By nerfing sorc dps, maybe we could get some further tweaks later to be more viable tanks or healers I want my sorc to be a nice competitive offtank!!
CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
SO... Of course its DPS should be more than Other CLASSES....
Just need to make NB and SORC as equal....
Prospero_ESO wrote: »CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
SO... Of course its DPS should be more than Other CLASSES....
Just need to make NB and SORC as equal....
Flawed argument. Why is Sorc better than a NB then ?
Second, its not only the dmg that makes Sorcs ridiculous, its their dmg while being incredible tanky and mobile at the same time. Where is risk vs reward ?
Min/max trials groups that won't take anyone along but the meta builds (understandable if they want to do no death/speed runs).
Prospero_ESO wrote: »CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
SO... Of course its DPS should be more than Other CLASSES....
Just need to make NB and SORC as equal....
Flawed argument. Why is Sorc better than a NB then ?
Second, its not only the dmg that makes Sorcs ridiculous, its their dmg while being incredible tanky and mobile at the same time. Where is risk vs reward ?
It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
As I said, no need to nerf everything into the ground. ZOS would and should look at where the gaps are made, and tone them back.Chilly-McFreeze wrote: »It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Are the highest dps achieved by pet Sorcs or by non-pet mSorcs? If it's the first, than this should be no incentive to change a whole class' potential just bc of one of many build options. Then the pets should brought a bit in line. Especially, or exclusivly, familiar's pulse.
Cast+buff pet. Cast Blockade. Cast Liquid. Spam hard-cast Crystal Frags like standard Group Finder pug. Depending on external buffs - still 20-25k DPS.Now achieve similar result on magNB with such ease. Thanks!
If you can't tank as a Sorc, then that means sorc tanking needs buffing.It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
As I said, no need to nerf everything into the ground. ZOS would and should look at where the gaps are made, and tone them back.Chilly-McFreeze wrote: »It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Are the highest dps achieved by pet Sorcs or by non-pet mSorcs? If it's the first, than this should be no incentive to change a whole class' potential just bc of one of many build options. Then the pets should brought a bit in line. Especially, or exclusivly, familiar's pulse.
The resistance to literally any change to sorcerers isn't a helpful one if people want to mitigate the damage of the nerfs when they come. It would be better to agree, find what would be acceptable without gutting the class.
Cast+buff pet. Cast Blockade. Cast Liquid. Spam hard-cast Crystal Frags like standard Group Finder pug. Depending on external buffs - still 20-25k DPS.Now achieve similar result on magNB with such ease. Thanks!
In a nutshell:Templar has self heal to dont die and they die very very very hardly...
DK is already hardest to kill class and had good DMG..(morrowind killed that i know)
NB: they have cloak and movement speed...and hugeeee BURST than all classes
Sorcerer has shield...
If you can't tank as a Sorc, then that means sorc tanking needs buffing.It's not about it being the best DPS, it's about it being so much better it's becoming the only viable option.
If a class can pull 2k DPS more then that's not an issue, player skill will balance that out, however the sorcerer can will potentially 10k more? Whilst also having a shield in excess of 20k and the option to have pets doing damage as well.
Right now it's just doing too much in too many areas, it doesn't need nerfing below all the others, just some of its power knocked down a little to be close to the others.
Can u make vMOL with sorc as TANK...
if u cant make it yes 10k more DPS is nothing...
Or can u heal vMOL with sorcerer if u cant 10K more DPS again it isnt anything...
This game is making mistakes about it...
Tank is tank
healar is healar
DPS is DPS
classes doesnt have their definations very well.. every class can be anything is wrong to my MMo ideas....
And they dont even need to touch SORC they need to tune up others intead op tuned down to sorc
Remember the game is not built on "one class for each role" although some may do it better. You can't make the argument "my class should outperform all others by a massive amount because I underperform in something else".
In a nutshell:Templar has self heal to dont die and they die very very very hardly...
DK is already hardest to kill class and had good DMG..(morrowind killed that i know)
NB: they have cloak and movement speed...and hugeeee BURST than all classes
Sorcerer has shield...NB do have great burst, but it's kill or be killed. If a nightblade is unable to kill his target, he's dead (at end-game content).
- Templars are hard to kill
- DK's are hardest class to kill
- NB's move fast... But wait, there's more! Highest burst damage!
- Sorcs have shields...
And sorcs have shields. You make it sound like that's nothing, but it equals to "hard to kill". Maybe the sustain issues will change that, but as long as a sorc has good regens and sources, all they gotta do, is keep their shield up and never die. And with the remaining resources they still hit hard.
From my point of view, sorcs are like nightblades: Glasscannons. The only differences are:
- Sorcs can fight from a safe distance.
- Sorcs have shields.
Did u read my last sentences....PLS...read all first..
and second, in PVP perspective you can only give that answer...
Templar has self heal to dont die and they die very very very hardly...
NB: they have cloak and movement speed...and hugeeee BURST than all classes
Prospero_ESO wrote: »
Did u read my last sentences....PLS...read all first..
So you want to bring the NB on the same level as Sorc dmg wise ? Yes great idea and pls make it so that bone pirate set grants NB´s perma stealth. Sounds legit...and second, in PVP perspective you can only give that answer...
Templar has self heal to dont die and they die very very very hardly...
LOL honestly ? Yes but they don´t dish out a ton of damage while doing that........NB: they have cloak and movement speed...and hugeeee BURST than all classes
Soul assault, Poisons, Stealth problem fixed.
In a nutshell:Templar has self heal to dont die and they die very very very hardly...
DK is already hardest to kill class and had good DMG..(morrowind killed that i know)
NB: they have cloak and movement speed...and hugeeee BURST than all classes
Sorcerer has shield...NB do have great burst, but it's kill or be killed. If a nightblade is unable to kill his target, he's dead (at end-game content).
- Templars are hard to kill
- DK's are hardest class to kill
- NB's move fast... But wait, there's more! Highest burst damage!
- Sorcs have shields...
And sorcs have shields. You make it sound like that's nothing, but it equals to "hard to kill". Maybe the sustain issues will change that, but as long as a sorc has good regens and sources, all they gotta do, is keep their shield up and never die. And with the remaining resources they still hit hard.
From my point of view, sorcs are like nightblades: Glasscannons. The only differences are:
- Sorcs can fight from a safe distance.
- Sorcs have shields.
it is al about PLAYERS... there are some players when im playing sorc...They cant even give me a DMG... there are some NB they kill me and i even barely see them:D...
in youtube... there are hundreds of videos ... Sorc killed by NB in a second or just a bit later fight starts...
and there are others exactly opposite... and there are some that they even cant each other and give up from the fight...it is more l2p issue than the balance now to me...in PVP perspective of course
@Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty
nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill
sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint
Mangeli200194 wrote: »The pproblem is that while nb movement speed and cloak are almost ridiculously easy to counter there are very limited options to counter shields. That's why there are so many sorcs out there. A friend of mine who played a sorc pretty much all the time just made a nb and was quite surprised not say it out shocked how weak the stamblade was in comparison. With a sorc if anything happens just reapply a nother shield as a stamblade.... Well unless you have some decent movement your screwed.
@Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty
nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill
sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint
C'mon - you can't really believe that the type of nerf they made to Pirate Skelly wasn't directed at sorcs..? Frags nerf IS noticeable - at least for me in PVP, since I ususally use a no-spam heavy frag build.
Dark Path - useless, perhaps - but that's why they buff it, yes? People said sorc pets were useless when Zos announced their buffs - and now look at them. Volatile Familiar is the main reason sorc is over-performing in PVE.
Dark Path Should be doing equivalent dmg to liquid lightning imho.. Whether it does or not with this buff, I don't know.
And yes, Sorcs DID get a nerf to sustain - making it take longer to spam dark-exchange, reducing the 'burst recovery' ( causing a dps loss in PVE for those using it, and increasing interrupt chance in PVP).. Sustained recovery took a hit from Constitution nerfs. Unlike the NB sustain skill, dark exchange doesn't sustain itself. Don't get me wrong, I'm not saying that Dark Exchange isn't better than siphoning, but to say sorcs havn't had a sustain nerf is just incorrect.