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Should PVP Be Removed From ESO?

  • Kaysha
    Kaysha
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    A Thread from spring 2017? Really?
  • coletas
    coletas
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    Other (please specify).
    I think it should be separated. PVE content is completely stupid, we have to suffer boooooring PVE quest, skyshards, etc, etc just to play pvp, then we could have pvp oriented skills and sets, diferent servers, etc.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    No, because...
    When it works it is fun.
    (AD) Artim X |PC/NA/EU| Primary Guild: Storm Guides Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (infused chest/legs and everything else divines. Max Mag Enchants), 2 Slimecraw (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    https://media.giphy.com/media/3og0IzNaAxQb8tJq5W/giphy.gif
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (infused chest/legs and everything else divines. Max mag enchants), 2 Ilambris (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    https://media.giphy.com/media/GgbCiS1rMjGFy/giphy.gif
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (infused chest/legs and everything else divines. Max Mag Enchants), 2 Iceheart (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons, since the group finder will more often than not place me in a group that lacks DPS, has a fake tank, or both. I personally would never heal a pug trial even on normal.
    Gear: 5 Spell Power Cure (infused chest/legs and everything else divines. Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, or Earthgore when I feel like it would make a significant difference (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally, Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward, Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (heavy chest and 4 light body pieces. All impenetrable. Max Mag Enchants), 2 monster set pieces that adds resistance (1 light and 1 medium in impenetrable. Max Mag Enchants. ex: Pirate Skeleton, Mighty Chudan, and Lord Warden), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with).
    Ability-Bar 1: Structured Entropy, Boundless Storm, Efficient Purge, Ward Ally, Radiating Regeneration, and Life Giver.
    Ability-Bar 2: Dark Deal, Elusive Mist, Accelerating Drain (Rune Cage), Hardened Ward, Volcanic Rune (Radiant Magelight when nb hunting alongside others), and Devouring Swarm.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (infused chest/legs and everything else divines. Max Mag Enchants), 2 Iceheart (infused head and divines shoulder 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or infused chest/legs and everything else divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or infused head and divines shoulder. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    https://media.giphy.com/media/u22XLkonvcDba/giphy.gif
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (35), Master-at-Arms (18), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    https://i.imgur.com/UuedhQX.mp4
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Lightning, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Liquid Lightning, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Blockade, quickly weapon swap, Liquid Lightning, partial heavy attack all the bosses in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (low cost and gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up (also Volcanic Rune under you when dealing with melee enemies or players that don't care about moving out of AOE) while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). Also keep Radiating Regeneration up on friendlies taking damage to build up ult and to keep them in the fight. If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Blue/Purple/Gold Food for PvE:
    (DPS) Mistral Banana-Bunny Hash/Melon-Baked Parmesan Pork/Solitude Salmon-Millet Soup. Increase Max Health by 5395 and Max Magicka by 4936 for 1 hour. For lowering vampirism use Double Bloody Mara, but then use blue food to min/max resources, since it only increases Max Magicka by 4620 and Max Health by 5051 for 2 hours If you're a vampire, the blood in this drink will also mildly sate you (can spam mist or drain to get back to stage 4 vampirism). This also helps when dealing with content that has a lot of fire damage (ex: Vet Bloodroot Forge). For true min/maxing use Artaeum Pickled Fish Bowl to increase Max Health by 5652 and Max Magicka by 5117.

    Purple/Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Witchmother's Potent Brew (increases Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. If I were wasteful with my gold I'd min-max with Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch (stage 4 vampire), and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • ThePedge
    ThePedge
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    No, because...
    ESO combat is unique which is why a PvP player base still exist despite its short-comings.

    Get rid of PvE, they can go play Maplestory or some ***.
    We may be down but we will never be out.
  • rsantijw13
    rsantijw13
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    Other (please specify).
    Other because they should actually split the content like other games have done when it comes to how well you can preform.
  • Imryll
    Imryll
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    No, because...
    It's fun!
  • DarcyMardin
    DarcyMardin
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    Other (please specify).
    I don’t much like PvP, but since so many other people love it, I’m fine with its existence in ESO. All I want is for PvP and PVE, which are inherently different, to be balanced separately.
  • jcm2606
    jcm2606
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    ✭✭
    No, because...
    If PVP gets removed from ESO, there would be literally no reason for me to continue to play anymore, and I can guaran-***-tee that I am not the only one who feels this way.
    @jcm2606 | PC NA | CP 1000+ | Stormproof | Boethia's Scythe
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭
    No, because...
    21b8wif.jpg
    Drakon Koryn~Oryndill, Rogue~Mage,- CP 1150+
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    Yes, because...
    The strongest aspects of any game in The Elder Scrolls franchise are the lore, and the almost unique role playing freedom offered within these games. I believe that as a direct result of the focus that goes into PvP, the quality of the primary elements of the game are dwindling. I can cite the unequivocal fact that DLCs seem to be in a never ending decline in overall content provided. Take as an example the sheer size and content in previously released zones such as Craglorn and Wrothgar, and compare them to newer minuscule zones like Elsweyr.

    To further prove my point, you can take a look at the now abandoned Imperial City. Countless hours of work went into what was a PvP focused zone and DLC that was unsurprisingly received with disdain, and shortly after abandoned by the ever disastisfied PvPers. To conclude with Imperial City, this zone should have been put to better use, like the advancement of the storyline(no ***).

    Furthermore i'd like to mention how the vast majority of negative thread created on the forums are coming from the PvP end of the spectrum. Proving that PvP is not only toxic by nature, but ultimately creates an unhealthy atmosphere for a game that would have enourmous potential, were it not for the presence of PvP. The perpetual malcontent of the PvP community, despite the many efforts from the developers to refine that aspect of the game, is all the testament you need to understand that you can't please these people.

    Essentially, PvP adds nothing but toxicity and it's detrimental to the overall quality of the game. The dev team should be focusing all its serources into PvE content and story telling which is what ultimately drives an MMORPG, and The Elder Scrolls as a whole.
    Edited by MaxJrFTW on July 16, 2019 5:53AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    No, because...
    MaxJrFTW wrote: »
    The strongest aspects of any game in The Elder Scrolls franchise are the lore, and the almost unique role playing freedom offered within these games. I believe that as a direct result of the focus that goes into PvP, the quality of the primary elements of the game are dwindling. I can cite the unequivocal fact that DLCs seem to be in a never ending decline in overall content provided. Take as an example the sheer size and content in previously released zones such as Craglorn and Wrothgar, and compare them to newer minuscule zones like Elsweyr.

    To further prove my point, you can take a look at the now abandoned Imperial City. Countless hours of work went into what was a PvP focused zone and DLC that was unsurprisingly received with disdain, and shortly after abandoned by the ever disastisfied PvPers. To conclude with Imperial City, this zone should have been put to better use, like the advancement of the storyline(no ***).

    Furthermore i'd like to mention how the vast majority of negative thread created on the forums are coming from the PvP end of the spectrum. Proving that PvP is not only toxic by nature, but ultimately creates an unhealthy atmosphere for a game that would have enourmous potential, were it not for the presence of PvP. The perpetual malcontent of the PvP community, despite the many efforts from the developers to refine that aspect of the game, is all the testament you need to understand that you can't please these people.

    Essentially, PvP adds nothing but toxicity and it's detrimental to the overall quality of the game. The dev team should be focusing all its serources into PvE content and story telling which is what ultimately drives an MMORPG, and The Elder Scrolls as a whole.

    Except, how many times has Zenimax seriously catered to PVP? Twice? IC and Battlegrounds? The rest are minor changes that take an ounce of the time, resources and effort that the PVE content takes. So the notion that PVP is causing the quality decline of PVE content is simply untrue, because the vast majority of resources are put into PVE content.

    If you want to know why the quality of PVE content has been consistently declining over these years, look to the complacency of not only Zenimax, but the community, over that period of time. Look to the fact that they've been neglecting the technical side of the game (client & server performance, client & server stability, bugs, etc) over the past few years, in which case PVE is just as bad as PVP in end game content.

    Look to the blatant prioritisation of short-term revenue generation of the crown store, over the long-term health of the game, and how they're perfectly fine with legitimately game-breaking bugs remaining in the game for years, but if the crown store is even slightly wonky, the servers are more often than not taken down immediately.

    That's why the quality of PVE content has been consistently declining, not because of PVP, but because of the neglectful management over the game, and the complacency of all parties involved.
    @jcm2606 | PC NA | CP 1000+ | Stormproof | Boethia's Scythe
  • Kr3do
    Kr3do
    ✭✭✭✭✭
    Yes, because...
    To spare other people the pain i went through.
    Whenever i kill a low level player i make sure to tbag them so they get tired of PvP and never come back.
    I'm doing them a favor, they just don't know it yet.
    "You know you don't have to be here right?"
    ~ Rich Lambert
  • CompM4s
    CompM4s
    ✭✭✭✭
    No, because...
    Do you honestly think eso would survive without pvp. There is a large player base that prefers pvp. Both pvp and pve are equally important.
  • Blinkin8r
    Blinkin8r
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    Dumb post. We'll see Rog soon
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • lukoi
    lukoi
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    No, because...
    Removing PvE from ESO would arguably help server performance more than removing PvP from the game.
    Edited by lukoi on July 16, 2019 6:16PM
    Lukoi Banacek - Orc "Skirmisher" Stamblade
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    Lukoi Hoarfang - Nord "Brawler" Stamblade
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    Featherless Crow Poet - Nord Stamcro
  • Gilvoth
    Gilvoth
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    No, because...
    the only thing that needs removed from eso is this thread.
    and sorcerers.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • ZOS_RogerJ
    ZOS_RogerJ
    admin
    The necromancy was strong with this thread, and given its age and that some information may be out of date, we've closed it. Please create a new thread if you wish to discuss this topic. As always keep any thread civil, constructive and on-topic!
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