Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
That doesn't make sense. Crappy builds should never be viable, hybrid or not. The only good hybrids would be stam/mag splits. Else the stats get too spread out. No, I think the best possible hybrid build would be a more fitting test subject.GrumpyDuckling wrote: »Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
I agree that there are different ways to construct a hybrid. However, if ZOS were to prove viability of hybrid builds, then creating the most hybrid-like build stands to offer the best proof of viability.
GrumpyDuckling wrote: »
GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
I watched that part. When they're arguing that hybrids are viable, but can only mention stam proc sets.grumpyduckling wrote:Here is the video evidence (from 32:32 to 35:05):
That doesn't make sense. Crappy builds should never be viable, hybrid or not. The only good hybrids would be stam/mag splits. Else the stats get too spread out. No, I think the best possible hybrid build would be a more fitting test subject.GrumpyDuckling wrote: »Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
I agree that there are different ways to construct a hybrid. However, if ZOS were to prove viability of hybrid builds, then creating the most hybrid-like build stands to offer the best proof of viability.
kyle.wilson wrote: »I watched that part. When they're arguing that hybrids are viable, but can only mention stam proc sets.grumpyduckling wrote:Here is the video evidence (from 32:32 to 35:05):
GrumpyDuckling wrote: »That doesn't make sense. Crappy builds should never be viable, hybrid or not. The only good hybrids would be stam/mag splits. Else the stats get too spread out. No, I think the best possible hybrid build would be a more fitting test subject.GrumpyDuckling wrote: »Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
I agree that there are different ways to construct a hybrid. However, if ZOS were to prove viability of hybrid builds, then creating the most hybrid-like build stands to offer the best proof of viability.
I'll repeat your own phrase to try to better explain my point. You said, "The only good hybrids would be stam/mag splits."
That is getting at the heart of my argument, which is that the attribute scaling system is a key contributor in what hurts hybrid builds. Instead of attributes simply governing resource management, they affect strength of skills, which significantly empowers magicka and stamina to the point that they are more valuable than health.
If a player wishes to do a 22/21/21 setup, the only penalty they should incur is lack of resource for casting abilities, not lack of power (which is why current hybrids suffer).
GrumpyDuckling wrote: »That doesn't make sense. Crappy builds should never be viable, hybrid or not. The only good hybrids would be stam/mag splits. Else the stats get too spread out. No, I think the best possible hybrid build would be a more fitting test subject.GrumpyDuckling wrote: »Doesn't mean every hybrid should do a 3 split. That would be pretty dumb. Mag and stam split would be a hybrid as well, which is what I think most people aim for. Health can be fixed with food.GrumpyDuckling wrote: »
I agree that there are different ways to construct a hybrid. However, if ZOS were to prove viability of hybrid builds, then creating the most hybrid-like build stands to offer the best proof of viability.
I'll repeat your own phrase to try to better explain my point. You said, "The only good hybrids would be stam/mag splits."
That is getting at the heart of my argument, which is that the attribute scaling system is a key contributor in what hurts hybrid builds. Instead of attributes simply governing resource management, they affect strength of skills, which significantly empowers magicka and stamina to the point that they are more valuable than health.
If a player wishes to do a 22/21/21 setup, the only penalty they should incur is lack of resource for casting abilities, not lack of power (which is why current hybrids suffer).
You are absolutely right, but this challenge would not accomplish anything. They are professional designers, surely they know hybrids are not viable enough (enough being the key here, as many things are technically viable, but not practically so).
They just...for whatever reason, made their decision to discourage it. They went with the lesser evil, most likely.
I don't think anyone would not like a system that allows build versatility:
Players loving hybrids are gonna be happy.
Players loving pure builds are gonna be happy too, since it makes their builds special, and they can feel the difference in raw power, a reward to their dedication.
Avran_Sylt wrote: »Don't say the hybrid needs to be able to complete vMA. You can complete vMA with little to no damage output at all if you at least know the mechanics. (and have good internet connection)
Challenge them to get onto the leader-boards with a hybrid build.
GrumpyDuckling wrote: »
The thing is I don't know many builds were people invest that high in health because it's always covered by food in one form or another.GrumpyDuckling wrote: »GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
I understand your stance. I'm hesitant to agree, only because those 20 to 22 points into health are vital to the argument about why the attribute scaling system hurts hybrids. Instead of resources simply governing the amount of energy/hits a character has to perform skills and live, resources significantly alter the effectiveness of skills.
I don't understand the hate for hybrid builds. They work well enough for casual content and if you're not playing casual content then you should really be making groups with other players you know.Shadow_Viper_vX wrote: »Didn't you already create this thread...?
https://forums.elderscrollsonline.com/en/discussion/339752/cmon-zos-stop-pushing-hybrids-morrowind-crafted-sets/p1
Oh look you did....
The thing is I don't know many builds were people invest that high in health because it's always covered by food in one form or another.GrumpyDuckling wrote: »GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
I understand your stance. I'm hesitant to agree, only because those 20 to 22 points into health are vital to the argument about why the attribute scaling system hurts hybrids. Instead of resources simply governing the amount of energy/hits a character has to perform skills and live, resources significantly alter the effectiveness of skills.
Even when making a hybrid class if you want to clear the content you're going to have to be somewhat smart about your build, you're stacking a lot of bad build rules against proving that hybrids can work.
The attribute scaling does harm hybrids, but if you're trying to make a Mag/Stam hybrid the idea is (at least in my mind) you're halving your damage from one to have okay damage in two.
What you're asking for though is to have only 1/3 the effective scaling damage bonus just to make a point.
So are you more annoyed with the attribute damage scale system and want that addressed or do you want to see that a hybrid build can clear content?
So what's the definition of hybrid? As my understanding it was any build which doesn't focus one attribute, so a mag/stam focus build would be a hybrid no?GrumpyDuckling wrote: »The thing is I don't know many builds were people invest that high in health because it's always covered by food in one form or another.GrumpyDuckling wrote: »GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
I understand your stance. I'm hesitant to agree, only because those 20 to 22 points into health are vital to the argument about why the attribute scaling system hurts hybrids. Instead of resources simply governing the amount of energy/hits a character has to perform skills and live, resources significantly alter the effectiveness of skills.
Even when making a hybrid class if you want to clear the content you're going to have to be somewhat smart about your build, you're stacking a lot of bad build rules against proving that hybrids can work.
The attribute scaling does harm hybrids, but if you're trying to make a Mag/Stam hybrid the idea is (at least in my mind) you're halving your damage from one to have okay damage in two.
What you're asking for though is to have only 1/3 the effective scaling damage bonus just to make a point.
So are you more annoyed with the attribute damage scale system and want that addressed or do you want to see that a hybrid build can clear content?
I want to see someone from ZOS clear VMA with a build that is as close to a definition of a hybrid build as possible (the 22/21/21 attribute placement achieves that) so that the burden of proof about "viability" is as precise as possible. This would be the best approach for demanding scientific accuracy.
If leeway is given, then the definition of hybrid becomes diluted and raises questions about what we are considering a hybrid. For example, by entirely cutting out an attribute (health) we are composing a mixture that is 2/3 potential of what would be a "pure" mix. Since hybrids are a mix, the idea is to make make that mix as much of a mix as possible.
Shadow_Viper_vX wrote: »Didn't you already create this thread...?
https://forums.elderscrollsonline.com/en/discussion/339752/cmon-zos-stop-pushing-hybrids-morrowind-crafted-sets/p1
Oh look you did....
But why? Why does this upset you so much? Why can't you just let people play a hybrid and be less efficient if they want?GrumpyDuckling wrote: »Shadow_Viper_vX wrote: »Didn't you already create this thread...?
https://forums.elderscrollsonline.com/en/discussion/339752/cmon-zos-stop-pushing-hybrids-morrowind-crafted-sets/p1
Oh look you did....
The thread you linked voiced displeasure about ZOS creating hybrid sets within the current non-friendly attribute scaling framework of the game. This thread asks ZOS to prove their viability stance as it pertains to hybrid builds.
So what's the definition of hybrid? As my understanding it was any build which doesn't focus one attribute, so a mag/stam focus build would be a hybrid no?GrumpyDuckling wrote: »The thing is I don't know many builds were people invest that high in health because it's always covered by food in one form or another.GrumpyDuckling wrote: »GrumpyDuckling wrote: »TBH they can complete content fine, they're just not as efficient or leaderboad competitive so no one uses them.
If your goal is just to clear content then you'd be surprised how many unoptimised builds actually work, they just take a long time.
I'm having a hard time believing that a build like the one in the original post could complete VMA. But hey, if I'm proven wrong then I'll give credit to the individual who made it happen.
Well can we at least modify and optimise it? 20 points in health is a lot of we're not using health skills.
I'm planning a hybrid Warden and would be more than happy to test if it can do VMA for you, but I would like to have an optimised build at least.
I understand your stance. I'm hesitant to agree, only because those 20 to 22 points into health are vital to the argument about why the attribute scaling system hurts hybrids. Instead of resources simply governing the amount of energy/hits a character has to perform skills and live, resources significantly alter the effectiveness of skills.
Even when making a hybrid class if you want to clear the content you're going to have to be somewhat smart about your build, you're stacking a lot of bad build rules against proving that hybrids can work.
The attribute scaling does harm hybrids, but if you're trying to make a Mag/Stam hybrid the idea is (at least in my mind) you're halving your damage from one to have okay damage in two.
What you're asking for though is to have only 1/3 the effective scaling damage bonus just to make a point.
So are you more annoyed with the attribute damage scale system and want that addressed or do you want to see that a hybrid build can clear content?
I want to see someone from ZOS clear VMA with a build that is as close to a definition of a hybrid build as possible (the 22/21/21 attribute placement achieves that) so that the burden of proof about "viability" is as precise as possible. This would be the best approach for demanding scientific accuracy.
If leeway is given, then the definition of hybrid becomes diluted and raises questions about what we are considering a hybrid. For example, by entirely cutting out an attribute (health) we are composing a mixture that is 2/3 potential of what would be a "pure" mix. Since hybrids are a mix, the idea is to make make that mix as much of a mix as possible.
Edit: Okay so after rereading maybe I should phrase that as "who's definition of hybrid".
What is your issue here, why are you so annoyed that ZOS has allowed some hybrid sets and given a slight buff to hybrid builds?