The only things keeping us from taking the guild to NoCP are siege and poisons. Rebalance these for noCP campaigns and you're golden.
Prince_of_all_Pugs wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
That's an interesting proposal Crispen, for EP guilds DR would be down for that. don't know if the other TF ep guilds are down though.
Prince_of_all_Pugs wrote: »Crispen_Longbow wrote: »I personally think its a great time for the major guilds to move over to the NO CP as that is the direction ZOS wants to head.
That's an interesting proposal Crispen, for EP guilds DR would be down for that. don't know if the other TF ep guilds are down though.
ZOS will need to drag us over kicking and screaming. (Which seems to be their intent) Instead of truly fixing the CP system and balancing it, they are electing to go the easier route and removing it from PvP all together.
The problem for alot of the players in my guild is that a lot of us have invested a good deal of time into the CP system. Both in getting CP and balancing and desinging builds with CP in mind.
I get where ZOS is coming from. No CP I'm sure is easier to balance and may increase performance but it seems like the easy solution for ZOS. The hard solution for the players.
I dont really have a problem with CP now that they balanced it. i mean, there are some serious checks and balances now with cp
why did they go through all that trouble to balance cp, then push the noCP focus?
The only things keeping us from taking the guild to NoCP are siege and poisons. Rebalance these for noCP campaigns and you're golden.
I dont feel like either one of these are that significant to deter groups from noCP. Yes the siege hits hard but its avoidable mostly and you can use that same advantage against your opponents. Siege SHOULD hit hard - its siege.
Poisons are not wide spread. Yes they are used and yes they are abused but I pvp 4-5 nights a week and maybe 10% of the fights im in i am affected by poisons.
I think you should give it a chance - maybe around prime time on a friday or sat
The only things keeping us from taking the guild to NoCP are siege and poisons. Rebalance these for noCP campaigns and you're golden.
I dont feel like either one of these are that significant to deter groups from noCP. Yes the siege hits hard but its avoidable mostly and you can use that same advantage against your opponents. Siege SHOULD hit hard - its siege.
Poisons are not wide spread. Yes they are used and yes they are abused but I pvp 4-5 nights a week and maybe 10% of the fights im in i am affected by poisons.
I think you should give it a chance - maybe around prime time on a friday or sat
We've tried it. Enjoyed it a lot, actually. The trouble is that siege is just overtuned and dumb. It commits the great sin: it's not fun.
We wanted fights. What we got was 60+ people sitting in a keep with 20 siege pointed at us. Quickly got old.
That, and it is obviously overtuned. Cold fire is wayyyyyyyyy OP. You can say "dodge the circles" and I'll reply that I'd rather play on a server that doesn't reward Left Click Heroes.
The fights are better, but our impression is people would rather siege than fight. And I don't blame them, ZoS has made it rewarding in comparison to actually making a build and using it.
Maybe this is there way of also addressing the emp flipping?
And a lot of people are complaining about the queue times for 30 day Champ - but there is no correlation. TF has always had bad queue times and multiple discussions have occured in which moving OFF of TF would alleviate the problem - but guilds do not and had not when Haderus was an option.
So they are taking away an option you never used (most of you) - cannot complain about queue times because MOST TF players refused to do their due diligence to resolve the issue.
If more of you had moved off of TF to Haderus sooner, then Haderus wouldnt be getting converted because ZOS would have seen two active CP enabled campaigns.
You made your bed, time to get cozy.
I can complain ....I play on Had everynight... I get plenty of action... there are no zergs... no lag... good action in IC..
Most run groups of 6-12 .... very fun stuff actually..
I play prime time we were 2bars last night ... on the weekends we hit 3 bars every weekend...
Maybe this is there way of also addressing the emp flipping?
The only things keeping us from taking the guild to NoCP are siege and poisons. Rebalance these for noCP campaigns and you're golden.
I dont feel like either one of these are that significant to deter groups from noCP. Yes the siege hits hard but its avoidable mostly and you can use that same advantage against your opponents. Siege SHOULD hit hard - its siege.
Poisons are not wide spread. Yes they are used and yes they are abused but I pvp 4-5 nights a week and maybe 10% of the fights im in i am affected by poisons.
I think you should give it a chance - maybe around prime time on a friday or sat
I can complain ....I play on Had everynight... I get plenty of action... there are no zergs... no lag... good action in IC..
Most run groups of 6-12 .... very fun stuff actually..
I play prime time we were 2bars last night ... on the weekends we hit 3 bars every weekend...
Well yeah for those that homed on Haderus, this forces you to pigeon hole onto an already crammed server. you have my condolences.
Emma_Overload wrote: »This makes me really angry. I've spent hundreds of hours grinding CP to make my characters more powerful, and now ZOS is going to take that away? The devs need to state their intentions regarding the Champion System!
No CP people think balance will be adjusted around no CP after CP is gone .. honestly I can't believe they think that ... if they had the will to balance pvp they would have already .. for example poisons in no cp they could easily be toned down just for that campaign have they? Nope
The vast majority of this game PVE not PVP CP is staying for most people ....
Maybe this is there way of also addressing the emp flipping?
And a lot of people are complaining about the queue times for 30 day Champ - but there is no correlation. TF has always had bad queue times and multiple discussions have occured in which moving OFF of TF would alleviate the problem - but guilds do not and had not when Haderus was an option.
So they are taking away an option you never used (most of you) - cannot complain about queue times because MOST TF players refused to do their due diligence to resolve the issue.
If more of you had moved off of TF to Haderus sooner, then Haderus wouldnt be getting converted because ZOS would have seen two active CP enabled campaigns.
You made your bed, time to get cozy.
Joy_Division wrote: »Maybe this is there way of also addressing the emp flipping?
And a lot of people are complaining about the queue times for 30 day Champ - but there is no correlation. TF has always had bad queue times and multiple discussions have occured in which moving OFF of TF would alleviate the problem - but guilds do not and had not when Haderus was an option.
So they are taking away an option you never used (most of you) - cannot complain about queue times because MOST TF players refused to do their due diligence to resolve the issue.
If more of you had moved off of TF to Haderus sooner, then Haderus wouldnt be getting converted because ZOS would have seen two active CP enabled campaigns.
You made your bed, time to get cozy.
This is nothing but conjecture that has zero base to it.
You are speaking as if you had insight as to why ZoS made this decision. You don't. It is 100% speculation. All ZoS said was "Also note that Campaigns are being shifted to be mostly Non-Champion to go along with Battlegrounds being non-Champion based." That has nothing to do with emp trading, population balance, CP (non)popularity. Nothing.
And what makes you think a no CP Haderus will be any different than a CP Haderus? Is it because no CP players are just morally superior and exhibit better sportsmanship that their lower player pool will somehow fill both of these campaigns such that Haderus doesn't become an emp trading campaign?
And I will complain about ZoS's lack of communication, the unilateral manner in which it made this decision, and the utterly contradictory messages it continues to put out to this day. They say CP is an integral part of end-game character development. They say they are committed to having a unified PvE and PvP. The no CP exclusive BGs and the removal of the more popular CP campaign fly in the face of that.
Joy_Division wrote: »Maybe this is there way of also addressing the emp flipping?
And a lot of people are complaining about the queue times for 30 day Champ - but there is no correlation. TF has always had bad queue times and multiple discussions have occured in which moving OFF of TF would alleviate the problem - but guilds do not and had not when Haderus was an option.
So they are taking away an option you never used (most of you) - cannot complain about queue times because MOST TF players refused to do their due diligence to resolve the issue.
If more of you had moved off of TF to Haderus sooner, then Haderus wouldnt be getting converted because ZOS would have seen two active CP enabled campaigns.
You made your bed, time to get cozy.
This is nothing but conjecture that has zero base to it.
You are speaking as if you had insight as to why ZoS made this decision. You don't. It is 100% speculation. All ZoS said was "Also note that Campaigns are being shifted to be mostly Non-Champion to go along with Battlegrounds being non-Champion based." That has nothing to do with emp trading, population balance, CP (non)popularity. Nothing.
And what makes you think a no CP Haderus will be any different than a CP Haderus? Is it because no CP players are just morally superior and exhibit better sportsmanship that their lower player pool will somehow fill both of these campaigns such that Haderus doesn't become an emp trading campaign?
And I will complain about ZoS's lack of communication, the unilateral manner in which it made this decision, and the utterly contradictory messages it continues to put out to this day. They say CP is an integral part of end-game character development. They say they are committed to having a unified PvE and PvP. The no CP exclusive BGs and the removal of the more popular CP campaign fly in the face of that.
What scares me the most is: Balance changes to abilities in regards to pvp will now most likely be done on nonCP data and performance.
That means the backlash to CP enabled pve will be much stronger and eventually the vocal "pvp ruins our pveskills" crowd will be right in that claim.
RinaldoGandolphi wrote: »I was a big advocate of No-CP PVP early on, but once you peel off the layers it is NOT the way to go forward...not without Major Adjustments.
No-CP PVP currently is terrible. I'll flatout say it, and this is why:
1. Resource poisons are just straight up broken! On the PTS they reduced this to 30% BUT they increased skill costs across the board, reduced the regen and cost reductions from armor, and the resource returns on heavy...the 60% poisons on live = the 30% on the PTS they just moved the cost penalty around...those PTS poisons are every bit as broken as the ones on live, and those poison on No-CP make it unplayable for anyone not part of a 4 man or larger group.
2. Proc sets are just flatout broken on no-cp pvp...they hit harder then most player skills and are free. Proc sets are bad enough to deal with when you have CP damage reductions, good luck without them....Viper can hit as hard on non- CP as it used to hit on CP when it could crit....just imagine Tremorscale, and the other such sets.....
Proc sets and poisons rule No-CP pvp. I am not interested in that at all.
I'd love No-CP pvp to be the way forward, but without MAJOR changes(They don't seem to be willing to make), no way...in its current form I have no interest fighting in a system where 95% of my opponents will be using broken OP resource draining poisons, and proc sets dishing out free damage that higher then most of the resource cost skills...I don't call that competitive PVP, I call it a steaming pile of crap.
I do apologize, but i'll call a Spade a Spade...and right now..No-CP PVP is terrible for those reasons.....they need to make serious itemization adjustments to make No-CP even remotely fun. For me anyways.
I'll be staying on the CP campaign for this reason