KeiruNicrom wrote: »Aoes whether ground targetted or not should always pull out of stealth imo. Its DoTs and single targets that shouldnt pull us out
Although it might make sense to give NBs a half second or so when cloaking in a ground target aoe. Not the full duration of cloak but not instant removal of it either
Takes-No-Prisoner wrote: »Avran_Sylt wrote: »@Takes-No-Prisoner
Tested it, it makes them miss. Whiiich in my opinion is a rickshaw way to make cloak actually work.
Edit: any cloak morph makes all Single Target DoTs Miss (I.E. Poison Injection, Twin Slashes, probably Rend Ultimate) (The DoT Portion if it was initially applied)
Yeah, see as much as I wanted to have the purge option for cloak. Theres people out there who run DoT builds (MagDK) who get seriously hard countered by having the DoT purged off. Which, I believe was the original reason it was changed to a suppressor. This is what I was trying to get at.
So, now that we are here, how do we help cloak without completely shutting down DoT builds? Zos has taken a jab at it if we look at PTS 3.0.0 notes;Nightblade
Shadow
Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect.
thankyourat wrote: »Takes-No-Prisoner wrote: »Avran_Sylt wrote: »@Takes-No-Prisoner
Tested it, it makes them miss. Whiiich in my opinion is a rickshaw way to make cloak actually work.
Edit: any cloak morph makes all Single Target DoTs Miss (I.E. Poison Injection, Twin Slashes, probably Rend Ultimate) (The DoT Portion if it was initially applied)
Yeah, see as much as I wanted to have the purge option for cloak. Theres people out there who run DoT builds (MagDK) who get seriously hard countered by having the DoT purged off. Which, I believe was the original reason it was changed to a suppressor. This is what I was trying to get at.
So, now that we are here, how do we help cloak without completely shutting down DoT builds? Zos has taken a jab at it if we look at PTS 3.0.0 notes;Nightblade
Shadow
Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect.
Lol kind of liked how magblades burst gets shut down by dks wings. Bringing back purge to cloak would make a match with a dk more balanced. Right now you have to really outplay a mag dk to kill him as a magblade. Dark cloak getting it's purge back wouldn't make it any more op than BoL or shield stacking either. It would also increase nightblade survivability more by removing all those annoying snares. It's ridiculous to try to cloak when you are snared
GreenSoup2HoT wrote: »KeiruNicrom wrote: »Aoes whether ground targetted or not should always pull out of stealth imo. Its DoTs and single targets that shouldnt pull us out
Although it might make sense to give NBs a half second or so when cloaking in a ground target aoe. Not the full duration of cloak but not instant removal of it either
A better idea would be to grey out cloak while ontop of ground based aoe's so you dont waste magicka.
TheDoomsdayMonster wrote: »Ground based AoE DoT's should absolutely break Cloak...
IMHO, any attack that causes a player damage should break stealth and cloak...
Being able to Cloak is a very powerful ability (as is stealth in general) as it allows the player to not only get the 1st assault in (which typically results in the opponents death without said opponent even having the chance to fight back), but is able to get the player out of trouble very rapidly if the alpha combo fails to kill its target...
Such a powerful ability should have counters; being able to negate it with a ground based AoE DoT should be one of them...
Takes-No-Prisoner wrote: »thankyourat wrote: »Takes-No-Prisoner wrote: »Avran_Sylt wrote: »@Takes-No-Prisoner
Tested it, it makes them miss. Whiiich in my opinion is a rickshaw way to make cloak actually work.
Edit: any cloak morph makes all Single Target DoTs Miss (I.E. Poison Injection, Twin Slashes, probably Rend Ultimate) (The DoT Portion if it was initially applied)
Yeah, see as much as I wanted to have the purge option for cloak. Theres people out there who run DoT builds (MagDK) who get seriously hard countered by having the DoT purged off. Which, I believe was the original reason it was changed to a suppressor. This is what I was trying to get at.
So, now that we are here, how do we help cloak without completely shutting down DoT builds? Zos has taken a jab at it if we look at PTS 3.0.0 notes;Nightblade
Shadow
Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect.
Lol kind of liked how magblades burst gets shut down by dks wings. Bringing back purge to cloak would make a match with a dk more balanced. Right now you have to really outplay a mag dk to kill him as a magblade. Dark cloak getting it's purge back wouldn't make it any more op than BoL or shield stacking either. It would also increase nightblade survivability more by removing all those annoying snares. It's ridiculous to try to cloak when you are snared
What if cloak removed the snare placed on the NB?
NightbladeMechanics wrote: »in addition to the minor protection.
Just remove this ability and give us a proper defensive tool.........
thankyourat wrote: »TheDoomsdayMonster wrote: »Ground based AoE DoT's should absolutely break Cloak...
IMHO, any attack that causes a player damage should break stealth and cloak...
Being able to Cloak is a very powerful ability (as is stealth in general) as it allows the player to not only get the 1st assault in (which typically results in the opponents death without said opponent even having the chance to fight back), but is able to get the player out of trouble very rapidly if the alpha combo fails to kill its target...
Such a powerful ability should have counters; being able to negate it with a ground based AoE DoT should be one of them...
I agree cloak should have counters, but it does have more hard counters than any other ability. While it can be powerful it's not anymore powerful than shield stacking or BoL land those abilities don't have nearly as many counters
TheDoomsdayMonster wrote: »thankyourat wrote: »TheDoomsdayMonster wrote: »Ground based AoE DoT's should absolutely break Cloak...
IMHO, any attack that causes a player damage should break stealth and cloak...
Being able to Cloak is a very powerful ability (as is stealth in general) as it allows the player to not only get the 1st assault in (which typically results in the opponents death without said opponent even having the chance to fight back), but is able to get the player out of trouble very rapidly if the alpha combo fails to kill its target...
Such a powerful ability should have counters; being able to negate it with a ground based AoE DoT should be one of them...
I agree cloak should have counters, but it does have more hard counters than any other ability. While it can be powerful it's not anymore powerful than shield stacking or BoL land those abilities don't have nearly as many counters
I gotta disagree with you on the bolded...
Shield stacking and BoL are no where near as powerful as Cloak...
Shield stacking and BoL dont allow you to kill a player without that player having the chance to fight back...
NightbladeMechanics wrote: »TheDoomsdayMonster wrote: »thankyourat wrote: »TheDoomsdayMonster wrote: »Ground based AoE DoT's should absolutely break Cloak...
IMHO, any attack that causes a player damage should break stealth and cloak...
Being able to Cloak is a very powerful ability (as is stealth in general) as it allows the player to not only get the 1st assault in (which typically results in the opponents death without said opponent even having the chance to fight back), but is able to get the player out of trouble very rapidly if the alpha combo fails to kill its target...
Such a powerful ability should have counters; being able to negate it with a ground based AoE DoT should be one of them...
I agree cloak should have counters, but it does have more hard counters than any other ability. While it can be powerful it's not anymore powerful than shield stacking or BoL land those abilities don't have nearly as many counters
I gotta disagree with you on the bolded...
Shield stacking and BoL are no where near as powerful as Cloak...
Shield stacking and BoL dont allow you to kill a player without that player having the chance to fight back...
Crouch > shields and BoL then too?