When one talks about big pvp guilds, is one refering to those ridiculous trains blobing together that dont do *** xept spamming destro ulti ...
Because if that takes skills and learning ....
Am eager to meet these in group of only 4 in BG.
ZOS needs to implement a ranking system in BG, or many casuals wont come back there after a few humiliating sessions.
When one talks about big pvp guilds, is one refering to those ridiculous trains blobing together that dont do *** xept spamming destro ulti ...
Because if that takes skills and learning ....
Am eager to meet these in group of only 4 in BG.
ZOS needs to implement a ranking system in BG, or many casuals wont come back there after a few humiliating sessions.
That sounds like a certain DC oceanic guild that just stacks 14 heavy armor purge-bots while the magic sorcs stack negates and single-target dmg pugs down 14v1 at a time. They don't really do much when met with an equal sized group with remote organization, except take forever to kill.
I'm eager to meet their 4 man in BG as well.
THEDKEXPERIENCE wrote: »vamp_emily wrote: »I think a lot of players wait to PvP a little too late in the game. They should start out in a low level campaign. This will allow them to learn PvP before they go to a Vet campaign and get proc'd or one shot.
A good way to get players HOOKED or more coming to PvP is having events. Maybe take a group of new players around getting skyshards and books, or take a group to IC.
I've held a few events and players really have fun in IC and PvP, some players just need to hold hands with someone to get started.
I went to vet PVP on day 1 of console at level 10. I've never set foot in non-vet PVP. Despite taking a ton of lumps in year one the knowledge I aquired in the first year was invaluable.
I would actually argue that avoiding the non vet servers and just jumping in with a true level 10 would be the best way to learn.
You missed out. I leveled 7 characters from 10-50 in BwB. It was some of the most fun PvP I ever had. Vet camps for newer players is way worse than BwB. The reasoning is related to what Satiar is talking about too, in BwB there are a ton of random groups all over zone chat. Greatest place to learn the works of Cyro.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »vamp_emily wrote: »I think a lot of players wait to PvP a little too late in the game. They should start out in a low level campaign. This will allow them to learn PvP before they go to a Vet campaign and get proc'd or one shot.
A good way to get players HOOKED or more coming to PvP is having events. Maybe take a group of new players around getting skyshards and books, or take a group to IC.
I've held a few events and players really have fun in IC and PvP, some players just need to hold hands with someone to get started.
I went to vet PVP on day 1 of console at level 10. I've never set foot in non-vet PVP. Despite taking a ton of lumps in year one the knowledge I aquired in the first year was invaluable.
I would actually argue that avoiding the non vet servers and just jumping in with a true level 10 would be the best way to learn.
You missed out. I leveled 7 characters from 10-50 in BwB. It was some of the most fun PvP I ever had. Vet camps for newer players is way worse than BwB. The reasoning is related to what Satiar is talking about too, in BwB there are a ton of random groups all over zone chat. Greatest place to learn the works of Cyro.
For what it's worth I had a great time during the Wild West of year 1 on console. I'm also a weirdo who used to play Tiger Woods golf without a green grid.
To be honest, aside from cases where it was "PC TRANSFER INCOMING ... RUN!!!!" it was a pretty fun environment. I didn't actually ever feel incapable until I got to about VR5, which was about when most of the players who can play 40 hours a week got to VR14. Those few months were pretty awful.
DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
Much of what is happening in cyro is what we have created.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
When I was leading rage pre-TG I recruited a few players from zone with some good results. One of them participated in the GvG and ended up being a strong player overall. I'm agreeing with you here. The hardest thing to learn in this game is how to not die imo, and like you said dying can have severe consequences affecting the group rather than just the player.
LeifErickson wrote: »Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
When I was leading rage pre-TG I recruited a few players from zone with some good results. One of them participated in the GvG and ended up being a strong player overall. I'm agreeing with you here. The hardest thing to learn in this game is how to not die imo, and like you said dying can have severe consequences affecting the group rather than just the player.
Knowing how to not die is probably the easiest thing in this game
LeifErickson wrote: »Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
When I was leading rage pre-TG I recruited a few players from zone with some good results. One of them participated in the GvG and ended up being a strong player overall. I'm agreeing with you here. The hardest thing to learn in this game is how to not die imo, and like you said dying can have severe consequences affecting the group rather than just the player.
Knowing how to not die is probably the easiest thing in this game
Once you know it. If you look around in Cyrodil you'll find it's a foreign concept to a majority of the population. Knowing mechanics, where to stand and when to stand there, how much punishment you can take given the scenario. In an organized group setting a new player can be overwhelmed just by following directions, let alone worrying about everything else they need to do themselves.
IcyDeadPeople wrote: »DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
@Vanzen
I suppose a successful match making system for any game depends on the total number of concurrent players. This is the reason for this topic, how to get more players for PVP/Battlegrounds.
If there are tons of people at all different skill levels who want to join, then any typical match making system can more easily assign fair teams for new players, whether it is some mix of new and experienced or even 12 complete noobs battling to the death.
Otherwise, if we remain with our smaller current PVP population, it becomes more difficult to wind up with even matches, especially off peak hours. Which can result in new players quitting after a few rounds.
Turtl3Lov3 wrote: »LeifErickson wrote: »Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
When I was leading rage pre-TG I recruited a few players from zone with some good results. One of them participated in the GvG and ended up being a strong player overall. I'm agreeing with you here. The hardest thing to learn in this game is how to not die imo, and like you said dying can have severe consequences affecting the group rather than just the player.
Knowing how to not die is probably the easiest thing in this game
Once you know it. If you look around in Cyrodil you'll find it's a foreign concept to a majority of the population. Knowing mechanics, where to stand and when to stand there, how much punishment you can take given the scenario. In an organized group setting a new player can be overwhelmed just by following directions, let alone worrying about everything else they need to do themselves.
Are you sure you're not talking about PVE?
Prince_of_all_Pugs wrote: »i cant help but feel that pvp in ESO is EXTREMELY unforgiving to new players. New players have to learn so much like how to siege, how to build for pvp, how to survive how to weave and use your skills and much more. Furthermore the poor green horns have to do this with very little help from the community. Pvp Guilds often do not recruit green horns to their small man pvp groups , zergs also dont really like to invite newer players because newer players can get an entire group killed. a reason behind this is the VD set, the more weak greenhorns you have in your stack the more likely they will trigger a VD proc and wipe your raid. I can honestly say I have probably had to kick over 70 new players from my guild because they where compromising the survivability of my raid. Poor players.
QuebraRegra wrote: »Prince_of_all_Pugs wrote: »i cant help but feel that pvp in ESO is EXTREMELY unforgiving to new players. New players have to learn so much like how to siege, how to build for pvp, how to survive how to weave and use your skills and much more. Furthermore the poor green horns have to do this with very little help from the community. Pvp Guilds often do not recruit green horns to their small man pvp groups , zergs also dont really like to invite newer players because newer players can get an entire group killed. a reason behind this is the VD set, the more weak greenhorns you have in your stack the more likely they will trigger a VD proc and wipe your raid. I can honestly say I have probably had to kick over 70 new players from my guild because they where compromising the survivability of my raid. Poor players.
interesting...
it might be nice if BWB were really converted to a "beginners" campaign. Re-introduce caps, turn off the proc from proc sets, disable/moderate some of the OP ults, etc. Maybe make an actual siege tutorial ('watch out for oil on that front door noob-saibot")
QuebraRegra wrote: »Prince_of_all_Pugs wrote: »i cant help but feel that pvp in ESO is EXTREMELY unforgiving to new players. New players have to learn so much like how to siege, how to build for pvp, how to survive how to weave and use your skills and much more. Furthermore the poor green horns have to do this with very little help from the community. Pvp Guilds often do not recruit green horns to their small man pvp groups , zergs also dont really like to invite newer players because newer players can get an entire group killed. a reason behind this is the VD set, the more weak greenhorns you have in your stack the more likely they will trigger a VD proc and wipe your raid. I can honestly say I have probably had to kick over 70 new players from my guild because they where compromising the survivability of my raid. Poor players.
interesting...
it might be nice if BWB were really converted to a "beginners" campaign. Re-introduce caps, turn off the proc from proc sets, disable/moderate some of the OP ults, etc. Maybe make an actual siege tutorial ('watch out for oil on that front door noob-saibot")
Don't disable proc sets or any of that, it just creates a view of the end-game that isn't real. It's self defeating in the long run, when these guys get to TF.
Just make it so that once your account has CP, you are banned from BWB.
QuebraRegra wrote: »Prince_of_all_Pugs wrote: »i cant help but feel that pvp in ESO is EXTREMELY unforgiving to new players. New players have to learn so much like how to siege, how to build for pvp, how to survive how to weave and use your skills and much more. Furthermore the poor green horns have to do this with very little help from the community. Pvp Guilds often do not recruit green horns to their small man pvp groups , zergs also dont really like to invite newer players because newer players can get an entire group killed. a reason behind this is the VD set, the more weak greenhorns you have in your stack the more likely they will trigger a VD proc and wipe your raid. I can honestly say I have probably had to kick over 70 new players from my guild because they where compromising the survivability of my raid. Poor players.
interesting...
it might be nice if BWB were really converted to a "beginners" campaign. Re-introduce caps, turn off the proc from proc sets, disable/moderate some of the OP ults, etc. Maybe make an actual siege tutorial ('watch out for oil on that front door noob-saibot")
Don't disable proc sets or any of that, it just creates a view of the end-game that isn't real. It's self defeating in the long run, when these guys get to TF.
Just make it so that once your account has CP, you are banned from BWB.
Was just gonna suggest that... Too many experienced players in there preying on the new guys in BWB to be healthy..
I don't think a lack of guilds is the problem. The lack of guilds is a symptom of the many problems this game has which start with a lack of care from ZOS.
I think a lot of PVP enthusiasts don't get that many casual players don't want to be in a guild. Many don't want commitments. They don't want to deal with TS -- which can be annoying. A lot don't really want to L2P or git gud. They just want some fun pew pew pew pew like most people who play on FPS public servers.
I think what they do probably want is to fight other players of a similar interest level. At least to start. Guild and clan scenes form on top of a strong casual base. Some of those casuals eventually become enthusiasts who feed guilds.
I can't imagine any game that would grow very well when the casual base is constantly hunted and berated by enthusiasts.
If you want to make the game more fun for the average player, fight alongside them and help them. Help them defeat the guilds and groups farming them. Don't leave them at the tower or keep to fend for themselves against a Haxus or VE for an hour while your group of experienced players farms opposition casuals elsewhere.
Players will usually only stick around if they have good experiences. Those casuals and randoms you've wrecked at Bleaker's or Fare LM the past hour aren't having those.
Absolutely agree.
Though I'm still surprised we got where we are. We had a good history of guilds and groups trading places at the top. And then it's 2 years later, all those groups have mixed and condensed into 2-3 groups and the progress of groups beneath them is stagnant.
It's been sad watching the groups at the top remain unchanged and realizing no one is coming up to replace them.
This really set in for me when Rage disbanded. Before that there was always a new one. When our long fight with Deci ended there was Rage, when Nexus ended their was Haxus and GoS, etc. Then suddenly Rage was gone and there was nothing on AD to replace them.
I remember warning people that there was a lack of guilds behind Rage.
I mean, warnings are good and all but Rage's fate was in the hands of Rage. No one wanted them to disband but it wasn't in our hands
IxSTALKERxI wrote: »ESO is 90% gear 10% skill. New players get rekt because they don't have CP or any gear sets or monster helms, potions and they have no idea how to make a build that works well in cyrodiil. A lot of that comes from experience though.
Edit: Although after saying that at least it's not as bad as bdo. BDO is like 99.99% gear from good RNG and months of grinding and 0.01% skill.
NeillMcAttack wrote: »IxSTALKERxI wrote: »ESO is 90% gear 10% skill. New players get rekt because they don't have CP or any gear sets or monster helms, potions and they have no idea how to make a build that works well in cyrodiil. A lot of that comes from experience though.
Edit: Although after saying that at least it's not as bad as bdo. BDO is like 99.99% gear from good RNG and months of grinding and 0.01% skill.
So you're saying if you take a new player, give him BiS PvP gear, all levels, passives and CP needed to be on par with the top tier players, that they will compete against 90% of players that have been playing for over two years?
I really don't think so!