All they really did was swap Haderus from CP to noCP and then rename all of the campaigns. I mean should we be all up in arms and discussing why one campaign went from CP to noCP?
Crispen_Longbow wrote: »NO CP is pretty good balance currently (Once Siege & poisons are fixed). One thing that has been mentioned to me is that with the new update they are changing a ton of things to reduce sustain with CP which will make NO CP much worse than it is now. That's another thing to consider.
The current "NO CP" campaigns that people are use to is not what it's going to be next week.
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.
Stat increases are NOT flat, they are on a curve, as you pointed out yourself. So yes, the later ones are worth less than the early ones. This was always going to be the case. You can't have power scale up at a flat rate forever. The problem is some folks want to keep "leveling up" forever, which is the antithesis of capping power creep. You can "lower the ceiling" or you can allow "progression forever". But not both.
ZOS needs to choose one, and state their intent.
Hoked_on_ponix wrote: »All Hail the new master Race: XBOX1 NA!!
The live Non-CP campaign feels more balanced to me than CP campaigns by a fair margin. Player decisions have more significance, as resource management is tougher.
All they really did was swap Haderus from CP to noCP and then rename all of the campaigns. I mean should we be all up in arms and discussing why one campaign went from CP to noCP?
It was more significant than this. The non-vet campaign is now non-champ and the additional xbox server is non-champ and BGs are non-champ. This is a definitive statement as to ZOS' intentions for PvP.
As it stands the only Champ version will be the Trueflame clone. thats it in terms of your options to utilize CP in ESO PvP.
Im so glad my guild voted to move to noCP. NOW - they just need to disable CP in duels. . . @ZOS_BrianWheeler
@Crispen_Longbow time to make a new who's who thread!! lol jk. . but seriously
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.
Stat increases are NOT flat, they are on a curve, as you pointed out yourself. So yes, the later ones are worth less than the early ones. This was always going to be the case. You can't have power scale up at a flat rate forever. The problem is some folks want to keep "leveling up" forever, which is the antithesis of capping power creep. You can "lower the ceiling" or you can allow "progression forever". But not both.
ZOS needs to choose one, and state their intent.
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.
Do you remember that week of Non-champ and double AP on all servers? That was to test whether CP was the factor causing the lag. The results are in, and they admitted CP doesn't have the server performance impact they thought it had. Please stop spreading the rumor.
ZOS_BrianWheeler wrote: »Like some of you have noted, the meter doesn't show the absolute ping as it occurs on a second to second basis. That doesn't make reporting your ping and FPS useless however as combining that with your current activity in your reports helps out. We can look at those time frames reported and compare them to our server status graphs.
As for how the week went; we're going through the performance graphs and data this week as well as AP/XP gains and deciding on future tests, campaign changes, client/server perf. The feedback has been great pointing out performance, server connection, fps and general combat feedback of CP vs. NonCP. On a personal note, it was great week of action, especially last night at the Chalamo in Azura against AD and DC trying to dethrone our Emp!
Thanks everyone for the feedback and participating on a grand scale! We hope to see some of the new faces stick around Cyrodiil whether your banner is yellow, blue or red!
bikerangelo wrote: »Zos needs to stop dragging their feet and admit that CP is the primary issue for power creep, poor balancing changes, extensive server calculations causing lag, and flat numerical advantages that are awarded for the sake of grinding xp. The only reason they don't remove CP is because they lack the imagination to replace the crap progression system with something better that provides diversity. Since frontloading CP rewards newer players a crazy amount, this tells vets that the more CP they have, the less value they possess.
Non-CP campaigns would be perfect if NPC's and cost poisons were scaled accordingly. Poisons themselves are hardly balanced, and if they remain untouched next patch, non-CP will be a cheesefest of proc sets and resource draining one shots, even more so than AZ already is.
There's another problem with removing CP entirely from pvp; pve would have to be balanced completely separate from pvp, and not just through blanket adjustments like Battle Spirit. It's like a couple fighting over a bad sofa during a divorce, just make them both buy a new one that fits their separate needs and get rid of the old one.
TL:DR - CP needs a massive overhaul fast. The sooner zos adjusts CP to not provide flat stat increases, the closer all aspects of the game will come to better balance.