It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
Sorry, but the MMO world doesn't revolve around 'your' ideas... and every class should be able to DPS as the majority of players want to DPS... other roles should be secondary. The concept of MMOs being 'group only' has gone out the window years ago... and in ESO where the majority of the game revolves around SOLO content, every class should have DPS first, other role second.
Chilly-McFreeze wrote: »Geez, I honestly think nobody with experience on all classes will deny a buff to Nightblades. They need it. But asking to nerf all sorcs because one build is op (familiar + prey + necro) is pathetic. Familiar nerf is already anounced (last eso live).
It's just like asking for streak to be nerfed bc the dk chains or nb cloak is broken instead of leaving streak alone and fix the other skills. Funny thing is, this was already demanded.
nb cloak is always broken since they took dot purge from 1 morph.....until cloak had just dont purge...dont mistake with purge to every negative effct...it was only dot purge....until cloak had this dot purgat was fine but since they took this cloak started breaking by many many dots which should be supressed but are not....
1 nerf to cloak....not working properly skill forever
Chilly-McFreeze wrote: »Geez, I honestly think nobody with experience on all classes will deny a buff to Nightblades. They need it. But asking to nerf all sorcs because one build is op (familiar + prey + necro) is pathetic. Familiar nerf is already anounced (last eso live).
It's just like asking for streak to be nerfed bc the dk chains or nb cloak is broken instead of leaving streak alone and fix the other skills. Funny thing is, this was already demanded.
nb cloak is always broken since they took dot purge from 1 morph.....until cloak had just dont purge...dont mistake with purge to every negative effct...it was only dot purge....until cloak had this dot purgat was fine but since they took this cloak started breaking by many many dots which should be supressed but are not....
1 nerf to cloak....not working properly skill forever
and ask for nerfs still...as a person that u know how it destroys a skill...I play my self Nb as my first in PvP and i Play Sorc in PvE
i want them buff and fix NB very much... But not nerfings SORC not that it will be weak but They are going to destroy something like They did to cloak.... Anyway... nomore argument ....Have a Nice Day
Chilly-McFreeze wrote: »Geez, I honestly think nobody with experience on all classes will deny a buff to Nightblades. They need it. But asking to nerf all sorcs because one build is op (familiar + prey + necro) is pathetic. Familiar nerf is already anounced (last eso live).
It's just like asking for streak to be nerfed bc the dk chains or nb cloak is broken instead of leaving streak alone and fix the other skills. Funny thing is, this was already demanded.
nb cloak is always broken since they took dot purge from 1 morph.....until cloak had just dont purge...dont mistake with purge to every negative effct...it was only dot purge....until cloak had this dot purgat was fine but since they took this cloak started breaking by many many dots which should be supressed but are not....
1 nerf to cloak....not working properly skill forever
It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
Sorry, but the MMO world doesn't revolve around 'your' ideas... and every class should be able to DPS as the majority of players want to DPS... other roles should be secondary. The concept of MMOs being 'group only' has gone out the window years ago... and in ESO where the majority of the game revolves around SOLO content, every class should have DPS first, other role second.
Power/Crit surge
Shield
Scamp damage
Best execute for group content especially in pvp
Dark exchange/Deal
Passive execute (implosion)
Ultimate cost reduction
and so on..
To the subject: Like it or not sorcs got all the love last patches and they are gonna be even stronger compared to all other classes in Morrowind if things stay as they are. Forum has been flooded with cries about templar jesus beam, nb cloak and ulti, DKs sustain and dmg mitigation for more than 2 years
Now that you have a class that is undeniable stronger as dd both in pve and pvp content and the ONLY class that Morrowind wont nerph or extinguish the elements that make it suitable for a role you still wonder why people complain?
Power/Crit surge
Shield
Scamp damage
Best execute for group content especially in pvp
Dark exchange/Deal
Passive execute (implosion)
Ultimate cost reduction
and so on..
To the subject: Like it or not sorcs got all the love last patches and they are gonna be even stronger compared to all other classes in Morrowind if things stay as they are. Forum has been flooded with cries about templar jesus beam, nb cloak and ulti, DKs sustain and dmg mitigation for more than 2 years
Now that you have a class that is undeniable stronger as dd both in pve and pvp content and the ONLY class that Morrowind wont nerph or extinguish the elements that make it suitable for a role you still wonder why people complain?
Another uninformed poster.. great..
On the part I bolded.. Here are the Morrowind Sorc-Specific Nerfs:
Frags damage reduction
Dark Exchange/deal cast time increase
Volatile familiar nerf.
Pirate Skeleton nerf (yes this is specifically a sorc nerf)
I'm not going to go into how the cp changes mean shields will get hit harder - or how proactively keeping defences up (even if they end up not being needed) is a big drain on resources - and therefore massively impacted by the resource changes. I'm not gonna go there cos I'm sick of repeating it. Every time I do, the sorc-haters seem to go quiet - then pop back up in another thread instead.
Shield? Everyone can have a shield. But now weakened by CP and Pirate skelly
Scamp Damage? You mean Volatile? The one that's getting a nerf?
Best execute? That's subjective. How would you like it to work? Which other execute won't kill you when you're below 20%?
Dark exchange.. I'm talking to a brick wall on that one - people only hear what they want to.
Implosion - Yes. Please Get rid of it and give is something more useful and not rng.
Ulti cost reduction.. hmm.. who instead has ulti regen passives/skills? Sorc certainly doesn't.
Next!
Prospero_ESO wrote: »
Did u read my last sentences....PLS...read all first..
So you want to bring the NB on the same level as Sorc dmg wise ? Yes great idea and pls make it so that bone pirate set grants NB´s perma stealth. Sounds legit...and second, in PVP perspective you can only give that answer...
Templar has self heal to dont die and they die very very very hardly...
LOL honestly ? Yes but they don´t dish out a ton of damage while doing that........NB: they have cloak and movement speed...and hugeeee BURST than all classes
Soul assault, Poisons, Stealth problem fixed.
THEY DONT MAKE DAMAGE???!!!!OMG which game u play...
If you can't tank as a Sorc, then that means sorc tanking needs buffing.It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
Remember the game is not built on "one class for each role" although some may do it better. You can't make the argument "my class should outperform all others by a massive amount because I underperform in something else".
PlS donut nerF sorc pleeass jus bring all other clas up pls
Chilly-McFreeze wrote: »Power/Crit surge
Shield
Scamp damage
Best execute for group content especially in pvp
Dark exchange/Deal
Passive execute (implosion)
Ultimate cost reduction
and so on..
To the subject: Like it or not sorcs got all the love last patches and they are gonna be even stronger compared to all other classes in Morrowind if things stay as they are. Forum has been flooded with cries about templar jesus beam, nb cloak and ulti, DKs sustain and dmg mitigation for more than 2 years
Now that you have a class that is undeniable stronger as dd both in pve and pvp content and the ONLY class that Morrowind wont nerph or extinguish the elements that make it suitable for a role you still wonder why people complain?
What's up with surge? Most classes have access to major sorcery/brutality. Is it because of the heal? Yes, it's good in PvE. In PvP a high crit chance isn't as mandatory as in PvE, lowering the frequency of heals. BTW DK have a 40% (forty freakin percent!) to heavy attacks linked to their major sorcery.
Everyone has access to at least two shields. This isn't exactly an sorc-only mechanic. Don't know why this get's stated. Shields take a bump from not procing pirate skeleton anymore. Since regen get's more important max resources may suffer -> weaker shields. Frontloaded cp -> higher dmg against shields. Also there are hard counters to shields (shieldbreaker set, oblivion dmg). Mind that you use up resources and GCD while shield stacking -> shuts down offense
Scamp damage. ZOS stated to deal with this issue. Remember the time when no one used pets in a viable way because of all the downsides? 2-4 bar slots, clunky, bugged (stuck in walls, don't use players crit chance), hard to control, died to fast (lesser resistance than mobs, too low health), not enough damage, stealing raid buffs/heals/aggro? BTW It's really only one build that boosts your dps: necro + vol. familiar + prey. You also won't run into many pet builds in cyro bc they are clunky, unreliable and don't sneak -> giving away your position.
Best execute is arguable. It works different than other executes but has the lowest proc threshold. It's dodgable. I say jesus beam is at least on par, if not even better. Also, it still rings in my ears when people used to say "sorc execute is too bad to use, it takes too long between casting and hitting." Do you remember that too?
Dark exchange is a problem? Where? In PvE few sorcs even use that. In PvP you have to alter your build to use it without commiting suicide.
Dark Deal is strong. But got 3 indirect nerfs + 1 direct nerf. Don't be so ignorant, read what @Biro123 wrote.
Implosion has a 6% proc chance (this is really tiny, isn't it), if your opponent drops below 15% health (again, probably the lowest threshold in this game) when you do damage. There are undeniably situations in which implosion deciedes if your opponent lives or not. But mostly it's not. 15% of 30K health is 4.5K health. You have to deal damage to proc implosion, so any skill with more than 4.5K dmg would have been a killer anyway.
Utlimate cost reduction... really? This is a thing now? Somewhere in this forum was a comment, made not too long ago, where someone did the math and compared this to NBs higher ult gen. Result was that sorcs only outshine NB when the ultimate costs between 150 and 165 ultimate. How many ultimates cost that much? It isn't like a sorc gains ultimate by drinking a potion or get's resources back if he fires off any ult.
Also sorcs got nerfed. You simply lie in your comment. 10% dmg nerf on frags. Ten freakin percent. 20% cast time increase. Pirate skeleton rendered useless for shield users.
They got what buffs in the last time? A second curse explosion no one wanted (and most people don't use). A "buff" to pet's resistance to be on par with MOBS + health. And a bug fix in with scampy be effected by prey. As intented.
Or are you saying that this accessable to all destro changes are sorc-only?
Is it possible you jumped the bandwagon and parrot everything you read somewhere? Your post bursts with ignorance.
Tell me, if you strip sorcs off surge, shields, familiars, wrath, implosion, d/e, power stone + the nerfs from this patch - what would there be left? Seems like you only want sorcs to be in a bad place.
Another uninformed poster.. great..
On the part I bolded.. Here are the Morrowind Sorc-Specific Nerfs:
Frags damage reduction
Dark Exchange/deal cast time increase
Volatile familiar nerf.
Pirate Skeleton nerf (yes this is specifically a sorc nerf)
I'm not going to go into how the cp changes mean shields will get hit harder - or how proactively keeping defences up (even if they end up not being needed) is a big drain on resources - and therefore massively impacted by the resource changes. I'm not gonna go there cos I'm sick of repeating it. Every time I do, the sorc-haters seem to go quiet - then pop back up in another thread instead.
Shield? Everyone can have a shield. But now weakened by CP and Pirate skelly
Scamp Damage? You mean Volatile? The one that's getting a nerf?
Best execute? That's subjective. How would you like it to work? Which other execute won't kill you when you're below 20%?
Dark exchange.. I'm talking to a brick wall on that one - people only hear what they want to.
Implosion - Yes. Please Get rid of it and give is something more useful and not rng.
Ulti cost reduction.. hmm.. who instead has ulti regen passives/skills? Sorc certainly doesn't.
Next!
Since you are so well 'informed' maybe you should go through the cp changes again and see if you can completely negate the frag change in morrowind
Everyone can have a shield : Please enlight us where conjured ward which stacks with all other shields is located in the other class skill lines
0.2 sec increase in dark exchange as an argument = lol
if you dont know why sorc execute is currently the best for group pvp content or you consider that subjective you really need to l2p
Pirate skeleton nerph is mag sorc specific nerph? somehow doesn't make sense with your shield argument. And since you are well 'informed' didnt see something about proc chance change
Implosion - Yes. Please Get rid of it and give is something more useful and not rng.
If you weren't so arrogant in your reply i would have responded in a different way but as you wish.
Tell me where i lie considering the new cp diminishing returns and the new direct dmg buff you will have for frags with new cp and how exactly a 0.2 sec increase can be considerde a nerph to the class
On frontloading.. There have always been two stars for shields. Now on the subject of shields - the kind of shields that people complain about are on builds that focus on shield strength - these builds maximise magica and also bastion. Frontloaded bastion now gives 20% shield strength bonus with an investment of 50CP. Nobody is gonna spend another 50cp to add to get that extra 5% - so there we have a kind of indirect nerf of 5% to shield strength.
Tell me where i lie considering the new cp diminishing returns and the new direct dmg buff you will have for frags with new cp and how exactly a 0.2 sec increase can be considerde a nerph to the class
Again - frontloading. The counter to shields - Shattering Blows? (I'm terrible at remembering names for abilities - more of a numbers person). For only 50cp in here, you get 20% extra damage to shields. And since every other star is benefitted by frontloading - you have those 50cp's to spare...
So, where CP's generally used to give sorcs a net 25% gain to shield strength - In morrowind, that becomes 0.
Yes, realistically, people have always put some leftovers into shattering anyway - so it will probably be more like a 20% nerf than 25% - but there you go.
On frontloading.. There have always been two stars for shields. Now on the subject of shields - the kind of shields that people complain about are on builds that focus on shield strength - these builds maximise magica and also bastion. Frontloaded bastion now gives 20% shield strength bonus with an investment of 50CP. Nobody is gonna spend another 50cp to add to get that extra 5% - so there we have a kind of indirect nerf of 5% to shield strength.
Tell me where i lie considering the new cp diminishing returns and the new direct dmg buff you will have for frags with new cp and how exactly a 0.2 sec increase can be considerde a nerph to the class
Again - frontloading. The counter to shields - Shattering Blows? (I'm terrible at remembering names for abilities - more of a numbers person). For only 50cp in here, you get 20% extra damage to shields. And since every other star is benefitted by frontloading - you have those 50cp's to spare...
So, where CP's generally used to give sorcs a net 25% gain to shield strength - In morrowind, that becomes 0.
Yes, realistically, people have always put some leftovers into shattering anyway - so it will probably be more like a 20% nerf than 25% - but there you go.
Investing only 50CP, you'd lose what?
E.g.
5% of 15k is 750 - 14.25k shield
5% of 20k is 1k = 19k shield
Doesn't seem like a big nerf to an instant cast ability.
The part in bold makes no sense - You get a 20% gain to shield strength in Morrowind for only 50CP, no?
You're assuming that people will be spending 50CP that they normally wouldn't into shattering blows for sorcs, that probably* isn't the best overall distribution and you'll probably lose base damage or whatever else so I doubt it - Some sorcs on the other hand are saving 50CP? Or some at least on bastion that can now be used to put up mitigation on DoT's or whatever they want which in turn makes my damage weaker (Shields stronger in comparison)
People can invest 50CP into SB and hit 20% harder on shields, but they still can't crit them so you'd only ever be doing 20% of base damage and 100CP bastion Sorcs will now have 5% weaker shields but 50CP spare that's used for damage reduction.
Maybe I'm thinking about that the wrong way?
Chilly-McFreeze wrote: »Power/Crit surge
Shield
Scamp damage
Best execute for group content especially in pvp
Dark exchange/Deal
Passive execute (implosion)
Ultimate cost reduction
and so on..
To the subject: Like it or not sorcs got all the love last patches and they are gonna be even stronger compared to all other classes in Morrowind if things stay as they are. Forum has been flooded with cries about templar jesus beam, nb cloak and ulti, DKs sustain and dmg mitigation for more than 2 years
Now that you have a class that is undeniable stronger as dd both in pve and pvp content and the ONLY class that Morrowind wont nerph or extinguish the elements that make it suitable for a role you still wonder why people complain?
What's up with surge? Most classes have access to major sorcery/brutality. Is it because of the heal? Yes, it's good in PvE. In PvP a high crit chance isn't as mandatory as in PvE, lowering the frequency of heals. BTW DK have a 40% (forty freakin percent!) to heavy attacks linked to their major sorcery.
Everyone has access to at least two shields. This isn't exactly an sorc-only mechanic. Don't know why this get's stated. Shields take a bump from not procing pirate skeleton anymore. Since regen get's more important max resources may suffer -> weaker shields. Frontloaded cp -> higher dmg against shields. Also there are hard counters to shields (shieldbreaker set, oblivion dmg). Mind that you use up resources and GCD while shield stacking -> shuts down offense
Scamp damage. ZOS stated to deal with this issue. Remember the time when no one used pets in a viable way because of all the downsides? 2-4 bar slots, clunky, bugged (stuck in walls, don't use players crit chance), hard to control, died to fast (lesser resistance than mobs, too low health), not enough damage, stealing raid buffs/heals/aggro? BTW It's really only one build that boosts your dps: necro + vol. familiar + prey. You also won't run into many pet builds in cyro bc they are clunky, unreliable and don't sneak -> giving away your position.
Best execute is arguable. It works different than other executes but has the lowest proc threshold. It's dodgable. I say jesus beam is at least on par, if not even better. Also, it still rings in my ears when people used to say "sorc execute is too bad to use, it takes too long between casting and hitting." Do you remember that too?
Dark exchange is a problem? Where? In PvE few sorcs even use that. In PvP you have to alter your build to use it without commiting suicide.
Dark Deal is strong. But got 3 indirect nerfs + 1 direct nerf. Don't be so ignorant, read what @Biro123 wrote.
Implosion has a 6% proc chance (this is really tiny, isn't it), if your opponent drops below 15% health (again, probably the lowest threshold in this game) when you do damage. There are undeniably situations in which implosion deciedes if your opponent lives or not. But mostly it's not. 15% of 30K health is 4.5K health. You have to deal damage to proc implosion, so any skill with more than 4.5K dmg would have been a killer anyway.
Utlimate cost reduction... really? This is a thing now? Somewhere in this forum was a comment, made not too long ago, where someone did the math and compared this to NBs higher ult gen. Result was that sorcs only outshine NB when the ultimate costs between 150 and 165 ultimate. How many ultimates cost that much? It isn't like a sorc gains ultimate by drinking a potion or get's resources back if he fires off any ult.
Also sorcs got nerfed. You simply lie in your comment. 10% dmg nerf on frags. Ten freakin percent. 20% cast time increase. Pirate skeleton rendered useless for shield users.
They got what buffs in the last time? A second curse explosion no one wanted (and most people don't use). A "buff" to pet's resistance to be on par with MOBS + health. And a bug fix in with scampy be effected by prey. As intented.
Or are you saying that this accessable to all destro changes are sorc-only?
Is it possible you jumped the bandwagon and parrot everything you read somewhere? Your post bursts with ignorance.
Tell me, if you strip sorcs off surge, shields, familiars, wrath, implosion, d/e, power stone + the nerfs from this patch - what would there be left? Seems like you only want sorcs to be in a bad place.
If presenting the facts is called bust of ignorance i really cant help you with that. I was expecting furious responses from sorc lovers (i guess i am a sorc hater based on your comment) but at least with the use of arguments which is (i quote)
Also sorcs got nerfed. You simply lie in your comment. 10% dmg nerf on frags. Ten freakin percent. 20% cast time increase. Pirate skeleton rendered useless for shield users. You try to argue that sorcs dont need
Tell me where i lie considering the new cp diminishing returns and the new direct dmg buff you will have for frags with new cp and how exactly a 0.2 sec increase can be considerde a nerph to the class
Implosion percent isnt tiny since it can proc in every single type of shock or physical damage you do
You said my message bursts from ignorance but i really doubt how well you know your class and how OP is atm and how even more it will be in morrowind. But what is sure is that you didnt even read my whole post you just hurried to respond
Well, look where this thread went into.
The only thing pve nonsorcs like me want is that sorcs (especially magsorcs) are getting balanced with the other damage classes again so that other classes, like my templar dd, won't be denied out of trials anymore and be at least even a bit equally competetive. Let's not talk about stamina and NBs there, because I have yet to see them in top-level raids this patch.
Well, look where this thread went into.
The only thing pve nonsorcs like me want is that sorcs (especially magsorcs) are getting balanced with the other damage classes again so that other classes, like my templar dd, won't be denied out of trials anymore and be at least even a bit equally competetive. Let's not talk about stamina and NBs there, because I have yet to see them in top-level raids this patch.
this...nothing else...
A ranged class is outdpsing every melee and other ranged dps by a lot...this needs fixing. Best thing to nerf should be the 2...3 strongest sorc-DPS-Skills, isn't it? There we go: scamp-pulse, liquid lightning, frags.
And before anyone is saying: buff other classes mimimi. ZOS is ok with the DPS of templar/DK and wants to bring other classes on this level. They won't change this decission, so get over it.
Chilly-McFreeze wrote: »Well, look where this thread went into.
The only thing pve nonsorcs like me want is that sorcs (especially magsorcs) are getting balanced with the other damage classes again so that other classes, like my templar dd, won't be denied out of trials anymore and be at least even a bit equally competetive. Let's not talk about stamina and NBs there, because I have yet to see them in top-level raids this patch.
this...nothing else...
A ranged class is outdpsing every melee and other ranged dps by a lot...this needs fixing. Best thing to nerf should be the 2...3 strongest sorc-DPS-Skills, isn't it? There we go: scamp-pulse, liquid lightning, frags.
And before anyone is saying: buff other classes mimimi. ZOS is ok with the DPS of templar/DK and wants to bring other classes on this level. They won't change this decission, so get over it.
By that logic "Until now ZOS is ok with the DPS of mSorcs. Until they change this decision, get over it."
But on topic: Frags already nerfed, scamp nerf is announced. But they said they will take a look at mSorcs dps. While I might add that the issue seems to be the high dps pet Sorcs can achieve. So might look how a change in that field will play out before hammering mandatory skills every mag sorc has to use.