SORCERER ...PLS!!!

  • LMar
    LMar
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    The problem is people want everyone to do everything which results in nerfs everywhere and classes being simplified, which then leads to complaints that everyone is the same now and that individual class skills are now no longer as good as generic skills. Witness shards/orbs change.

    People need to learn that shouting nerfs for classes other than their own will result in homogenisation and classes that are no longer what they used to be.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Biro123
    Biro123
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    Edziu wrote: »
    Biro123 wrote: »
    Edziu wrote: »
    @Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty

    nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill

    sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint

    C'mon - you can't really believe that the type of nerf they made to Pirate Skelly wasn't directed at sorcs..? Frags nerf IS noticeable - at least for me in PVP, since I ususally use a no-spam heavy frag build.

    Dark Path - useless, perhaps - but that's why they buff it, yes? People said sorc pets were useless when Zos announced their buffs - and now look at them. Volatile Familiar is the main reason sorc is over-performing in PVE.
    Dark Path Should be doing equivalent dmg to liquid lightning imho.. Whether it does or not with this buff, I don't know.

    And yes, Sorcs DID get a nerf to sustain - making it take longer to spam dark-exchange, reducing the 'burst recovery' ( causing a dps loss in PVE for those using it, and increasing interrupt chance in PVP).. Sustained recovery took a hit from Constitution nerfs. Unlike the NB sustain skill, dark exchange doesn't sustain itself. Don't get me wrong, I'm not saying that Dark Exchange isn't better than siphoning, but to say sorcs havn't had a sustain nerf is just incorrect.


    in pvp cast time increased by 0.2 sec to dark deal is nothing to at all mostly of those sorcs

    path of darknes was buffed by 35% bonus damage as I good remember in last patch and this is still *** skill

    and why pirate skelly should normal work it on shields? normally it is givinf you 30% damage reduction with penalty 15% less healing taken when every class feel this lesser healings while sorc have no penalty because he almost dont need any hela while his hields are up and those shields got this major protection for no penalty like other classes as I wrote feel so this is not nerf to sorc, this is fix to set which was broken and mostly shieldstacker(sorcs) was eploiting this bug like before with infernal guardian which was hitting into players in stealth

    Not really, Major protection - and in fact pretty much any other damage reduction Except Block and resistances has always worked on shields - so it was never broken. On-damage abilities again, have always triggered on damage to shields (take constitution as a good example) - so that was never broken either. The set wasn't broken - it was just over-performing on Sorcs - so they nerfed it for sorcs... In fact the proc-chance buff is a buff to the set for anyone else.

    But you think it was a bug which was being 'exploted' by the evil sorc players... And you are totally blinkered if you think this wasn't directly aimed at the 'unklillable shield-stackers'. It seems you just see what you want to see.
    And you say sorcs were also 'exploting' IG.. I see there is no objectivity here, you just simply hate sorcs and sorc players - so I'm done talking to you.


    Edited by Biro123 on May 11, 2017 11:36AM
    Minalan owes me a beer.

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  • altemriel
    altemriel
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    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB and SORC as equal....




    #STOPtheNERFS!!
    #BUFFnb!!!
  • Subversus
    Subversus
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    altemriel wrote: »
    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB and SORC as equal....




    #STOPtheNERFS!!
    #BUFFnb!!!

    #buffstamdk
    #screwmagdknobodyplaysthat
  • Edziu
    Edziu
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    Biro123 wrote: »
    Edziu wrote: »
    Biro123 wrote: »
    Edziu wrote: »
    @Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty

    nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill

    sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint

    C'mon - you can't really believe that the type of nerf they made to Pirate Skelly wasn't directed at sorcs..? Frags nerf IS noticeable - at least for me in PVP, since I ususally use a no-spam heavy frag build.

    Dark Path - useless, perhaps - but that's why they buff it, yes? People said sorc pets were useless when Zos announced their buffs - and now look at them. Volatile Familiar is the main reason sorc is over-performing in PVE.
    Dark Path Should be doing equivalent dmg to liquid lightning imho.. Whether it does or not with this buff, I don't know.

    And yes, Sorcs DID get a nerf to sustain - making it take longer to spam dark-exchange, reducing the 'burst recovery' ( causing a dps loss in PVE for those using it, and increasing interrupt chance in PVP).. Sustained recovery took a hit from Constitution nerfs. Unlike the NB sustain skill, dark exchange doesn't sustain itself. Don't get me wrong, I'm not saying that Dark Exchange isn't better than siphoning, but to say sorcs havn't had a sustain nerf is just incorrect.


    in pvp cast time increased by 0.2 sec to dark deal is nothing to at all mostly of those sorcs

    path of darknes was buffed by 35% bonus damage as I good remember in last patch and this is still *** skill

    and why pirate skelly should normal work it on shields? normally it is givinf you 30% damage reduction with penalty 15% less healing taken when every class feel this lesser healings while sorc have no penalty because he almost dont need any hela while his hields are up and those shields got this major protection for no penalty like other classes as I wrote feel so this is not nerf to sorc, this is fix to set which was broken and mostly shieldstacker(sorcs) was eploiting this bug like before with infernal guardian which was hitting into players in stealth

    Not really, Major protection - and in fact pretty much any other damage reduction Except Block and resistances has always worked on shields - so it was never broken. On-damage abilities again, have always triggered on damage to shields (take constitution as a good example) - so that was never broken either. The set wasn't broken - it was just over-performing on Sorcs - so they nerfed it for sorcs... In fact the proc-chance buff is a buff to the set for anyone else.

    But you think it was a bug which was being 'exploted' by the evil sorc players... And you are totally blinkered if you think this wasn't directly aimed at the 'unklillable shield-stackers'. It seems you just see what you want to see.
    And you say sorcs were also 'exploting' IG.. I see there is no objectivity here, you just simply hate sorcs and sorc players - so I'm done talking to you.


    so you know it was ust to op how sorc was getting major protection to his shields without penalty for this (shields on whcih crit, penetration buils are nonsense, so most if not every build on cyrodil because of heavy armor)

    how you want to deafet good sorc with pirate skeleton on his shield while you cant crit or penetrate them? while sorc still is goind into max burst on you and every crit, penetration from him on you is working because you dont have that many strong shelds

    pirate skelly on shield is like give buff to cloak which will purge or atleast suppress this like dots to not kick from cloak, same to meteor to be viable this cloak or dont taka away you from cloak if you are standing in any aoe damage on ground

    or I have better option..leave pirate skeleton working on shields but make shelds absorb maybe only 50% or atlest 75% damage and rest will still go to your real health thought those shields to turn-off this easy mode
  • technohic
    technohic
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    If the argument is Templars Heal, DKs tank, Sorcs DPS as reason for sorcs to do more then it's a horrible argument. Templars are getting nerfed hard due to them wanting other classes to get invited as heals so if that's the goal, that damage gap needs to be closed either through buffs or nerfs.

    DKs tanking takes a hit also but it doesn't address why other classes are not wanted as tanks. Lack of pull (silver leash a good candidate) and AOE roots is why.

    There also is a huge discrepancy in resource management tools. The only one in non sorc classes I can think of as still maybe being useful is radiant aura magicka steal; but I fell ele drain is far superior being free and reducing spell resistance as well. Dark Deal really sticks out of balance. That said; I'd much rather have the other ones brought up but balance should be done either way. So long as it's not; you are going to have lots of angry non-sorcs
  • MaxwellC
    MaxwellC
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    @TheHsN
    I wanna fix something.
    When it comes to tanking in PvE sure we're the best but for PvP that is a entirely different story. I would think out of all tank setups the magplar sun shield tank (Live version) is the strongest because you can reflect damage. DKs only have 1 passive that made is geared towards tanking and that was the one that gives you 12% healing received while a draconic power ability is active. I do not count the block mitigation being one because it is pretty useless; Why is it useless you may ask... well the mitigation is calculated after your set values then that 4% is taken into affect.
    Example: let's say your setup allows you to mitigate 50% damage and a boss regularly hits 10k with no armor on; you would take 10k * 50% then multiply the outcome (5000) by 4% which would be 4800. So you took 200 damage less with the passive, this is the kind of thing no one really cares to have, which is why no one really cares for minor aegis sets.
    不動の Steadfast - Unwavering
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    l
  • Chilly-McFreeze
    Chilly-McFreeze
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    Edziu wrote: »
    Biro123 wrote: »
    Edziu wrote: »
    Biro123 wrote: »
    Edziu wrote: »
    @Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty

    nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill

    sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint

    C'mon - you can't really believe that the type of nerf they made to Pirate Skelly wasn't directed at sorcs..? Frags nerf IS noticeable - at least for me in PVP, since I ususally use a no-spam heavy frag build.

    Dark Path - useless, perhaps - but that's why they buff it, yes? People said sorc pets were useless when Zos announced their buffs - and now look at them. Volatile Familiar is the main reason sorc is over-performing in PVE.
    Dark Path Should be doing equivalent dmg to liquid lightning imho.. Whether it does or not with this buff, I don't know.

    And yes, Sorcs DID get a nerf to sustain - making it take longer to spam dark-exchange, reducing the 'burst recovery' ( causing a dps loss in PVE for those using it, and increasing interrupt chance in PVP).. Sustained recovery took a hit from Constitution nerfs. Unlike the NB sustain skill, dark exchange doesn't sustain itself. Don't get me wrong, I'm not saying that Dark Exchange isn't better than siphoning, but to say sorcs havn't had a sustain nerf is just incorrect.


    in pvp cast time increased by 0.2 sec to dark deal is nothing to at all mostly of those sorcs

    path of darknes was buffed by 35% bonus damage as I good remember in last patch and this is still *** skill

    and why pirate skelly should normal work it on shields? normally it is givinf you 30% damage reduction with penalty 15% less healing taken when every class feel this lesser healings while sorc have no penalty because he almost dont need any hela while his hields are up and those shields got this major protection for no penalty like other classes as I wrote feel so this is not nerf to sorc, this is fix to set which was broken and mostly shieldstacker(sorcs) was eploiting this bug like before with infernal guardian which was hitting into players in stealth

    Not really, Major protection - and in fact pretty much any other damage reduction Except Block and resistances has always worked on shields - so it was never broken. On-damage abilities again, have always triggered on damage to shields (take constitution as a good example) - so that was never broken either. The set wasn't broken - it was just over-performing on Sorcs - so they nerfed it for sorcs... In fact the proc-chance buff is a buff to the set for anyone else.

    But you think it was a bug which was being 'exploted' by the evil sorc players... And you are totally blinkered if you think this wasn't directly aimed at the 'unklillable shield-stackers'. It seems you just see what you want to see.
    And you say sorcs were also 'exploting' IG.. I see there is no objectivity here, you just simply hate sorcs and sorc players - so I'm done talking to you.


    so you know it was ust to op how sorc was getting major protection to his shields without penalty for this (shields on whcih crit, penetration buils are nonsense, so most if not every build on cyrodil because of heavy armor)

    how you want to deafet good sorc with pirate skeleton on his shield while you cant crit or penetrate them? while sorc still is goind into max burst on you and every crit, penetration from him on you is working because you dont have that many strong shelds

    pirate skelly on shield is like give buff to cloak which will purge or atleast suppress this like dots to not kick from cloak, same to meteor to be viable this cloak or dont taka away you from cloak if you are standing in any aoe damage on ground

    or I have better option..leave pirate skeleton working on shields but make shelds absorb maybe only 50% or atlest 75% damage and rest will still go to your real health thought those shields to turn-off this easy mode

    Gosh you really don't get it, don't you? Let me explain it to you once again.

    You build up resistance (physical, spell) via armor or buffs. You build up penetration via e.g. sharpened weapons and cp. Shields doesn't recieve higher dmg through penetration because they have 0 resistance and are ALWAYS overpenetrated.
    Mathematical example (numbers are rounded to make it easier for you):

    Let's say your opponent has 33K resistance (50%) and you have 0 penetration. Your Skill has 10K dmg on tooltip. Bc of 50% resitance (33k) you deal only 50% of the damage (50% of 10K) = 5K dmg. Easy he?

    Now your opponent has 11K resistance (16%) and you have 5,5K penetration. Your skill has 10K dmg on tooltip. You penetrate 5,5K of that 11k resistance, leaving only 5,5K resitance, what is roughly 8% resistance. So he mitigates 8% of your tooltip dmg. Means 8% of 10K is 800. You deal 9.2K dmg.

    11K resistance, 11K penetration, 10k dmg: leaves 0 mitigation. You do the whole damn tooltip dmg.
    11K resistance, 22K penetration, 10k dmg: you overpenetrate by 11k and still only do that 10K tootltip damage. Not a single bit more. Reason to complain here as well?

    Shields: 0 (ZERO) resistance. It doesn't matter if you have 5K penetration or 15K penetration. You always do full dmg on a normal shield. Everything else is just bc of e.g. pirate skeleton. Which they have rendered unreliable and therefore nearly useless to shield users.
    What do you want more?
    . You could use reinforced heavy armor under a shield, the shield wouldn't be any stronger. Hence it renders lightning form's mitigation useless if you use a shield.

    Do you complain if you overpenetrate light or medium armor that your tooltip dmg doesn't get a boost too? Or have you just chosen to ignore how penetration and shields work??
    Your skill causes less dmg on someone in light armor if he has no shield bc then he has at least some resistance. If you hit a shield you do as much dmg as you would do if you hit someone completely without armor and buffs.
    Is this so freakin hard to understand?

    Even if it would technically be possible to penetrate shields (less than 0???), wouldn't that make high penetration the most desirable option bc it is BiS against every build? Same goes for crit. BTW shield strength doesn't crit as well. Against shields you go for pure, raw damage (wpn/spell dmg + max stats), against non-shields penetration and crit. Make a choice. God forbid something is not BiS against everything. And god forbid magicka classes have some defense abilities. Hope they fix cloak soon so you can carry your crusade there.
    Edited by Chilly-McFreeze on May 11, 2017 4:34PM
  • MehrunesFlagon
    MehrunesFlagon
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    mcb123 wrote: »
    It's posts like this that trigger a nerf explosion. Other classes should be buffed to sorc standard. Please don't ruin my sorc!

    Bring the others up not sorc down.
  • NyassaV
    NyassaV
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    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB TUNE UP as equal to SORC....

    The thing is everyone is supposed to be able to do everything. Some can do it better than others. But the fact the sorcs can out DPS everything by about 20k is not even close to everyone being able to do everything and having SOME BE A LITTLE BETTER
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Chilly-McFreeze
    Chilly-McFreeze
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    Hollery wrote: »
    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB TUNE UP as equal to SORC....

    The thing is everyone is supposed to be able to do everything. Some can do it better than others. But the fact the sorcs can out DPS everything by about 20k is not even close to everyone being able to do everything and having SOME BE A LITTLE BETTER

    20k. Hyperbole much?
  • Twohothardware
    Twohothardware
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    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB TUNE UP as equal to SORC....

    Yeah because MagSorc is suppose to be the only class that can kill people in PvP whereas all DK is suppose to do is stand there and take damage while Templars spam the heals. Sounds like a great game.
  • Malamar1229
    Malamar1229
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    TheHsN wrote: »
    F7sus4 wrote: »
    Cast+buff pet. Cast Blockade. Cast Liquid. Spam hard-cast Crystal Frags like standard Group Finder pug. Depending on external buffs - still 20-25k DPS.

    Now achieve similar result on magNB with such ease. Thanks!

    Just put reaarming trap and Bloodthirst 20 k..if velidreth procs 25 k dont do anything else:D...

    pls compare all as fair as others...

    NBs can offer Major/Minor buffs the sorc cannot.
  • Kalante
    Kalante
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    Other than a gank, If you get killed by a stamblade as a sorc you should be ashamed.
  • MarriedWithChildren
    DK 33k dps here. Nerf sorcs. Make them tanks
    I don't give free items because it's a just game. Play the game.
    I give free items because it's just a game. Play the game.
    I understand both. I am the contradiction.
  • scorpiodog
    scorpiodog
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    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB TUNE UP as equal to SORC....

    It's easy peasy to tank with a sorc as well, even in light armor. Just keep shield stacking and nothing will kill you. True, DK gives some group buffs sorc doesn't have, but Sorcs can be pretty much indestructible steam rollers if you can count to 6.
  • TheHsN
    TheHsN
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    TheHsN wrote: »
    Why it is very bad problem for people that SORCERER is the best DPS CLASS,

    Dk: it is the best TANK class by far...but nobody says that why Sorcerer isnt the best tank or as good as DK...
    Healar: Why Templar is the best Healar Class by far than other classes...And why nobody ask that why My Sorcerer is the best Healar class and why not as good as Templar...

    CUZ damn SORC is not a TANK OR HEALAR class... it is PURE DPS class
    SO... Of course its DPS should be more than Other CLASSES....
    Just need to make NB TUNE UP as equal to SORC....

    Yeah because MagSorc is suppose to be the only class that can kill people in PvP whereas all DK is suppose to do is stand there and take damage while Templars spam the heals. Sounds like a great game.

    LOOK DK is just STANDING or is it you???!!!

    https://www.youtube.com/watch?v=kzaL5AZK_1U

    And Here Templar is just HEALING...

    https://www.youtube.com/watch?v=9S0S1c05k6g
    https://www.youtube.com/watch?v=jtH4TRI49cs

    And here NB is just CANT do anything...

    https://www.youtube.com/watch?v=oSACZJXcGAU

    https://www.youtube.com/watch?v=hBoFfEPKnEc&t=223s

    it is 90% of player issue.Are u good or bad player!?... while ur are just standing and taking damage with your DK Etaniel killing people with his DK...
    Edited by TheHsN on May 12, 2017 7:41AM
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • LtCrunch
    LtCrunch
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    Biro123 wrote: »
    Edziu wrote: »
    Biro123 wrote: »
    Edziu wrote: »
    @Biro123 nerf with pirate skelly wasnt a nerf for sorc.....it was just fix to this set which was explioted on sorc shields without penalty

    nerf to sorc crystal frag also was a bit nonsense because problem is not in this skill, buff to nb dark path also is useless because this is just small to weak skill wich will change nothing in nb dps, sorc will lost more dps by crystal frag dmg nerf than nb buff to dps by buff to this skill

    sorc didnt get class nerf to sustain while nb class sustain skill was just screwed into not worth spent skillpoint

    C'mon - you can't really believe that the type of nerf they made to Pirate Skelly wasn't directed at sorcs..? Frags nerf IS noticeable - at least for me in PVP, since I ususally use a no-spam heavy frag build.

    Dark Path - useless, perhaps - but that's why they buff it, yes? People said sorc pets were useless when Zos announced their buffs - and now look at them. Volatile Familiar is the main reason sorc is over-performing in PVE.
    Dark Path Should be doing equivalent dmg to liquid lightning imho.. Whether it does or not with this buff, I don't know.

    And yes, Sorcs DID get a nerf to sustain - making it take longer to spam dark-exchange, reducing the 'burst recovery' ( causing a dps loss in PVE for those using it, and increasing interrupt chance in PVP).. Sustained recovery took a hit from Constitution nerfs. Unlike the NB sustain skill, dark exchange doesn't sustain itself. Don't get me wrong, I'm not saying that Dark Exchange isn't better than siphoning, but to say sorcs havn't had a sustain nerf is just incorrect.


    in pvp cast time increased by 0.2 sec to dark deal is nothing to at all mostly of those sorcs

    path of darknes was buffed by 35% bonus damage as I good remember in last patch and this is still *** skill

    and why pirate skelly should normal work it on shields? normally it is givinf you 30% damage reduction with penalty 15% less healing taken when every class feel this lesser healings while sorc have no penalty because he almost dont need any hela while his hields are up and those shields got this major protection for no penalty like other classes as I wrote feel so this is not nerf to sorc, this is fix to set which was broken and mostly shieldstacker(sorcs) was eploiting this bug like before with infernal guardian which was hitting into players in stealth

    Not really, Major protection - and in fact pretty much any other damage reduction Except Block and resistances has always worked on shields - so it was never broken. On-damage abilities again, have always triggered on damage to shields (take constitution as a good example) - so that was never broken either. The set wasn't broken - it was just over-performing on Sorcs - so they nerfed it for sorcs... In fact the proc-chance buff is a buff to the set for anyone else.

    But you think it was a bug which was being 'exploted' by the evil sorc players... And you are totally blinkered if you think this wasn't directly aimed at the 'unklillable shield-stackers'. It seems you just see what you want to see.
    And you say sorcs were also 'exploting' IG.. I see there is no objectivity here, you just simply hate sorcs and sorc players - so I'm done talking to you.


    The bolded is incorrect. Desert Rose for example did not proc through damage shields in 1.6. Believe me, I know. At the time I was running an extremely unconventional PVE Sorc tank build that would've benefited massively from that set. Unfortunately it didn't work. A lot of wasted AP and time.

    When I came back I was quite surprised to see things like bone-pirate and desert Rose now proc'd through shields.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    technohic wrote: »
    If the argument is Templars Heal, DKs tank, Sorcs DPS as reason for sorcs to do more then it's a horrible argument. Templars are getting nerfed hard due to them wanting other classes to get invited as heals so if that's the goal, that damage gap needs to be closed either through buffs or nerfs.

    DKs tanking takes a hit also but it doesn't address why other classes are not wanted as tanks. Lack of pull (silver leash a good candidate) and AOE roots is why.

    There also is a huge discrepancy in resource management tools. The only one in non sorc classes I can think of as still maybe being useful is radiant aura magicka steal; but I fell ele drain is far superior being free and reducing spell resistance as well. Dark Deal really sticks out of balance. That said; I'd much rather have the other ones brought up but balance should be done either way. So long as it's not; you are going to have lots of angry non-sorcs

    I'll never understand why ZOS changed the way silver leash worked. It used to pull enemies to you, just like chains. It did however require a double cast to do so. Also nonDKs can use swarm mother to close that particular gap, which is only an issue in trash pulls and boss fights heavy with adds. Same goes for an AOE root, it's only issue for trash and add heavy boss fights. Sorcs have encase as a direct competitor to talons, and it works well. NB has access to a pretty nasty AOE snare which can mostly accomplish the same thing as a root. Not as good, but still not awful. Templars really don't have anything in their toolkit for such a function though, I'll give you that.
    Edited by LtCrunch on May 12, 2017 7:29AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • TheHsN
    TheHsN
    ✭✭✭✭✭
    LtCrunch wrote: »
    technohic wrote: »
    If the argument is Templars Heal, DKs tank, Sorcs DPS as reason for sorcs to do more then it's a horrible argument. Templars are getting nerfed hard due to them wanting other classes to get invited as heals so if that's the goal, that damage gap needs to be closed either through buffs or nerfs.

    DKs tanking takes a hit also but it doesn't address why other classes are not wanted as tanks. Lack of pull (silver leash a good candidate) and AOE roots is why.

    There also is a huge discrepancy in resource management tools. The only one in non sorc classes I can think of as still maybe being useful is radiant aura magicka steal; but I fell ele drain is far superior being free and reducing spell resistance as well. Dark Deal really sticks out of balance. That said; I'd much rather have the other ones brought up but balance should be done either way. So long as it's not; you are going to have lots of angry non-sorcs

    I'll never understand why ZOS changed the way silver leash worked. It used to pull enemies to you, just like chains. It did however require a double cast to do so. Also nonDKs can use swarm mother to close that particular gap, which is only an issue in trash pulls and boss fights heavy with adds. Same goes for an AOE root, it's only issue for trash and add heavy boss fights. Sorcs have encase as a direct competitor to talons, and it works well. NB has access to a pretty nasty AOE snare which can mostly accomplish the same thing as a root. Not as good, but still not awful. Templars really don't have anything in their toolkit for such a function though, I'll give you that.

    Nobody understands ZOS...i guess to be able to handle lag issues they need less people play the game:D:D:D
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Tabbycat
    Tabbycat
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    ✭✭✭
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.
    Edited by Tabbycat on May 13, 2017 1:58PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Tabbycat wrote: »
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.

    Nerf Sorc - too much sustain!!

    Zos nerfs sorc sustain

    Nerf Sorc - Too much Burst!

    Zos nerfs sorc burst

    Nerf Sorc - shields too strong!!

    Zos nerfs sorc shields.

    Nerf Sorc - too much PVE dmg

    Zos nerfs sorc dps

    Zos? Why you no nerf sorc??!
    Minalan owes me a beer.

    PC EU Megaserver
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  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Nerfing sorc is alright imho if it means they get quite the same overall build opportunity as the other class, since Sorc is the class that has the less skill per build. With the new meta having the opportunity to slot regen skill is gonna be really important and while Sorcerer do have some really nice skill having a pet, or simply going for max ressource + shield is going to make that really difficult.

    One thing I would like is a 6th skill slot, Something like a special skill slot which is actually a sort of specialisation (3 possibility per class)

    DK
    1. Inferno, there's an always active Inferno ball which trigger the same effect as the original one but it keep around you at all time
    2. Reflective scale, there's always an aura surrounding you which reflect 10% of the damage you are getting from range Attack
    3. Molten weapon, the buff is always up for you and your group

    Nb
    1. Killer Aura, allow you to execute at 30%
    2. Shade, allow you to have one shade following you at all time applying minor main
    3. Siphoning, allow you to steal 150 ressources per light Attack at all time

    Sorc
    1. Bound armor, allow you to have an increase max ressource at all time without sloting the ability
    2. Dark Exchange, everytime you drop below 35% of your max ressource reimburse 3000, can happend 1 time per 60 sec.
    3. Expert mage, double the amount of spell and weapon damage you receive per class ability slot

    Templar
    1. Piercing spear, increase by an additionnal 5% critics damage
    2. Restoring spirit, decrease cost of skill and ability by an extra 2%
    3. Restoring aura, all ally receive minor fortitude, endurance and intellect

    Now that will be nice !
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    Biro123 wrote: »
    Tabbycat wrote: »
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.

    Nerf Sorc - too much sustain!!

    Zos nerfs sorc sustain

    Nerf Sorc - Too much Burst!

    Zos nerfs sorc burst

    Nerf Sorc - shields too strong!!

    Zos nerfs sorc shields.

    Nerf Sorc - too much PVE dmg

    Zos nerfs sorc dps

    Zos? Why you no nerf sorc??!

    10 years old?
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    TheHsN wrote: »
    Biro123 wrote: »
    Tabbycat wrote: »
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.

    Nerf Sorc - too much sustain!!

    Zos nerfs sorc sustain

    Nerf Sorc - Too much Burst!

    Zos nerfs sorc burst

    Nerf Sorc - shields too strong!!

    Zos nerfs sorc shields.

    Nerf Sorc - too much PVE dmg

    Zos nerfs sorc dps

    Zos? Why you no nerf sorc??!

    10 years old?

    Average age of the nerf-sorc community? It sure seems that way.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
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  • Draqone
    Draqone
    ✭✭✭✭
    Biro123 wrote: »
    TheHsN wrote: »
    Biro123 wrote: »
    Tabbycat wrote: »
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.

    Nerf Sorc - too much sustain!!

    Zos nerfs sorc sustain

    Nerf Sorc - Too much Burst!

    Zos nerfs sorc burst

    Nerf Sorc - shields too strong!!

    Zos nerfs sorc shields.

    Nerf Sorc - too much PVE dmg

    Zos nerfs sorc dps

    Zos? Why you no nerf sorc??!

    10 years old?

    Average age of the nerf-sorc community? It sure seems that way.

    You do realise the question is not:

    "Was Sorcerer nerfed before?" but "Is sorcerer overperforming?". The answer to both questions is yes.

    Also, your signature. :hushed:
    Edited by Draqone on May 14, 2017 10:27AM
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Draqone wrote: »
    Biro123 wrote: »
    TheHsN wrote: »
    Biro123 wrote: »
    Tabbycat wrote: »
    If ZOS purposely nerfed Templar so that all classes can be equally effective at healing, why haven't they nerfed Sorcerer so that all classes can be equally effective at DPS? If ZOS's goal is not to make all classes equally effective at all aspects of the game (tanking, healing and dps) then they need to undo the nerfs done to Templars.

    Yes, yes, I know... logic.

    Nerf Sorc - too much sustain!!

    Zos nerfs sorc sustain

    Nerf Sorc - Too much Burst!

    Zos nerfs sorc burst

    Nerf Sorc - shields too strong!!

    Zos nerfs sorc shields.

    Nerf Sorc - too much PVE dmg

    Zos nerfs sorc dps

    Zos? Why you no nerf sorc??!

    10 years old?

    Average age of the nerf-sorc community? It sure seems that way.

    You do realise the question is not:

    "Was Sorcerer nerfed before?" but "Is sorcerer overperforming?". The answer to both questions is yes.

    Also, your signature. :hushed:

    And since that question was asked, sorc has been nerfed in all those areas for morrowind. Yet people still yelling for more rather than waiting to see how it works out.

    And yes, my SIG. It kind of means I understand the class. I can see how things like eclipse buffs and new warden reflects will hurt frags. I can see how proactive defences will be hit harder than reactive by the sustain changes. I can see how much more damage shields will take from the cp changes.
    Basically all the generic changes which hurt sorcs a lot, which simply arn't seen by non-sorcs. So we keep on seeing the nerf sorc threads. Even after multiple direct class nerfs too.

    I'm just getting really, really tired of explaining the impact to people who don't want to listen, in thread after thread just to see new ones pop up time and time again..
    Edited by Biro123 on May 14, 2017 10:41AM
    Minalan owes me a beer.

    PC EU Megaserver
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  • Draqone
    Draqone
    ✭✭✭✭
    Biro123 wrote: »
    I'm just getting really, really tired of explaining the impact to people who don't want to listen, in thread after thread just to see new ones pop up time and time again..

    The problem is not PvP as much as PvE where sorcs overshadowed other classes thanks to easier rotations and higher damage.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    For which we have nerfs on bsw and volatile familiar, the 2 pve sorc meta's.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Tinus_92
    Tinus_92
    ✭✭✭
    I wouldn't mind sorcs and NB's being good competetive healers, if my templar can be equal as a DD as well, too.
    Edited by Tinus_92 on May 14, 2017 11:26AM
    Ingame ID: @Suni_92
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