Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
IcyDeadPeople wrote: »DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
@Vanzen
A successful match making system for any game depends on the total number of concurrent players. This is the reason for this topic, how to get more players for PVP/Battlegrounds.
If there are tons of people at all different skill levels who want to join, then any typical match making system can more easily assign fair teams for new players, whether it is some mix of new and experienced or even 12 complete noobs battling to the death.
Otherwise, if we remain with our smaller current PVP population, it becomes more difficult to wind up with even matches, especially off peak hours. Which can result in new players quitting after a few rounds.
IcyDeadPeople wrote: »DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
@Vanzen
A successful match making system for any game depends on the total number of concurrent players. This is the reason for this topic, how to get more players for PVP/Battlegrounds.
If there are tons of people at all different skill levels who want to join, then any typical match making system can more easily assign fair teams for new players, whether it is some mix of new and experienced or even 12 complete noobs battling to the death.
Otherwise, if we remain with our smaller current PVP population, it becomes more difficult to wind up with even matches, especially off peak hours. Which can result in new players quitting after a few rounds.
To attract more PvP'ers, they need to provide more incentive to PvP and they need to work on the lag and disconnects.
No CP in BGs is their way of closing gaps for newer players. This works to a degree. Where it breaks is older players have more access to different gear/builds, which some are ridiculously broken. The game favors specific class specs too much and if you are a new player that leveled an underdog spec fighting against those overperformers are going to derail your desire to play in BGs.
And, Cyro population is going to go way down with people running BGs. Emp flipping and zerging will be worse, less conflicts to chase meaning everyone will go to the same spot.
IcyDeadPeople wrote: »DaveMoeDee wrote: »timidobserver wrote: »I think that battlegrounds will fill the role of helping people with the skill gap.
I expect battlegrounds to be far worse. With the small numbers in battlegrounds, deficiencies will be even more obvious.
I can't wait for all the balance complaints when battlegrounds is launched. Good luck ZOS with that pandora's box.
@Vanzen
A successful match making system for any game depends on the total number of concurrent players. This is the reason for this topic, how to get more players for PVP/Battlegrounds.
If there are tons of people at all different skill levels who want to join, then any typical match making system can more easily assign fair teams for new players, whether it is some mix of new and experienced or even 12 complete noobs battling to the death.
Otherwise, if we remain with our smaller current PVP population, it becomes more difficult to wind up with even matches, especially off peak hours. Which can result in new players quitting after a few rounds.
To attract more PvP'ers, they need to provide more incentive to PvP and they need to work on the lag and disconnects.
No CP in BGs is their way of closing gaps for newer players. This works to a degree. Where it breaks is older players have more access to different gear/builds, which some are ridiculously broken. The game favors specific class specs too much and if you are a new player that leveled an underdog spec fighting against those overperformers are going to derail your desire to play in BGs.
And, Cyro population is going to go way down with people running BGs. Emp flipping and zerging will be worse, less conflicts to chase meaning everyone will go to the same spot.
Lag and disconnects ate the big ones. The beauty of pvp is you mostly create your own content. There's plenty to do in Cyrillic when it works. Then you have nights like this last Saturday where it was so laggy I couldn't CC break to literally save my life.
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
vamp_emily wrote: »I think a lot of players wait to PvP a little too late in the game. They should start out in a low level campaign. This will allow them to learn PvP before they go to a Vet campaign and get proc'd or one shot.
A good way to get players HOOKED or more coming to PvP is having events. Maybe take a group of new players around getting skyshards and books, or take a group to IC.
I've held a few events and players really have fun in IC and PvP, some players just need to hold hands with someone to get started.
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
Following crown was too easy. It's hard to get new players to grasp individual play within a group
Our group was (and still is) the only high level pvp guild that regularly recruits and trains from zone. This was one of the things we were always proud of, that we found many of our core from zone or guilds the other elite groups mocked. We never minded giving a player a chance, we only asked they be willing they do it our way and learn.
This is harder to do now, as the learning curve is much steeper. I brought up VD because we had that exact conversation some patches ago. A new player isn't just someone to carry now, a new player can be actively harmful to your group. This isn't a nerf VD thread, but what I'm trying to get at is that there are many, many blockages to new players becoming established and finding homes in the PvP community, some on a mechanical level and others on a personal level.
When I was leading rage pre-TG I recruited a few players from zone with some good results. One of them participated in the GvG and ended up being a strong player overall. I'm agreeing with you here. The hardest thing to learn in this game is how to not die imo, and like you said dying can have severe consequences affecting the group rather than just the player.
THEDKEXPERIENCE wrote: »vamp_emily wrote: »I think a lot of players wait to PvP a little too late in the game. They should start out in a low level campaign. This will allow them to learn PvP before they go to a Vet campaign and get proc'd or one shot.
A good way to get players HOOKED or more coming to PvP is having events. Maybe take a group of new players around getting skyshards and books, or take a group to IC.
I've held a few events and players really have fun in IC and PvP, some players just need to hold hands with someone to get started.
I went to vet PVP on day 1 of console at level 10. I've never set foot in non-vet PVP. Despite taking a ton of lumps in year one the knowledge I aquired in the first year was invaluable.
I would actually argue that avoiding the non vet servers and just jumping in with a true level 10 would be the best way to learn.
Edit: I write this acknowledging I'm part of the problem but not sure how to fix it. We do still take on recruits but in very limited numbers, as too many begin to cost you fights and veterans will get frustrated. I really wish there were more up and coming guilds, groups learning together or at least providing training for those who want to move up.
Time for the big guilds to do bring-a-pug nights.
One big issue is that new players turned from "people we can easily carry in a strong raid" into "free VD procs for the enemy".
I don't think a lack of guilds is the problem. The lack of guilds is a symptom of the many problems this game has which start with a lack of care from ZOS.
I think a lot of PVP enthusiasts don't get that many casual players don't want to be in a guild. Many don't want commitments. They don't want to deal with TS -- which can be annoying. A lot don't really want to L2P or git gud. They just want some fun pew pew pew pew like most people who play on FPS public servers.
I think what they do probably want is to fight other players of a similar interest level. At least to start. Guild and clan scenes form on top of a strong casual base. Some of those casuals eventually become enthusiasts who feed guilds.
I can't imagine any game that would grow very well when the casual base is constantly hunted and berated by enthusiasts.
If you want to make the game more fun for the average player, fight alongside them and help them. Help them defeat the guilds and groups farming them. Don't leave them at the tower or keep to fend for themselves against a Haxus or VE for an hour while your group of experienced players farms opposition casuals elsewhere.
Players will usually only stick around if they have good experiences. Those casuals and randoms you've wrecked at Bleaker's or Fare LM the past hour aren't having those.
I don't think a lack of guilds is the problem. The lack of guilds is a symptom of the many problems this game has which start with a lack of care from ZOS.
I think a lot of PVP enthusiasts don't get that many casual players don't want to be in a guild. Many don't want commitments. They don't want to deal with TS -- which can be annoying. A lot don't really want to L2P or git gud. They just want some fun pew pew pew pew like most people who play on FPS public servers.
I think what they do probably want is to fight other players of a similar interest level. At least to start. Guild and clan scenes form on top of a strong casual base. Some of those casuals eventually become enthusiasts who feed guilds.
I can't imagine any game that would grow very well when the casual base is constantly hunted and berated by enthusiasts.
If you want to make the game more fun for the average player, fight alongside them and help them. Help them defeat the guilds and groups farming them. Don't leave them at the tower or keep to fend for themselves against a Haxus or VE for an hour while your group of experienced players farms opposition casuals elsewhere.
Players will usually only stick around if they have good experiences. Those casuals and randoms you've wrecked at Bleaker's or Fare LM the past hour aren't having those.
Absolutely agree.
Though I'm still surprised we got where we are. We had a good history of guilds and groups trading places at the top. And then it's 2 years later, all those groups have mixed and condensed into 2-3 groups and the progress of groups beneath them is stagnant.
It's been sad watching the groups at the top remain unchanged and realizing no one is coming up to replace them.
This really set in for me when Rage disbanded. Before that there was always a new one. When our long fight with Deci ended there was Rage, when Nexus ended their was Haxus and GoS, etc. Then suddenly Rage was gone and there was nothing on AD to replace them.
I don't think a lack of guilds is the problem. The lack of guilds is a symptom of the many problems this game has which start with a lack of care from ZOS.
I think a lot of PVP enthusiasts don't get that many casual players don't want to be in a guild. Many don't want commitments. They don't want to deal with TS -- which can be annoying. A lot don't really want to L2P or git gud. They just want some fun pew pew pew pew like most people who play on FPS public servers.
I think what they do probably want is to fight other players of a similar interest level. At least to start. Guild and clan scenes form on top of a strong casual base. Some of those casuals eventually become enthusiasts who feed guilds.
I can't imagine any game that would grow very well when the casual base is constantly hunted and berated by enthusiasts.
If you want to make the game more fun for the average player, fight alongside them and help them. Help them defeat the guilds and groups farming them. Don't leave them at the tower or keep to fend for themselves against a Haxus or VE for an hour while your group of experienced players farms opposition casuals elsewhere.
Players will usually only stick around if they have good experiences. Those casuals and randoms you've wrecked at Bleaker's or Fare LM the past hour aren't having those.
Absolutely agree.
Though I'm still surprised we got where we are. We had a good history of guilds and groups trading places at the top. And then it's 2 years later, all those groups have mixed and condensed into 2-3 groups and the progress of groups beneath them is stagnant.
It's been sad watching the groups at the top remain unchanged and realizing no one is coming up to replace them.
This really set in for me when Rage disbanded. Before that there was always a new one. When our long fight with Deci ended there was Rage, when Nexus ended their was Haxus and GoS, etc. Then suddenly Rage was gone and there was nothing on AD to replace them.
I remember warning people that there was a lack of guilds behind Rage.