AbraXuSeXile wrote: »killimandrosb16_ESO wrote: »AbraXuSeXile wrote: »killimandrosb16_ESO wrote: »AbraXuSeXile wrote: »killimandrosb16_ESO wrote: »AbraXuSeXile wrote: »What is the deal with all these hand holding guilds that sit with pugs and other guilds? Its sad for the game when guilds dont go out on their own to create a new fight but would rather nuttcup the zergs for an easy fight.
Its not hard, just show up somewhere around 0800 in the morning until 1600 in the afternoon and youll have all the empty space you need. ep and dc exclusively running smallscale in this period, and if you wanna test yourself against something bigger Bigboss and Saras always have a sizeable group of around 60 up
Its been 3 years since i had the motivation to login at 8am and grief scrubs.
well, you dont care about faction play, neither do you care about fighting random groups. Youre looking for good gvg fights in a game which has lost the majority of good gvg guilds ages ago (if there actually were many of them at all), meaning youre locked into searching for 2-3 guild groups who might/might not be around the time you play. Cyrodiil doesnt give you the challenge you are looking for at a satisfying frequency. Maybe time to move on? CU in the horizon and GW2 still offers decent competitive gvg play afaik
Actually the problem is there is many guild groups but a lot of them are too scared to move away from other guilds/pugs causing ridiculous lag.
I'm looking for the old style of play where guilds would create many different fights rather than the 2 big fights on the map and nothing elsewhere.
What you are nailing here is how gvg works in most other competitive games, the better guilds will face other guilds of equal potential (gw2 comes to mind), while the pugs are mostly free to roam and play the map in pug groups. This ideal system makes the wvw lakes satisfying for all involved, the pugs have the excitement of playing the map and getting an end game reward or similar while the wvw guilds are free to challenge other wvw guilds in relatively remote areas. Without pointing fingers, it is obvious some guilds prefer to play the map game with the pugs, possibly as protection against suddenly having to challenge any real opposition, or simply because the need to win the campaign is of greater importance than the challenge gvg gives. In order to try to analyze why this is so, it could be necessary to examine the various guild groups roaming around. First of all, guild groups advertizing in /z for pugs to join their group is no real guild group. Its a pug group with a guild core. How many true guild groups with max numbers possible exists in cyrodiil? I cant name one tbh. Maybe Bigboss manages to pull together a complete guild group, but thats about it. The other groups which doesnt include pugs, are of numbers somewhere between 5 to 15. The first are all the smallscale groups running around inside towers with no incentives to broaden the horizon. Theyre happy running, getting the random pug kill every now and then until a zerg or a bigger guild group comes to wipe them. Thats not the ones your team is looking for. The other between 10-15 members is where you are challenging. I have seen only a handful of groups at vivec with these numbers. Last yesterday yellows had a group with the red scroll, obviously trying to pull other guilds to them, without any success. ZS normally do the same thing; cap a scroll and roam around with it in relatively open ground (hiding in tunnell is not considered fishing for a gvg fight) waiting for some bigger guild to come to challenge.
I can only speak for pact since I have my toons there, but apart from ZS, when theyre on, no other guilds actively search other factions guild groups in /z. ZS asks frequantly about the whereabouts of various other guild groups. Which makes me believe they are looking to fight them. Its seldom I hear other guilds ask offensively spotetrs the whereabouts of other groups. Maybe they prefer riding with the zerg? I dont know.
If you want to fight another guild group, often the only alternative is to challenge deep into the factions territory you want a fight with. If they dont respond, but instead spew pugs out to fight you, its not you who failed, but you did what you could.
Yeah im not gonna read that.
tingPurple attacked Sejanus this afternoon. It was very intesive especially red tried hard with three waves.
And before that purple attacked Castle Alessia.
Just to type something .
killimandrosb16_ESO wrote: »I guess the purple plan primetime was for blue to push arrius/chalman with full force majority of the evening...joke...
PURPLE MUST DIE!!!!
But at the end, they sucks always
VadimAleks wrote: »PURPLE MUST DIE!!!!
But at the end, they sucks always
Do not worry, with equal numbers of fighters AD sucks no worse. All your advantage is based on the fact that 2-3 AD raids + 2 raids DC (AD alts, who could not login because of "lock" so they just log in as DC)against 1 raid EP. And when 3/4 of the Pact gets disconnected(because the ZOS server can not send data simultaneously to all players) - you kill them.
Enslaved: I am too stupid to say something useful so I will just use good old ad hominem.Whats with outburst of 12y old ad in this thread?
dtsharples wrote: »What is the point in 2nd place XD
Now it's down to just messing with AD whenever the opportunity arrives.
Most DC stopped worrying about the campaign a long time ago. Filthy morning cappers made sure of that.
WillhelmBlack wrote: »I think they're increasing the points for scrolls so morning cap will be even better next patch.
Lets hope that the upcomming pvp changes will balance the campaigns better and that the client changes will reduce lag and loadingscreens.
Last night we destroyed Great Forest Dolmen as anchor dropped in the middle of fight with blues . But kudos to blues as they retreated and waited until we destroyed anchor so we continued to fight after destroying it. Funny times .
Anyway, why blues last night sent wave after wave (easily 30+) on Roeback without any siege engine? I don't understand ? Only after who knows how long they came one time with a lot of siege engines, they breached gate easily but still got wiped when entered.
Also reds sent huge zerg to Roeback, too but it wasn't purple tactics. And that was not ordinary zerg, they were guild members (I remember there were players with Polish guild names). It was led by Grand Warlord (don't remember name). Great fights. I left at 2 am and Roeback was still free. Also a lot of fights around Nikel, too.
I was part of twice failed assault on Ash. I don't understand zerg decision to not attack and take resources around castle, just straight assault on castle. We easily broke gate but that was it.
Last night we destroyed Great Forest Dolmen as anchor dropped in the middle of fight with blues . But kudos to blues as they retreated and waited until we destroyed anchor so we continued to fight after destroying it. Funny times .
Anyway, why blues last night sent wave after wave (easily 30+) on Roeback without any siege engine? I don't understand ? Only after who knows how long they came one time with a lot of siege engines, they breached gate easily but still got wiped when entered.
Also reds sent huge zerg to Roeback, too but it wasn't purple tactics. And that was not ordinary zerg, they were guild members (I remember there were players with Polish guild names). It was led by Grand Warlord (don't remember name). Great fights. I left at 2 am and Roeback was still free. Also a lot of fights around Nikel, too.
I was part of twice failed assault on Ash. I don't understand zerg decision to not attack and take resources around castle, just straight assault on castle. We easily broke gate but that was it.
That is the ordinary red zerg at that time of night... it is all guild groups followed by all the pugs. All of them . Only difference here is that the usually push bleakers/ales/glade... Normally while AD are pushing Ash.