to do. Usually games mess it up massively.
asuitandtyb14_ESO wrote: »One mentality i learned to adopt is thinking about canon size and population relative to ingame size and population
I think of skyrim for example as canonically being far more vast and populated than is allowed in game
There are very few games that actually feel like they are properly sized. Witcher 3 is a great example of this. Making a game feel as large as a real city is very very hard to do. Usually games mess it up massively.
Sure, that's definitely a thing. However, even what is there representing the "theoretical" Summerset is not representing it properly. I've read the pocket guide that came with Oblivion, and all the various lore books. This Summerset does match the described look, feel, or infrastructure that has been established in the lore. So this Summerset does not match it size wise, or lore wise. I mean, if it at least met it lore wise I'd maybe be willing to overlook the size, which is what I was able to do with Vvardenfell.
lordrichter wrote: »asuitandtyb14_ESO wrote: »One mentality i learned to adopt is thinking about canon size and population relative to ingame size and population
I think of skyrim for example as canonically being far more vast and populated than is allowed in game
There are very few games that actually feel like they are properly sized. Witcher 3 is a great example of this. Making a game feel as large as a real city is very very hard to do. Usually games mess it up massively.
Sure, that's definitely a thing. However, even what is there representing the "theoretical" Summerset is not representing it properly. I've read the pocket guide that came with Oblivion, and all the various lore books. This Summerset does match the described look, feel, or infrastructure that has been established in the lore. So this Summerset does not match it size wise, or lore wise. I mean, if it at least met it lore wise I'd maybe be willing to overlook the size, which is what I was able to do with Vvardenfell.
That's the thing with Elder Scrolls lore that is both interesting and disturbing. Anyone can say what they want, and those books and maps are part of the lore, but they don't have to be strictly accurate. They don't have to be accurate at all.
I view visiting a location to trump all written descriptions and maps.
Where ZOS can fail with lore is more in the rolling back of time for places visited in previous games, like Cyrodiil (in particular).
Vvardenfell is NOT bigger then WROTHGAR period. Man the defenders of ZOS work hard to cover for them. Smh
Vvardenfell is NOT bigger then WROTHGAR period. Man the defenders of ZOS work hard to cover for them. Smh
Seraphayel wrote: »Summerset is still significantly smaller than Vvardenfell and just rivals Auridon in size. Summerset is far from being the biggest zone (or even one of the biggest zones) in ESO.
And as some claimed, there is not more content in Summerset than in your usual vanilla zone. The "underground" content doesn't change that.
Seraphayel wrote: »Summerset is still significantly smaller than Vvardenfell and just rivals Auridon in size. Summerset is far from being the biggest zone (or even one of the biggest zones) in ESO.
And as some claimed, there is not more content in Summerset than in your usual vanilla zone. The "underground" content doesn't change that.