Prince_of_all_Pugs wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
That's an interesting proposal Crispen, for EP guilds DR would be down for that. don't know if the other TF ep guilds are down though.
for me, PvP is all i do, it IS the game for me. So why am i collecting all these Champion Points for if i can't use them in PvP?
Sallington wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
It would be great if all the competitive guilds moved to no-CP at the start of Morrowind.
It will not happen most will sit through huge Qs... and most will leave PVP... Most players do not like the idea of losing CP... but most people do not like the upcoming patch so it fits into the new ZOS customer relations meta... let's give the minority of players what they want while the majority can just deal with it....
No company can survive this mentality in the end...
I have several in my guild that will not go to no CP.. We have gamed together for 15 years ... I'm not sure what we will do... but 50+ Qs are unacceptable
Sallington wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
It would be great if all the competitive guilds moved to no-CP at the start of Morrowind.
It will not happen most will sit through huge Qs... and most will leave PVP... Most players do not like the idea of losing CP... but most people do not like the upcoming patch so it fits into the new ZOS customer relations meta... let's give the minority of players what they want while the majority can just deal with it....
No company can survive this mentality in the end...
Unless of course they are following the majority, of casual newer players that will not be grinding CP for weeks or listened to the feedback of pve casual guilds that said "PvP is fun again!" During the nCP week. I distinctly remember zone chat being incredibly positive that week.
Though it doesn't matter. It's just a game, and while I can't force zos to make you play nCP, you can't force me to play CP. Unless of course the maker of the game feels the changes will give the game more life .
Some have but they do not like it as a point ... They believe that CP was earned and a form of progression...
Some have but they do not like it as a point ... They believe that CP was earned and a form of progression...
It was earned. There's no question. They earned it. But exercising it in PVP is breaking the game. I thought the goal was to tame it so that it wouldn't, but it seems ZOS still isn't sure PvP wouldn't be better off without it. So...maybe ask your comrades to give it a try?
Sallington wrote: »If ZOS left CPs out of Battleground, then they obviously view the CP systems as something that makes PvP unbalanced.
Why would they choose to then leave it a campaign in Cyrodil. Just release a statement saying "Our view is that CP makes PvP unbalanced. We're trying no CP in all campaign. Feedback pls thx."
Sallington wrote: »If ZOS left CPs out of Battleground, then they obviously view the CP systems as something that makes PvP unbalanced.
Why would they choose to then leave it a campaign in Cyrodil. Just release a statement saying "Our view is that CP makes PvP unbalanced. We're trying no CP in all campaign. Feedback pls thx."
You think CP is balanced in PVE? Do you think classes are balanced? Right now people have played 3 years taking away CP is like taking away levels they earned its not a good idea...
I have been with this game since beta ... I have never seem so many people frustrated with this game.... People are extreamily unhappy with the upcomming patch...People will not be happy with the PVP changes....
Sallington wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
It would be great if all the competitive guilds moved to no-CP at the start of Morrowind.
It will not happen most will sit through huge Qs... and most will leave PVP... Most players do not like the idea of losing CP... but most people do not like the upcoming patch so it fits into the new ZOS customer relations meta... let's give the minority of players what they want while the majority can just deal with it....
No company can survive this mentality in the end...
Unless of course they are following the majority, of casual newer players that will not be grinding CP for weeks or listened to the feedback of pve casual guilds that said "PvP is fun again!" During the nCP week. I distinctly remember zone chat being incredibly positive that week.
Though it doesn't matter. It's just a game, and while I can't force zos to make you play nCP, you can't force me to play CP. Unless of course the maker of the game feels the changes will give the game more life .
I remember no CP week also and it was incredibly negative because of lag on had.... although it was because it was locked....
It doesn't matter in the end like you said... I do believe they are trying to make it easier for new players... However most of my guild does not like noCP so im in a rock and a hard place...
I have talked to more than a few players on Xbox and in general this was their issue with no Cp. Everything we hate about the game is worst in No CP. So they don't want to play it.RinaldoGandolphi wrote: »I was a big advocate of No-CP PVP early on, but once you peel off the layers it is NOT the way to go forward...not without Major Adjustments.
No-CP PVP currently is terrible. I'll flatout say it, and this is why:
1. Resource poisons are just straight up broken! On the PTS they reduced this to 30% BUT they increased skill costs across the board, reduced the regen and cost reductions from armor, and the resource returns on heavy...the 60% poisons on live = the 30% on the PTS they just moved the cost penalty around...those PTS poisons are every bit as broken as the ones on live, and those poison on No-CP make it unplayable for anyone not part of a 4 man or larger group.
2. Proc sets are just flatout broken on no-cp pvp...they hit harder then most player skills and are free. Proc sets are bad enough to deal with when you have CP damage reductions, good luck without them....Viper can hit as hard on non- CP as it used to hit on CP when it could crit....just imagine Tremorscale, and the other such sets.....
Proc sets and poisons rule No-CP pvp. I am not interested in that at all.
I'd love No-CP pvp to be the way forward, but without MAJOR changes(They don't seem to be willing to make), no way...in its current form I have no interest fighting in a system where 95% of my opponents will be using broken OP resource draining poisons, and proc sets dishing out free damage that higher then most of the resource cost skills...I don't call that competitive PVP, I call it a steaming pile of crap.
I do apologize, but i'll call a Spade a Spade...and right now..No-CP PVP is terrible for those reasons.....they need to make serious itemization adjustments to make No-CP even remotely fun. For me anyways.
I'll be staying on the CP campaign for this reason
RinaldoGandolphi wrote: »I was a big advocate of No-CP PVP early on, but once you peel off the layers it is NOT the way to go forward...not without Major Adjustments.
No-CP PVP currently is terrible. I'll flatout say it, and this is why:
1. Resource poisons are just straight up broken! On the PTS they reduced this to 30% BUT they increased skill costs across the board, reduced the regen and cost reductions from armor, and the resource returns on heavy...the 60% poisons on live = the 30% on the PTS they just moved the cost penalty around...those PTS poisons are every bit as broken as the ones on live, and those poison on No-CP make it unplayable for anyone not part of a 4 man or larger group.
2. Proc sets are just flatout broken on no-cp pvp...they hit harder then most player skills and are free. Proc sets are bad enough to deal with when you have CP damage reductions, good luck without them....Viper can hit as hard on non- CP as it used to hit on CP when it could crit....just imagine Tremorscale, and the other such sets.....
Proc sets and poisons rule No-CP pvp. I am not interested in that at all.
I'd love No-CP pvp to be the way forward, but without MAJOR changes(They don't seem to be willing to make), no way...in its current form I have no interest fighting in a system where 95% of my opponents will be using broken OP resource draining poisons, and proc sets dishing out free damage that higher then most of the resource cost skills...I don't call that competitive PVP, I call it a steaming pile of crap.
I do apologize, but i'll call a Spade a Spade...and right now..No-CP PVP is terrible for those reasons.....they need to make serious itemization adjustments to make No-CP even remotely fun. For me anyways.
I'll be staying on the CP campaign for this reason
Crispen_Longbow wrote: »I would like to see the CP system to move in the direction of removing the things in the game that are annoying and not invest in making you stronger than another player.
Examples...
PVP CP.
- Siege
- Autofire Siege:
When you setup siege it automatically fires at a “Wall” until the wall is down. Without you manning it. The more points you spend the more you can place at once. Can’t be used at players only walls and doors.- Faster siege firing:
Speed up reload time of siege- Siege Duration:
Last Longer and can take more incoming damage.- Siege Damage:
Increase the damage of your individual siege against walls and doors.- Spawning
- Keep Porting:
With CPs into this allows you to port into a keep that has been burst/flagged/tagged etc. More points the longer you are able to port into it.- Death Sickness
Add a penalty for dying. With this CP reduce the cost of that penalty.- Camp Radius
Increase the camp radius for you.- Load Screens
The more CPs you have pumped into this the lower the time you have to wait in a dam loading screening. Can I please put all 800 of my CP points into this.
Crispen_Longbow wrote: »I would like to see the CP system to move in the direction of removing the things in the game that are annoying and not invest in making you stronger than another player.
Examples...
PVP CP.
- Siege
- Autofire Siege:
When you setup siege it automatically fires at a “Wall” until the wall is down. Without you manning it. The more points you spend the more you can place at once. Can’t be used at players only walls and doors.- Faster siege firing:
Speed up reload time of siege- Siege Duration:
Last Longer and can take more incoming damage.- Siege Damage:
Increase the damage of your individual siege against walls and doors.- Spawning
- Keep Porting:
With CPs into this allows you to port into a keep that has been burst/flagged/tagged etc. More points the longer you are able to port into it.- Death Sickness
Add a penalty for dying. With this CP reduce the cost of that penalty.- Camp Radius
Increase the camp radius for you.- Load Screens
The more CPs you have pumped into this the lower the time you have to wait in a dam loading screening. Can I please put all 800 of my CP points into this.